01:52:03 the website which someone runs that has the auto-generated documentation for clua -- does it auto-update? Does it have docs on the changes merged about a month ago? 02:34:33 -!- amalloy is now known as amalloy_ 02:47:30 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-307-gf989941 09:14:17 Game crashes upon buying items. 13https://crawl.develz.org/mantis/view.php?id=11975 by Yermak 09:22:26 <7GHAAQ0YH> Stable (0.22) branch on underhound.eu updated to: 0.22.1-59-ge965b3aba3 09:22:27 Stable (0.22) branch on underhound.eu updated to: 0.22.1-59-ge965b3aba3 10:40:02 03advil02 07* 0.24-a0-308-ge86a0cf: Prevent deep water teleport closets in swamp (9880) 10(12 minutes ago, 4 files, 31+ 5-) 13https://github.com/crawl/crawl/commit/e86a0cf1eb74 10:47:53 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-308-ge86a0cf1eb (34) 11:21:56 Stable (0.23) branch on underhound.eu updated to: 0.23.1-50-ga50397a6bc 11:21:57 <7GHAAQ0YH> Stable (0.23) branch on underhound.eu updated to: 0.23.1-50-ga50397a6bc 13:05:56 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-308-ge86a0cf (34) 13:15:02 03advil02 07* 0.24-a0-309-g1095bca: Clear mon_acting on _reset_game (11971) 10(4 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/1095bcad4c22 13:17:32 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-309-g1095bcad4c (34) 13:18:01 huh, wonder why underhound has two bots 14:18:43 for double the power 14:19:43 does anyone know if there have been any attempts to containerize the dgl webtiles server? is that even the right phrasing? 14:20:07 at least two 14:20:39 !readall docker 14:20:39 https://bitbucket.org/TZer0/crawl-docker - functioning prototype with external storage settings (and thus import) working. / https://bitbucket.org/mattiasjp/crawl-docker by Mattias 14:20:59 both probably bitrotted at this point 14:23:33 oh cool, thanks 14:26:04 you think so? i can't imagine dgl or webtiles have really changed much since then 14:26:28 there's been at least one major overhaul 14:28:18 tileschat got a major overhaul and menus got redone, among others 18:22:15 Unstable branch on underhound.eu updated to: 0.24-a0-309-g1095bcad4c (34) 18:47:42 amalloy_: re your comment about webtiles replay needing a lot of config. Do you mean basically a copy of the webserver/static directory? 18:48:19 floraline: someone else wrote an ansible or puppet (or chef, I can't remember) playbook to roll out webtiles too 18:49:11 I had a prototype of starting dcss games in a docker container but I dropped it because it lead to slower launches and I didn't care about the enhanced security 18:49:40 alexjurkiewicz, webtiles has data console doesn't. like, every monster and item has a tile associated, and sometimes it's picked randomly when instantiated 18:51:59 so you go from one unicode glyph + color to a chunk of json including reference to a specific tile 18:54:26 webtiles playback is probably optimal in terms of sprites, viewports, and movements, whereas ttyrecs that work at the level of actual drawing commands are optimal for console-style playback 18:55:24 geekosaur: that's correct 19:07:39 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-310-g1a79abe: Reduce vampires to two blood states 10(3 weeks ago, 9 files, 88+ 151-) 13https://github.com/crawl/crawl/commit/1a79abe37269 19:07:39 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-311-ge5d57af: Remove blood bottling and blood drinking 10(3 weeks ago, 22 files, 61+ 457-) 13https://github.com/crawl/crawl/commit/e5d57afe7a7d 19:07:39 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-312-g45434c1: Remove potions of blood 10(3 weeks ago, 19 files, 25+ 45-) 13https://github.com/crawl/crawl/commit/45434c18c4f6 19:07:39 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-313-ga6d3be7: Boolean vampire undead state 10(3 weeks ago, 22 files, 249+ 102-) 13https://github.com/crawl/crawl/commit/a6d3be73870b 19:07:39 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-314-g0048285: Give bloodless vampires the ability to regenerate, and frail 10(2 weeks ago, 3 files, 18+ 25-) 13https://github.com/crawl/crawl/commit/0048285c2663 19:07:39 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-315-g3d94f5f: Increase costs for Vampire abilities 10(2 weeks ago, 4 files, 20+ 3-) 13https://github.com/crawl/crawl/commit/3d94f5fbc2fb 19:07:39 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-316-g0314242: Update the manual for Vampires 10(2 days ago, 1 file, 8+ 16-) 13https://github.com/crawl/crawl/commit/03142428e6ae 19:07:52 03ebering02 07[two-state-vampire] * 0.24-a0-310-g1a79abe: Reduce vampires to two blood states 10(3 weeks ago, 9 