02:18:10 03CanOfWorms02 {GitHub} 07* 0.24-a0-276-g8fb62da: Remove a vault with an obsolete gimmick 10(15 seconds ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/8fb62dade4fc 02:19:16 03CanOfWorms02 {GitHub} 07* 0.24-a0-277-g67e6301: Actually remove evilmike_surprise_oklob 10(11 seconds ago, 1 file, 0+ 13-) 13https://github.com/crawl/crawl/commit/67e63018d513 02:32:15 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-277-g67e63018d5 (34) 02:47:29 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-277-g67e6301 03:24:48 The build was broken. (master - 8fb62da #11397 : CanOfWorms): https://travis-ci.org/crawl/crawl/builds/525524510 04:17:02 Volcano vault collapsed sealing a monster in wall. 13https://crawl.develz.org/mantis/view.php?id=11967 by Yermak 04:22:30 New branch created: pull/1049 (1 commit) 13https://github.com/crawl/crawl/pull/1049 04:22:30 03Michael Nowack02 {GitHub} 07https://github.com/crawl/crawl/pull/1049 * 0.24-a0-278-g81e821a: There are two tournaments per year. 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/81e821ac9a17 05:15:08 -!- TAS-2012v is now known as TAS_2012v 06:52:46 the subreddit CSS style neds to be updated to add CKR to the list of servers in the heading 09:03:41 woah can of worms commits 11:23:37 Stable (0.23) branch on underhound.eu updated to: 0.23.1-50-ga50397a6bc 11:41:56 New branch created: pull/1050 (1 commit) 13https://github.com/crawl/crawl/pull/1050 11:41:56 03Michael Nowack02 {GitHub} 07https://github.com/crawl/crawl/pull/1050 * 0.24-a0-278-g0fe9844: Wands have an other behavior since the wand merge 10(4 minutes ago, 1 file, 4+ 6-) 13https://github.com/crawl/crawl/commit/0fe9844dcef3 11:42:10 -!- TAS-2012v is now known as TAS_2012v 11:44:25 03NormalPerson702 {ebering} 07* 0.24-a0-278-gefa1973: Add bolt range behaviour to bolt spell descriptions 10(5 days ago, 2 files, 31+ 15-) 13https://github.com/crawl/crawl/commit/efa197325e12 11:47:21 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-278-gefa197325e (34) 11:55:24 -!- TAS-2012v is now known as TAS_2012v 12:09:45 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-279-ge00d7b0: fixup! fixup! fixup! Switch Vampires to Alive for resting 10(35 seconds ago, 3 files, 14+ 3-) 13https://github.com/crawl/crawl/commit/e00d7b009e42 12:09:58 03ebering02 07[two-state-vampire] * 0.24-a0-279-ge00d7b0: fixup! fixup! fixup! Switch Vampires to Alive for resting 10(48 seconds ago, 3 files, 14+ 3-) 13https://github.com/crawl/crawl/commit/e00d7b009e42 12:43:58 RexLacerta (L21 CeHu) Crash caused by signal #15: Terminated (Vaults:2) 13:05:28 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-278-gefa1973 (34) 13:08:01 i'm really not a fan of making resting with 5 functionally different from resting by just waiting (and/or rely on messing with options), for this vampire stuff 13:10:58 i think it probably needs a different cost than time to switch, at least 13:36:36 Yeah, it's been somewhat painful to implement this smart 5 13:41:22 The other thing it's cleaar thaat is needed (maybe less so with the right switching cost but I think still needed) 13:41:32 is a nerf to bloodless or batform 13:41:53 some candidates (though I've not thought about them in depth) 13:43:06 1. -Potion (or slow potions) 2. Frail (some number of levels) 3. Give batform an xp-gated timeoout 13:45:33 For the switch costs... I would like something other than drain 14:04:13 !crashlog RexLacerta 14:04:15 3. RexLacerta, XL21 CeHu, T:56024 (milestone): https://crawl.xtahua.com/crawl/morgue/RexLacerta/crash-RexLacerta-20190428-164335.txt 14:04:30 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-280-gb572670: Untransform Vampires on state change 10(65 minutes ago, 2 files, 17+ 1-) 13https://github.com/crawl/crawl/commit/b572670cee67 14:04:30 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-281-gd8fc78d: