01:32:30 Stable (0.23) branch on CRAWL.XTAHUA.COM updated to: 0.23.1-37-gaa34b87 03:08:10 Windows builds of master branch on crawl.develz.org updated to: 0.24-a0-201-gf205589 03:29:20 which of these ways to signal that something has been not just selected but "selected in a special way" is worse 03:29:51 set a very high bit in a variable named selected_qty on the theory that no one is going to be dropping one billion arrows any time soon 03:30:29 or add an enum class with some inane name like menu_select_style and two variants, ::normal and ::special, then litter those everywhere 03:49:20 the \ autopickup menu has tri-state buttons, maybe you can be inspired by that 03:52:46 that is in fact exactly where I got the idea to abuse selected_qty in this way 03:52:55 but what they're doing is much less egregious 03:53:25 Stable (0.23) branch on crawl.kelbi.org updated to: 0.23.1-37-gaa34b87b72 03:54:01 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-116-g24c9b66c4d 03:54:31 there's no meaningful concept of selected quantity there (you can't decide to remove 3 potions of might from autopickup) so they can pretty much use that value as they please 03:55:09 I feel slightly worse about it in the context of a menu that does actually use selected quantity for sensible things 03:59:48 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-201-gf205589 04:50:02 -!- amalloy is now known as amalloy_ 04:50:45 -!- amalloy_ is now known as amalloy 05:03:28 -!- TAS-2012v is now known as TAS_2012v 05:06:31 -!- amalloy is now known as amalloy_ 08:06:01 Loki (L27 DDEE) (Depths:1) 09:22:16 Stable (0.19) branch on underhound.eu updated to: 0.19.5-1-g796a6487f8 09:36:13 Pinkbeast: I don't suppose you noticed any other mistakes in the 0.22 cherry picks I did the other day? 10:20:48 advil: No; I did peek at them all but hardly very extensively, it's just that one was obviously out of place. 10:21:15 ok, thanks 12:24:33 error in CAO's player scoring page 13https://crawl.develz.org/mantis/view.php?id=11930 by RoGGa 12:45:22 -!- amalloy_ is now known as amalloy 14:27:05 tiles menus are a significantly stronger opponent than console menus 14:27:09 this is what I have learned today 14:29:47 it's also possible that they're simpler once you know what you're doing, and I don't 14:53:05 I take it back 14:53:27 it turns out that menus just really want you to call update_menu() 14:53:37 I can't fault them for that I guess 15:10:12 -!- TAS-2012v is now known as TAS_2012v 15:46:04 just wait till you try webtiles menus 16:32:36 now that the spell library exists, is there any reason anyone would use the (eventually quite lengthy) Books section of the '\' menu for anything? 16:33:24 I can't think of a reason to pick up a book you already know, and you either want all unknown books or none of them. right? 16:33:36 I think in practice you always want unknown books 16:37:40 trog and fully-loaded zig divers excepted, yeah I imagine so 16:38:03 fourba: Even with Trog, why not? You might be an apostate later. 16:38:18 I think it might matter to speedrunners. 16:38:45 what I'm really getting at is: I'm gonna get rid of books and add evocables and everyone's gonna love it 16:39:45 Just marking the misc evocables as useless if you've got one in inventory would be a great improvement there. 16:41:03 is that not already the case? 16:41:28 that sounds like the kind of thing that would drive me crazy, but I don't remember being driven crazy 16:45:04 Unless it changed in 0.23 or later, no. It doesn't drive you crazy because they don't turn up that often. 16:45:24 ... and they're not autopickedup anyway so they don't fill up your inventory with lamps of fire 16:46:12 I have most of them on autopickup, but yeah, you're right about the picking up more than one thing 16:46:12 fixing that seems like an easy win 16:47:06 Er. Check first. Maybe it already doesn't autopick them up if you have them on autopickup. 16:47:31 tested briefly just now, seems to work as you said 16:48:09 Yeah, if Miscellany is on it'll just fill you up with lamps of fire. 16:48:44 I only recently realized how much is easily available through the lua API 16:48:59 Another problematic area here is the "have you identified an amulet of XYZ?" test for picking up many kinds of jewellery. 