02:16:55 -!- amalloy_ is now known as amalloy 03:30:44 Stable (0.23) branch on crawl.kelbi.org updated to: 0.23.1-49-g05433c6f1a 04:17:21 -!- amalloy is now known as amalloy_ 05:04:37 Lava-themed Lair ending gets spoiled if you eXamine L:6 through 1 specific staircase 13https://crawl.develz.org/mantis/view.php?id=11944 by Stairdancer 07:33:23 -!- TAS-2012v is now known as TAS_2012v 09:27:31 "Fortunately, i386 is rarely cross-compiled to." 09:27:39 isn't that *all* that we cross-compile to? 09:30:38 03advil02 07* 0.24-a0-233-gaef371a: Fix a Makefile typo 10(86 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/aef371a0c271 09:47:15 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-233-gaef371a0c2 (34) 10:00:20 03advil02 07* 0.24-a0-234-g4d52153: Remove __DATE__ and __TIME__ from compilation info 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4d521536635c 10:17:09 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-234-g4d52153663 (34) 11:20:47 so uh is a Fedhasist supposed to get stuck by can't-move wandering mushrooms? 11:22:10 Stable (0.23) branch on underhound.eu updated to: 0.23.1-49-g05433c6f1a 11:42:05 not really, there's an open mantis issue: https://crawl.develz.org/mantis/view.php?id=10469&nbn=4#bugnotes 11:42:21 re https://www.reddit.com/r/dcss/comments/b9d7sn/tip_for_new_players_increase_the_number_of/, does anyone have opinions on increasing the default? 11:42:42 I've long thought that 20 lines is too short 11:43:31 on that note, is there a specific reason (other than not making morgues gigantic) why vaults is added to dump_order for alpha versions only? 11:45:10 FWIW on you mentioning these I went and changed them both in my own .crawlrc so I guess you know what I think 11:45:48 what's annoying is that doing that means that on stable versions you get vaults twice 11:45:59 is there actually any use case for allowing duplicates in dump_order? 11:46:27 er 11:46:30 on alpha versions 11:47:36 oh it is a plant-on-mushroom situation 11:48:19 Same goes for xp_by_level 11:48:34 grr arg no fix if oklob the plant 11:49:13 that one is really intended to be dev-facing, which might be sort of true of vaults at one point 12:27:14 Come on, ogre, kill me 12:27:26 !wtf ogre 12:27:27 Ogre Reaver* 13:01:48 Stable (0.23) branch on crawl.akrasiac.org updated to: 0.23.1-49-g05433c6 13:06:42 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-234-g4d52153 (34) 13:36:41 03advil02 07* 0.24-a0-235-g3f03afc: Don't let unarmed skill when unarmed determine delay of fumble-throwing 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3f03afcf10b2 13:37:09 Yermak: do you think that the odd throwing delays you were seeing might have only been on unarmed characters? 13:37:51 on that note I don't actually see any great reason for fumble-throwing to be a different delay than dropping, am I missing something? 13:38:10 (sry) 13:47:36 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-235-g3f03afcf10 (34) 13:51:07 Yes, UC. 13:52:04 advil, I agree, there is no real reason. I wouldn't mind if it were changed. It just bothers Me with inconsistency. 13:54:15 -!- amalloy_ is now known as amalloy 15:34:25 What if the character dump showed a few previous screenshots instead of only current one? That might make it easier to understand deaths from a tactics perspective. 16:05:00 purplemustard: Normally I refer to the ttyrec for that sort of analysis 16:05:15 ... or FooTV if that's your thing 18:11:22 -!- amalloy is now known as amalloy_ 18:21:23 Unstable branch on underhound.eu updated to: 0.24-a0-235-g3f03afcf10 (34) 18:52:00 how important is it that my PR have a green checkmark next to it from the Travis CI thing? 18:52:20 because mine seems to be bugged to display a yellow circle forever 18:52:49 If that's the autopickup changes, I saw it green-ticked 18:53:26 oh have i just cached an old icon or something 18:53:31 maybe it's that 18:53:52 https://travis-ci.org/crawl/crawl/builds/514546456?utm_source=github_status&utm_medium=notification shows green 18:55:52 just a github display issue then 18:56:05 i guess 18:56:16 ok that's good at least 18:56:27 I guess. I don't really know much about this stuff. It can't hurt to util/checkwhite and all that yourself 18:58:51 about dump_message_count it would be nice if it could dump all messages from the last turn 23:46:29 -!- collin38 is now known as rofl