00:05:04 hm some doubled players on here: http://crawl.akrasiac.org/scoring/winners.html 00:05:11 so it might not just be doubled games 00:05:20 +advil | where did the cjr milestone file end up? <-- found it? 00:05:57 the names are like _crawl-master_crawl-0.17_saves_logfile 00:06:04 ("git" for trunk) 00:06:08 at the base path of that bucket url 00:08:30 thanks, got it 00:09:19 !lg sauken cjr opfe x=start,end 00:09:20 1. [start=2018-07-03 13:42:27 [20180603134227S];end=2018-07-20 19:12:08 [20180620191208S]] Sauken the Firebug (L1 OpFE), slain by a rat on D:1 on 2018-07-20 19:12:08, with 4 points after 44 turns and 0:01:22. 00:09:54 the milestone for that gamelooks fine 00:11:21 one problem that cjr had is that duplicate entries for games got put in different logfiles 00:11:49 because at one point zibudo had portions of cjr's trunk logfile as the beginning of the stable version logfile as he added new stable versions 00:12:22 this caused games to double in CAO scoring; sequell has a special hash check done on the logfile record to detect duplicates at the server level 00:12:54 but CAO scoring doesn't have something like that 00:12:54 so on my page I have a lot of doubled wins 00:13:05 from win #53 00:13:09 !scorepage 00:13:09 http://crawl.akrasiac.org/scoring/players/gammafunk 00:13:18 some actually got tripled 00:13:47 due to zibudo doing that in multiple instances 00:14:14 heh 00:14:22 it incorrectly shows me as having an active streak 00:14:37 with two wins counted for drfe and grsk 00:15:04 huas and dgam were part of the 19 streak, which is correct (although shown in the wrong order) 00:15:07 !streak 00:15:17 gammafunk has 19 consecutive wins (GhAs, FoEE, KoSu, DDMo, DsIE, DECj, VSDK, TrAK, CeWn, VpEn, BaAE, OgTm, GnWr, DrFE, GrSk, SpVM, OpGl, HuAs, DgAM) and has won their last game (DDIE). 00:15:38 oh sorry, that's the right order 00:15:53 but yeah after dgam I lost a game 00:31:36 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.24-a0-102-g7635c99 (34) 01:34:52 !streak 01:34:57 floraline has one win (MiBe) in 332 games, and has played 102 games since. 01:53:05 There is a gate leading to a gauntlet here. 01:53:05 _Beware, the minotaur awaits! 01:53:11 Is this correct? 01:55:18 the minotaur bit? yes 01:55:33 gauntlets always have a minotaur gaurding loot+exit 01:59:56 Ah 02:00:10 did I miss my chance to corrupt the middle to get multiple treasure paths? 02:03:10 yeah, that would work 02:03:16 dammit 02:04:32 So my feedback... it wasn't a bad experience, but I miss labyrinths already 02:04:41 Which would be perfectly fine if you allowed mapping and autoexplore 02:05:03 and removed maprot, of course 02:05:14 just wouldn't be interesting 02:05:23 was it tried? 02:05:45 doesn't need to be tried; I'm saying it's not an interesting concept 02:06:10 gauntlets are much more interesting than autoexploring through a maze 02:07:08 recent version labs were much more than a maze 02:07:13 they had all the minivaults 02:07:38 yes, but what do gauntlets have? a lot of minivaults, many of which are actually taken from labs 02:07:47 and they have a choice/path aspect that's meaningful 02:07:47 And, it doesn't have to be one portal vault vs another 02:07:57 I'm not saying gauntlets are bad 02:08:08 simply that lab should still be in the rotation 02:08:26 well it does when the old version of the portal has nothing that the new one doesn't and the new one has more 02:08:36 A good way to find out if "nerfed lab" is still interesting would be to try it in trunk and see what players think 02:08:38 labs would just be an inferior version of gauntlets 02:09:04 I'm not sure why minotaur needs to be the end boss of gauntlet. There are plenty of cool monsters 02:09:12 best way is just to reason about it; we make decisions about the game based on our reasoning, and I see no reason why lab would be interesting compared to gauntlet 02:10:06 some people complained about lab for like 10 versions (and that's just since I've been playing) 02:10:31 just get a save in an old version parked right outside the labyrinth and fire than up when you enter the gauntlet! 