00:16:29 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.24-a0-415-g6d73c25c48 (34) 00:25:11 Stable (0.23) branch on CRAWL.XTAHUA.COM updated to: 0.23.1-79-g0e89c35649 01:08:44 Stable branch on crawl.develz.org updated to: 0.23.1-79-g0e89c35 (34) 01:38:21 Unstable branch on crawl.develz.org updated to: 0.24-a0-415-g6d73c25 (34) 02:10:56 Windows builds of master branch on crawl.develz.org updated to: 0.24-a0-415-g6d73c25 02:43:48 alexjurkiewicz: I have the morgues from before september 2013 and (I believe) all of the cszo ttyrecs from all time, but I still need the morgues/timestamps/lsts from after september 2013 03:00:16 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-415-g6d73c25 03:22:51 Stable (0.23) branch on crawl.beRotato.org updated to: 0.23.1-79-g0e89c35 03:24:47 Unstable branch on crawl.beRotato.org updated to: 0.24-a0-415-g6d73c25 (34) 03:40:37 Stable (0.23) branch on crawl.kelbi.org updated to: 0.23.1-79-g0e89c35649 04:01:46 Fork (gooncrawl) on crawl.kelbi.org updated to: 0.22-a0-879-gbcf37abb88 06:02:33 -!- amalloy is now known as amalloy_ 08:27:05 -!- TigerbotHesh_ is now known as TigerbotHesh 11:23:35 Stable (0.23) branch on underhound.eu updated to: 0.23.1-79-g0e89c35649 12:03:57 the other point of headless crawl btw is just that it's a lot more obvious how to run it for non-devteam people, in fact I was thinking about something like rejiggering the build processes so that any debug build (any console build? but scripts need a debug build right now) also produces a `crawl-script` binary, since it's just a matter of swapping libunix.o for libheadless.o 12:05:49 also maybe has potential to eventually work on windows 12:11:43 ??gotm 12:11:44 gotm ~ gotg ~ glaive of the guard[1/1]: +8 glaive of the Guard {elec +5 AC SInv +Rage}. 12:15:28 !learn del seed[1 12:15:29 Deleted seed[1/2]: Crawl can be started with a specific seed using the undocumented -seed command line option. 12:15:52 !learn del seed[1 12:15:52 Deleted seed[1/1]: Having a seed will supposedly make the game deterministic. If the game isn't started with a seed then there is no generated seed, isntead the game is random like you would expect. 12:15:52 !learn add seed Since 0.23 level generation is (supposed to be) fully deterministic based on the game seed, as long as levels are entered in the same order. Regular games use a random seed, and online games only show you that seed after the game ends. 12:15:52 seed[1/1]: Since 0.23 level generation is (supposed to be) fully deterministic based on the game seed, as long as levels are entered in the same order. Regular games use a random seed, and online games only show you that seed after the game ends. 12:16:07 !learn add seed Offline 0.23 games (and a special game mode on CPO) allow selecting the seed via a main menu option, as well as enabling a pregeneration mode that tries to ensure that anyone using a particular seed will get exactly the same dungeon. 12:16:08 seed[2/2]: Offline 0.23 games (and a special game mode on CPO) allow selecting the seed via a main menu option, as well as enabling a pregeneration mode that tries to ensure that anyone using a particular seed will get exactly the same dungeon. 12:17:23 !learn add gotm An offline monthly seed-based shared play series run by Ultraviolent4; see https://www.reddit.com/r/dcssgotm/ 12:17:23 gotm[1/1]: An offline monthly seed-based shared play series run by Ultraviolent4; see https://www.reddit.com/r/dcssgotm/ 12:17:32 !learn add seed see {gotm} 12:17:33 seed[3/3]: see {gotm} 12:17:46 !learn add seed https://crawl.develz.org/wordpress/behind-the-scenes-on-retrofitting-dcss-seeding 12:17:46 seed[4/4]: https://crawl.develz.org/wordpress/behind-the-scenes-on-retrofitting-dcss-seeding 12:18:40 !learn add game_seed see {seed} 12:18:41 game seed[1/1]: see {seed} 12:51:25 advil: your seed explorer output seems diverged from my 0.23.2 gotm game 12:51:45 I do have the correct d:1 compared to uv4's screenshot 12:52:32 my zot:2 has nzn's random ring vault and the killer klown/human food vault 12:52:55 and my zot:4 has my berserking beasts ghost vault 13:01:42 -!- amalloy_ is now known as amalloy 13:05:47 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-415-g6d73c25 (34) 13:31:13 advil: or amalloy the csdc thread can get unpinned now 13:34:53 done 16:44:05 gammafunk: what OS are you playing on? 16:57:50 advil: ubuntu linux 19(.04?) amd64 16:58:12 compiled latest 0.23.2 (commit is something like 30) 16:58:16 %git stone_soup-0.23 16:58:16 07advil02 * 0.23.2-30-g0e89c35: Fix the build 10(2 days ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/0e89c3564950 16:58:22 yeah, that right there 18:16:34 gammafunk do you have the full vaults list? fwiw I tested on ubuntu in docker when the gotm started and it matched my seed catalog, I'll rerun it in case I changed something 18:16:34 or just a save file 18:16:41 yeah I could get you a save file 18:17:38 did you build it yourself? 18:19:47 yes 18:19:51 https://drive.google.com/file/d/1qpNfo2Aafkkstuvmtji0f2cCB9_X8dMz/view?usp=sharing 18:19:54 should work 18:20:15 nice make debug-lite -j3 WEBTILES=y USE_PCRE=y EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS 18:20:18 my build command 18:31:42 thanks 18:31:46 got the save 18:32:02 not sure what's going on but this went off the rails fairly early, diverges around D:13 18:35:13 I will have to check later if it's something about the build flags, in docker at least I'm not getting what your seed has with a much simpler build command 18:37:31 is debug-lite somehow the problem? 19:28:13 RadicalHijinx (L19 SpEn) ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1842 failed. (Vaults:2) 20:15:08 03ebering02 07* 0.24-a0-416-g56ce517: Update default runrest stops for tweaked shaft messaging (vt) 10(39 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/56ce5178b779 20:17:16 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-416-g56ce5178b7 (34) 21:22:52 -!- amalloy is now known as amalloy_