00:01:41 kormed: CanOfWorms says it looks good, but the purple smoke isn't necessary/doesn't make the image better. You could have it with or without a jaw, I guess 00:03:02 Oh. I see. Actually, I depicted it because original one has purple things below of skull. 00:04:26 kormed: yeah, I think that's sort of depicting the weird hollow inside of the "neck" portion 00:04:52 never noticed that until you mentioned it 00:04:52 but with the perspective in your art, that's not necessary at all 00:05:31 not sure if it would look better with or without a jaw, but overall I think your take is an improvement 00:05:38 the old one did have a higher comedy value 00:06:13 which I guess you could keep if you gave it a jaw! give it a sort of funny grin, but again not necessary if you don't think it will look good 00:06:33 !tile murray 00:06:34 https://raw.githubusercontent.com/crawl/crawl/master/crawl-ref/source/rltiles/mon/unique/murray.png 00:07:20 I think both have a smile because of how murray is a reference to the Secret of Monkey Island 00:08:27 to be honest, the murray character in that game wasn't smiling a lot 00:09:42 I see. Okay, I'll modify the sprite and come back soon. Thanks for comment. 01:05:44 already looks pretty good imo 01:22:18 gammafunk: could you test the installer here? https://github.com/alexjurkiewicz/crawl-ref/releases/tag/0.50.12 01:27:37 it works in wine 01:30:37 wow 01:31:51 the macos tiles build is still console. That's about the only remaining issue 02:10:31 Windows builds of master branch on crawl.develz.org updated to: 0.25-a0-785-gb22c70e859 02:19:23 LINK crawl 02:19:25 Undefined symbols for architecture x86_64: 02:19:27 "_SDL_RWclose", referenced from: 02:19:29 SDLWrapper::set_window_icon(char const*) in windowmanager-sdl.o 02:19:31 SDLWrapper::load_image(char const*) const in windowmanager-sdl.o 02:19:33 SDLWrapper::load_texture(GenericTexture*, char const*, MipMapOptions, unsigned int&, unsigned int&, bool (*)(unsigned char*, unsigned int, unsigned int), bool) in windowmanager-sdl.o 02:19:35 ld: symbol(s) not found for architecture x86_64 02:19:37 clang: error: linker command failed with exit code 1 (use -v to see invocation) 02:19:39 make: *** [crawl] Error 1 02:19:41 anyone seen this erorr before? 02:20:41 apaprently only me back in January 02:24:30 `brew uninstall sdl2 sdl2_image sdl2_mixer` fixes it 02:33:48 sounds like you're not having it use contribs 02:45:06 Monster database of master branch on crawl.develz.org updated to: 0.25-a0-651-g8c222c7a2b 03:11:51 Unstable branch on crawl.beRotato.org updated to: 0.25-a0-785-gb22c70e (34) 03:11:55 -!- Euph0ria is now known as EuphOria 03:12:35 -!- EuphOria is now known as Euph0ria 03:15:42 I've modified the sprite for curse skull. Here is the link. https://imgur.com/1Q02a3o 03:55:16 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2584-g56d2e221b0 03:58:57 we should definitely build with contribs if at all possible 05:24:55 i don't specify anything about contribs, but they are checked out. I assumed it would prefer to use contribs if available 06:24:56 New branch created: pull/1356 (1 commit) 13https://github.com/crawl/crawl/pull/1356 06:24:56 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1356 * 0.25-a0-782-g9e7d19d: Tweak lava pools in nicolae_crawler_farm 10(7 minutes ago, 1 file, 8+ 10-) 13https://github.com/crawl/crawl/commit/9e7d19d152f3 10:02:57 so for anyone interested in dgamelaunch-config madness, see my latest: https://github.com/crawl/dgamelaunch-config/commit/cca4647e65ff4f45070729257be2522484e99fd0 10:03:27 I'm not sure this was a good use of my time but that commit pretty much fully automates https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles 10:06:51 (aimed at testing, not anything like production) 11:18:15 New branch created: pull/1358 (1 commit) 13https://github.com/crawl/crawl/pull/1358 