00:22:24 ebering: oh yeah, thanks for reminding me about a release name 00:22:48 aidanh: us non-graphics people are easilly amused by terms like "current scissors", sorry 01:22:40 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-2634-gb4598b3726 02:03:33 gammafunk: Ty for the discord invite. 02:04:18 Found something curious in the description for wolf spiders. 02:05:44 "A wolf spider corpse. A corpse. You can butcher it to produce chunks of meat. This meat is toxic. {corpse} Menu/colouring prefixes: identified stationary inedible inedible corpse" 02:05:51 Mainly that it says it can be butchered for meat though it's inedible. 02:06:21 Sorry, posted this in the wrong place. 02:48:16 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-443-g80245de 03:30:54 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-2634-gb4598b3726 03:31:52 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-132-g56fce2711f 04:22:37 Hi, any chance the windows trunk builds on cdo could be updated? There were some (really minor) ui bugs I saw on windows, but wanted to test if they are maybe fixed with the recent commits before submitting to mantis :) 04:42:13 Goratrix: what bugs would those be? 04:44:04 one was the 'clickthrough' in the splash screen, that was still in the last build 04:44:46 where if you click the mouse in the splash screen, it registers that click in the new game menu 'underneath' 04:48:25 the other (but this is really minor, not even a bug) is that in the ctrl+p log screen (opened from main menu) it says 'Press Esc or Enter to continue' but Enter does nothing. 04:50:04 ah, no I haven't fixed those; please do open an issue for the first one 04:50:23 ook will do :) 04:50:41 that one will require a slightly more involved fix, but I can fix the text bug now 04:50:44 thanks! 05:00:55 03Aidan Holm02 07* 0.25-a0-36-g303dd5b: Fix text bug (Goratrix) 10(5 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/303dd5b1f46c 05:06:13 Mouse click event handling in splash screen/main menu 13https://crawl.develz.org/mantis/view.php?id=12100 by Goratrix 05:10:51 03Aidan Holm02 07[stone_soup-0.24] * 0.24-b1-25-g6b60962: Fix text bug (Goratrix) 10(15 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/6b609627ca95 06:02:37 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-36-g303dd5b1f4 (34) 07:58:04 -!- amalloy is now known as amalloy_ 08:04:28 Sorry to be a bother, but floraline or anyone else with CKO permissions; fork rebuild if you have the time. 08:33:30 started 09:00:25 Bcadren: error on makeitem.cc:674: acqu was not declared in this scope 09:24:38 Stable (0.22) branch on underhound.eu updated to: 0.22.1-59-ge965b3aba3 09:44:57 Zoom in limit on webtiles not tied to zoom factor 13https://crawl.develz.org/mantis/view.php?id=12101 by kitchen_ace 11:24:59 Stable (0.23) branch on underhound.eu updated to: 0.23.1-89-g277498a001 11:59:59 Bcadren: please don't use rebuilds to test compilation, this isn't what they are for. You should be able to ensure that crawl builds locally and/or via Travis CI. 12:24:03 While I know we're focused on release I've been hacking away apace at this experimental magic overhaul 12:24:59 We've got 3 different "knockback" code paths: wind_blast in evoke.cc, knockback_actor in beam.cc, and _attract_actor in spl-transloc.cc 12:25:22 (ok the last one is gell's and it computes an attraction but a negative distance attraction is a knockback!) 12:25:52 In my draft notes I have IMB as an aoe knock back and I'm unsure of which of these I should refactor and generalize to use 12:26:45 Idea 1 is to use the beam.cc path; the spell wouldn't fire the beam, just target it at the monster and then call affect_monster 12:26:45 this might break some bolt encapsulation so that could be bad 12:26:55 but it automatically handles all sorts of to-hit edge cases, god conducts, &c. 12:29:20 Idea 2 is to generalize wind_blast, but that always pushes back and the spell would, imo, be too strong 12:29:26 if it always hit 12:30:36 it def makes sense to combine the logic of Wind Blast and Force Lance; unsure on Gell's since the targeting info is so different. 