Set player Vampire holiness based on undead state 10(10 minutes ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/d8fc78d84ffd 14:04:43 03ebering02 07[two-state-vampire] * 0.24-a0-280-gb572670: Untransform Vampires on state change 10(66 minutes ago, 2 files, 17+ 1-) 13https://github.com/crawl/crawl/commit/b572670cee67 14:04:43 03ebering02 07[two-state-vampire] * 0.24-a0-281-gd8fc78d: Set player Vampire holiness based on undead state 10(10 minutes ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/d8fc78d84ffd 14:07:59 !rc RexLacerta 14:08:00 http://crawl.akrasiac.org/rcfiles/crawl-git/RexLacerta.rc 14:08:16 oops 14:08:20 &rc RexLacerta 14:08:21 https://CRAWL.XTAHUA.COM/crawl/rcfiles/crawl-git/RexLacerta.rc 14:40:28 03advil02 07[incremental_pregen] * 0.24-a0-277-ga88cd72: Cosmetic refactoring of the rng interface 10(28 hours ago, 21 files, 257+ 235-) 13https://github.com/crawl/crawl/commit/a88cd7251ef5 14:40:28 03advil02 07[incremental_pregen] * 0.24-a0-278-g9ed5130: Change PCG initialization to something more standard 10(25 hours ago, 6 files, 65+ 45-) 13https://github.com/crawl/crawl/commit/9ed5130f542c 14:40:28 03advil02 07[incremental_pregen] * 0.24-a0-279-g18d332e: Update the bounded random implementation 10(5 minutes ago, 5 files, 88+ 25-) 13https://github.com/crawl/crawl/commit/18d332e7050b 16:39:31 Hmmmmm 16:39:43 so I'm not sure how that got into userdef annotate item 16:39:53 it looks like they were being given the skill menu prompt? 16:49:38 anyhow, curious about thoughts on swap costs and bloodless nerfs. I'd rather hash it out here than in a place with a peanut gallery 16:50:15 Thematically MHP for becoming alive seems like a "good" cost, but it encourages the bloodless vp player to stash monsters to avoid paying the cost 16:50:54 Actually, any meaningfull cost in switching will encourage this 16:54:19 So it seems like the best way to go is bloodless gets regen with no monsters in LOS and there is a switch cost 17:26:43 03syranez02 07https://github.com/crawl/crawl/pull/1050 * 0.24-a0-279-gce83bed: Integrated feedback 10(5 minutes ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/ce83bed3139d 17:37:11 i think bloodless having regen with no monsters in los is probably needed as a starting point, yeah 17:38:01 drain cost for toggling is the most obvious, but maybe there's something better 17:38:40 i guess also the cost for entering batform could be something different 18:21:21 Unstable branch on underhound.eu updated to: 0.24-a0-278-gefa197325e (34) 23:09:46 New branch created: pull/1051 (7 commits) 13https://github.com/crawl/crawl/pull/1051 23:09:46 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/1051 * 0.24-a0-279-gd03d5a3: Minor style cleanup 10(13 days ago, 2 files, 30+ 23-) 13https://github.com/crawl/crawl/commit/d03d5a33f7c9 23:09:46 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/1051 * 0.24-a0-280-g02cef82: Make StashTrack pay attention to traps 10(25 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/02cef8233f3f 23:09:46 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/1051 * 0.24-a0-281-gdc0a4aa: Detach matching features in stash search from items on feature 10(9 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/dc0a4aa06c73 23:09:46 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/1051 * 0.24-a0-282-g6e4251c: Add data about object matched to stash search result 10(5 hours ago, 1 file, 19+ 3-) 13https://github.com/crawl/crawl/commit/6e4251cefa5b 23:09:46 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/1051 * 0.24-a0-283-gc0d95cd: Make stash searching for a place abbreviation pull up features 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c0d95cd743df 23:09:46 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/1051 * 0.24-a0-284-g86e331f: Allow stash search