00:00:15 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.24-a0-291-g79c1ce7 (34) 01:25:37 advil: any chance the `-seed` menu could be configured to not display daily challenge info? I want to add this as a new game option to CPO, but I'm worried daily challenge will be confusing with the weekly challenge 01:28:34 advil: also, I didn't realise you had even built a webtiles compatible UI, you should definitely ping server admins with that info if you want others to add it 02:10:13 New branch created: throwing-overhaul (7 commits) 13https://github.com/crawl/crawl/tree/throwing-overhaul 02:10:13 03ebering02 07[throwing-overhaul] * 0.24-a0-292-g025346e: Throwing Overhaul I: Remove blowguns, needles become darts 10(5 hours ago, 40 files, 202+ 249-) 13https://github.com/crawl/crawl/commit/025346e707b8 02:10:13 03ebering02 07[throwing-overhaul] * 0.24-a0-293-g6986386: Throwing Overhaul II: Needle brand consolidation 10(3 hours ago, 18 files, 49+ 113-) 13https://github.com/crawl/crawl/commit/698638679156 02:10:13 03ebering02 07[throwing-overhaul] * 0.24-a0-294-g4e4a489: New dart tiles (CanOfWorms) 10(2 hours ago, 13 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/4e4a489bf7c8 02:10:13 03ebering02 07[throwing-overhaul] * 0.24-a0-295-g23dfe51: Rename frenzy and blinding darts 10(2 hours ago, 6 files, 12+ 10-) 13https://github.com/crawl/crawl/commit/23dfe51376de 02:10:13 03sdynet02 {ebering} 07[throwing-overhaul] * 0.24-a0-296-ge40314e: Throwing Overhaul III: Remove most tomahawk and javelin brands 10(12 days ago, 10 files, 57+ 73-) 13https://github.com/crawl/crawl/commit/e40314e7f3dc 02:10:13 03ebering02 07[throwing-overhaul] * 0.24-a0-297-g06e178c: Remove some unneeded TAG_MAJORs 10(38 minutes ago, 1 file, 0+ 18-) 13https://github.com/crawl/crawl/commit/06e178ce48f9 02:10:13 03ebering02 07[throwing-overhaul] * 0.24-a0-298-g0103639: Throwing Overhaul IV: Returning and Penetratioon 10(33 minutes ago, 1 file, 11+ 40-) 13https://github.com/crawl/crawl/commit/010363977849 02:15:35 -!- amalloy_ is now known as amalloy 02:15:45 :O 02:15:59 typo in that last commit subject 02:16:05 do you want an experimental for this one 02:16:31 dibs on "game of throwns" 02:18:09 Tomahawks always return <-- rename to Boomerang then 02:19:40 alexjurk1: nah, I plan to land this one pretty soon 02:19:57 just done working for the night and figured I'd save my todo and get team input since I'll be busy over the weekend 02:20:12 alexjurk1: look at the todo in the PR for the branch :) 02:20:42 New branch created: pull/1062 (7 commits) 13https://github.com/crawl/crawl/pull/1062 02:20:43 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-292-g025346e: Throwing Overhaul I: Remove blowguns, needles become darts 10(5 hours ago, 40 files, 202+ 249-) 13https://github.com/crawl/crawl/commit/025346e707b8 02:20:43 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-293-g6986386: Throwing Overhaul II: Needle brand consolidation 10(3 hours ago, 18 files, 49+ 113-) 13https://github.com/crawl/crawl/commit/698638679156 02:20:43 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-294-g4e4a489: New dart tiles (CanOfWorms) 10(3 hours ago, 13 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/4e4a489bf7c8 02:20:43 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-295-g23dfe51: Rename frenzy and blinding darts 10(2 hours ago, 6 files, 12+ 10-) 13https://github.com/crawl/crawl/commit/23dfe51376de 02:20:43 03sdynet02 {ebering} 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-296-ge40314e: Throwing Overhaul III: Remove most tomahawk and javelin brands 10(12 days ago, 10 files, 57+ 73-) 