02:20:54 -!- amalloy_ is now known as amalloy 03:30:43 Stable (0.23) branch on crawl.kelbi.org updated to: 0.23.1-49-g05433c6f1a 03:30:57 -!- amalloy is now known as amalloy_ 05:31:31 -!- TAS-2012v is now known as TAS_2012v 06:34:56 -!- TAS-2012v is now known as TAS_2012v 07:24:01 New branch created: pull/1031 (1 commit) 13https://github.com/crawl/crawl/pull/1031 07:24:01 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1031 * 0.24-a0-245-g32cfa32: Always display the duration of the last action on the HUD (Yermak) 10(26 minutes ago, 3 files, 12+ 10-) 13https://github.com/crawl/crawl/commit/32cfa32a106c 09:22:39 Stable (0.22) branch on underhound.eu updated to: 0.22.1-59-ge965b3aba3 11:21:31 Stable (0.23) branch on underhound.eu updated to: 0.23.1-49-g05433c6f1a 12:53:41 -!- amalloy_ is now known as amalloy 13:02:07 Stable (0.23) branch on crawl.akrasiac.org updated to: 0.23.1-49-g05433c6 14:33:45 I feel like this should be in a FAQ: Q: why is this thing bad? Does the dev team just not care? A: [fallacy of the converse] If the dev team really doesn't care, you can safely conclude it is unlikely to happen. But if it doesn't happen, you cannot safely conclude that the devteam doesn't care. 15:40:48 03MarvinPA02 07* 0.24-a0-245-gb507512: Fix typo 10(23 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b50751227d1b 15:45:56 except nobody wants to hear it 15:46:39 nor do they want to hear "this supposedly simple change bites everyone in the ass if they attempt it" because that's what devs are for, y'know 15:47:26 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-245-gb50751227d (34) 16:49:47 The build has errored. (master - b507512 #11318 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/518926075 17:33:51 advil: haha, is that proposed FAQ the result of an angry internet post? 17:34:26 re: the gauntlet message, I wonder if we need to bother about the Golubria limitation as well 17:34:49 not the teleportitis part, but the message about restricted teleport 17:35:26 yeah, but that one was just the latest of a sequence of "the devs don't care" comments I've been noticing lately 17:35:58 ebering sort of proposed this in the past, but another option is to re-use the Orb status but with the additional gimmick where teleports take you to the minotaur area (via use of no_tele_into masking) 17:36:28 this imposes additional restrictions where controlled blinks are disallowed 17:36:54 and then I guess there's the flavor justification of why the Orb status specifically; the spoilery no_tele_into part I don't particularly like though 17:37:11 the problem with the current approach is that it's a very one-off set of restrictions 17:37:28 I've occasionally wondered if somewhere there should be a branch description, sort of like how there are god descriptions, etc. 17:37:38 well, there's probably something in the manual 17:37:43 maybe? 17:37:46 you mean aside from the branch lookup in help? 17:37:51 you can look up branches in ?/ 17:38:02 ah, that probably has what I want 17:38:18 and yeah we could put details in there, but most people don't even know this exists 17:38:41 right, everyone always forgets about ?/, me included 17:38:54 although nowadays I always make sure to check ?/ from main menu whenever I do anything to help 17:40:26 I suppose we could have more sophisticated across-game tracking help states, like the first time you entered a branch on an account, you got some kind of popup with a branch description 17:40:48 yeah, not sure what the best ui is 17:40:49 I guess that's not been our philosophy for providing in-game help in the past 17:40:55 but those help entries are exactly what I had in mind 17:41:01 just didn't know they were there 17:45:13 I wonder if there could be a path to those description from ctrl-o 17:45:43 heh where it actually tells you to use ?/B 17:46:00 I have literally never read that part of that screen 17:56:23 well, I guess improving the ctrl-o screen is now on the list of things I care about 17:56:33 one that tricked me a lot of times was ?/F. numerous times i thought this would describe "a feature of the game" in some vague way, like the concept of runes 17:56:48 instead of a to-do list, a to-care list 17:57:10 like i wanted to look something up so i pressed ?/, and none of the options described what i meant, but maybe curses are a "feature" 17:57:17 oh heh 17:58:02 right now I already care about that one! 17:58:13 at some point I think fixed point did get demoted to my to-care list though 17:58:49 though I was starting to get excited about its potential for removing floating point stuff from dungeon generation recently 17:59:15 would our raycasting stuff also be able to use something like fixed point? 17:59:20 maybe! 17:59:23 that's a good idea 17:59:30 finally neil's nemesis could be defeated 18:01:47 it does look like it is relatively common to do raycasting in fixed point in general, for performance reasons (that may not apply to us), so it's not without precedent 18:01:52 from some quick googling 18:02:54 I'd have to learn how raycasting actually works, though 18:08:13 looks like I'd need a sqrt implementation 18:09:59 otherwise nothing jumps out as missing 18:11:11 I would have naively thought this must involve some trig somewhere? 18:21:01 Unstable branch on underhound.eu updated to: 0.24-a0-245-gb50751227d (34) 19:11:28 you can re-write all the trig in terms of triangle side ratios because those are all easy to compute with sqrt 19:25:36 -!- C[OuO]D is now known as OICU812 20:32:33 -!- amalloy is now known as amalloy_ 21:50:52 -!- amalloy_ is now known as amalloy 22:16:51 -!- collin38 is now known as rofl 23:06:24 03Nikolai Lavsky02 {ebering} 07* 0.24-a0-246-gb963c9a: Always display the duration of the last action on the HUD (Yermak) 10(16 hours ago, 3 files, 12+ 10-) 13https://github.com/crawl/crawl/commit/b963c9a6341e 23:17:29 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-246-gb963c9a634 (34)