11:18:15 03Goratrix02 07https://github.com/crawl/crawl/pull/1358 * 0.25-a0-786-gab37e6c: Clarify windows package build instructions 10(6 minutes ago, 1 file, 20+ 3-) 13https://github.com/crawl/crawl/commit/ab37e6cb0fb5 11:27:37 03Goratrix02 {advil} 07* 0.25-a0-786-g5b70d41: Clarify windows package build instructions 10(15 minutes ago, 1 file, 20+ 3-) 13https://github.com/crawl/crawl/commit/5b70d41e488a 11:32:35 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-786-g5b70d41e48 (34) 12:01:05 I know we're thinking about a release calendar, so I doubt this will make it into 0.25, but I have started meditating on charms and I've got an initial draft: https://github.com/crawl/crawl/wiki/Charms-Overhaul 12:05:56 Obviously this will need more fleshing out, but it can make it for 0.26 probably! 12:54:53 hmm, i'm not sure about how good it'd be to have wizardly items be like, a more arbitrary set of things than it already is? 13:00:15 for dmsl in particular i think that's fine to just remove without adding on to an item, it doesn't seem like an effect that's worth there being two different versions of (also conveniently i have someone who was going to send me a patch doing that) 13:02:32 -!- raskol_ is now known as raskol 13:06:54 Unstable branch on crawl.akrasiac.org updated to: 0.25-a0-786-g5b70d41 (34) 14:31:28 vt (L26 KoEE) ERROR in 'prompt.cc' at line 350: ASSERT failed: the_index of 52 out of range 0 (0) .. ENDOFPACK (52) (Depths:3) 14:34:41 vt (L26 KoEE) ERROR in 'prompt.cc' at line 350: ASSERT failed: the_index of 52 out of range 0 (0) .. ENDOFPACK (52) (Depths:3) 14:50:28 vt (L26 KoEE) ERROR in 'prompt.cc' at line 350: ASSERT failed: the_index of 52 out of range 0 (0) .. ENDOFPACK (52) (Depths:3) 14:54:09 New branch created: pull/1359 (6 commits) 13https://github.com/crawl/crawl/pull/1359 14:54:09 03Emily02 07https://github.com/crawl/crawl/pull/1359 * 0.25-a0-787-gcf68e2b: Remove obsolete temporary RMsl status logic 10(6 days ago, 1 file, 1+ 5-) 13https://github.com/crawl/crawl/commit/cf68e2bdd845 14:54:09 03Emily02 07https://github.com/crawl/crawl/pull/1359 * 0.25-a0-788-g4c9e86b: Remove the Deflect Missiles spell 10(6 days ago, 35 files, 25+ 179-) 13https://github.com/crawl/crawl/commit/4c9e86bff635 14:54:09 03Emily02 07https://github.com/crawl/crawl/pull/1359 * 0.25-a0-789-g3a16574: Give monsters that had Deflect Missiles +2 EV 10(6 days ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/3a16574c79b7 14:54:09 03Emily02 07https://github.com/crawl/crawl/pull/1359 * 0.25-a0-790-g9e8bd88: Remove logic for multi-level missile deflection 10(6 days ago, 9 files, 21+ 57-) 13https://github.com/crawl/crawl/commit/9e8bd8820597 14:54:09 03Emily02 07https://github.com/crawl/crawl/pull/1359 * 0.25-a0-791-g6967024: Rename deflection to repulsion in code and dumps 10(6 days ago, 11 files, 28+ 28-) 13https://github.com/crawl/crawl/commit/69670248392f 14:54:09 03Emily02 07https://github.com/crawl/crawl/pull/1359 * 0.25-a0-792-gdd5618c: Rename the book of Enchantments to Hexes 10(6 days ago, 12 files, 25+ 25-) 13https://github.com/crawl/crawl/commit/dd5618c78a51 15:07:10 Kelbel 15:07:20 erm 15:07:29 kate--: dmsl going is a fine approach. 15:14:37 regarding the broader adaptation of wizardly items: Right now we have two item categories that give passive benefit for skill training: armour and shields; for both of these the particular items you use only affect the magnitude of the effect; I think there's design space for offering a choice of varied passive effects that scale with skill as a strategic-tradeoff decision 15:35:27 meaning that thing should be an armor category item? 15:44:42 i'm not opposed to it in principle but i think in particular it'd make more sense if it was eg. "all amulets are wizardly" rather than some subset of them 15:48:44 although having charms be a mix of spell school and item-based skill also seems a little awkward. maybe it'd be better to tear out the spell school completely at this point (and merge anything left that's worth keeping into Hexes? the grand re-merging of Enchantments?) 