01:16:26 No prompt for melding +Inv equipment while invisible 13https://crawl.develz.org/mantis/view.php?id=12152 by CanOfWorms 01:37:14 Unstable branch on crawl.develz.org updated to: 0.25-a0-294-gea9b1ad (34) 02:09:27 Windows builds of master branch on crawl.develz.org updated to: 0.25-a0-294-gea9b1ad 02:39:48 how can a string which dprfs as nothing have .length() of 23? 02:40:04 eg I am printing this: dprf("Innate mutation: '%s', length:%d, empty:%s", desc.c_str(), desc.length(), desc.empty() ? "yes" : "no"); 02:40:19 it has desc.length() of 23, but prints as '' 02:40:34 and desc.empty() is false 02:42:17 it is not equal to "" 02:47:33 ah. the string is '' 02:58:24 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-443-g80245de 03:11:51 Unstable branch on crawl.beRotato.org updated to: 0.25-a0-294-gea9b1ad (34) 04:00:27 Stable (0.24) branch on crawl.kelbi.org updated to: 0.24.0-123-gd5b16e6ec5 04:02:22 -!- amalloy is now known as amalloy_ 04:16:23 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-1820-g3e611cd649 05:05:49 -!- bh is now known as Guest98120 05:07:45 -!- behalebabo is now known as Guest6186 11:10:26 advil: at this point, just setting a game seed in a trunk RC should work fine for seeded play on any updated server, is that correct? 11:10:51 yes 11:11:22 I mean, it will play a trunk seeded game, which is not guaranteed to be unchanging 11:11:31 oh, true 11:11:42 are the seed fixes backported to 0.24? 11:12:06 someone is asking how to play seeded games in webtiles, so I wanted to get them some info 11:12:26 for now they can just set it in their rc for 0.24 or trunk 11:12:33 got it, thanks 11:12:44 though at the moment 0.24 latest may be different than 0.24.0 11:22:56 Stable (0.23) branch on underhound.eu updated to: 0.23.1-91-gf373564dc4 11:44:42 advil: passed on the info, and they mentioned that the wiki is out of date. I should try to update that page: http://crawl.chaosforge.org/Seed 12:37:32 !tell gmarks I'm not sure what it's doing that's so expensive but it's hard to think of something that could take 3s, even a full floodfill written in lua seems like it shouldn't be that bad? so maybe check that it's not a bug before optimizing. but maybe just place some limits on how big a pillar it will handle? 12:37:33 advil: OK, I'll let gmarks know. 13:58:44 -!- amalloy_ is now known as amalloy 14:22:28 advil, fixed the issue btw, there was a stupid O(n) slowdown in my floodfill. It now runs in a fraction of a second, even on the server which I've anecdotally found to be much slower than my local. 14:22:28 gmarks: You have 1 message. Use !messages to read it. 14:22:33 !messgaes 14:22:36 !messages 14:22:37 (1/1) advil said (1h 45m 4s ago): I'm not sure what it's doing that's so expensive but it's hard to think of something that could take 3s, even a full floodfill written in lua seems like it shouldn't be that bad? so maybe check that it's not a bug before optimizing. but maybe just place some limits on how big a pillar it will handle? 14:23:03 ^ 15:36:21 Are Pull Requests with content actually welcome through GitHub? I was going to make some arrival vaults. Though I suppose the same question stands for unrandarts and the like. 15:40:16 So far I've had a dozen PRs or so, but mostly just for MANTIS bug tickets and minor language issues. Not sure if the PR process is really open for things that are more conent-ish. 15:46:35 john_science: https://github.com/crawl/crawl/pull/961 was merged last week 15:47:58 Ah, an end vault. Great example. Thanks so much. 17:05:59 advil: re the wand ai fix I skipped that one because it was during the tournament and had a significant impact on early game. thanks for picking it up; the other two you're uncertain of can be backported 17:09:35 ebering ah got it, makes sense 17:33:55 !tell john_science A good thing to read over before you make a submission: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/contribution-process.md 17:33:55 gammafunk: OK, I'll let john_science know. 17:39:12 !tell john_science It's definitely fine to make PRs about arrival vaults, but you want to be somewhat conservative about what you put in those; feel free to ask questions if you have them 17:39:13 gammafunk: OK, I'll let john_science know. 18:13:13 til that M_WEB_SENSE exists 18:13:53 web sense: for when crawl is not a sufficiently subtle noise simulator 18:43:22 the dictionary claims that "electrocute" means "to kill by electric shock", where "electrify" is the milder form that doesn't mean death. anyone object to my running s/electrocute/electrify/ over the messages generated by the electrocution brand? the more ambitious thing would be to leave it as "electrocute" when fatal i guess 18:45:51 I also see "injure or kill someone by electric shock.", "to kill or severely injure by electric shock", "to kill or injure someone with electricity" from various dictionaries 18:46:46 (also not sure that electrify has that meaning in my lexicon) 18:48:47 mmm, i guess "shock" is a more colloquial term than electrify 18:48:59 but you're right, it seems plenty of dictionaries include a non-fatal meaning 19:04:21 should the brand become electrification if you do that rename? 19:07:11 my thinking was no. it's okay if a weapon intended to kill people with electricity doesn't always kill them in one go 19:08:02 Electrification sounds to me like what's done to railways, not a means of injury 19:15:55 -!- Guest98120 is now known as bh 19:16:45 amalloy: we could special case it to say 'electrocute' if you one-shot someone with an {elec} weapon 20:00:53 -!- amalloy is now known as amalloy_ 22:14:43 -!- amalloy_ is now known as amalloy