00:01:07 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.24-a0-312-g16217b4 (34) 00:03:36 Experimental (two-state-vampire) branch on crawl.kelbi.org updated to: 0.24-a0-316-g03142428e6 00:38:44 floraline: does your script run git pull or something? as long as you only fetch and have no local patches, reset --hard should be a fine way to update 00:40:07 the script i'm using is from the dgl repository, it runs checkout -f, clean -xdf, checkout $branch, pull 00:50:39 floraline: Oho, might we end up being reported as 0.22 ? :-) 01:11:01 yes, if i can fix the script then that issue should go away too 01:19:30 floraline: i would just replace that with: git checkout $branch; git fetch; git reset --hard @{U} 01:20:17 you can leave the clean in there if you want although i don't think it's necessary. but pull is an unnecessary complication if you just want exactly what upstream has, instead of merging local changes 01:21:08 oh, i guess it's @{u} 01:22:07 anyway, a reset --hard ignores your local history, so it won't mind if that history diverges from upstream history 01:22:19 i see, so pull is just fetch plus merge? the merge is exactly what i don't want to do 01:22:46 yes 01:36:17 the clean is sometimes useful when a file is deleted 01:36:48 or more specifically, for examples the species YAML PR removed a file from version control and made it auto-generated, that required a clean 01:37:38 Unstable branch on crawl.develz.org updated to: 0.24-a0-312-g16217b4 (34) 01:52:18 amalloy: thanks, i'm going to try that instead. 01:53:00 ah, good idea alexjurkiewicz 01:53:36 yeah, it matters for switching between branches 01:54:21 i forget that server admins use the same directory to build multiple branches 02:08:32 Windows builds of master branch on crawl.develz.org updated to: 0.24-a0-312-g16217b4 02:58:59 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-312-g16217b4 03:43:43 -!- amalloy is now known as amalloy_ 03:56:44 -!- amalloy_ is now known as amalloy 04:12:33 -!- amalloy is now known as amalloy_ 09:07:33 I'm thinking through the implications of a +ER mutation on DS. It seems to me that you basically end up with: 09:08:01 If you were already wearing robes, you keep wearing robes, and +ER is just -1-2 EV and half a skill level on spells. 09:08:54 If you were wearing medium-heavy armour, while caring about STR/ER, you change armours to a notch or two lighter. 09:09:44 If you're a Fi/Be, or have put all your points in Str and can afford CPA, you wear plate anyhow and cast fewer spells. 09:11:24 So the two behavior modifications ER provokes are either downgrading your armour or casting fewer spells. 09:11:58 Downgrading armour is obviously more interesting than casting fewer spells. 09:13:34 And that leads into Alex's suggestion about Archmagi, because if the compensating benefit also rewards casting spells, it'll maximise that change in behavior. 09:14:11 OTOH, I'm concerned that just Archmagi+ER is basically just Wild Magic. 09:14:42 Though I suppose it's Wild Magic with the casting penalty scaling with how heavy of armour you're wearing... 09:15:11 And I'm also not sure the there should be scales-slots that are strictly negative in defenses. 09:16:13 Since that's basically the theme that ties that bucket together. 09:16:53 But +ER could concievably go into Tier 2 facets or something if we came up with a good design that simply lacked defense. 09:18:27 i liked your idea about an alchemist's hat sort of thing. a couple of the weirder resists 09:18:35 heck, perhaps even rmut 09:27:56 It's probably pretty useless in practice, but could you do like rMiscast? 09:28:11 50% chance that a miscast has no effect? 09:28:17 Or something like that? 09:29:12 Oh wait, that's already a Sif thing isn't it 09:29:21 never mind, probably best to not stop on her toes. 10:01:00 03Byrel Mitchell02 07https://github.com/crawl/crawl/pull/1064 * 0.24-a0-314-g0e04eec: Fixed a few issues with Lumpy Black Scales (amalloy) 10(5 minutes ago, 3 files, 6+ 5-) 13https://github.com/crawl/crawl/commit/0e04eec19422 10:02:54 Just fixing the actual bugs in there. 10:11:13 Help me. I made a new commit. I got rid of the sling bullet and its tiles. https://github.com/sdynet/crawl/commit/1cb13bbc20e6cab1ac4b6d77633d0e8be0312fbd 10:11:58 But when I actually played the game, I left a question mark. https://drive.google.com/file/d/1nT-Tl9yBzOrlz0GmtYVGSgA6kQ-2DU_e/view?usp=sharing 10:12:19 What did I miss? 10:25:27 <|amethyst> sdynet: removed_items in item-prop.cc probably 10:36:26 amethyst: Thank you. I'll check. 