00:22:07 -!- amalloy_ is now known as amalloy 01:21:29 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-2989-g2cb1824106 02:49:02 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-443-g80245de385 05:26:10 FR: add (s)kill button to manual description - train the skill until manual is depleted. 05:30:08 Caution: pay attention to multiple manuals of the same type case. 06:35:46 -!- amalloy is now known as amalloy_ 09:23:15 Stable (0.22) branch on underhound.eu updated to: 0.22.1-61-g4f546fdb5a 09:26:10 ive imported the dgamelaunch-config repo into the crawl org and started tidying it up a bit 09:26:37 small fixes for now, but with the aim of making server setups more reproducible 09:56:02 03kate-02 07* 0.25-a0-579-g550ad5a: Don't display AC changes for unusable armour (Yermak) 10(14 hours ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/550ad5aafd37 09:56:02 03kate-02 07* 0.25-a0-580-g1597fd3: Unbrace 10(14 hours ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/1597fd302cdc 09:56:02 03kate-02 07* 0.25-a0-581-gd0a4aac: Remove some duplicated AC info from descriptions 10(9 minutes ago, 1 file, 0+ 8-) 13https://github.com/crawl/crawl/commit/d0a4aac95eee 09:56:02 03kate-02 07* 0.25-a0-582-ge45d3a3: Don't list AC changes in descriptions when the player doesn't exist 10(8 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/e45d3a369caa 09:56:02 03kate-02 07* 0.25-a0-583-g696c2ac: Remove an extra newline 10(49 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/696c2ac64dd1 10:02:58 -!- kate--- is now known as kate- 10:04:45 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-583-g696c2ac64d (34) 10:33:46 Tiles: after X-checking another floor frozen ground out of LoS uses wrong tile. 13https://crawl.develz.org/mantis/view.php?id=12218 by Yermak 11:23:36 Stable (0.23) branch on underhound.eu updated to: 0.23.1-93-ge536e68a2c 12:07:03 Unstable branch on crawl.akrasiac.org updated to: 0.25-a0-583-g696c2ac (34) 12:53:16 03Aidan Holm02 07[webserver-dev-env] * 0.25-a0-578-g87a9df3: Add separate py2/py3 requirements.txt 10(3 days ago, 10 files, 149+ 66-) 13https://github.com/crawl/crawl/commit/87a9df394d84 12:53:16 03Aidan Holm02 07[webserver-dev-env] * 0.25-a0-579-g4a08e6d: Fix lint errors 10(3 hours ago, 1 file, 104+ 52-) 13https://github.com/crawl/crawl/commit/4a08e6d3a407 12:53:16 03Aidan Holm02 07[webserver-dev-env] * 0.25-a0-580-g5601b9a: Refactor userdb.py with a decorator 10(2 hours ago, 1 file, 158+ 233-) 13https://github.com/crawl/crawl/commit/5601b9adb6a7 12:53:16 03Aidan Holm02 07[webserver-dev-env] * 0.25-a0-581-g72439e2: Added User class 10(85 minutes ago, 4 files, 28+ 8-) 13https://github.com/crawl/crawl/commit/72439e2d5441 12:53:16 03Aidan Holm02 07[webserver-dev-env] * 0.25-a0-582-gc55ece2: Remove remember-me checkbox 10(68 minutes ago, 2 files, 1+ 23-) 13https://github.com/crawl/crawl/commit/c55ece2ca771 12:53:16 03Aidan Holm02 07[webserver-dev-env] * 0.25-a0-583-gb70b911: Fix Loading... webtiles text not vertically centred 10(59 minutes ago, 1 file, 10+ 0-) 13https://github.com/crawl/crawl/commit/b70b9115c95e 12:53:16 03Aidan Holm02 07[webserver-dev-env] * 0.25-a0-584-g4adc134: Add initial admin panel 10(8 minutes ago, 3 files, 70+ 0-) 13https://github.com/crawl/crawl/commit/4adc13470c1c 12:53:20 Branch pull/1306 updated to be equal with webserver-dev-env: 13https://github.com/crawl/crawl/pull/1306 12:54:12 aidanh: I noticed this bug while working on the Frozen Ramparts implementation but didn't look into it; if you have any quick lead on how it's happening, would appreciate to hear: https://crawl.develz.org/mantis/view.php?id=12218 12:54:25 otherwise I'll have to sit down and look at it 12:55:10 basically if you leave a level with e.g. X-] and return to your current level with frozen ramparts active, the floor tiles seem to change to that of ledas liquefaction or something 12:56:42 huh, interesting 12:56:48 for me they turn into a weird purple tile 12:59:07 webtiles vs. local tiles? I think I tested only in webtiles 12:59:44 or maybe it just gets corrupted to a different floor tile value based on platform 13:01:17 here it is in local tiles: https://0x0.st/iTpv.png 13:03:49 oh weird 13:04:19 tartarus floor tiles or something 13:06:10 not sure; it has that nice hilbert curve pattern 13:07:46 i can't actually find any tiles with that pattern 13:11:25 hrm, that would be odd indeed 13:14:12 i can reproduce this on webtiles too 13:15:51 with the same weird tile? for me in webtiles it looked like the tile yermak shows in his report 13:17:26 huh, that's odd 13:17:30 mine is a fresh game on 768f60da87 13:17:45 i gotta go now, but I'll have a look into this tomorrow 13:17:52 looks like a fun bug 13:19:27 also, re the webtiles admin panel, i guess the main desirable features are triggering rebuilds and downloading users' saves? 