01:23:50 I found a bug in a current 0.23 game on CAO if anyone wants to have a look. Axes skill is trained to 27, yet the skill never said it was mastered. The current cost has gone up to 65. 01:24:25 I'm not sure if the skill went any higher than 27 effectively, or it is just a bunch of wasted XP. 01:27:18 here is a dump of the game: http://crawl.akrasiac.org/rawdata/svendre/svendre.txt 01:58:00 -!- neunon_ is now known as neunon 03:47:23 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-170-gd8427f5 03:50:51 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-83-g1426ecdc50 07:30:50 !tell svendre you had crosstraining from m&f - your base axes skill was only 26.6 07:30:52 NP7: OK, I'll let svendre know. 13:07:10 -!- amalloy_ is now known as amalloy 13:29:10 New branch created: pull/1008 (2 commits) 13https://github.com/crawl/crawl/pull/1008 13:29:10 03Erich Erstu02 {GitHub} 07https://github.com/crawl/crawl/pull/1008 * 0.24-a0-171-ga57f18b: Merge pull request #1 from crawl/master 10(27 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/a57f18b3dba4 13:29:10 031Hyena02 07https://github.com/crawl/crawl/pull/1008 * 0.24-a0-172-g81a5c07: Reflect the Gnoll as a Jack of All Trades When Choosing Weapons 10(2 hours ago, 5 files, 102+ 40-) 13https://github.com/crawl/crawl/commit/81a5c07a8f05 13:44:14 Hyena: I sent you a message via sequell in reply to the pm you sent me a while ago 13:45:47 @ebering ah so you got the msg, I never knew, sorry. what is sequell? :P 13:45:48 Hyena: You have 2 messages. Use !messages to read them. 13:46:20 !messages 13:46:22 (1/2) ebering said (6d 11h 31m 38s ago): I got your message. I'd strongly prefer that you just talk about your idea in ##crawl-dev 13:46:50 !messages 13:46:51 (1/1) ebering said (6d 11h 30m 43s ago): However, with all ideas for crawl it's important to approach development as a process. Many things don't make it into trunk or stable releases, or when they do they arrive heavily altered. It's important to be patient, flexible, and keep an open mind 13:49:35 yeah I figured eventually that it doesn't matter whether I try to discuss this in advance or jump right in and make the PR and explain everything there, because I needed the code anyway for myself and for a couple friends 14:40:54 -!- amalloy is now known as amalloy_ 14:47:00 %git e9b3397e1e8cbc8 14:47:00 07PleasingFungus02 * 0.18-a0-1536-ge9b3397: Encourage murder in the Abyss (regret-index) 10(3 years ago, 8 files, 80+ 3-) 13https://github.com/crawl/crawl/commit/e9b3397e1e8c 14:47:49 the down-stairs behavior after the first spawn (always an exit) is kind of confusing 14:52:29 Only if you're facing this at the first time. 14:53:08 FR: this behaviour should reset upon getting abyssal rune: first spawn is exit. 14:55:32 First time? I didn't know about it until reading the pertinent Tavern item right now. 16:10:52 Hi. It would be nice if you could see at a glance (in console) whether an enemy is wielding a reaching weapon (ie without using x-v). I was thinking of trying to see if I could make a branding option so you can choose to highlight/underline/whatever an enemy of that sort. 16:11:57 I think this must not be a new idea. Maybe it's been rejected for something I'm not seeing? 16:16:31 glaas: https://github.com/crawl/crawl/pull/979 16:16:52 This doesn't do quite what you want but it does already exist. 16:18:46 This seems very nice 16:18:49 I did consider metal umlauts for monsters with reach weapons, but support for Unicode combining characters isn't all it could be 16:19:01 glaas: Well, I think it's very nice but I might be biased since I wrote it 16:19:03 You can't see which monsters on the map are which this way, right? In that way it's like the information in the ctrl-X screen (although it's nicer that with this you don't have to toggle to another screen to see it) 16:19:31 You can't, but I find knowing that _one_ of the gnolls has a polearm is half the battle won 16:20:11 I still have to do some x-v-ing, but less pressing . and being unexpectedly smacked with bardiches 16:21:58 Hm. Yeah this might be a better way to go 16:22:44 I guess I should have checked the open pull requests first :) 16:23:15 Well, I think the monster branding is not a bad idea either but it looked harder to do, and this scratches a lot of other itches like knowing that, of the 4 orcs you can see, one is inner flamed 17:49:46 play tiles :) 17:50:01 you can see which monsters have ranged weapons, and which weapons are enchanted/ego 17:50:40 I think it is probably safe to suppose glaas and I know that 17:56:53 and yet console persists 17:58:20 well you can see which weapons are ranged, enchated, ego etc in console too 17:58:24 that's probably why console persists 18:36:00 I'm playing a game in offline tiles, it's extremely weird 18:44:07 gotm? 18:44:21 what used to be the absolute worst in tiles was having a lot of allies 18:45:35 all those "heart" indicators for ally and with a lot of enemies you had to try to stare at the screen to make out which was hostile/friendly 18:45:51 it's better now with those halo indicators ontoclasm made 19:25:16 yeah, gotm 23:46:33 -!- amalloy_ is now known as amalloy