15:49:52 with Charms being like, in the Invocations/Evocations category 16:12:34 !crashlog vt 16:12:35 6. vt, XL26 KoEE, T:122335 (milestone): http://crawl.berotato.org/crawl/morgue/vt/crash-vt-20200417-185018.txt 16:13:53 I always forget that we even expose a lua interpreter for normal games 16:14:36 heh, really? 16:14:43 I have uh....a good deal of lua in my RC 16:14:52 I mean the interactive interpreter 16:14:58 I know we have lua in rc files :D 16:15:03 ah, yeah; it's pretty handy for testing stuff 16:15:43 I suppose lua interpreter does specifically mean something interactive 16:15:43 but I took it to just mean "lua" 16:15:54 although I guess interpreter doesn't necessarily imply an interactive prompt, does it 16:16:15 it's pretty cumbersome to use, but at least it does have command history 16:16:31 so you can up arrow to finally type your lua syntax correctly by the third time you try 16:22:23 sweet, now I've even gotten my dgamelaunch-config setup to work in CI: https://github.com/crawl/dgamelaunch-config/actions/runs/80868998 16:23:20 gammafunk did you see my latest insanity project 16:23:37 the fork that lets you play as a monster??? 16:23:46 haha no this is a new one 16:23:48 https://github.com/crawl/dgamelaunch-config/commit/cca4647e65ff4f45070729257be2522484e99fd0 16:24:00 I scripted/containerized the infamous "how to set up dgamelaunch" instructions 16:24:54 awesome, you would only be like the 3rd or 4th person to attempt that! 16:25:02 heh 16:25:06 I should give it a whirl, as I really need to get familiar with docker 16:25:09 the other attempts didn't try for the chroot part 16:25:22 they seemed to be aimed at production servers, which wasn't really what I was going for 16:26:05 I do plan on going back to monstercrawl soon, once the semester is over 16:27:01 ah I get the "why would you chroot if you did this" observation 16:27:17 but you want that in the docker so it can work for our dgl scripts etc 16:27:48 yeah, my goal is to make it as easy as possible to test changes in something closer to a real server environment 16:28:42 that's how this startest at least, the fully scripted part of it was more of a, "I think I can so I will" thing 16:29:08 but it also makes it a lot easier to verify the steps in the instructions aimed at humans 16:30:05 the README.md file does link to the other attempts btw 16:30:37 cool, I will give that a look and try to set up your container at some point 16:30:54 I actually have done a full manual dgl setup on my system, some time ago when working on webtiles-changes 16:31:09 heh 16:31:10 it was weird having it running on my system and I did eventually remove it, but I got it working ok 16:32:00 running it through docker should be a lot less weird 16:32:57 yeah, it's probably a lot easier to have it completely isolated like that 17:00:02 reptisaurus (L18 OgWz) ASSERT(mgrd(mons->pos()) == s) in 'show.cc' at line 275 failed. (Snake:2) 18:18:14 -!- jfcaron_ is now known as jfcaron 18:23:49 Unstable branch on underhound.eu updated to: 0.25-a0-786-g5b70d41e48 (34) 19:14:16 is emily kate-- ? 19:18:53 -!- raskol_ is now known as raskol 19:19:19 I think it's someone kate-- knows but not kate-- 19:47:57 #1357 is a good bug 19:48:00 it is verging on epic 19:48:06 not sure it's quite there 19:51:36 she's a friend of mine yeah, taking advantage of knowing a dev irl to push her agenda..... 