00:09:06 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.24-a0-57-gac335f2 (34) 00:10:40 Stable (0.23) branch on CRAWL.XTAHUA.COM updated to: 0.23-b1-58-ge3fafae 00:12:35 Stable (0.22) branch on CRAWL.XTAHUA.COM updated to: 0.22.1-7-g5c428e7 00:17:43 gammafunk: thats the newgame-menus branch, yeah? 00:17:53 it crashes on windows console, but should be fine on everything else 00:18:35 aidanh: yeah, I haven't looked at the branch at all, was just trying to recall what you said about it 00:18:35 although I don't believe I've tested it on win tiles 00:18:59 maybe we can take a look and get it merged early in 0.24 00:19:14 unfortunately I've still had no time to debug the windows crashes 00:19:43 that'd be great if possible; apart from having almost no free time, I'm completely unfamiliar with windows debugging 00:20:00 and I'm sure crawl has its own byzantine spin on that as well 00:20:17 03gammafunk02 07* 0.24-a0-58-gc8b47a3: Tiles for the Rift unrand (CanOfWorms) 10(7 minutes ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c8b47a3f3ee0 00:32:06 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-58-gc8b47a3f3e (34) 00:47:06 heh, that new pregeneration progress bar is quite snazzy 00:47:31 :-) 00:48:56 I'm trying to add a newgame menu option to set the seed and remembering what all these menus are like 00:49:27 do you remember how much more there was to be done on your newgame menu revamp? 00:51:01 I'm doing the hackiest thing to get the button-like behavior I want with what's there now 00:54:23 you mean something like a text input box? I didn't add anything like that 00:55:34 I want to have a button to switch between pregen and non-pregen for the seed input menu 00:56:27 ah, in that case that branch does make some changes which should help, IIRC 00:56:34 yeah, I glanced at them 00:56:40 MenuButtons 00:57:40 well, there's still the windows crashiness, but other than that I think it's mostly ready for merging 00:57:56 they made me really unenthusiastic about dealing with PrecisionMenu so the net result is something terrible but simple 00:59:56 I'm not entirely happy with the complexity of the MenuButton stuff either, but I do think it's an improvement 01:00:18 oh, it's also worth noting that that branch introduces the concept of ui widget input focus 01:01:36 which might affect how you'd construct the pregen/non-pregen switch 01:02:01 ah 01:02:10 well, I don't think I'll try to do it before the release 01:02:32 though I had about 30 minutes where I was tempted to see if I could merge a few commits from that branch 01:13:00 Stable branch on crawl.develz.org updated to: 0.22.1-7-g5c428e7 (34) 01:28:03 Unstable branch on crawl.develz.org updated to: 0.24-a0-58-gc8b47a3 (34) 01:33:11 03advil02 07* 0.24-a0-59-gc4a3eeb: Move seeded rng initialization later 10(6 minutes ago, 2 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/c4a3eeb67844 01:33:46 03advil02 07[stone_soup-0.23] * 0.23-b1-59-g586d0d8: Move seeded rng initialization later 10(6 minutes ago, 2 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/586d0d887c4d 01:47:12 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-59-gc4a3eeb678 (34) 01:58:32 Windows builds of master branch on crawl.develz.org updated to: 0.24-a0-59-gc4a3eeb 02:01:45 -!- amalloy is now known as amalloy_ 02:59:42 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-59-gc4a3eeb 03:31:04 Stable (0.23) branch on crawl.kelbi.org updated to: 0.23-b1-59-g586d0d887c 03:54:34 Hey. So i saw now we could set a target for a skill. Did you guys talked about something a step further than that? Like a way to plan out the whole skill evolution in advance? 04:53:50 like setting sequential breakpoints? e.g. only train to 6, then only train to 8? 