00:28:43 -!- TabMasher is now known as EuphOria 01:21:31 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-2903-gdcb1fc31ed 01:28:43 03gammafunk02 07* 0.25-a0-465-g8e44f26: Correct and refactor monster enchant durations 10(7 days ago, 2 files, 6+ 10-) 13https://github.com/crawl/crawl/commit/8e44f26cd4b2 01:28:43 03gammafunk02 07* 0.25-a0-466-g78e9c91: Make checks for slimy walls more accurate 10(2 hours ago, 2 files, 5+ 17-) 13https://github.com/crawl/crawl/commit/78e9c91b01bb 01:28:43 03gammafunk02 07* 0.25-a0-467-ga1f3808: Icicle covered walls 10(84 minutes ago, 28 files, 137+ 10-) 13https://github.com/crawl/crawl/commit/a1f3808ed880 01:28:43 03gammafunk02 07* 0.25-a0-468-g215f0e6: Frozen Ramparts, a level 3 Ice spell 10(67 minutes ago, 16 files, 161+ 0-) 13https://github.com/crawl/crawl/commit/215f0e676084 01:55:15 ??rebuild 01:55:15 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.kelbi.org/rebuild/ Bug gammafunk, advil, |amethyst, or Nap.Kin for CDO. Use your powers wisely. 01:55:55 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-468-g215f0e6760 (34) 02:10:36 Windows builds of master branch on crawl.develz.org updated to: 0.25-a0-468-g215f0e6 02:14:18 03gammafunk02 07* 0.25-a0-469-gd9b0b5b: Tweak Frozen Ramparts spell description 10(62 seconds ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/d9b0b5b0f1f1 02:17:25 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-469-gd9b0b5b0f1 (34) 02:48:39 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-443-g80245de 03:15:44 -!- amalloy is now known as amalloy_ 03:23:42 Unstable branch on crawl.beRotato.org updated to: 0.25-a0-469-gd9b0b5b (34) 03:52:03 Fork (gooncrawl) on crawl.kelbi.org updated to: 0.22-a0-962-gf38f4bcab7 09:22:23 Stable (0.22) branch on underhound.eu updated to: 0.22.1-59-ge965b3aba3 11:14:53 -!- om_ is now known as om 11:22:45 Stable (0.23) branch on underhound.eu updated to: 0.23.1-91-gf373564dc4 11:52:08 -!- Tiobot is now known as Guest99692 12:23:59 show.cc:174:16: warning: unused variable 'is_wall' [-Wunused-variable] const bool is_wall = feat_is_wall(feat); 12:24:13 bleh, this client sucks 13:01:21 geekosaur: oh, thanks 13:21:43 -!- amalloy_ is now known as amalloy 15:31:13 03gammafunk02 07* 0.25-a0-470-gd6c695c: Remove an unused variable (geekosaur) 10(2 hours ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/d6c695c3ee9e 15:31:13 03gammafunk02 07* 0.25-a0-471-g78e40d7: Wall overlays for Frozen Ramparts (CanOfWorms) 10(25 minutes ago, 6 files, 17+ 4-) 13https://github.com/crawl/crawl/commit/78e40d7af678 15:47:15 bug 15:48:27 http://crawl.kelbi.org/saves/Lightli-crawl-git-d9b0b5b0f1-200205-2047.tar.bz2 15:52:18 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-471-g78e40d7af6 (34) 16:19:05 Lightli: uh, could you be a bit more descriptive, perhaps in a mantis or github issue? 16:19:15 Thanks 16:19:31 I don't really know what happened to be honest, I just came back to lair and found some of the walls had permanently become icicle walls 16:19:57 they didn't damage enemies anymore 16:25:21 apparently if you cast ramparts again the walls do revert back to normal 16:51:51 Lightli: did anything happen in particular after you cast Ramparts at the location where they became permanent? 16:52:16 like save after casting, or anything else you can think of 16:52:22 I think I might have saved there? 16:52:40 oh 16:52:50 actually as I think about this, I know why this probably happened 16:52:56 had you just gone into spider? 16:53:22 I was about to go into spider for the first time actually 16:54:07 did the Ramparts expire on the same level as where you cast it (Lair:3)? 