19:52:02 (which conveniently matches up with being a thing i wanted to do anyway but never got around to) 19:52:16 03advil02 07* 0.25-a0-787-g19abc6c: Put D:1 monsters back to sleep (#1357) 10(4 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/19abc6cbe401 19:52:36 I suspect alexjurkiewicz was as much commenting on the alignment with a kate--like commit as anything :-P 19:58:12 it's not as bad as you think really, all monsters being awake on D:1 isn't *that* bad 19:58:22 yeah, I doubt it made that much difference 19:58:23 however it might explain that one difficult mfie start I had 19:58:45 that's why it's not quite epic ;-) 19:59:55 even then I think I almost survived and probably misplayed a couple turns 20:00:21 thankfully it was offline, hence doesn't count 20:00:56 I feel we haven't had a proper epic bug in some time 20:01:01 but maybe we have and I'm just not remembering 20:01:07 ??epic_bugs[$ 20:01:07 epic bugs[28/28]: Dying and reincarnating as a felid while you had Wu Jian's Heaven on Earth ability active would leave the effect active forever, letting you accumulate infinite amounts of slaying bonus. 20:01:16 that's pretty good 20:01:42 it probably wasn't actually that big but the shock serpent fix felt that way at the time 20:01:54 maybe that was still a while ago 20:03:02 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-787-g19abc6cbe4 (34) 20:10:23 not epic by my obviously canonical definition of "must make the game ridiculously harder or easier", but defininte a great "aha!" bug 20:11:20 with the way shock serpents are you either kill/disabled them at range or are strong enough to not care and melee them (e.g. rElec in some form), and that didn't really change after that fix 20:11:57 but it sure explained why they felt unusually nasty relative to other snake stuff 20:20:44 ??big bugs 20:20:44 I don't have a page labeled big_bugs in my learndb. 20:21:15 !learn add big_bugs Every monster generating awake on D:1 (19abc6c) 20:21:16 big bugs[1/1]: Every monster generating awake on D:1 (19abc6c) 20:25:31 this PR is dedicated to: whoever performs the next release 20:30:27 New branch created: pull/1361 (1 commit) 13https://github.com/crawl/crawl/pull/1361 20:30:27 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1361 * 0.25-a0-786-gc2bc2fa: Upload release builds to GitHub releases 10(4 days ago, 6 files, 156+ 37-) 13https://github.com/crawl/crawl/commit/c2bc2fadf078 20:35:53 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1361 * 0.25-a0-787-gdac512f: Update release process 10(5 minutes ago, 1 file, 17+ 46-) 13https://github.com/crawl/crawl/commit/dac512fb6827 20:36:28 oh, is this triggered now by explicitly marking something as a release? 20:36:38 what's the "Go back to the upstream action" stuff? 20:37:17 I still think the fake version is unnecessary, gh can afford the cycles, but I do have commit access so I can deal with that later 21:09:05 seems that's using https://github.com/svenstaro/upload-release-action to allow uploading the files into any release (as seen by that github.event.release.tag_name value being non-null) 21:09:27 but said github action doesn't have support for including the "version" in the resulting filename 21:09:38 which we'd need for our filenames 21:10:39 I guess this is only for macos? 21:11:03 oh no it's used multiple times 21:18:49 yeah used for windows and macos since those are actually being added to the release 21:19:41 looks like something were we could just clone the repo into our org if we wanted 22:15:46 -!- kate-- is now known as kate- 23:29:12 I wanted to see some chei splats and came across a recent game where a hell effect did 142 damage (game_key=Thraspic:cao:20200315143907S). There seems to have been a change to spl-miscasts.cc recently but it still looks to me like the max should be 48 damage 23:35:33 I guess I just want to know if I should open a bug report based just on the damage in someone else's game 23:37:10 I'm currently tuning those numbers. The current values are known to be too high 23:37:24 thanks for letting me know the game key, right now that's "as intended"