files, 88+ 151-) 13https://github.com/crawl/crawl/commit/1a79abe37269 19:07:52 03ebering02 07[two-state-vampire] * 0.24-a0-311-ge5d57af: Remove blood bottling and blood drinking 10(3 weeks ago, 22 files, 61+ 457-) 13https://github.com/crawl/crawl/commit/e5d57afe7a7d 19:07:52 03ebering02 07[two-state-vampire] * 0.24-a0-312-g45434c1: Remove potions of blood 10(3 weeks ago, 19 files, 25+ 45-) 13https://github.com/crawl/crawl/commit/45434c18c4f6 19:07:52 03ebering02 07[two-state-vampire] * 0.24-a0-313-ga6d3be7: Boolean vampire undead state 10(3 weeks ago, 22 files, 249+ 102-) 13https://github.com/crawl/crawl/commit/a6d3be73870b 19:07:52 03ebering02 07[two-state-vampire] * 0.24-a0-314-g0048285: Give bloodless vampires the ability to regenerate, and frail 10(2 weeks ago, 3 files, 18+ 25-) 13https://github.com/crawl/crawl/commit/0048285c2663 19:07:52 03ebering02 07[two-state-vampire] * 0.24-a0-315-g3d94f5f: Increase costs for Vampire abilities 10(2 weeks ago, 4 files, 20+ 3-) 13https://github.com/crawl/crawl/commit/3d94f5fbc2fb 19:07:52 03ebering02 07[two-state-vampire] * 0.24-a0-316-g0314242: Update the manual for Vampires 10(2 days ago, 1 file, 8+ 16-) 13https://github.com/crawl/crawl/commit/03142428e6ae 19:08:04 alexjurkiewicz: floraline the force push to two-state-vampire might cause crashes for saves started on an earlier version of the experimental, but that's just part of the experimental life 19:08:09 don't be alarmed 19:10:01 nice one. Is this just a squash or did you change something? 19:10:47 also I think I just spotted a bug, but I can't test it atm: BVC debuff on starcursed masses persists on new masses that spawn after splitting even if the new mass is outside the original aoe 19:11:25 the zombie hands have good grip :) 19:11:36 this was just squashing and rebasing 19:25:43 -!- amalloy_ is now known as amalloy 19:32:25 alexjurkiewicz: maybe? i don't really know what's there. obviously sprites are a big part of what you'd need, but also like, you'd need to be able to render every kind of menu 19:32:39 for when the player presses i, for example 20:00:08 I had a random thought. I'm getting close to greater Ds, and one of the things I always enjoy is mutations that make me make different decisions than I would have otherwise. That variance in playstyle is one of the things that makes spamming Ds a bit more engaging than most races. Most mutations don't really make a difference, but one that does is Sturdy Frame (-2/-4/-6 ER). 20:01:00 Basically because scale mail is a lot more competitive with a robe of the archmagi than leather armour is, for the same ER. 20:01:49 I was wondering if anyone had thoughts on a reverse Sturdy Frame mutation. 20:03:18 In exchange for a buffed AC progression from average (say, 2/4/6 like irridescent), it could have a scaling ER penalty. 20:03:49 It would make characters that got it lean toward heavier-armor strategies with fewer spells. 20:04:17 And again, change up the armor evaluation game a bit at the low end. 20:13:33 seems plausible, although a bit complicated to explain concisely in the mutation description 20:16:55 The build was fixed. (two-state-vampire - 0314242 #11472 : Edgar A. Bering IV): https://travis-ci.org/crawl/crawl/builds/532038473 20:24:03 ebering: players have no way of deleting their own save file, correct? so if someone's game is crashing they are stuck 20:36:52 hm, I guess so 21:05:57 pblur: you could revive rough black scales mutation 21:06:41 it used to give +2/5/8 AC for Dex -1/2/3 21:06:57 pblur: do you think you could do that? 21:14:24 I think I could 21:14:35 Sounds a lot more interesting 21:30:45 %git 1b4e87254192215c071845f3f7585da1969313a1 21:30:45 07alexjurkiewicz02 * 0.19-a0-1439-g1b4e872: Remove rough black scales mutation 10(2 years, 8 months ago, 5 files, 19+ 6-) 13https://github.com/crawl/crawl/commit/1b4e87254192 21:30:53 that's where it was deleted, FWIW 21:32:50 it doesn't really meet the goal of "make armour decisions more interesting" though 21:33:36 black scales are just kinda like, here's some free AC, nice. lost some dex, oh well 21:36:17 we're talking about "a reverse Sturdy Frame mutation", I thought that commit was good as an example of a self-contained scales mutation, and the name could be revived 21:44:36 ah, i see 23:36:17 ebering: editing suggestion: "A bloodless Vampire has the traits of an undead" -> "...of the undead" perhaps? 23:45:10 also, e5d57afe7a7df098b4ab80321e00262fbb0d4721 mentions "This commit makes vampires foodless .... which has the appropriate effect on Gozag.". What *is* the appropriate effect? Just that Gozag behaves like as for all other species?