04:54:38 in principle it isn't a bad idea for a feature, but planning "the whole skill evolution" in advance is probably bad play 04:56:21 can probably hack it in without any kind of UI update if you use rc input 05:26:28 switch___, well you could adjust it along the way 05:26:56 but you could imagine loading other players "build" 05:27:05 and share them etc 05:27:29 like other game do (path of exile etc.) 05:27:41 this could help new players who just don't know what to train at first 10:14:26 bgiannan there's enough rc scripting capability to do something like that, though it could be made easier 10:15:32 I'm not sure that's something that would be a good candidate for actually including the in-game skill ui, which is already incredibly complicated, but improving the scripting capabilities would be good 10:16:51 I think it's actually a bit tricky to really come up with generic training policies, I could sort of imagine something that is Be-specific 10:17:50 my guess is that autotrain is actually better as a generic training policy than anything one could easily do using skill targets per se 10:34:26 I could also imagine having multiple autotrain policies that a beginner could choose among? 10:38:06 Hello everyone 10:38:51 For the past two days whenever I press ctrl+P in webtiles it opens the message log scrolled all the way to the oldest messages 10:39:16 yes, there's some kind of bug that is doing that 10:39:19 v annoying 10:39:23 It's pretty inconvenient, but I'm not sure if it's a bug, so figured I'd post here first 10:39:25 it's even worse because it's actually random 10:39:31 so sometimes it does, sometimes it doesn't 10:39:53 oh, it's a bug, definitely 10:40:00 Ok, good to know you're aware of it 10:41:32 now we just have to fix it 10:43:19 Yeah. I'd be glad to help, but I'm not a programming dude by any means. 10:56:53 There's currently a bug in trunk where if you're hit by an elemental bolt that you resist, the "You resist" message prints before the message to say the bolt has hit 10:57:04 I have a fix for that almost ready, that I'll push to a PR 10:57:12 just waiting for it to compile to check it works 10:59:29 *bug in trunk and 0.23 beta 11:02:36 !kw nchoice 11:02:37 Keyword: nchoice => VpFE|BaEn|CeIE|DDCj|HaAE|KoVM|CeEE|BaFE|DrAM|TeWr|SpSu|DEAK|BaNe|DgEn|MuWr|FoTM|GnAK|MfEE|HuAE|DEHu|GnCK|VSSu|HaCj|OpAM|OgVM|FoWz|HOEn|SpIE|GhEn|DESk|VSFE|OgCj|DDWz|GnAs|GhAM|SpNe|TeAK|MfNe|HaSu|VSEE|DDVM|OpAE 11:02:46 !time 11:02:47 !kw nchoice-0.22 VpFE|BaEn|CeIE|DDCj|HaAE|KoVM|CeEE|BaFE|DrAM|TeWr|SpSu|DEAK|BaNe|DgEn|MuWr|FoTM|GnAK|MfEE|HuAE|DEHu|GnCK|VSSu|HaCj|OpAM|OgVM|FoWz|HOEn|SpIE|GhEn|DESk|VSFE|OgCj|DDWz|GnAs|GhAM|SpNe|TeAK|MfNe|HaSu|VSEE|DDVM|OpAE 11:02:47 Time: Feb 04, 2019, 04:02:47 PM, UTC. The 2019 0.23 tournament starts in 4 days, 3 hours, 57 minutes and 12 seconds. 11:02:48 Defined keyword: nchoice-0.22 => VpFE|BaEn|CeIE|DDCj|HaAE|KoVM|CeEE|BaFE|DrAM|TeWr|SpSu|DEAK|BaNe|DgEn|MuWr|FoTM|GnAK|MfEE|HuAE|DEHu|GnCK|VSSu|HaCj|OpAM|OgVM|FoWz|HOEn|SpIE|GhEn|DESk|VSFE|OgCj|DDWz|GnAs|GhAM|SpNe|TeAK|MfNe|HaSu|VSEE|DDVM|OpAE 11:02:58 !kw -rm nchoice 11:02:59 Deleted keyword: nchoice => VpFE|BaEn|CeIE|DDCj|HaAE|KoVM|CeEE|BaFE|DrAM|TeWr|SpSu|DEAK|BaNe|DgEn|MuWr|FoTM|GnAK|MfEE|HuAE|DEHu|GnCK|VSSu|HaCj|OpAM|OgVM|FoWz|HOEn|SpIE|GhEn|DESk|VSFE|OgCj|DDWz|GnAs|GhAM|SpNe|TeAK|MfNe|HaSu|VSEE|DDVM|OpAE 11:03:13 think we have to use 34 online wins as the cutoff this time 11:03:16 up from 30 11:05:24 gammafunk: what would you think of me attempting to, later this week, quickly hack together some scoreboards for limited play categories? E.g. a scoreboard that shows weekend-only games, or for players (/clans?) who have <=10 tournament games total 11:06:10 just adding to existing stuff, not really changing any rules 11:06:16 sounds ok; you mean that you're adding these to the scripts? 