00:00:16 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.24-a0-463-g3510def36b (34) 00:01:46 Stable (0.23) branch on CRAWL.XTAHUA.COM updated to: 0.23.1-82-g5129a83184 01:20:48 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-1916-gb93c957c58 03:11:54 Unstable branch on crawl.beRotato.org updated to: 0.24-a0-463-g3510def (34) 09:22:12 Stable (0.22) branch on underhound.eu updated to: 0.22.1-59-ge965b3aba3 10:29:19 %git e82b8a919a2 10:29:19 07advil02 * 0.22-a0-415-ge82b8a9: Properly handle previous offlevel travel targets in map view (11466) 10(1 year, 2 months ago, 1 file, 13+ 2-) 13https://github.com/crawl/crawl/commit/e82b8a919a24 10:29:41 this fixed some buggy behavior when a travel target was offlevel and the player hit . in X with the cursor positioned on them 10:30:03 but I wonder if there's a use case at all for using . to look at a previous off-level travel target? 10:30:44 it leads to behavior like https://crawl.develz.org/mantis/view.php?id=11771 that just looks weird from the player perspective 10:45:04 03advil02 07* 0.24-a0-464-g6b2be6b: Don't let `X.` show completely inaccessible travel targets 10(3 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/6b2be6b8c740 10:46:53 well, that fixes the worst case I think 10:47:23 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-464-g6b2be6b8c7 (34) 11:22:06 Stable (0.23) branch on underhound.eu updated to: 0.23.1-82-g5129a83184 11:22:13 Shop lacking UI feature 13https://crawl.develz.org/mantis/view.php?id=12018 by Pekkekke 11:30:39 gammafunk: I played VaEn with a rework Sif(3rune win). http://lazy-life.ddo.jp:8080/morgue/sdynet/morgue-sdynet-20190702-123537.txt 11:31:12 gammafunk: See the following posts for more information. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=26411&p=339661#p339661 12:06:19 "(These options are not fully available on DOS.)" 12:06:24 haha you don't say 13:05:29 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-464-g6b2be6b (34) 13:51:27 does anyone happen to know how to programmatically deal with control keys that the CONTROL macro doesn't work on? e.g. ctrl-, ctrl= in this case. I can get codes for them that work by looking at the result of ~ in game, but I don't know why or how stable those values are 16:18:42 -!- ProzacElf_ is now known as ProzacElf 17:46:47 we have too many keys 17:48:17 crawl, or humanity in general? 17:49:55 both? 17:49:58 but I meant crawl 17:51:12 Merge P/R and W/T (please don't do that) 17:57:23 advil: either way i agree 18:21:23 Unstable branch on underhound.eu updated to: 0.24-a0-464-g6b2be6b8c7 (34) 23:43:19 -!- Krakhan|2 is now known as Krakhan