13https://github.com/crawl/crawl/commit/e40314e7f3dc 02:20:43 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-297-g06e178c: Remove some unneeded TAG_MAJORs 10(48 minutes ago, 1 file, 0+ 18-) 13https://github.com/crawl/crawl/commit/06e178ce48f9 02:20:43 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-298-g0103639: Throwing Overhaul IV: Returning and Penetratioon 10(43 minutes ago, 1 file, 11+ 40-) 13https://github.com/crawl/crawl/commit/010363977849 02:24:23 Also, speaking of team feedback; the two-state vampires project is kind of stuck 02:24:44 bloodless is way better than alive for most playstyles 02:25:03 playtesting feedback focused entirely on buffing alive which is not the direction I'd like to go in 02:25:26 but it's not clear what to use to nerf bloodless that doesn't either make it more alive 02:25:29 or more like a mummy 02:26:49 the ideas I had kicking were -Potion (too mummy), no potion heal (less mummy but still like Mu lite), and bloodless is frail (fits with the swap penalty, flavorful, but is it impactful enough?) 02:52:14 ebering: what about a weak Slow effect? not just slow movement like Ba/Na, but slow actions 02:52:59 that seems like it could be pretty dangerous in some of the places where you want to be bloodless 02:55:15 chei light might not be much better than mu lite 02:58:40 you could adjust aptitudes between states 03:00:31 that was what I was wondering about 03:01:13 that said, these days just about anything is "x-lite" for some x. one could argue adjusting stats as backwards-Oka and adjusting skills as backwards-Ru... 03:18:39 hm, that makes me think of copying Felid lives. You get one transformation credit every XL 03:18:55 and undead is just better in every way except you don't regenerate 03:19:43 so you get this (especially early on) press your luck type approach, where you want to walk around in bloodless at half health rather than go back to bloodful, because you are so much more powerful 03:57:49 CoolPlay (L26 OgWz) ERROR in 'tags.cc' at line 4428: Invalid item: large shield {reflect} (Depths:4) 04:00:24 CoolPlay (L26 OgWz) ERROR in 'tags.cc' at line 4428: Invalid item: large shield {reflect} (Depths:4) 04:03:34 CoolPlay (L26 OgWz) ERROR in 'tags.cc' at line 4428: Invalid item: large shield {reflect} (Depths:1) 04:23:40 03Ozaq02 {GitHub} 07https://github.com/crawl/crawl/pull/1059 * 0.24-a0-293-gda052b2: Update README-CMAKE.md 10(5 minutes ago, 1 file, 5+ 3-) 13https://github.com/crawl/crawl/commit/da052b2872e9 04:30:33 -!- amalloy is now known as amalloy_ 07:30:38 Friendly bear appears from nowhere 13https://crawl.develz.org/mantis/view.php?id=11972 by nubinia 08:18:12 CoolPlay (L27 OgWz) ERROR in 'tags.cc' at line 4428: Invalid item: large shield {reflect} (Abyss:1) 08:22:07 CoolPlay (L27 OgWz) ERROR in 'tags.cc' at line 4428: Invalid item: (quantity: 0) broad axe (speed) (Abyss:1) 08:22:25 CoolPlay (L27 OgWz) ERROR in 'tags.cc' at line 4428: Invalid item: (quantity: 0) broad axe (speed) (Abyss:1) 08:22:35 CoolPlay (L27 OgWz) ERROR in 'tags.cc' at line 4428: Invalid item: (quantity: 0) broad axe (speed) (Abyss:1) 08:23:47 CoolPlay (L27 OgWz) ERROR in 'tags.cc' at line 4428: Invalid item: (quantity: 0) broad axe (speed) (Abyss:1) 08:24:02 CoolPlay (L27 OgWz) ERROR in 'tags.cc' at line 4428: Invalid item: (quantity: 0) broad axe (speed) (Abyss:1) 08:46:02 !crashlog 08:46:20 20856. CoolPlay, XL27 OgWz, T:101798 (milestone): https://underhound.eu/crawl/morgue/CoolPlay/crash-CoolPlay-20190509-122400.txt 08:48:25 what on earth 08:50:23 !log CoolPlay 08:50:24 7. CoolPlay, XL8 OpMo, T:8317: https://underhound.eu/crawl/morgue/CoolPlay/morgue-CoolPlay-20181101-211641.txt 08:52:36 I guess that something with their ancestor items is really messed up 10:03:28 there are some other bugs in mantis related to strange ancestor/abyss interactions 10:05:45 Hep ancestor items accumulating cause crashes in abyss 13https://crawl.develz.org/mantis/view.php?id=11973 by Sentei 10:40:09 -!