03:49:08 The plant of Fedhas is not protected from Ignite Poison. 13https://crawl.develz.org/mantis/view.php?id=12161 by sdynet 03:56:45 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-1873-gbccd5a879a 03:57:47 Fork (gooncrawl) on crawl.kelbi.org updated to: 0.22-a0-896-g239d0cf531 04:51:26 -!- amalloy is now known as amalloy_ 06:31:34 03Aidan Holm02 07[species-mods] * 0.25-a0-323-g842aa68: Remove Yak player species 10(4 days ago, 2 files, 5+ 18-) 13https://github.com/crawl/crawl/commit/842aa68fc700 07:13:29 The build was fixed. (species-mods - 842aa68 #12461 : Aidan Holm): https://travis-ci.org/crawl/crawl/builds/629620999 07:16:00 sweet 07:17:57 i'm also thinking about making `you` a player* (or unique_ptr), so that it can be set to nullptr when it's not actually valid, but that can wait 07:20:22 re https://crawl.develz.org/mantis/view.php?id=12160, anyone have any thoughts on showing the join prompt immediately? 07:20:41 I have vague concerns that it might make it too easy to join a god by mistake 08:12:18 aidanh: FWIW it's not clear to me that I join gods often enough per game to make this 'Y' a highly onerous requirement 08:17:21 Pinkbeast: you're not wrong, but I was thinking of adding buttons to that UI, probably with y/n hotkeys 08:18:23 so that would end up having the same effect in practice 08:30:29 I am working on my first Vaults PR (just arrivals) and I am wondering: Is there a way to test out my vaults? Say, in Wizard mode? 08:30:53 Most of them are simple enough to be safe to PR, but I am used to testing my code first. 08:31:37 Heliophobic: Yes; &L and &P 08:32:09 If they're arrival vaults, you can also set the appearance frequency enormously high 08:33:19 Thanks! Ah, right, the manual hack. Thanks. 08:33:55 I just want to see how they look. And there are details here and there that aren't well documented I want to test out. 08:34:28 e.g. The comments and guides don't really describe the difference between "thin smoke" and "black smoke". So I'll probably have to add that in after some testing. 08:34:30 Thanks again. 08:49:33 aidanh, my main issue here is the extra keypress (which got more sensitive lately since I used to press 'space' there), not Y/y. 10:43:01 My game crashed on Akrasiac. Is there a dump on the server I can look at? My username is "bairyn". 10:43:46 !crashlog bairyn 10:43:55 114. bairyn, XL27 GnWn, T:205271 (milestone): http://crawl.akrasiac.org/rawdata/bairyn/crash-bairyn-20191226-154106.txt 10:48:06 If I resume my game, will any information be lost? Can the save file be backed up for debugging? 10:51:06 there's an option for console / ssh players to backup their save file 10:55:18 Ah, here it is: http://crawl.akrasiac.org/saves/bairyn-crawl-0.24-191226-1054.tar.bz2 10:55:26 Can I get a copy of this for debugging? 10:57:43 not generally. you'd file a bug report including both those urls, and someone here will debug it. (I don't have server access, so I wouldn't be able to get it for you anyway) 11:21:59 Stable (0.23) branch on underhound.eu updated to: 0.23.1-91-gf373564dc4 12:43:13 !tell aidanh Was also considering making you a player* rather than player, which would make it easier to substitute a fake you object during unit tests. 12:43:13 reaverb: You have 2 messages. Use !messages to read them. 12:43:14 reaverb: OK, I'll let aidanh know. 12:48:05 -!- amalloy_ is now known as amalloy 16:08:13 ho ho ho 16:29:49 dpmdpm (L1 DrFi) Crash caused by signal #11: Segmentation fault (D:1) 16:51:01 huh, a segfault that stopped us from even generating a crashlog 18:28:59 bh: you're a bit late for that, aren't you 18:29:22 !cmd !randomnewbie name!=$(!lg * fmt:'${.}' join:"|" s=name recent / won ?: den.N <5) tiles 18:29:23 Unknown command: name!=$(!lg * fmt:'${.}' join:"|" s=name recent / won ?: den.N <5) tiles 18:29:34 !cmd !randomnewbie !randomgame name!