00:14:14 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-276-gd3f6ffc: Correctly handle vampire poisoning 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d3f6ffcc0dc6 00:14:27 03ebering02 07[two-state-vampire] * 0.24-a0-276-gd3f6ffc: Correctly handle vampire poisoning 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d3f6ffcc0dc6 00:53:43 -!- Tiobot is now known as Guest39858 02:38:41 Not enough space for weapons for gladiator weapon selection, with some fonts 13https://crawl.develz.org/mantis/view.php?id=11959 by kitchen_ace 02:44:21 ebering: do you still need two-state-vampire? 02:48:56 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-269-g32ec7ca 03:03:18 Experimental (two-state-vampire) branch on crawl.kelbi.org updated to: 0.24-a0-276-gd3f6ffcc0d 03:06:53 Webtiles server stopped. 03:07:02 Webtiles server started. 03:18:13 Fork (stoatsoup) on crawl.kelbi.org updated to: 0.21.2-952-gc79b7b5fab 03:47:20 -!- amalloy is now known as amalloy_ 04:19:54 hi there, how can i get the status of the current game on the chat in the webtiles? 04:20:43 i need to get the map and other status of the game in order to send it to my bot and he answer with an response 04:21:23 i have configure the bot beem locally but i only found commands that gave infos about the latest game, none of the commands i found gave a current game status, anyone can help me? 08:00:50 hi there, can someone help with beem comands? 08:50:47 simbs38_: Suggest you ask your actual question 08:54:36 Pinkbeast: i need to get infos of the current game 08:54:48 like the map, the player status 08:55:18 !whereis simbs38 08:55:18 No where information for simbs38. 08:55:40 https://github.com/crawl/sequell/blob/master/docs/listgame.md is probably what you want. 08:58:22 Pinkbeast : actually no, !lg gives informations on the last game played, not the current and !lm only gives infos about milestones, not an up to date game status 08:58:40 i need a real time check up 08:59:30 I just used the command for current information 09:00:25 But beem cannot tell you something that isn't known - unless the game logs a milestone, or you save or otherwise update the dump... 09:00:43 what command do you use? 09:01:05 for current information? 09:18:22 simbs38_: when, previously, beem was suggested to you, it was not that beem does what you want to do 09:18:36 but that beem has a component that connects to a webtiles server and gets the json messages sent by that server 09:18:43 beem only uses those messages related to the chat function 09:18:57 the other json messages contain the info about the game (specifically they are UI display instructions) 09:19:28 so you'll need to handle those json messages and massage them into a form your bot can understand 09:19:31 win 2 09:19:47 floraline: I do indeed! Thanks for setting it up! 09:25:56 ebering: i tryied to look for the connection, but in the browser i did inspect element, went to the network tab and filter by "ws" and there was nothing there... 10:13:48 New branch created: pull/1044 (1 commit) 13https://github.com/crawl/crawl/pull/1044 10:13:48 03sdynet02 07https://github.com/crawl/crawl/pull/1044 * 0.24-a0-270-gdddbcd7: Remove throwables ammo brands(poison, steel) 10(9 minutes ago, 6 files, 9+ 11-) 13https://github.com/crawl/crawl/commit/dddbcd7cf82e 10:45:55 New branch created: pull/1045 (1 commit) 13https://github.com/crawl/crawl/pull/1045 10:45:55 03sdynet02 07https://github.com/crawl/crawl/pull/1045 * 0.24-a0-270-g9d308aa: Remove throwables ammo brands(poison, steel) 10(6 minutes ago, 6 files, 9+ 11-) 13https://github.com/crawl/crawl/commit/9d308aa59d3c 11:22:37 Stable (0.23) branch on underhound.eu updated to: 0.23.1-50-ga50397a6bc 13:25:42 -!- amalloy_ is now known as amalloy 15:40:36 -!- MarvinPA_ is now known as MarvinPA 15:41:32 does anyone have strong feelings about showing/not showing vaults in morgues for stable versions? 