10:49:34 hmm... I added "{ OBJ_MISSILES, MI_SLING_BULLET }," into item-prop.cc, code 798. 10:50:14 I still see a question mark. What should I do? 10:51:35 if you're loading a save which had the removed item it will still load 10:52:03 and you'll see the item but its tile might be missing or it won't work or whatever 10:58:54 Okay. I'll try to compile it again. 11:22:39 Stable (0.23) branch on underhound.eu updated to: 0.23.1-50-ga50397a6bc 11:25:30 i did new compile and start new game. But I still see the tile. 11:27:39 This is my commits. https://github.com/sdynet/crawl/commits/slingstone 11:34:37 OAOB/win 3 12:39:11 sdynet: if you make a PR it will be easier for us to look at your changes and give feedback / test things out 13:06:16 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-312-g16217b4 (34) 14:16:01 03MarvinPA02 07* 0.24-a0-313-g4517bf7: Don't change max HP during DDoor (#11933, #11976) 10(31 minutes ago, 3 files, 2+ 6-) 13https://github.com/crawl/crawl/commit/4517bf713c99 14:16:01 03MarvinPA02 07* 0.24-a0-314-g9a7f692: Use consistent capitalisation for DDoor messages 10(10 minutes ago, 4 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/9a7f692d68af 14:16:01 03MarvinPA02 07* 0.24-a0-315-g49f49b0: Re-brace 10(9 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/49f49b0b7581 14:26:02 k/win 3 14:32:12 03Ozaq02 07https://github.com/crawl/crawl/pull/1059 * 0.24-a0-316-g284ca27: Add Experimental CMake support 10(6 months ago, 8 files, 1704+ 0-) 13https://github.com/crawl/crawl/commit/284ca27e2608 14:43:57 -!- amalloy_ is now known as amalloy 15:04:41 MarvinPA: you missed a capital in the last diff of https://github.com/crawl/crawl/commit/9a7f692d68afde9967f3c8b6b6f6fe659b9bde64, it now says "death's Door" 15:11:17 ah thanks, good catch 15:11:24 03MarvinPA02 07* 0.24-a0-316-gcf8e976: Fix more capitalisation (NP7) 10(36 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/cf8e976b8c3a 15:28:38 -!- aidanh_ is now known as aidanh 16:14:12 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-316-gcf8e976b8c (34) 16:31:06 -!- Tiobot is now known as Guest3231 16:41:52 03advil02 07* 0.24-a0-317-g5cb8de4: Don't send invalid json to spectators when a popup is open (#1065) 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5cb8de4b220c 16:53:43 advil: is that why tiles spectators of a console game can't see the player paging through popups like ^P? 16:55:02 hm, I doubt it, most browsers ignore that trailing comma as far as I could tell 16:55:08 firefox/chrome definitely do 16:56:29 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-317-g5cb8de4b22 (34) 17:00:47 amalloy I just tried on cbro and am getting scrolling in that config in both firefox and chrome, are there some other conditions to replicate it? 17:05:36 i hadn't tried it in a while; maybe it's been working for a long time. last time i had a regular spectator i just know they never saw anything but the bottom of ^P. i tried it just now and it's half-working 17:06:10 like, the first few arrow-ups don't have any effect, but eventually some buffer runs out or something, and each up-arrow in console moves the webtiles text box 17:06:17 but it's out of sync because the first few were skipped 17:06:20 it's because the webtiles box is taller than the console box 17:06:25 er, on 80x24 17:06:39 ah, it syncs to the top instead of the bottom. okay 17:06:43 yeah, seems to 17:06:45 yes, Works For Me 17:07:00 there might have been some fixes a few months ago that did make it work again 17:07:48 %git dd71560323a 17:07:48 07advil02 * 0.24-a0-75-gdd71560: Initialize int member variables of formatted_scroller (11838) 10(3 months ago, 3 files, 14+ 3-) 13https://github.com/crawl/crawl/commit/dd71560323a7 17:09:16 there's something in there that needs to match up to what the js side does, so it could have fixed weird behavior (also unpredictable behavior because it was a bug with uninitialized values) 18:22:54 Unstable branch on underhound.eu updated to: 0.24-a0-317-g5cb8de4b22 (34) 21:30:16 -!- amalloy is now known as amalloy_ 22:32:52 johnstein: cbro doesn't seem to be updating trunk 22:33:02 %git 7cec4da 22:33:03 07alexjurkiewicz02 {amalloy} * 0.24-a0-280-g7cec4da: Improve create_enum docs (#1052) 10(2 weeks ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/7cec4da7ba2c 22:33:19 ^ this is the build on CBRO atm 23:38:00 did someone else just try to rebuild cbro? 23:38:31 because otherwise there's a stuck lockfile