11:06:23 if I can figure it out 11:06:35 the main issue is not breaking/interrupting the scoring script for long 11:06:38 yeah 11:07:14 not sure if you saw my earlier calculations, but it takes about 15 minutes for cdo to process two hours of high traffic tournament data 11:07:14 heh 11:07:16 well, i'd hope to have this done before !time 11:07:29 so it processes in 7 minute batches giving maybe a minute of time for each batch 11:07:41 no idea how feasible this really is, but it would be a quick way of getting at some of the requests for t rule changes 11:07:43 yeah, in that case the only problem is if you somehow make the scripts slower 11:07:47 ah 11:07:58 by slower I mean significantly so 11:08:11 you can test your changes locally, of course 11:08:16 ok, hopefully not...though I haven't played much with these scripts so if that happens we can scrap it 11:08:47 yeah they are not exactly well designed, but that project sounds fine at a basic level 11:09:24 maybe you want to push your changes to a branch in dcss_tourney repo that's based off 0.23-tourney branch in that repo 11:09:32 ok, thanks 11:09:47 I know you said we weren't going to change the t rules, but there was also a nice list of relatively small changes that I think minmay put together in a tavern thread somewhere, I wonder if any of those would be easy / minimal? 11:09:58 some of those might be indeed 11:10:04 yeah I need to look and see if we could do that 11:10:12 there are a couple weird crawl bugs I need to look at first 11:10:17 yeah 11:10:33 pie silencing has strange delays where it takes a while to activate after the duration is added 11:10:34 if there's anything small but impactful to tournament player qol I would advocate for doing it 11:10:45 I can even try to do it 11:10:50 definitely 11:11:06 right now cko, lld, cxc, cue are configured in the scripts 11:11:10 and have been working fine 11:11:33 so that's some good tests data to work with; I was using just games in their 0.23 branch with arbitrary start/end dates 11:11:45 see test_data.py to change said dates 11:12:30 New branch created: pull/975 (1 commit) 13https://github.com/crawl/crawl/pull/975 11:12:30 03NormalPerson702 07https://github.com/crawl/crawl/pull/975 * 0.24-a0-60-ge574b0d: Fix message order when a player resists damage from an elemental bolt 10(6 minutes ago, 1 file, 27+ 25-) 13https://github.com/crawl/crawl/commit/e574b0d78326 11:12:38 won't get to work on this until tomorrow or wed, still doing tons of actual work with immediate deadlines x last-minute stuff for seeding, but I will try to spend some time on this 11:12:38 loaddb.py has the dates for the live tournament; a variable in test_data called USE_TEST enables test mode, which uses the data in test_data.py 11:12:51 cool, let me know if you need help 11:22:39 Stable (0.23) branch on underhound.eu updated to: 0.23-b1-59-g586d0d887c 11:35:52 03advil02 07* 0.24-a0-60-gcf4bcd2: Add a hacky but functional newgame menu for seed / pregen 10(38 seconds ago, 11 files, 188+ 9-) 13https://github.com/crawl/crawl/commit/cf4bcd280a72 11:36:50 writing newgame ui with the current state of things is kind of a hilarious experience 11:39:24 // yes this appalling, some day we will have real buttons and text... 11:40:35 indeed 11:46:25 03advil02 07[stone_soup-0.23] * 0.23-b1-60-g786a82b: Add a hacky but functional newgame menu for seed / pregen 10(11 minutes ago, 11 files, 188+ 9-) 13https://github.com/crawl/crawl/commit/786a82ba685d 11:46:38 that commit adds a new game_type, as far as I could tell, there should be no extra complications from the way I did it. But, worth mentioning here... 11:47:26 if it's enabled on any servers (and they publish milestones) I expect sequell will need to know about it 11:47:47 also need to update the manual but will do that later 11:49:03 oh, so meaning it needs an explicit webtiles config entry and all that? 11:53:48 maybe? I tried to make it so I wouldn't have to figure that out right now, i.e. that commit should only impact offline. Hopefully I succeeded 12:06:51 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-60-gcf4bcd280a (34) 12:10:57 -!