16:49:05 so I'm sure there are lots of people who have this solved 16:49:34 It used to be a bit bad because of portal branch vaults that identify them (but maybe you didn't bring them out?) but now it's super bad with monster gear being identified. 16:51:08 you mean jewellery you don't actually own is being left on the ground despite it never having entered your inventory? 16:51:32 I hadn't noticed that 16:52:33 Yes, for anything like gourmand or sinv where you only need one. 16:53:19 oh, I see. that also sounds like it's worth fixing 16:53:42 that has been broken since the change to auto-id stuff monsters wear, i think 16:54:08 Well, more broken. :-/ 16:54:08 removing from autopickup once you id'd used to make sense, since it used to be you only id'd stuff while in inventory 16:54:26 oh, i see i missed your explanation in the scrollback 16:54:35 "Has ever been in inventory?" doesn't _stop_ you dropping it in Pan, but it's a lot better. 17:08:52 there's some lua in the defaults folder that should be handling the duplicated misc thing 17:09:02 I think I tested wrong 17:46:31 fourba: i'm gonna love +evocables and -books 18:43:47 !learn del bcrawl[1 18:43:48 Deleted bcrawl[1/3]: planned features: rn-, level 6 evap, arachnetaur, yred revenant gifts, water magic, perma-enslave, imp race, dual wielding, fruit reform, blinkitis, fe^nem unique, felid monsters in general, bdsm god, jotunn race, revival of dj, undead can worship good gods, tree race that can't use 1h weapons, acid brand, un-unranding salamander hide 18:43:49 !learn del bcrawl[1 18:43:49 Deleted bcrawl[1/2]: 27 "b" slot gods (one for every race), sidequests, felid annhilators, plain-type damage, !borg, !ddoor, ruin tomb, distortion unrands, 0.6 AM, demons that worship chei, everyone has EP, ruin spider, player ghost moths, elf dragons, ruin pan, mass haste, wand destruction, acid magic, revive forest, continuum sized labs, buff Tr, werewolf race, !acid 18:43:51 !learn del bcrawl[1 18:43:52 Deleted bcrawl[1/1]: three dimentional movement, 26 movement commands, 124 different attackable polearm directions, underwater branch that only octopodes and merfolk can access 18:44:21 !learn add bcrawl Either bcrawl by bhauth ( https://github.com/b-crawl/bcrawl ), or bCrawl by Bcadren ( https://github.com/Bcadren/crawl/tree/bCrawl ) 18:44:22 bcrawl[1/1]: Either bcrawl by bhauth ( https://github.com/b-crawl/bcrawl ), or bCrawl by Bcadren ( https://github.com/Bcadren/crawl/tree/bCrawl ) 19:20:41 New branch created: pull/1015 (1 commit) 13https://github.com/crawl/crawl/pull/1015 19:20:41 03Joshua Gelbard02 07https://github.com/crawl/crawl/pull/1015 * 0.24-a0-202-g0380da8: Don't assume some identified jewellery is boring 10(47 minutes ago, 1 file, 29+ 8-) 13https://github.com/crawl/crawl/commit/0380da83dff2 19:21:36 I copied and pasted some lua in that same file to fix the jewellery thing 19:22:51 my fix is to assume it needs autopickup unless you're actively carrying it 19:24:36 that means guardian spirit amulets etc will be picked up all game until you explicitly disable autopickup for them, which is unfortunate 19:25:14 I think it's better than having some people accidentally leave rPois rings on the ground though 19:27:07 (it's also still less aggressive than other jewellery already is, like the ice rings that are somehow always present in triplicate when I watch my friends play) 19:28:04 that reminds me... 19:40:40 fourba: My first thought is that's too far the other way but I guess in combination with drop-and-stop-picking-up... 19:42:47 yeah I can see that 19:43:52 I should finish that other thing. 20:17:04 I see a topic on dropping items here. Here's an idea (it looks like it hasn't been brought yet): 20:17:30 If player drops anything, it goes off autopickup. If he picks up something, it goes into autopickup. Simple, isn't it? Obvious exceptions are jewellery with variable parameters and xp evocables. 