=$(!lg * fmt:'${.}' join:"|" s=name recent / won ?: den.N <5) tiles 18:29:35 Defined command: !randomnewbie => !randomgame name!=$(!lg * fmt:'${.}' join:"|" s=name recent / won ?: den.N <5) tiles 18:37:40 03kate-02 07* 0.25-a0-318-g446fb84: Fix some crawlcode 10(2 weeks ago, 1 file, 16+ 21-) 13https://github.com/crawl/crawl/commit/446fb841313c 18:37:40 03kate-02 07* 0.25-a0-319-g207b656: Fix messaging inconsistencies when reflecting projectiles 10(23 minutes ago, 2 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/207b6567961d 18:37:40 03kate-02 07* 0.25-a0-320-g60aa035: Make friendly foxfire dissipate when swapped into by the player 10(9 minutes ago, 3 files, 10+ 20-) 13https://github.com/crawl/crawl/commit/60aa035f14e8 18:49:25 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-320-g60aa035f14 (34) 19:10:36 :O 19:11:36 gammafunk: early for next year, mate 19:12:09 kate-: why 60aa035f14e8? my understanding from talking to ebering was that making it hard to swap with is the point 19:12:26 like, not "hard" in the UI sense, but in the sense that foxfire behind you is dangerous 19:13:46 446fb84 is good crawlcode, though 19:15:26 it began as crawlcode and ended up as crawlcode 19:15:26 there's still a significant cost with the swap, and the UI is a lot better; not sure that the interest gained from allowing self-damage is worth losing that 19:16:08 gammafunk: what is the significant cost? that you destroy one of your foxfires that could otherwise do damage? 19:16:30 yes 19:20:47 i'm not really convinced that is a cost. if you're swapping with it, it is probably behind you, while the monster you care about is in front of you, and there is no other path to retreat (if there were another path, you'd be taking that path and letting the foxfire hit the monster). so, the foxfire was never going to hit a monster anyway, even if you didn't swap 19:20:55 i guess it is a cost of casting foxfire while there is no path from the foxfire to the monster, which you pay whether you swap or not 19:42:51 walking back into your foxfire in a 1-wide corridor is probably going to be a common action for FEs 19:43:02 needing to answer a prompt every time is really annoying 19:49:32 i don't think the damage is a substantial cost past maybe like, d:1, and the UI is so bad for the whole game 19:52:55 i feel like the important downside of casting it in a corridor is much more that you're dealing a lot less damage to things because the foxfires can't reach enemies 19:59:31 okay, i'm convinced 21:16:07 -!- amalloy is now known as amalloy_ 21:32:09 -!- amalloy_ is now known as amalloy 21:36:18 is there a mailing list that goes to crawl devs that is world-sendable but not world-readable? my guess is no, but someone on reddit wishes to report a security bug that they think is too dangerous to speak of publicly, as i understand it. i can offer to receive a PM, but if something official exists i assume that would be better 21:37:17 there is no list like that, no 23:01:15 03gammafunk02 07* 0.25-a0-321-gb629ede: Generalize some ghost vault monster weapon lua 10(70 minutes ago, 2 files, 49+ 33-) 13https://github.com/crawl/crawl/commit/b629ede6a3be 23:01:15 03gammafunk02 07* 0.25-a0-322-g3677130: An Abyss-themed transporter ghost vault 10(67 minutes ago, 1 file, 267+ 0-) 13https://github.com/crawl/crawl/commit/3677130cb128 23:17:52 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-322-g3677130cb1 (34) 23:24:37 amalloy: i believe mantis has the option to mark a bug as "private" when you submit it, which makes it only viewable by devs/admins 23:26:36 i guess mantis isn't really in use so much nowadays but people have used that in the past to report security issues 23:57:49 is there somewhere i can look to find a list of non-ascii characters crawl uses by default?