- amalloy_ is now known as amalloy 12:26:43 Stable (0.22) branch on crawl.akrasiac.org updated to: 0.22.1-7-g5c428e7 12:44:34 Character doll editor doesn't fit properly 13https://crawl.develz.org/mantis/view.php?id=11852 by Siegurt 12:52:08 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-60-gcf4bcd2 (34) 15:25:54 it seems unlikely that it could be so easy to add a new game type to sequell as just adding a new prefix to `config/crawl-data.yml`, but I don't see much else to do 15:26:09 probably hasn't happened recently enough that anyone here knows 15:27:10 maybe the last time was zotdef (rip) 15:27:13 yeah, we probably also want to wait until servers have it installed 15:27:24 since don't we also need to add logfile/milestone field for seed? 15:28:15 it *appears* as if one adds that prefix to that file, it all might magically happen? seems unlikely though 15:28:18 !lm * x=game_type 15:28:18 Unknown field: game_type 15:28:26 oh so doesn't exist now? 15:28:37 well no sources installed 15:28:40 even if it did 15:28:44 no servers even have it set up 15:28:45 the new game_type is in crawl, but not in sequell 15:28:50 oh you mean as a general type 15:28:51 !kw sprint 15:28:52 Built-in: sprint => game=sprint 15:29:01 game is the field 15:29:24 !lg . x=game 15:29:24 813. [game=] gammafunk the Magician (L1 MuWz), slain by an adder on D:2 on 2019-01-15 23:10:02, with 4 points after 400 turns and 0:03:20. 15:29:24 !lg * s=game 15:29:24 ERROR: column logrecord.game does not exist 15:29:26 hah 15:29:27 nice 15:29:31 which I guess in non-empty for games other than default 15:29:33 !kw zotdef 15:29:34 Built-in: zotdef => game=zotdef 15:29:37 but yeah that's the field used 15:29:47 I'm not surprised because that's not really a field in a milestone, it's used to determine what milestone table to look in 15:29:56 I think this may be one of those sequell derived fields 15:30:01 yeah 15:30:43 it's defined here: https://github.com/crawl/sequell/blob/master/config/crawl-data.yml 15:30:51 under game-type-prefixes and game-type-tags 15:30:59 !lg * game=zd 15:31:00 undefined method `+' for nil:NilClass 15:31:03 lol 15:31:23 !lg * game=nostalgia 15:31:24 3497. Zaly the Covered (L2 MDPa of The Shining One), slain by an adder on D:2 on 2015-10-29 20:55:24, with 60 points after 254 turns and 0:03:25. 15:31:36 maybe nostalgia would've been the most recent one added 15:31:45 yeah, should be 15:31:50 zotdef was before nostalgia 15:31:57 not sure what those game-type-tags are 15:32:07 oh I guess just the value you can use 15:32:10 for the game field 15:32:16 except for zd I guess 15:32:18 !kw zd 15:32:18 No keyword 'zd' 15:32:22 !lg * game=zd 15:32:23 undefined method `+' for nil:NilClass 15:32:28 !lg * game=zotdef 15:32:30 41553. tatocazan the Shield-Bearer (L1 MiFi), rotted away (a bat) in Zot (Scenario I: Hall of Zot : zotvault) on 2019-02-02 15:25:44, with 1 point after 216 turns and 0:00:24. 15:32:33 interesting 15:33:01 maybe my next quixotic project should be to revive zotdef 15:34:13 I think zotdef just wasn't very popular; I could certainly suggest other ones that might make a bigger splash 15:34:42 heh 15:34:42 !lg * zotdef x=cdist(name) 15:34:42 41553 games for * (zotdef): cdist(name)=5158 15:34:42 !lg * sprint x=cdist(name) 15:34:46 785961 games for * (sprint): cdist(name)=13038 15:34:48 tbf I've literally never played it, just sort of have always liked the sound of it 15:35:47 does webtiles playback sound quixotic enough? maybe that might be described more as "nightmare" 15:36:15 definitely a hugely requested feature that seems technologically just out of grasp 15:37:22 thankfully the klown pie bug turned out to be just that we didn't invalidate the grid, so an easy fix 16:11:35 03ebering02 07* 0.24-a0-61-g27fda53: Don't target net traps through glass (NormalPerson7) 10(24 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/27fda53bb8d0 16:12:21 03ebering02 07[stone_soup-0.23] * 0.23-b1-61-g0617ebe: Don't target net traps through glass (NormalPerson7) 10(25 