02:10:33 Shame there wasn't ever a trunk season with just the annoying lab flags turned off. 02:10:35 *that 02:10:35 To see how it played 02:11:13 I think it's better to try to think of a way in which a lab is an interesting experience with the changes you suggest 02:11:24 if you sit down to think about that, you don't really come up with anything 02:11:45 you can mimic the experience by going to a cleared floor, clearing the map and pressing O 02:11:49 I'm a big fan of playtesting over theorycraft. Especially when there's so many willing playtesters. 02:11:50 even the things you tried to mention (minivaults); that's an aspect that present in gauntlets and greatly expanded upon 02:11:51 heh CanOfWorms 02:12:29 well we don't really like to design stuff without a basis that makes sense to us 02:12:56 there might be some other kind of portal, for instance 02:13:16 that captures some notion of the idea of "a maze of choices" that the idea of a lab suggests 02:13:31 and where this portal design is sufficiently different from gauntlet (and better than old lab) 02:13:42 but "old lab with autoexplore" definitely is not one of them 02:14:08 if someone comes up with a good design, well new portals with a good design idea would be considered 02:30:48 Pikel's wand not announced when he came into los with other monsters 13https://crawl.develz.org/mantis/view.php?id=11875 by NormalPerson7 02:36:56 =nemelex FeWr 02:36:59 Defined keyword: nchoice => GhVM|TeEn|VpCj|VpAE|CeAE|DDIE|DEMo|FeWr 02:39:22 reeee 02:47:23 no that's BaWr 02:48:59 -!- amalloy is now known as amalloy_ 03:14:10 !messages 03:14:10 No messages for TZer0. 03:31:02 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-1682-g99b902e015 07:10:47 one fork allowed autoexplore in lab 07:10:51 i think it was dcss-ca 07:10:55 it was REALLY boring 07:11:09 you press o and then you're at minotaur, about half the time 08:39:13 -!- Mayoi is now known as erkin 09:09:06 I'm not sure it's fair to call "lab would be terrible without maprot", theorycrafting, but rather the logical consequence of a very, very large amount of player feedback about the lab with maprot 09:46:24 03advil02 07* 0.24-a0-103-g372e6d5: Revert "Revert "Eliminate some more dependencies on globals from player::player"" 10(35 minutes ago, 2 files, 17+ 5-) 13https://github.com/crawl/crawl/commit/372e6d594387 09:46:24 03advil02 07* 0.24-a0-104-ge20b4fc: Restructure PlaceInfo fixup to handle gauntlet upgrades 10(8 minutes ago, 1 file, 23+ 12-) 13https://github.com/crawl/crawl/commit/e20b4fce8354 09:47:14 gotta get my commit count up with the revert reverts 10:33:27 possibly trove_dig should just be removed 10:36:00 The build was broken. (master - e20b4fc #11125 : advil): https://travis-ci.org/crawl/crawl/builds/492202974 10:37:21 haha oops 10:37:24 super rookie mistake 10:40:02 03advil02 07* 0.24-a0-105-g3d167c7: semicolon + checkwhite 10(2 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/3d167c7f2c9d 10:47:44 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-105-g3d167c7f2c (34) 11:11:51 Crash when going down particular stairs 13https://crawl.develz.org/mantis/view.php?id=11876 by djt190ps4 11:53:23 -!