12:30:55 So I guess the question I have for the team is: what's a worse violation of bolt encapsulation: skipping fire() to just use affect_monster, or using a beam with source and target at the monster's feet for to-hit calculations. 12:31:21 Note that wind blast's knockback and force lance's knockback have slightly different behaviors 12:31:43 Force lance the monster moves along the beam path and collides, in wind_blast it trys to avoid collisions and re-computes paths with some fuzzing 12:32:08 should they? 12:33:00 it's not clear to me that wind blast should do that, it sounds more complicated for dubious gain 12:37:42 advil honest mistake. I wanted rebuild because I'd been working on it for 14h and fixed a bunch of crash bugs; but half asleep/been pulling an all-nighter me, managed to push a typo. My initial release of dual wielding was less stable than I thought it was with wizmode testing only. Paste of a night's worth of bug fixing I was wanting in live ASAP: 12:37:42 https://pastebin.com/985mwNbZ 12:52:34 Bcadren: i recommend setting up a linux environment on a vm so you can test your changes with webtiles enabled 12:53:15 you can use virtualbox.org or vmware.com and an image from osboxes.org/debian 12:55:04 just follow the instructions in INSTALL.txt and source/webserver/README for building on linux 13:00:01 PM me if you have any questions about getting it set up 13:05:48 Unstable branch on crawl.akrasiac.org updated to: 0.25-a0-36-g303dd5b (34) 13:21:56 Hedningen (L26 DsGl) ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1716 failed. (Zig:8) 13:31:06 New branch created: pull/1186 (1 commit) 13https://github.com/crawl/crawl/pull/1186 13:31:06 03kitchen-ace02 07https://github.com/crawl/crawl/pull/1186 * 0.24-b1-1-g4af037d: Draw shields on deep elf knights 10(8 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/4af037d20400 15:14:35 is there an option that configures the ammo cycle order via ( and ) ? 15:14:51 it _seems_ like fire_order should be that option, but afaik, it is not 16:07:55 oh. hm. must not be my day. looks like it _is_ cycling in the correct order lol 17:12:39 -!- amalloy_ is now known as amalloy 17:49:38 -!- aidanh_ is now known as aidanh 18:05:33 New branch created: pull/1187 (1 commit) 13https://github.com/crawl/crawl/pull/1187 18:05:34 03kitchen-ace02 07https://github.com/crawl/crawl/pull/1187 * 0.25-a0-37-gb3bd259: Add art by Dynast as a splash screen 10(4 hours ago, 3 files, 6+ 3-) 13https://github.com/crawl/crawl/commit/b3bd2592ef8c 18:10:56 03kitchen-ace02 07https://github.com/crawl/crawl/pull/1187 * 0.25-a0-37-gcd10666: Add art by Dynast as a splash screen 10(4 hours ago, 3 files, 6+ 3-) 13https://github.com/crawl/crawl/commit/cd10666517ab 18:23:48 Unstable branch on underhound.eu updated to: 0.25-a0-36-g303dd5b1f4 (34) 19:32:38 -!- sage1 is now known as Basil 20:10:33 TabMasher: discord invite? 20:31:03 New branch created: pull/1188 (1 commit) 13https://github.com/crawl/crawl/pull/1188 20:31:03 03kitchen-ace02 07https://github.com/crawl/crawl/pull/1188 * 0.25-a0-37-g40d2ad9: Prevent torment from killing spriggan riders 10(7 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/40d2ad9a200d 20:34:37 -!- Tuxedo[Qyou] is now known as revealroles 20:35:25 -!- revealroles is now known as Tux[Qyou] 21:54:27 -!- amalloy is now known as amalloy_ 22:07:56 03kitchen-ace02 07https://github.com/crawl/crawl/pull/1187 * 0.25-a0-37-g47038f5: Add art by Dynast as a splash screen 10(8 hours ago, 3 files, 6+ 3-) 13https://github.com/crawl/crawl/commit/47038f521b4d