- Tiobot is now known as Guest26329 10:56:04 03sdynet02 {ebering} 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-296-g7e1b947: Throwing Overhaul III: Remove most tomahawk and javelin brands 10(12 days ago, 13 files, 61+ 81-) 13https://github.com/crawl/crawl/commit/7e1b94708ce3 10:56:04 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-297-g70a8a2f: Remove some unneeded TAG_MAJORs 10(9 hours ago, 1 file, 0+ 18-) 13https://github.com/crawl/crawl/commit/70a8a2fad47f 10:56:04 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-298-ga441fb3: Throwing Overhaul IV: Returning and Penetration 10(9 hours ago, 1 file, 11+ 40-) 13https://github.com/crawl/crawl/commit/a441fb3a02b9 10:56:04 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-299-g4b096f7: Rename Tomahawks Boomerangs 10(16 minutes ago, 33 files, 104+ 102-) 13https://github.com/crawl/crawl/commit/4b096f70651f 10:56:16 03sdynet02 {ebering} 07[throwing-overhaul] * 0.24-a0-296-g7e1b947: Throwing Overhaul III: Remove most tomahawk and javelin brands 10(12 days ago, 13 files, 61+ 81-) 13https://github.com/crawl/crawl/commit/7e1b94708ce3 10:56:16 03ebering02 07[throwing-overhaul] * 0.24-a0-297-g70a8a2f: Remove some unneeded TAG_MAJORs 10(9 hours ago, 1 file, 0+ 18-) 13https://github.com/crawl/crawl/commit/70a8a2fad47f 10:56:16 03ebering02 07[throwing-overhaul] * 0.24-a0-298-ga441fb3: Throwing Overhaul IV: Returning and Penetration 10(9 hours ago, 1 file, 11+ 40-) 13https://github.com/crawl/crawl/commit/a441fb3a02b9 10:56:16 03ebering02 07[throwing-overhaul] * 0.24-a0-299-g4b096f7: Rename Tomahawks Boomerangs 10(16 minutes ago, 33 files, 104+ 102-) 13https://github.com/crawl/crawl/commit/4b096f70651f 11:01:38 ??objstat 11:01:38 objstat[1/2]: Run with "crawl -objstat" in a build of crawl with EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS in your make command (or full debug with "make debug") to generate item/monsters statistics. See crawl -help for the argument details. 11:01:41 ??objstat[2 11:01:42 objstat[2/2]: Spreadsheets for all released versions and trunk: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing ; See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 11:01:52 Are these boomerangs automatically returning, then? 11:04:28 yes 11:04:40 also no chance of failure based on throwing skill 11:04:58 they still mulch tho 11:22:31 Stable (0.23) branch on underhound.eu updated to: 0.23.1-50-ga50397a6bc 11:56:48 The build was broken. (throwing-overhaul - 4b096f7 #11441 : Edgar A. Bering IV): https://travis-ci.org/crawl/crawl/builds/530324933 12:03:50 hm 12:03:57 oh, the tutorial 12:04:28 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-300-g4799da0: fixup! Rename Tomahawks Boomerangs 10(44 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/4799da0fa8ab 12:04:39 03ebering02 07[throwing-overhaul] * 0.24-a0-300-g4799da0: fixup! Rename Tomahawks Boomerangs 10(44 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/4799da0fa8ab 12:55:22 -!