- amalloy_ is now known as amalloy 12:17:32 i have some idea what's going on with #11876. i think the shapeshifted merfolk avatar temporarily deleted the primary stairs, so the sanity check that there should be primary stairs failed 12:18:31 that's definitely a bug that should be fixed. what i don't understand is why that sanity check even happened in this case - _ensure_entry should have found the stairs to vaults, meaning it didn't need to look for primary stairs to place an entry near 12:22:35 water nymph, i mean 12:24:00 we've never seen it before (or at least i haven't) because you normally only see water nymphs in branches with no sub-branches, so this sanity check never happens, but here there was a shapeshifter in D 12:28:55 ohh 12:29:01 yeah I'd missed the water nymph part 12:29:22 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-105-g3d167c7 (34) 12:29:26 yeah, i can confirm that the < was temporarily ~ 12:29:40 did you check if there's an actual vaults entrance? I hadn't gotten that far yet 12:29:41 i just don't understand why it got to that part 12:29:43 there is 12:29:59 the player hadn't explored it yet, but it's there as normal 12:30:03 oh! 12:30:12 i think the V entrance was *also* waterlogged 12:30:17 aha 12:30:18 it was quite close to the stairs 12:30:21 let me confirm 12:30:48 heh, glad to be seeing a bug that has nothing to do with pregen/seeding :-) 12:30:58 yes, it's not there 12:31:16 my first thought on seeing this one was that it was probably my fault, again 12:31:19 mine too 12:32:13 i think i can fix this with a few calls to orig_terrain 12:32:28 why did the entry stairs placement fail? 12:33:23 it tries to ensure that the entry stairs are reachable from the primary up-stair 12:33:29 but the primary up-stair didn't exist 12:33:35 oh right 12:33:35 duh 12:35:14 imagine if only the V entrance had been waterlogged. we'd get a different bug report: 2 entrances to vaults! 12:35:27 yeah, fun 12:36:20 03amalloy02 07* 0.24-a0-106-gcea5463: Handle temporarily-changed terrain when asserting level validity (#11876) 10(84 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/cea5463b436e 12:44:51 and i just realized, there would have been no evidence of the water nymph by the time the player found out about the two entrances 12:45:05 we'd just have a save file with a completely inexplicable extra vaults entrance 12:48:05 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-106-gcea5463b43 (34) 13:48:13 The build has errored. (master - cea5463 #11127 : Alan Malloy): https://travis-ci.org/crawl/crawl/builds/492285040 13:50:33 =nemelex HaEE 13:50:36 Defined keyword: nchoice => GhVM|TeEn|VpCj|VpAE|CeAE|DDIE|DEMo|FeWr|HaEE 14:04:39 -!- slphil1 is now known as slphil 14:04:56 -!- muffindrake1 is now known as muffindrake 14:05:23 -!- jfcaron_ is now known as jfcaron 14:38:50 Windows builds of master branch on crawl.develz.org updated to: 0.24-a0-106-gcea5463 14:38:55 ??rebuild 14:38:56 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.kelbi.org/rebuild/ Bug gammafunk, advil, |amethyst, or Nap.Kin for CDO. Use your powers wisely. 14:39:20 advil: got someone reporting that the windwos trunk builds crashed on startup, and turned out that it was fixed with latest build 14:39:33 not sure if that's expected based on the bug fixes you've been doing 14:39:35 yes, there's a mantis report about it 14:39:45 one of the fixes I did yesterday addresses it 14:39:57 fyi you can manually trigger windows rebuild from cdo 14:40:08 the command in the crontab (for mingw) shows how 14:40:59 I recommend the "quiet" option that command uses, since it sure does prompt you a lot otherwise 15:08:46 -!- aidanh_ is now known as aidanh 16:06:11 -!- aidanh_ is now known as aidanh 16:06:27 -!- jfcaron_ is now known as jfcaron 16:08:02 -!- turin is now known as thurin 18:24:25 Unstable branch on underhound.eu updated to: 0.24-a0-106-gcea5463b43 (34) 18:37:13 -!- CaptainFruitcake is now known as CanOfWorms 20:21:35 -!- amalloy is now known as amalloy_ 21:33:55 -!- Taraipher is now known as Taraiph