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/0617ebe172f7 16:17:09 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-61-g27fda53bb8 (34) 16:25:54 03gammafunk02 07* 0.24-a0-62-ga006759: Fix the area grid for klown pie silence 10(20 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/a006759ab768 16:26:39 03gammafunk02 07[stone_soup-0.23] * 0.23-b1-62-gbd6a290: Fix the area grid for klown pie silence 10(21 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/bd6a290449a6 16:26:55 03NormalPerson702 {ebering} 07* 0.24-a0-63-g50940db: Fix message order when a player resists damage from an elemental bolt 10(5 hours ago, 1 file, 27+ 25-) 13https://github.com/crawl/crawl/commit/50940dbbcd7a 16:31:45 03gammafunk02 {ebering} 07[stone_soup-0.23] * 0.23-b1-63-ga7e7efe: Tiles for the Rift unrand (CanOfWorms) 10(16 hours ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/a7e7efe286fa 16:31:45 03NormalPerson702 {ebering} 07[stone_soup-0.23] * 0.23-b1-64-g8db75db: Fix message order when a player resists damage from an elemental bolt 10(5 hours ago, 1 file, 27+ 25-) 13https://github.com/crawl/crawl/commit/8db75dbae71e 16:32:20 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-63-g50940dbbcd (34) 16:39:54 03Umer Shaikh02 {ebering} 07* 0.24-a0-64-gf9871eb: Escape angle brackets in macro assignment 10(21 hours ago, 1 file, 11+ 8-) 13https://github.com/crawl/crawl/commit/f9871eb36967 16:39:54 03Umer Shaikh02 {ebering} 07* 0.24-a0-65-g0956303: Make unassigned keys exit macro reassignment menu 10(20 hours ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/095630396997 16:47:14 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-65-g0956303969 (34) 16:47:48 03Umer Shaikh02 {ebering} 07[stone_soup-0.23] * 0.23-b1-65-gfb0d8fd: Escape angle brackets in macro assignment 10(21 hours ago, 1 file, 11+ 8-) 13https://github.com/crawl/crawl/commit/fb0d8fdb1ca2 16:47:48 03Umer Shaikh02 {ebering} 07[stone_soup-0.23] * 0.23-b1-66-ge6d1084: Make unassigned keys exit macro reassignment menu 10(21 hours ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/e6d10847ef91 17:19:38 New branch created: pull/976 (1 commit) 13https://github.com/crawl/crawl/pull/976 17:19:38 03Floodkiller02 07https://github.com/crawl/crawl/pull/976 * 0.24-a0-66-g508cf82: Re-enable stat shifting for Gnolls worshipping Jiyva 10(7 minutes ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/508cf822a6cc 17:52:12 03Floodkiller02 07* 0.24-a0-66-g508cf82: Re-enable stat shifting for Gnolls worshipping Jiyva 10(40 minutes ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/508cf822a6cc 17:52:12 03gammafunk02 {GitHub} 07* 0.24-a0-67-ga78bd38: Merge pull request #976 from Floodkiller/gn_jiyva_fix 10(9 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/a78bd38d5a8b 17:57:43 03gammafunk02 07[stone_soup-0.23] * 0.23-b1-67-g8bd44de: Merge pull request #976 from Floodkiller/gn_jiyva_fix 10(6 minutes ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/8bd44de8e437 18:02:15 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-67-ga78bd38d5a (34) 18:22:18 Unstable branch on underhound.eu updated to: 0.24-a0-67-ga78bd38d5a (34) 18:24:17 The build passed. (master - 0956303 #11073 : Umer Shaikh): https://travis-ci.org/crawl/crawl/builds/488719571 18:33:30 do we have someone lined up to do osx stable builds 18:36:48 me 18:37:00 well, I guess you could do them now too, if you wanted 18:37:13 yeah, advil has done for last few releases, and I'll do windows and linux as before 18:37:17 but I already know the process 18:38:28 yeah; I don't have a apple cert if we are signing them 18:38:31 oh, I guess we need advil to do his ghost corraling at some point soonish 18:38:40 ah right 18:39:01 well, the lazy option would be to not update the bones files 18:39:20 I'm not sure I have time to do that by tmw if tomorrow is still a release 18:39:39 maybe we can do a second release sometime after t that includes tournament ghosts? 