00:01:25 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-701-gd76f34b (34) 00:36:06 03gammafunk02 07* 0.23-a0-702-gd214142: Stop dragon cruelty in a vault (howmanybefore) 10(5 minutes ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/d214142378a0 00:46:57 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-702-gd214142378 (34) 01:17:12 ebering: i've been ignoring this issue. console games sometimes can't be spectated from webtiles and i don't know why 01:17:13 floraline: You have 3 messages. Use !messages to read them. 01:17:16 !messages 01:17:17 (1/3) espais said (6w 4d 5h 53m 6s ago): sorry, i ran into an issue. when attempting to run the update-stable for the fork i want to run, i get a 'Bad crawl version' 01:18:22 Passwall/Nemelex gifting messaging 13https://crawl.develz.org/mantis/view.php?id=11825 by CanOfWorms 01:19:29 i have reproduced it for myself before with no weird options set 01:19:40 i think it's just an installation problem, something i did not set up right 01:24:35 you are the first person to mention it and i haven't reproduced it in a couple weeks so i'm pretty sure it's a rare occurrence 01:27:28 Unstable branch on crawl.develz.org updated to: 0.23-a0-702-gd214142 (34) 01:35:57 ebering: looks like your console game is not accepting chat messages. couldn't open ebering's spool file 01:37:13 i'll take some time this weekend to try and fix these two issues 01:38:23 that seems like a dgl issue, don't know why it would affect webtiles 01:38:50 do console games normally receive messages from webtiles chat? 01:38:56 no 01:39:04 dgl chat is separaate 01:39:09 ok, that's good to know 01:56:47 The build has errored. (master - d214142 #10826 : gammafunk): https://travis-ci.org/crawl/crawl/builds/478657877 01:58:44 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-702-gd214142 02:43:24 -!- TAS-2012v is now known as TAS_2012v 02:58:30 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-702-gd214142 03:30:55 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-1409-g48fa046e61 04:39:37 03NormalPerson702 07https://github.com/crawl/crawl/pull/719 * 0.23-a0-688-g7f142b0: Clarify the text on gaining/losing abilities from piety change 10(10 months ago, 1 file, 28+ 25-) 13https://github.com/crawl/crawl/commit/7f142b050712 04:39:37 03NormalPerson702 07https://github.com/crawl/crawl/pull/719 * 0.23-a0-689-gce817b4: More adjust god ^ screen descriptions. 10(10 months ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/ce817b4277a8 04:56:43 ebering: IIRC there was some followup discussion in irc about how exactly monsters should be highlighted 04:57:53 can't remember the specifics though, and unfortunately I don't have any free time for coding these days :/ 05:20:04 !send aidanh Step from Time 05:20:05 Sending Step from Time to aidanh. 07:44:49 03NormalPerson702 07https://github.com/crawl/crawl/pull/719 * 0.23-a0-688-g508601f: Improve text when gaining/losing god abilities and on ^ screen 10(10 months ago, 3 files, 144+ 85-) 13https://github.com/crawl/crawl/commit/508601f332c9 07:50:07 03NormalPerson702 07https://github.com/crawl/crawl/pull/719 * 0.23-a0-688-g4db4892: Improve text when gaining/losing god abilities and on ^ screen 10(10 months ago, 3 files, 143+ 83-) 13https://github.com/crawl/crawl/commit/4db4892d0eec 08:06:16 I joined this channel because it was mentioned in the contribution process document of crawl's github. I wish to contribute to dungeon crawl as a developer because it's such a brilliant game and I feel like I owe it to the game for all the fun hours I've spent playing it. any tips from where should I start? I don't have anything particular in mind but I'm sure there are some "low hanging fruits" I could grab to make my first contribu 08:06:16 tion. for the record, I've developed my own MUD for 5 years in C and I'm experienced in C++ (15 years), mainly by making indie games. 08:22:15 Hyena: I'm not a developer but I have submitted several PRs to Crawl in the last year. One place to start would be fixing bugs on the bug tracker which you can find here: https://crawl.develz.org/mantis/view_all_bug_page.php, and I recommend you submit your fixes as pull requests on GitHub here: https://github.com/crawl/crawl/pulls. Hope that helps :) 10:21:50 NP7: Thanks! 10:23:00 wow that's a lot of bug reports there :O 10:35:36 Hyena: I'm not sure if you followed https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/contribution-process.md on your way here, but it's a good thing to look at in terms of setting expectations for how the team operates and interacts. 10:36:07 There are a lot of bugs. Some of them are real, some of them are eunnoticed duplicates, some of them are unclosed ancient bugs that got fixed (intentionally or not) 10:36:26 My advice is if you're looking at bugs for low hanging fruit, aim for fresh ones. 10:36:35 Hyena: also, welcome! 