00:00:05 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.24-a0-507-g3e8b242632 (34) 00:01:40 Stable (0.23) branch on CRAWL.XTAHUA.COM updated to: 0.23.1-82-g5129a83184 02:11:45 -!- amalloy_ is now known as amalloy 03:12:41 Unstable branch on crawl.beRotato.org updated to: 0.24-a0-507-g3e8b2426 (34) 03:30:46 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-2169-g9c35b9724a 03:52:07 Fork (stoatsoup) on crawl.kelbi.org updated to: 0.21.2-1012-g59afa36149 04:09:43 aidanh: I should be able to make changing level annotations for different levels from dungeon overview possible in PR #1091. Would you mind I do a force push or prefer a separate PR after merging 1091? 04:10:45 ls 04:10:53 -!- amalloy is now known as amalloy_ 04:18:50 wjchen: what do you mean by changing level annotations? 04:19:18 as in, add a ! keybinding? 04:19:50 sure, feel free to force push 04:30:41 aidanh: yeah, pressing ! in overview and then player will be asked for a branch and a level to add a new or modify existing annotations. 04:32:58 that might be overkill; changing the current level annotation is probably sufficient 05:34:45 03wjchen02 07https://github.com/crawl/crawl/pull/1091 * 0.24-a0-508-g71ea2b4: Allow predefined keyword for search_stashes() 10(6 days ago, 2 files, 28+ 26-) 13https://github.com/crawl/crawl/commit/71ea2b468ea0 05:34:45 03wjchen02 07https://github.com/crawl/crawl/pull/1091 * 0.24-a0-509-g0c3f7a0: Add _god_from_initial() to travel.cc 10(2 days ago, 1 file, 36+ 0-) 13https://github.com/crawl/crawl/commit/0c3f7a01c42d 05:34:45 03wjchen02 07https://github.com/crawl/crawl/pull/1091 * 0.24-a0-510-g28425d2: Allow using G_ to select altar for travel 10(6 days ago, 4 files, 111+ 0-) 13https://github.com/crawl/crawl/commit/28425d2b4645 05:34:45 03wjchen02 07https://github.com/crawl/crawl/pull/1091 * 0.24-a0-511-g381d3f3: Allow traveling and annotating current level from ^O 10(6 days ago, 1 file, 60+ 8-) 13https://github.com/crawl/crawl/commit/381d3f39c150 11:10:02 03advil02 07[incremental_pregen] * 0.24-a0-518-gbfcbeda: Remove some mutation validation ASSERTs (11807) 10(2 days ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/bfcbeda5ecdc 11:10:02 03advil02 07[incremental_pregen] * 0.24-a0-519-gb5f8946: Separate unique vault tracking for abyss from everything else 10(14 minutes ago, 16 files, 133+ 29-) 13https://github.com/crawl/crawl/commit/b5f8946e643b 11:10:04 03advil02 07https://github.com/crawl/crawl/pull/1094 * 0.24-a0-518-gbfcbeda: Remove some mutation validation ASSERTs (11807) 10(2 days ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/bfcbeda5ecdc 11:10:04 03advil02 07https://github.com/crawl/crawl/pull/1094 * 0.24-a0-519-gb5f8946: Separate unique vault tracking for abyss from everything else 10(14 minutes ago, 16 files, 133+ 29-) 13https://github.com/crawl/crawl/commit/b5f8946e643b 11:22:15 Stable (0.23) branch on underhound.eu updated to: 0.23.1-82-g5129a83184 13:05:23 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-507-g3e8b2426 (34) 13:06:27 dgamelaunch build is failing form e missing "yywrap", looks like even flex-old package on Debian stable is too new for what it's expecting. Anyone have a workaround? 13:34:04 maybe "On recent Debian and derivatives with flex 4.x, you want the flex-old package instead of flex. You will get errors about undefined yylex during configure otherwise."? 13:34:04 from https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles 13:34:05 oh 13:34:08 you tried flex-old 13:35:00 are you sure it isn't still using the wrong version? 13:35:47 I take it stable here = Buster? 13:37:30 looks like both stretch and buster have the same flex version for flex-old (2.5.4a), so given the instructions (which I'm not really an expert on), flex-old should work in both 13:39:24 probably floraline is the current expert on that process 13:41:11 i'm on stretch and i only have flex installed 13:41:28 it looks like that comment about flex-old was added to the guide after i used it 13:42:31 I've got flex 2.6.1 on CMOU, now running oldstable 13:42:40 i don't know anything about this issue unfortunately, i don't recall having any compile errors like this 13:43:18 yep 2.6.1-1.3 here on stretch, buster appears to have a newer version 13:47:59 hmm it's not much newer, looks like 2.6.4-6.2 13:49:26 I've run afoul of this but I forget what I did :-/ 13:50:31 https://github.com/paxed/dgamelaunch/issues/4 - based on this it looks like i'd want flex < 2.5.4, which flex-old fails 13:51:04 i can confirm flex and flex-old on Debian stretch both cause the failure when make'ing dgamelaunch (from the crawly/dgamelaunch repo) 13:51:47 tho im pulling the scoz branch based on that guide floating around, maybe i should try master, unsure if there are differences 13:52:41 what version is flex-old getting you? 13:54:22 2.5.4 13:54:59 2.5.4a-10 to be exact 13:58:25 hm did you rerun configure/etc after switching flex packages? 