deduplication to do its magic for features 10(2 hours ago, 1 file, 37+ 9-) 13https://github.com/crawl/crawl/commit/86e331f5258b 23:09:46 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/1051 * 0.24-a0-285-gaca99b9: Minor cleanup in stash search help screen 10(38 minutes ago, 1 file, 11+ 10-) 13https://github.com/crawl/crawl/commit/aca99b95958e 23:14:18 In giving Vp regen while bloodless the worries about a transition cost providing perverse incentives evaporate 23:17:36 Hi, I had a quick question about the stash tracker. If you search for (say) D:2 you'll see the shops on D:2 but not what's in them; if you search for . while on D:2 you will see both. I find this to be surprising and was thinking about submitting a pr that changes it so searching for D:2 does also look into the shops. There's a comment in the code that makes it seem like the difference might be deliberate but the description also seems 23:17:36 to me to only ambiguously match what the code does. 23:18:03 !source stash.cc:713 23:18:04 https://github.com/crawl/crawl/blob/master/crawl-ref/source/stash.cc#L713 23:18:23 These are the lines I am looking at. Any guidance would be appreciated! 23:20:51 I think that was done once and the result was too cluttered and confusing 23:21:36 if items in shops are always shown, should shops even show up in the stash tracker? 23:23:31 So I think the cost can be a permanent onee eand still work, so that the cost is really strategic in the long run. 23:24:09 permanent as in like DD mmp cost? 23:24:19 03advil02 07[incremental_pregen] * 0.24-a0-276-gec5738e: Initial implementation for incremental pregeneration 10(6 days ago, 3 files, 143+ 87-) 13https://github.com/crawl/crawl/commit/ec5738ed653b 23:24:19 03advil02 07[incremental_pregen] * 0.24-a0-277-g78d000d: Add an option to disable incremental pregen, use it for fireworks 10(4 days ago, 5 files, 33+ 3-) 13https://github.com/crawl/crawl/commit/78d000d84ed0 23:24:19 03advil02 07[incremental_pregen] * 0.24-a0-278-gd98c94e: Cosmetic refactoring of the rng interface 10(2 days ago, 21 files, 257+ 235-) 13https://github.com/crawl/crawl/commit/d98c94e6b809 23:24:19 03advil02 07[incremental_pregen] * 0.24-a0-279-g0bed493: Change PCG initialization to something more standard 10(34 hours ago, 6 files, 65+ 45-) 13https://github.com/crawl/crawl/commit/0bed493a9f36 23:24:19 03advil02 07[incremental_pregen] * 0.24-a0-280-gb283ab7: Update the bounded random implementation 10(9 hours ago, 5 files, 88+ 25-) 13https://github.com/crawl/crawl/commit/b283ab7d7a60 23:24:19 03advil02 07[incremental_pregen] * 0.24-a0-281-g62a1a13: Improve the rng subgenerator API 10(3 minutes ago, 7 files, 89+ 44-) 13https://github.com/crawl/crawl/commit/62a1a1371502 23:24:35 yes 23:24:55 -!- bairyn is now known as ByronJohnson 23:27:12 tbh I've been wondering how much "stash" even means these days 23:27:52 (mostly brought on by noting "Stash:" in xv, and that it's more or less irrelevant when every pile of items is a stash) 23:32:12 yeah I guess s/stash/loot/ is more intuitive terminology 23:37:53 well, mostly this is a holdover from ancient crawl where you had to mark stashes explicitly, which more or less duplicated waypoints 23:41:02 stashes are like branch stairs and stuff like that too 23:41:13 and traps, if you merge the thing I just submitted :p 23:45:47 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/1051 * 0.24-a0-286-g37ae4cb: Checkwhite 10(15 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/37ae4cb94833 23:56:45 that's kinda my point; what it's really doing is universal search, which is a good thing --- but makes the whole "stash" notion pointless 23:57:37 yup 23:57:54 I think that use of 'stash' is mostly not exposed to the player, though 23:59:56 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.24-a0-278-gefa1973 (34)