01:21:12 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-2999-g24818c1c7b 02:49:14 03gammafunk02 07* 0.25-a0-734-g73332ae: A gauntlet map featuring an early escape option 10(6 hours ago, 1 file, 68+ 0-) 13https://github.com/crawl/crawl/commit/73332aeda94b 03:16:46 Unstable branch on crawl.beRotato.org updated to: 0.25-a0-734-g73332ae (34) 03:32:30 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-734-g73332aeda9 (34) 03:33:17 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-2999-g24818c1c7b 10:41:52 oh, this wiki page on triggerables is in the repo! 12:40:47 -!- misha_ is now known as misha 13:15:52 Unstable branch on crawl.akrasiac.org updated to: 0.25-a0-734-g73332ae (34) 14:15:54 Therapia2 (L27 CeHu) Crash caused by signal #15: Terminated (Pan) 14:46:05 !crashlog 14:46:34 21863. Therapia2, XL27 CeHu, T:83757 (milestone): http://crawl.akrasiac.org/rawdata/Therapia2/crash-Therapia2-20200409-181554.txt 17:36:02 -!- jfcaron_ is now known as jfcaron 18:23:32 Unstable branch on underhound.eu updated to: 0.25-a0-734-g73332aeda9 (34) 19:31:34 gammafunk: i've been playing through a new IE and trying out abszero, i guess i still would say it's probably fine in terms of power level compared to other L9 spells but it did make all the hell/pan lord kills feel kinda underwhelming 19:33:51 it feels like it does work out pretty well for like, taking out 1s and other scary stuff instantly, in terms of making you sometimes do a bit of work to get the right target 19:34:17 yeah 19:34:47 all pandemonium lords immune??? we've done stuff like that before 19:35:43 we haven't really, just reminds me of how they can't be polymorphed 19:36:02 yeah, i don't think it's necessarily a problem in particular, it just felt a bit cheap - possibly partly just by virtue of how the fixed vaults work out 19:36:51 since it just turned out really easy to get them targeted immediately, the random pan lord vaults i came across did a better job of crowding me 19:38:10 clearly time to bring back mnoleg's tentacles so that abszero hits those first..... 19:38:48 (i forget if that was ever actually a real thing or not but still) 19:41:22 it was a thing...I made it, then removed it! 19:41:48 aha nice, the best of both worlds 19:45:44 that sort of cheapness feeling of the spell does seem like a issue that could be improved upon to some degree 19:52:16 probably yeah - i wonder if it could like, have an HD-dependent duration before death or something? again not sure how necessary that would be but that would be another way that power could be scaled, such that it's only >0 duration with particularly low power and/or high HD 20:03:05 I'd thought about something like that; HD-based stuff tends to have hidden cutoffs/spoilers, but it's the only natural choice for something like that. 20:03:33 I'm not sure that a delayed kill would actually make the spell more insteresting 20:03:46 *interesting 20:04:41 if the delay is somewhat long for high hd stuff, the spell sort of becomes terrible, and a low delay doesn't effectively change much 20:05:02 maybe there is some kind of sweet spot for an effect like that based on one player action, but I'm not sure 20:06:14 you still do end up killing a really powerful thing, even if you can't do it very quickly, I guess 20:06:53 raises some other questions like whether it should require los with the monster the whole time 20:07:11 and probably the range would need a little buff to compensate 20:08:45 it is sort of an interesting idea; I guess my two main concerns are weird spoilers/player incentives and keeping the spell worthwhile 20:13:47 yeah, and overall i do think it's probably in an okay place design-wise as-is, i still zigged in a fairly boring way by just casting almost nothing but tornado over and over 20:15:43 so abszero was a lot more interesting generally 20:16:25 probably not zigging on the eternal naga? may it RIP 20:18:36 sadly not, i started this one on a new username now... i do feel like i should get closure on that parked naga, but maybe having it just idle forever and fade into increasing brokenness is more appropriate 20:22:47 it awaits the save compat break that will occur at the end of time 20:24:40 heh yeah, i'm still all for breaking save compat! just imagine how many -loc that'd be worth... 20:24:58 -!- Chryslos- is now known as Chryslos 20:27:04 (i do think it would be a genuinely worthwhile thing to do in terms of code cleanup, although i'm sure it'd be a lot of work at this point too)