13:58:26 i forked from szorg branch 13:59:53 there's a previous discussion about this problem here: http://s-z.org/crawl-dev/%23%23crawl-dev-20190504.lg 14:00:23 Artefact jewellery is sometimes not on autopickup (depends on base type). 13https://crawl.develz.org/mantis/view.php?id=12029 by Yermak 14:02:07 Yeah I had switched packages, re-ran auto autogen.sh after. Ohh, I had seen other logs where it was mentioned but this seems to have more info, I'll read through, thanks advil. I had already tried -Dyywrap=1 flag but it spawned some other error, I'll report back! 14:02:20 flex-old instead of flex 14:02:31 problem exists with flex-old on Stretch 14:02:45 so they made flex-old a 4.x version? 14:02:54 (you had parted, flex-old is 2.5.4a-10) 14:03:27 yeh, my bouncer ceased to exist so I am irregularly around. that should be the working version though 14:06:16 I'm unable to get DGL to compile with that version. Hmm, possibly because i can't have libfl-dev installed with it? 14:06:28 it should replace both packages 14:06:39 libfl-dev is only for flex (4.x) 14:07:17 flex-old includes its own libfl which is compliant with the lex API 14:08:28 this looks relevant: https://github.com/paxed/dgamelaunch/commit/ee7b703453cdaafef4f33560869182276d47d06e 14:08:31 ahh ok perfect, not that then 14:08:47 reading through this IRC log now to see if there is anything relevant, here is my compiler output if it matters: https://bpaste.net/show/5bWm 14:09:13 it sort of mirrors this discussion so far 14:09:20 that shou;d also be mentioned in the log (not this commit but the LEXLIBS issue) 14:10:47 also https://github.com/paxed/dgamelaunch/pull/9 14:11:29 Compiler throws a different error if I try with -Dyywrap=1 14:11:43 oo, looking, ty! 14:13:09 I might try just merging all the upstream commits since "Stop processing arguments at -c" and see if it works then 14:15:28 if it does one of us should probably update the crawl org repo 14:22:00 loads of merge conflicts pulling in the paxed repo, I'll toy with it more when I'm not at work, does seem they've taken some steps there though solid find advl 14:28:04 hm yeah I think a full merge is going to be pretty hard 14:28:42 yeah, might see if i can pull some relevant changes out just to confirm it helps and can go from there after 14:31:41 oh, someone updating dgamelaunch? cool 14:42:28 -!- amalloy_ is now known as amalloy 15:01:29 pretty great wizmode qw fail state: https://imgur.com/a/gRzndUr 15:08:33 btw, the other day I had a game present me with a shapeshifter as a monster. (apparently they can show as such? "p" glyph) 15:08:59 I saved a copy just in case, bu have a vague memory this is expected? 15:10:07 yeah, that's expected, it's there secret base form 15:10:17 *their 15:10:25 there's a few circumstances where it happens iirc 15:10:53 A yak comes into view. 15:10:53 The yak bellows! 15:10:54 The yak changes into a shapeshifter! 15:10:54 _Some of the chunks of flesh in your inventory have rotted away. 15:10:55 (the messaging for it) 15:13:33 advil: boy that transparent terminal made that image so much more confusing at first glance than it would normally be 15:13:51 heh yeah I didn't notice until after I'd uploaded it 15:14:06 I actually just went and turned of transparency for the active terminal 15:15:39 opaque version: https://imgur.com/a/LZuZ7Jh 15:20:16 that's just how qw plays. computers are great multitaskers 15:22:53 now I feel vaguely guilty for abandoning it, it died ~ 20000 times before I noticed and stopped it 15:25:43 New branch created: pull/1117 (2 commits) 13https://github.com/crawl/crawl/pull/1117 15:25:43 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1117 * 0.24-a0-505-gc68889a: Distinguish flammable and non-flammable trees 10(19 minutes ago, 4 files, 15+ 5-) 13https://github.com/crawl/crawl/commit/c68889a2bed3 15:25:43 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1117 * 0.24-a0-506-g071b129: Add descriptions for awoken dead and autumnal trees 10(10 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/071b12971842 15:27:08 qw forgives quickly 16:25:52 I'm treating qw worse than my plants 16:25:58 which is a pretty low bar tbh 16:26:36 makes me wonder, did linley crawl ever have potions of water? 