- amalloy_ is now known as amalloy 13:03:41 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-301-gf3ad211: fixup! Throwing Overhaul II: Needle brand consolidation 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f3ad211b5c58 13:03:41 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-302-g5d5865c: Throwing Overhaul V: Save Compatibility 10(6 minutes ago, 2 files, 37+ 0-) 13https://github.com/crawl/crawl/commit/5d5865c6ff52 13:03:54 03ebering02 07[throwing-overhaul] * 0.24-a0-301-gf3ad211: fixup! Throwing Overhaul II: Needle brand consolidation 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f3ad211b5c58 13:03:54 03ebering02 07[throwing-overhaul] * 0.24-a0-302-g5d5865c: Throwing Overhaul V: Save Compatibility 10(6 minutes ago, 2 files, 37+ 0-) 13https://github.com/crawl/crawl/commit/5d5865c6ff52 13:05:31 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-291-g79c1ce7 (34) 13:24:00 wow, claiming that bladder removal is a bonus of the overhaul rather than a tragic loss 13:25:22 (i'm not really a fan of the steel+silver combination, but it all looks pretty good other than that to me) 13:28:58 oh also re: those tanisthered git issues, i think they can just be permabanned now, they've already been abusive and banned from both tavern and mantis 13:40:57 The build was fixed. (throwing-overhaul - 4799da0 #11443 : Edgar A. Bering IV): https://travis-ci.org/crawl/crawl/builds/530355372 13:43:02 03ebering02 07https://github.com/crawl/crawl/pull/1062 * 0.24-a0-303-gc6528fb: Throwing Overhaul VI: Adjust brand weights 10(3 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/c6528fb69b90 13:43:14 03ebering02 07[throwing-overhaul] * 0.24-a0-303-gc6528fb: Throwing Overhaul VI: Adjust brand weights 10(4 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/c6528fb69b90 14:42:08 The build was fixed. (throwing-overhaul - 5d5865c #11445 : Edgar A. Bering IV): https://travis-ci.org/crawl/crawl/builds/530380287 15:19:00 03MarvinPA02 07* 0.24-a0-292-g5c6fb1c: Update CREDITS.txt 10(2 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/5c6fb1cd70b9 15:31:20 Hi, I have a question about Undeadhunter's Disruption damage ( https://github.com/crawl/crawl/blob/0.23.0/crawl-ref/source/art-func.h#L765 ). Is the damage input for this function the damage dealt to the monster, or something else? (I don't know whether this is a quick answer or not, feel free to ignore it if it's a difficult question.) 15:32:27 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-292-g5c6fb1cd70 (34) 15:45:58 sirtheta: it's the damage dealt to the monster 15:45:58 sirtheta: it's the damage dealt by the regular unbranded portion of the attack yeah, a few unrands check that to figure out how/whether to apply their effect 16:08:50 thank you! 16:13:45 MarvinPA: have you had a chance to look at the current state of the newvamps? 16:15:11 not properly really, although i saw the change to temporary frail which looks worth a try 16:15:33 -!- Anothervack is now known as Avack 16:17:14 the outstanding issue to me is that bloodless is still way better than alive 16:18:03 ah yeah, i see the comments on the branch now 16:18:54 i wonder if restricting potions would be too close to mummies, although i guess being able to revivify to use them would still make it pretty distinct 16:19:13 amalloy suggested that bloodless be "slow light", with both slower movements and actioons 16:19:21 another option I was thinking was making bloodless frail 16:20:07 hmm, that would make the temporary frail on bloodless->alive feel a bit more thematic too, in that it'd be lingering slightly 16:20:26 yeah and good theme with "blood is life" 17:11:32 how do you gain health while bloodless? is there a vamp effect when attacking? 18:13:11 amalloy: they still have regen when out of los of monsters, like ghouls 18:22:15 Unstable branch on underhound.eu updated to: 0.24-a0-292-g5c6fb1cd70 (34) 18:23:19 -!- ProzacElf_ is now known as ProzacElf