16:54:13 maybe 16:54:28 ok found the issue 16:54:40 i saw wolf spiders so it feels like you must have gone into spider, since otherwise those would already be dead probably 16:54:50 cast ramparts, went upstairs, ramparts wore off, went back downstairs, walls remain ice 16:55:02 yeah, that's what I was asking about 16:55:13 your current position is not that close to stairs though 16:55:21 so if something else caused it, would want to know 16:55:23 no I just tested it again in my game 16:55:28 yeah 16:55:36 right, I know about that 16:55:44 what I want to be sure of is whether that was actually the cause 16:55:51 so I loaded your save and you had been to spider 16:55:56 oh right 16:55:59 my guess is you had gone to spider after casting 16:56:03 and that's where it expired 16:56:06 so yeah, that's the issue 16:56:09 I'll have to fix that 16:56:16 I poked into spider and immediately left because it was a wide open entrance with me being surrounded by everything 16:56:20 and a nearby ghost moth 16:56:22 yep 16:56:26 sounds good, thanks 16:57:00 guess I'll need another way of handling Ramparts expiration 16:58:43 simplest way is probably saving pos *and* level as props instead of only pos upon cast 16:59:15 gammafunk: summon forest does it by ending the effect on level transition, doesn't it? 16:59:51 yeah, that's certainly a way, but we also do need the pos 17:00:13 because unlike awaken forest, we are not a simple global check on env status 17:00:18 we're a localized effect 17:00:49 but yeah, if level transition happens, we can expire before that occurs based only on pos 17:01:00 i think i see. you're saying that since you already have pos anyway it's not that much harder to do the fancier thing and track the level as well 17:01:14 not really what I'm saying, no 17:01:22 awaken forest does not have to care about the gird 17:01:24 *grid 17:01:44 we have to care about the grid because we set fprops on the grid 17:02:24 so I can't just set some simple (i.e. not grid based) level state to end the effect 17:03:12 we want to clean up those fprops (kind of like temporary terrain change reverting) 17:03:50 if I only save the pos where the effect was centered, if the Ramparts status expires off-level, we can't remove the props 17:04:23 unless we either A) also save the level of the effect in a prop along with pos or B) do as you say and expire it always when we move off-level 17:04:32 if we do B) we maybe don't have to save level as a prop 17:05:02 we have all the info we need from the pos as we're cleaning up before level transitions 17:05:08 right 17:05:25 awaken forest doesn't have to deal with this aspect 18:22:40 Unstable branch on underhound.eu updated to: 0.25-a0-471-g78e40d7af6 (34) 19:22:17 -!- behalebabo_ is now known as behalebabo 19:41:47 -!- amalloy is now known as amalloy_ 19:49:52 New branch created: pull/1274 (1 commit) 13https://github.com/crawl/crawl/pull/1274 19:49:52 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1274 * 0.25-a0-472-g8be36bf: Change the messaging for abandoned shops 10(53 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8be36bf5aba5 20:15:39 03gammafunk02 07* 0.25-a0-472-g9f28dab: End Frozen Ramparts upon level change (Lightli) 10(49 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/9f28dab4e5b1 20:27:33 -!- amalloy_ is now known as amalloy 20:33:02 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-472-g9f28dab4e5 (34) 21:37:15 -!- Psymania_ is now known as Psymania 22:07:55 03gammafunk02 07* 0.25-a0-473-g90c0af5: Fix monster AI for damaging walls (howmanybefore) 10(40 minutes ago, 1 file, 10+ 6-) 13https://github.com/crawl/crawl/commit/90c0af583bc9 22:18:00 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-473-g90c0af583b (34) 22:46:25 03Alex Jurkiewicz02 {SeveMonahan} 07* 0.25-a0-474-ga8a2ee3: Change the messaging for abandoned shops 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a8a2ee316667 23:02:51 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-474-ga8a2ee3166 (34) 23:45:31 -!- EuphOria is now known as OICU812