16:28:02 yes, I think so 16:28:12 you could distill them 16:28:22 cannot remember if they were found lying around? 16:34:17 maybe getting towards merging incremental pregen 16:34:47 though I'm on vacation soon, perhaps I shouldn't do it before vanishing for two weeks :D 16:51:16 merge, go on a vacation for two weeks, don't check irc, and come back to a flood of amusing messages 16:52:34 yes 16:52:41 a long tim ago 16:52:55 time 16:53:46 "clear potion" was still reserved for a short time after they were removed, iirc 16:58:02 unfortunately my bug finding cycle has become increasingly long as it gets closer to working, now it's starting to look like, run qw through an entire extended game and check for divergence 18:22:22 Unstable branch on underhound.eu updated to: 0.24-a0-507-g3e8b242632 (34) 18:28:57 huh, apparently my belief that browser zoom works sensibly on webtiles was not entirely well-founded 20:13:24 New branch created: pull/1118 (1 commit) 13https://github.com/crawl/crawl/pull/1118 20:13:24 03alexjurkiewicz02 {GitHub} 07https://github.com/crawl/crawl/pull/1118 * 0.24-a0-508-g4c8c517: Add guidelines for no_tele_into usage 10(5 minutes ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/4c8c517ba272 20:18:55 gammafunk: ^ 20:24:21 i got it 21:07:23 <|amethyst> Hm, should the sentences from syntax.txt saying when you *should* use it be in guidelines.md as well/instead? 21:07:54 !source syntax.txt 21:07:55 https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/levels/syntax.txt 21:08:14 <|amethyst> "Use this tag to prevent nasty situations like the player ending up in a closet or an extremely dense monster array (like a hellion island); or for vaults with loot where the player is not supposed to get it by teleporting alone." 21:08:23 heh, TIL we use that in hellion island 21:08:39 seems pretty silly that we do, given that you can simply enter the level...oh maybe you can't? 21:08:49 I feel I've seen people enter pan levels directly in that vault 21:09:06 !vault lemuel_hellion_island 21:09:06 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/pan.des#L2616 21:09:19 <|amethyst> huh 21:09:19 welp 21:09:21 <|amethyst> that's funny 21:09:23 it's not no_tele_into 21:09:26 <|amethyst> yeah :) 21:10:27 I feel in extended we basically say "all bets are off" as far as bad teleports go, aside from teleport closets 21:10:28 <|amethyst> the only pan.des vault that has it is nicolae_pan_performance_anxiety, where it applies to an actual disconnected area 21:10:56 right; in hell you can teleport into a silence field in various places too 21:14:12 I guess we should just have language that any use of no_tele_into for control of difficulty (as opposed to teleport closets/disconnected areas/etc) should be restricted to extreme cases where a player at that depth would be both unable to escape and forced to deal with threats more difficult than even out-of-depth spawns for the branch 21:14:52 that's about the only well-defined criteria I could really give that would lead people to be conservative with it and also cover what relatively few 'legit' cases we have of that 21:27:57 03alexjurkiewicz02 {GitHub} 07https://github.com/crawl/crawl/pull/1118 * 0.24-a0-509-gf20d9ac: Expand "Guidelines for no_tele_into" 10(66 seconds ago, 1 file, 28+ 2-) 13https://github.com/crawl/crawl/commit/f20d9ac2aad7 21:28:08 yeah. Is there special handling for teleporting into cloud generator radiuses right now? 21:28:36 I wonder if it's possible to teleport into somewhere that a random flame cloud spawns on you next turn. And if so, we should probably call that out in the guidelines too 21:28:56 pretty sure I've seen someone shaft into the blessed flame of an early TSO altar vault 21:47:32 03alexjurkiewicz02 {amalloy} 07* 0.24-a0-508-gaf07aaf: Add guidelines for no_tele_into usage (#1118) 10(10 seconds ago, 1 file, 34+ 0-) 13https://github.com/crawl/crawl/commit/af07aaf80290 21:59:57 -!- amalloy is now known as amalloy_ 22:02:25 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-508-gaf07aaf802 (34) 22:29:08 -!- amalloy_ is now known as amalloy 22:53:23 03reaverb02 07* 0.24-a0-509-ga1643a6: Ensure artefact jewellery is always auto-picked-up (Mantis #12029) 10(15 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a1643a678889 23:02:26 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-509-ga1643a6788 (34)