18:39:45 no one currently has an apple cert 18:40:56 I think about getting one from time to time, but getting app signing to work with that system seems comically difficult 18:41:51 I believe ebering was shooting for 6th or 7th 18:41:59 ah 18:42:09 but if that's still not enough time then yeah 18:42:19 if I knew what your process was I could probably do 18:42:31 I don't fully remember my process any more 18:42:34 haha 18:42:42 that's why I wrote my rng docs right away this time 18:43:07 I do remember that I wanted to automate my process a bit more on take 2, but I no longer remember how 18:43:33 hrm, maybe for culling ghosts of highly-played combos? 18:43:41 yeah, maybe 18:43:44 not sure if you can automate checking for offensive names 18:43:52 I hand-checked every name 18:44:00 yeah, makes sense 18:44:12 there was also a lot of culling of duplicates 18:44:20 step 1 would be to get some bones files from maybe CAO, CKO, CBRO? 18:45:31 right, guess you could include cdo too 18:45:33 not that there would be that many 18:45:35 well, iirc cdo has the one bones dir per version thing 18:45:44 I can give you some from CPO so you get famous youtubers 18:45:47 heh 18:46:11 famouse youtubers? gammafunk doesn't play on cpo 18:46:22 oh, a general question: last time I did include some real names mixed in with the generated names (permastore doesn't keep real names), do we actually want to do that this time? 18:46:44 yeah, I didn't really hear any pushback from that last time 18:46:57 some offline players actually complained about this (or maybe just the whole concept), they seemed to find it jarring to have someone else's ghost on their computer 18:47:14 I see, yeah I could see at least a few people complaining 18:47:35 to be honest, these aren't complaints I was able to fully grasp 18:47:50 it's one of those things where most would find it fun, and a minority might be annoyed 18:47:53 I guess also I don't know how the people whose names get used might feel about it? 18:48:13 yeah, we have no way of knowing without doing some kind of survey 18:48:15 probably it was jarring because they've played crawl for ages and only seen their ghosts, then suddenly BAM, outside world 18:48:33 that is true, yeah; it's a shift from the old system 18:48:33 something like that 18:48:48 and some names are likely still a bit edgy even if they're not outright offensive 18:48:59 IIRC I got rid of even edgy ones 18:49:06 that's good 18:49:15 at least, that I detected 18:49:36 I think it's fun to use real names but don't feel too strongly if another dev feels its inappropriate 18:49:51 I guess we could even have an option for that (something to think about for 0.24 possibly) 18:49:54 that was my take last time, but I didn't really think very hard about it at the time 18:50:11 you know, like enable this to randomize all ghost names that aren't your own 18:50:14 maybe that's silly 18:50:17 heh 18:50:52 I thought about it, but my grasp of the complaint was weak enough that I didn't do 18:51:10 there were actually some ghost improvements that I had slated but didn't do because I temporarily retired, that one was somewhere on the list (but not the highest) 18:51:17 since you are the primary author of the ghost functionality, I'll defer to you; I don't feel too strongly but think it's sort of neat 18:51:21 of course, I don't actually play offline 18:51:26 so maybe my opinion is not too important 18:51:27 (I guess I can't claim to be retired any more) 18:51:49 when a retired dev has more commits than any of the active ones, crawl is truly dead 18:51:53 haha 18:54:09 6,874 to go advil (for #1) 19:00:45 I'm going to take down wheals soon for #7 19:00:55 after that comes galehar then the almighty grunt 19:05:48 wheals: you here that?! I'm coming for you! 19:05:58 s/here/hear/ 20:27:20 The build passed. (stone_soup-0.23 - 8bd44de #11077 : gammafunk): https://travis-ci.org/crawl/crawl/builds/488754666