01:32:46 New branch created: pull/1229 (1 commit) 13https://github.com/crawl/crawl/pull/1229 01:32:46 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/1229 * 0.25-a0-288-gea90e57: Fix dancing weapon headsup messages (hittemvvvhard) 10(7 minutes ago, 1 file, 7+ 5-) 13https://github.com/crawl/crawl/commit/ea90e57a14a5 01:38:06 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/1229 * 0.25-a0-288-g0d01022: Fix dancing weapon headsup messages (hittemvvvhard) 10(13 minutes ago, 1 file, 7+ 5-) 13https://github.com/crawl/crawl/commit/0d01022ac9fb 02:15:38 -!- amalloy_ is now known as amalloy 03:03:42 Hey everyone, 03:03:48 I wonder if there is a way to start Crawl without compiling it. Can't find anything in the install.txt 03:04:44 download a binary instead of the source repo 03:05:53 Hehe I need the source. I want to develop an AI that playes the game It will be easier when I can code it into the code directly instead of hooking in the running process :D 03:08:35 But you want to do this without compiling it. 03:11:47 Unstable branch on crawl.beRotato.org updated to: 0.25-a0-287-g56a5b49 (34) 03:23:40 yeah, source exists to be compiled. maybe there is a C++ interpreter out there in the universe somewhere, but i wouldn't want to run crawl on it 03:26:10 I just figuierd out something better I think :D I will run it in the browser then it is easy to extract the values that I need. 03:27:03 It may be interesting to know about the lua interface already provided to the players. 03:27:53 AHHH ok 03:27:56 nice to know :D 03:34:43 but as I see the Lua API do not provide a way to control the character in any way 03:37:31 You might take a look at what the qw bot does 03:37:56 qw bot? 03:41:31 ??qw 03:41:31 qw[1/7]: A fully automated lua bot written by elliptic, with some code borrowed from parabolic and xw. See "!lg qw won 2" for the first ever completely uninterrupted and unassisted bot win. Git repository: https://github.com/elliptic/qw 03:42:06 Thanks 03:42:45 WOW -.- 8000 lines of code in one file! That is wonderfull clean code :D 03:43:52 Err well, since it's written in a .crawlrc, how many files would you expect it to be in? 03:44:17 I don't know :D 03:44:41 Perhaps you could have an estimate? 03:45:01 Given that it's necessarily in one file, and all. 03:52:19 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-2818-g3201440ce2 04:15:32 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-1794-gd6822a80f0 05:14:48 -!- amalloy is now known as amalloy_ 05:37:07 does it? I thought you could include other files into your rc 05:37:16 and that people made accounts on servers explicitly to carry common config 11:23:24 Stable (0.23) branch on underhound.eu updated to: 0.23.1-91-gf373564dc4 12:31:41 -!- cjm_ is now known as cjm 13:25:25 -!- amalloy_ is now known as amalloy 17:05:40 !seen aidanh 17:05:40 I last saw aidanh at Mon Dec 9 15:12:19 2019 UTC (3d 6h 53m 21s ago) quitting, saying 'Quit: Leaving'. 17:05:59 I guess he's unlikely to be around until the rights issue gets sorted out 17:15:08 GDD time to noise is a touch under 48hrs based on my latest experiment 17:19:13 sorry alex, i knew i shouldn't have said anything :/ 17:40:26 03advil02 07* 0.25-a0-288-gb773885: Fix (?) a race condition with ui state syncing 10(22 minutes ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/b77388520f1f 17:40:26 03advil02 07* 0.25-a0-289-g406d636: Various improvements to seed selection 10(14 minutes ago, 3 files, 144+ 47-) 13https://github.com/crawl/crawl/commit/406d6369f5b8 17:44:49 beyond just regular trolling, right now there's a lot of gdd regulars who routinely take very, very extreme positions and don't seem to care about the impact of that on discussions 17:44:59 like, I like implojin and all but, "Players are not meant to have agency over combat encounter setup."?? come on 17:47:59 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-289-g406d6369f5 (34) 17:56:43 !tell aidanh there's some race-condition-like issues with ui state syncing; I patched the most immediate issue for seed selection in particular in b773885, but I don't think that commit is the full story & it's something your input would be helpful on even if you can't contribute code per se (not sure of the legalities though) 17:56:43 advil: OK, I'll let aidanh know. 18:08:11 -!- Tiobot is now known as Guest2841 18:23:26 Unstable branch on underhound.eu updated to: 0.25-a0-289-g406d6369f5 (34) 21:38:54 03amalloy02 07* 0.25-a0-290-g4a1327e: Solidify grunt_spider_rune_circles 10(34 seconds ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/4a1327ee3aad 21:47:35 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-290-g4a1327ee3a (34) 21:52:40 -!- amalloy is now known as amalloy_ 22:12:31 -!- amalloy_ is now known as amalloy 22:48:13 Hey, not sure if you guys saw the recent reddit thread about a possible way to cure muts 22:49:17 Seems like a pretty OP idea atm, but if it was toned down (maybe make it once per game like a trove), would there be a possibility of it getting merged? 22:57:37 gmarks: If you're talking about the "Ru's mutation ablation service", I don't think it's particularly likely to create interesting decisions. What problem are you trying to solve with the current mutation system? A more targeted solution might be accepted. 22:59:42 IMO it's one of the few aspects of crawl where RNG is unavoidable. When you get right down to it, you're eventually going to have to fight OOFs in melee range, and they're going to mutate you. It's not that unlikely for a few pots of mut you may have acquired over your run to not get rid of the malmut, or get rid of it and give you an equally bad one 23:00:55 In fact in a recent run i got *rage, quaffed 9 pots of mut and got *tele for my troubles 23:06:44 What's the precise problem with running around with a character with bad mutations? Are any specific bad mutations likely to cause instadeaths? 23:11:01 Well there's no problem with getting mutated by orbs of fire; you're about to win the game 23:11:57 There aren't any mutations that will just give you an instadeath if you play well 23:54:20 floraline: are you interested in hosting an experimental of mine? It prevents using stairs if you are damaged during the delay period. I'd like you to host it so it's accessible to more people at lower latency