13:25:33 Shoals - ASSERT(it != env.trap.end()) in 'traps.cc' at line 1012 failed 13https://crawl.develz.org/mantis/view.php?id=12219 by Artagas 13:51:47 The build was broken. (webserver-dev-env - 4adc134 #12811 : Aidan Holm): https://travis-ci.org/crawl/crawl/builds/659593097 16:19:42 -!- amalloy_ is now known as amalloy 18:02:15 I liked zot defense back in the day and I think the reforms to the beastiary would improve it a lot, actually. How much needs to be fixed in the zot defense code to get it to run again? 18:15:12 DrPraetor: perhaps not too much needs to be fixed, but it'd still be a maintenance burden we're not super interested in 18:15:37 the problem is Zot Defense had a signficantly smaller userbase than even the sprints 18:16:01 that said, if you did maintain it in a fork, there's probably a server or two out there that might be interested in hosting it 18:16:06 Yeah, I was one of like three people that liked it. Tower defense games are more popular now as a genre, though. 18:16:42 It needs more than bugfixes to be relevant, though; probably if you or someone else did a lot of revamp work it could get more interest 18:17:08 reforming the monster list is one thing, but it probably needs some more significant changes to draw in new players 18:18:39 but if you just want to play it yourself and make it available for whatever small number of users are out there, you could always do some bug fixes and other smallish changes and maintain that as a fork 18:19:20 I need to look at the code when I have some bandwidth. It would only be interesting if it supported the full suite of stuff in trunk, to my mind. 18:19:21 possibly hosting it online with the help of a willing server admin (or host it yourself) or just build releases 18:21:12 Rax would probably be willing to run it as an option but I wouldn't worry about that until I was sure I could actually fix the code. 18:22:36 I would host it on CPO 18:23:26 Unstable branch on underhound.eu updated to: 0.25-a0-583-g696c2ac64d (34) 18:33:35 Crawl_Vector::pop_back()'s return value is never usable 13https://crawl.develz.org/mantis/view.php?id=12220 by damerell 18:35:08 DrPraetor: CAO is probably not the best place to host it, at least not initially until the project picked up steam 18:35:43 but yeah, alexjurkiewicz's CPO server, maybe floraline would host on CKO; perhaps you could check in again with those two when you've got somehwere 18:35:47 *somewhere 18:36:16 alexjurkiewicz - thanks! So problem solved, but I'm more worried about actually getting the code working at all, and then incorporating the new religions and new/revised spells and monsters in a satisfying way. 18:36:33 right 19:18:35 I think because of high traffic / high cpu use, cao these days is probably not a good place for running anything extra 19:34:58 yep 19:35:46 advil: I wanted to ask if you could maybe give a quick summary of how you made those nice ghost files for previous releases since it's been a while since we collected that 19:35:56 was going to try to contact server admins and see if I could coordinate it 19:36:23 yeah, I started to work on that in dec and then never finished 19:36:54 basically, I just went through and manually selected a bunch of ghosts that represented a diverse spread of character types, based on bones files from a few servers 19:37:14 this time I was planning on randomizing the names fully, which I didn't do last time 19:37:41 oh, there were some non-randomized names in the permastore files? 19:37:50 well, the ones we ship in the repo specifically, I guess 19:37:50 yeah 19:38:17 I saw you had done a poll about whether to do that, but didn't seem to generate a ton of responses 19:39:09 by to do that I mean making all such ghosts have random names; the poll seemed to be about whether having one's player name in a ghost file was good or bad 19:40:45 -!- amalloy is now known as amalloy_ 19:40:46 the part I was more concerned about is the technical stuff with manipulating the ghosts, but maybe those ghost file commands you made are pretty straightforward 19:48:13 they're not too hard to use but the overall process is kind of tedious 19:49:43 if you run `./crawl --bones` it'll give you the commands 19:50:15 one would need to write some code to do the randomization (though permastore files in particular online are already randomized I think) 19:51:57 cool, I'll play around with that when I get some time and ask question if I have any