00:03:13 Apropos of which, I was wondering if there's a reasonable way to display the known "edge of the universe", based on the size of the map you've seen so far, to help with timed portal branches 00:22:08 amalloy: You're right about that, we are leaking info about the world borders. I guess an ideal solution would be to make set_exclude and related use the same check that eXamining the level map does. 00:41:22 gammafunk, Sounds good, working on getting an account registered on Mantis so I can post about the idea and sub-ideas :) seems to be a bit of a delay in getting confirmation email from Mantis... 01:06:41 Hello all, I'm trying to find an answer to a problem I'm having playing dcss in a terminal. I'm trying to disable the view locking. Setting view_lock_x = false in my init file is working great. But, setting view_lock_y = false seems to have no effect. Anyone know what the problem is? 01:10:05 You've got to make the viewport big enough that there's some room to move around it. 01:10:37 The default console viewport is only just big enough in the y dimension to go to max LOS range either way. 01:11:44 (er, plus scroll_margin_y) 01:13:13 That fixes it. Thank you! 01:22:14 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-1916-gb93c957c58 02:49:02 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-443-g80245de 03:51:39 Fork (stoatsoup) on crawl.kelbi.org updated to: 0.21.2-1005-gcb298a9356 05:06:44 I diesappear for 3 weeks and I come back and crawl is ruined and it wasn't my fault what is this injustice 05:09:56 also it appears I had a ping but it was either the tenpercenters update or further back in time 05:11:26 oh I found it 05:11:42 !tell gmarks the clua hosted on my personal webspace does not auto-update, no 05:11:44 ebering: OK, I'll let gmarks know. 05:17:54 -!- gmarks__ is now known as gmarks 09:12:25 Buggy autoexplore around transporter 13https://crawl.develz.org/mantis/view.php?id=12022 by Yermak 09:12:42 -!- amalloy is now known as amalloy_ 09:22:30 Stable (0.22) branch on underhound.eu updated to: 0.22.1-59-ge965b3aba3 11:21:19 Stable (0.23) branch on underhound.eu updated to: 0.23.1-82-g5129a83184 11:47:59 re leaking, the ui for setting exclusions already leaks in a similar way and I don't think there's a good+worthwhile technical solution to that 11:54:42 iirc some of us were more or less agreed on just showing the level borders? 13:20:32 advil: FWIW I think that would be a pity - I can not cheese with exclusions, but I can't not see the borders. Showing the furthest possible position of the borders based on level explored so far is what I'd like. 13:24:14 that situation leaves a tedious but potentially optimal ui action 13:24:30 I don't mean generally showing the level borders, but showing them if you encounter them in los 13:30:42 hm I guess multiple bazaars can happen 13:36:08 Re exclusions, consider the rectangular bounding box of the level seen so far. Forbid moving the exclusion thingy outside that box. 13:36:56 (Or, more than LOS_MAX spaces beyond that box; surround the actual play area with an LOS_MAX-wide border on all sides) 13:37:23 * Pinkbeast suspects he's enumerating already-obvious possibilities 13:39:31 03advil02 07[incremental_pregen] * 0.24-a0-483-gf7d9b40: Fix a sequence point issue in rng::subgenerator 10(39 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/f7d9b4017de4 13:39:31 03advil02 07[incremental_pregen] * 0.24-a0-484-g26e6d64: Don't pregenerate bazaars (for now at least) 10(3 minutes ago, 1 file, 6+ 2-) 13https://github.com/crawl/crawl/commit/26e6d6460e99 13:39:34 03advil02 07https://github.com/crawl/crawl/pull/1094 * 0.24-a0-483-gf7d9b40: Fix a sequence point issue in rng::subgenerator 10(40 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/f7d9b4017de4 13:39:34 03advil02 07https://github.com/crawl/crawl/pull/1094 * 0.24-a0-484-g26e6d64: Don't pregenerate bazaars (for now at least) 10(3 minutes ago, 1 file, 6+ 2-) 13https://github.com/crawl/crawl/commit/26e6d6460e99 13:49:28 sort of ugly; I think the options given the current setup are, pregenerate 0 bazaars, or pregenerate 1 bazaar and have which portal the player enters first go there, then generate a second one on entering the next bazaar 13:49:46 ideally we would just generate all bazaars, but the portal code is really not set up for that right now 14:14:59 so just having to pregenerate a branch multiple times is not trivial to implement? 14:15:17 I guess I could see that considering how crawl's level generation code works in terms of serializing levels 14:52:29 !messages 14:52:30 (1/1) ebering said (9h 40m 47s ago): the clua hosted on my personal webspace does not auto-update, no 14:52:46 ebering: ok, kinda figured given that it was last updated in 2018 17:24:35 -!- amalloy_ is now known as amalloy 18:38:08 minqmay: to be honest I only entered CBT so you would have to commentate a cool plays / deaths video, when will that be out thtne/ 18:39:42 ebering: if you have the commands to generate that lua documentation I can write a PR which makes Travis auto-update it 18:54:03 I was a champion with 0 games played 18:58:04 alexjurkiewicz: never, but maybe if I do it again next year 19:40:03 alexjurkiewicz: make api generates the Lua documentation 19:46:02 oh ez 20:56:37 could we do builds of the game for download via travis as well? 20:56:53 we have that right now via CDO 20:57:13 but I was wondering if that's possible; do the build and copy it at the end via ssh to a download location? 21:10:21 yes, it's possible 21:10:34 someone would need to work out how travis deployment is done 21:10:50 I've looked into it but haven't ever really tried 21:11:05 back when cdo windows builds were having issues 21:50:18 yes, I manage a bunch of deployments from travis at $work. You pass in encrypted credentials as environment variables and run a shell script. The deploy stage only runs if the test stage succeeds 21:50:50 only issue is it doesn't play so nice with using matrix. Better to migrate to the build stage system at the same time. Which is probably fine, but extra work 23:03:01 can't you conditionalize deployment? 23:03:20 the docs made it look like that was possible 23:03:38 https://docs.travis-ci.com/user/deployment/#conditional-releases-with-on 23:45:53 -!- Tiobot is now known as Guest64325 23:57:14 Stable (0.23) branch on CRAWL.XTAHUA.COM updated to: 0.23.1-82-g5129a83184