15:42:08 apparently in the past people did ("harmful spam" was a phrase used) 15:42:11 i know there was a reason for not doing it but i forget what it was 15:42:24 oh right yeah, just that it's a ton of stuff 15:45:33 yeah 15:45:58 I guess it does depend on your philosophy as to what morgues are for; I'd generally like to always know that information even just as a player 15:46:03 I guess it'd be reasonable to just tell people to remove the vault dump from their RC if they don't like it 15:46:14 i think it's probably less useful for the average player 15:46:34 yes, it's definitely more of a dev thing and a thing for more experienced people who read spoilers 15:46:45 yeah, I'd like to have it, though it's more selfishly for debugging purposes (since I now get a lot of offline stable morgues for diagnosing seed stuff) 15:46:47 but also looking at my last morgue, it's not even that long compared to the kills list 15:47:27 obviously we have to split this info off into a morgue2.txt file for each game 15:47:40 heh 15:48:01 i do think that's not necessarily an unreasonable suggestion, i feel like there's some other info that it's been proposed to dump into a new separate file 15:50:08 i guess the other kinda debug-ish info that's not enabled by default is turns_by_place and kills_by_place 15:50:42 and xp_by_level 15:51:19 ah, is that new? it's not in options_guide 15:51:34 it's the other one that's on in alphas only by default (like vaults) 15:52:14 %git 9cb1729a330e69 15:52:14 07gammafunk02 * 0.21-a0-208-g9cb1729: An xp_by_level XP tracking table for morgues 10(1 year, 8 months ago, 12 files, 352+ 36-) 13https://github.com/crawl/crawl/commit/9cb1729a330e 15:52:46 that one has maybe served its purpose 16:06:29 You could only show vaults for the floor character died at. 16:14:45 that would solve the spam problem but not really work for my purposes 16:32:13 03advil02 07* 0.24-a0-270-gbc55a45: Eliminate some spurious messaging on wizmode level change 10(2 days ago, 3 files, 22+ 9-) 13https://github.com/crawl/crawl/commit/bc55a458f40c 16:32:13 03advil02 07* 0.24-a0-271-ga0fc33f: Better separate level generation from level loading/entry 10(8 minutes ago, 3 files, 89+ 94-) 13https://github.com/crawl/crawl/commit/a0fc33f7246d 16:54:26 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-271-ga0fc33f724 (34) 17:58:46 -!- aidanh_ is now known as aidanh 18:16:34 -!- johnsteinVPS is now known as johnstein 18:21:40 Unstable branch on underhound.eu updated to: 0.24-a0-271-ga0fc33f724 (34) 18:39:26 -!- mb is now known as Guest32468 19:28:46 Broken save file 13https://crawl.develz.org/mantis/view.php?id=11960 by Siegurt 19:45:22 -!- Yermak_ is now known as Yermak 20:39:39 -!- amalloy is now known as amalloy_ 21:12:04 -!- amalloy_ is now known as amalloy 21:22:42 I think this deserves to be stickied https://www.reddit.com/r/dcss/comments/bf6d85/023_crawl_sudden_death_challenges_starting_3rd/ 22:09:12 New branch created: incremental_pregen (1 commit) 13https://github.com/crawl/crawl/tree/incremental_pregen 22:09:12 03advil02 07[incremental_pregen] * 0.24-a0-272-g9175052: Initial implementation for incremental pregeneration 10(6 minutes ago, 3 files, 143+ 87-) 13https://github.com/crawl/crawl/commit/9175052008d6 22:36:50 Wow, monsters learnt to use iceblast wand! 22:55:29 !lg * monsterwands 22:55:30 3942. SkyCat the Grave Robber (L5 DENe), slain by an adder on D:3 on 2019-04-23 02:54:23, with 179 points after 2028 turns and 0:05:12. 22:55:37 !lg * monsterwands ckaux=iceblast 22:55:38 7. Morgenly the Chopper (L5 MiBe of Trog), killed themself with a badly aimed iceblast on D:4 on 2019-04-22 22:00:48, with 195 points after 3181 turns and 0:18:16. 22:55:43 !lg * monsterwands ckaux=iceblast s=cikiller 22:55:44 7 games for * (monsterwands ckaux=iceblast): 2x, 2x Pikel, a kobold, Ijyb, Maurice 22:56:00 !lg * monsterwands ckaux=negative_energy s=cikiller 22:56:01 One game for * (monsterwands ckaux=negative_energy): Ijyb 23:16:40 The build failed. (incremental_pregen - 9175052 #11381 : advil): https://travis-ci.org/crawl/crawl/builds/523282461 23:25:55 !kw monsterwands 23:25:55 Keyword: monsterwands => vlong>=0.24-a0-260-g7384745 23:28:45 advil: is your intention eventually to have crawl generate d levels on-demand at least until temple? I was thinking that since most games die in early d, in absolute terms it doesn't matter so much if pregen after early d is inefficient, but it should probably not waste effort for early death games 23:37:29 03ebering02 07https://github.com/crawl/crawl/pull/1043 * 0.24-a0-277-gfbb80f9: Heed a bwr delay/runrest consistency warning 10(2 hours ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/fbb80f92b395 23:37:42 03ebering02 07[two-state-vampire] * 0.24-a0-277-gfbb80f9: Heed a bwr delay/runrest consistency warning 10(2 hours ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/fbb80f92b395