20:18:34 so behaviour with a ring of rpois is that you would pick up the first two you see, but once you drop the second you wouldn't pick up any more 20:18:46 That's quite intuitive and simple to understand, so I like it 20:19:21 New branch created: pull/1016 (1 commit) 13https://github.com/crawl/crawl/pull/1016 20:19:21 03Andrew O'Neill02 {GitHub} 07https://github.com/crawl/crawl/pull/1016 * 0.24-a0-202-g891b6b7: Fix CMD_MAP_UNFORGET in colemak keybindings 10(4 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/891b6b700b0e 20:19:34 I don't mind it either 20:20:56 -!- amalloy is now known as amalloy_ 20:22:29 I actually think I really like that 20:24:14 is that not how it currently works? 20:24:54 nope 20:24:57 not for most items 20:26:08 If an item wasn't on autopickup originally, and you pick up, it will be on autopickup, and will go off of it once you drop it. 20:26:25 But it doesn't work if it was originally on. 20:26:45 oh? why not 20:27:10 I like to start with wands of random effects on just because you need whatever you can get at the start 20:27:17 Because no one thought of the solution I proposed. 20:27:22 oh 20:27:33 I thought you were talking about how you wanted yours to work, somehow 20:27:35 ok 20:27:54 Yes, I was. 20:29:18 And if it is implemented we can forgot about immolation, lignification, randeffects not being on autopickup by default. It's not hard to drop them once per game if you don't need them. 20:29:25 s/forgot/forget/ 20:34:58 Also, one the reasons this simple idea wasn't introduced was the old wands: if you dropped a wand, it didn't mean you did't want to pick up them anymore. It's no longer the case. 20:36:53 Another reason was item destruction and stashes. 20:37:21 oh, right. wands I had thought of, but that I hadn't 20:38:13 I am really curious to see if there will be any objections to this idea at all 20:41:35 If you're going to implement it: please make another commit with autopickup menu for every single evocable (it's really weird to see we have it for every single book but no for evocables). 20:47:01 yeah. Yermak's solution would totally remove the need to teach newbies about \ 20:47:35 ??forks 20:47:35 dcss forks[1/1]: see {crawl light} {dcssca} {ehe} {gnollcrawl} {hellcrawl} {OOFcrawl} {yiufcrawl} 20:49:50 !learn set dcss_forks From (approximately) most to least recently updated: {bcrawl} {gooncrawl} {quickcrawl} {x-crawl} {hellcrawl} {bloatcrawl} {yiufcrawl} {gnollcrawl} {oofcrawl} {dcss-ca} {crawl light} {ehe} 20:49:50 dcss forks[1/1]: From (approximately) most to least recently updated: {bcrawl} {gooncrawl} {quickcrawl} {x-crawl} {hellcrawl} {bloatcrawl} {yiufcrawl} {gnollcrawl} {oofcrawl} {dcss-ca} {crawl light} {ehe} 20:50:24 Yermak's idea is a good one but I think may have some inobvious gotchas, whereas the other options listed are more harmless incremental improvements 20:50:29 !learn add gooncrawl https://crawl.develz.org/tavern/viewtopic.php?f=17&t=25055 by Floodkiller / Something Awful 20:50:29 gooncrawl[1/1]: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=25055 by Floodkiller / Something Awful 20:51:37 !learn add quickcrawl https://github.com/aegolden/crawl/tree/quick_crawl by aegolden 20:51:38 quickcrawl[1/1]: https://github.com/aegolden/crawl/tree/quick_crawl by aegolden 20:52:41 !learn add bloatcrawl https://github.com/WORLD-CRAWL-ASSOCIATION/bloatcrawl meme fork by hellmonk, with the idea of "add every species/background suggested by tavern" 20:52:42 bloatcrawl[1/1]: https://github.com/WORLD-CRAWL-ASSOCIATION/bloatcrawl meme fork by hellmonk, with the idea of "add every species/background suggested by tavern" 20:53:05 alexjurk1: you might want to do this in ##crawl-sequell 20:53:15 sorry. All done now 20:53:23 np, just mentioning it for future reference 20:53:37 ##crawl also works 21:28:06 One of possible 'gotchas': people who like to drop !mutation, ?enchant armour, etc. in stashes will have to use '\' menu each time they do it. I believe it's a reasonable cost. 22:31:48 Mmm. And that's me - well, I don't make stashes per se, but I'll often want to pick up EW/EA in a branch then drop them on the way out. This could really vex someone who leaves such an item at the bottom of Slime:5 or on an ephemeral level. 22:48:53 Well, as alexjurk1 mentioned, '\' menu has tri-state buttons. Already now one the states is "pick up this everytime no matter what". 22:49:07 s/one/one of/ 22:58:03 -!- amalloy_ is now known as amalloy