10:38:39 There's also the development plan?? 10:38:43 plan?? 10:38:44 https://github.com/crawl/crawl/wiki/0.23-Development-and-Release-Plan 10:39:08 which is up-to-date-ish with what we're up to 10:39:52 If you want to help out with something on this page though, please check-in before starting off. Often a team member will put a sketch of their idea there, and since we're all on the same page it works internally, but a new contributor might interpret it differently 10:40:02 and I wouldn't want your effort to be wasted! 11:03:36 thanks for the info and links. I scanned the contribution process already and it seems reasonable. I will browse through the bug reports trying to find something trivial and get to the point of a PR, even if this gets fixed by someone else the idea initially for me would be to get my hands dirty on the codebase. you have to start somewhere, right? :D any links for the documentation about wizard mode which I'd suppose is essential to 11:03:36 devs 11:13:56 Hyena: you can mostly get the hang of wizmode from just using it 11:16:55 Some basic commands are helpful though: firstly, & puts you in wizmode, then &[command] performs a wizard command once you are in wizmode. You can do &? to look at the list of wizmode commands. Then there's &o, to give you an item (or a small stack), &_ to worship a god, &l to set XL, &s to set skill levels, and &r to set your species. 11:46:58 alright, wizmode seems to be convenient. how easy would it be to create a specific scenario? like let's say I want a small isolated room with a specific monster in it to test something. can I freeze the time so I could set everything in place before testing? or how do you usually solve such problem? 11:51:59 ebering: I have however noticed where there is an issue from re-reading the diff 11:52:03 kiku's 4* power 11:52:10 i`m getting an Okay, then. message when trying to shaft self on my formicid game on akrasiac 11:52:25 currently on Lair 1 running from a hydra 11:52:29 &watch twelwe 11:52:30 http://crawl.akrasiac.org:8080/#watch-twelwe 11:52:32 no terrain limitations 11:53:08 can you shaft yourself on any other level? 11:53:33 its working as a macro, but not if i use the ability menu 11:53:44 that's extremely bizarre 11:54:03 `g` isn't keymapped to anything right? 11:54:13 checked that already, it isnt 11:55:51 gonna restart this 11:56:48 im trying to rebind it and when i press g it says no such ability 11:58:01 ebering: should be fixed now 11:58:46 03NormalPerson702 07https://github.com/crawl/crawl/pull/719 * 0.23-a0-688-g93c0615: Improve text when gaining/losing god abilities and on ^ screen 10(10 months ago, 3 files, 143+ 83-) 13https://github.com/crawl/crawl/commit/93c06153cd96 11:58:51 twelwe: I'll quickly test this 11:59:36 i found it 11:59:54 it was a menu keymap rebind 12:00:04 ah so it was keymapped :D 12:00:12 menu keymap 12:00:15 i dont think i`ve ever done that before 12:00:19 didn't even know that existed tbh 12:00:25 how does the macro still work then> 12:00:49 ag as macro worked just fine with the keymap off 12:01:00 I guess macros don't check keymaps when run? 12:01:40 glad you got it sorted, anyway 12:06:51 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-702-gd214142 (34) 12:15:21 Hyena: yes, freezing time can be used to set up a specific scenario, but unless you need something very specific you can usually just place the monsters that you want with &m and the features with &( 12:16:14 (you freeze the time with &E ) 12:18:05 Hyena: some specific bugs you might want to taake a stab at that seem approachable: 11821, 11814, 11806, 11817 (harder), 11792 12:19:58 03NormalPerson702 07https://github.com/crawl/crawl/pull/938 * 0.23-a0-679-g1e8a253: Add a note to docs/obsolete/cut_spells.txt 10(6 minutes ago, 1 file, 9+ 1-) 13https://github.com/crawl/crawl/commit/1e8a253f4ab2 12:29:38 03NormalPerson702 {ebering} 07* 0.23-a0-703-gdf2d5e0: Improve text when gaining/losing god abilities and on ^ screen 10(10 months ago, 3 files, 143+ 83-) 13https://github.com/crawl/crawl/commit/df2d5e0dd90a 12:30:18 |amethyst: do you have access on CAO to replace a broken save? 12:44:42 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-703-gdf2d5e0dd9 (34) 12:56:16 03mgdelmonte02 07https://github.com/crawl/crawl/pull/939 * 0.23-a0-681-g97cad24: removed unnecessary restrictions 10(3 minutes ago, 1 file, 2+ 9-) 13https://github.com/crawl/crawl/commit/97cad246bf30 13:22:54 <|amethyst> advil: sure 13:26:16 |amethyst thanks, sent you the details in pm 13:26:32 !lm Gerad x=cv 13:26:34 41885. [2019-01-11 15:17:01] [cv=0.22] Gerad the Cruncher (L11 KoGl of Okawaru) entered an Ice Cave on turn 13180. (D:11) 13:58:29 The build passed. (master - df2d5e0 #10832 : NormalPerson7): https://travis-ci.org/crawl/crawl/builds/478794949 14:23:31 <|amethyst> advil: ok, replaced 14:25:16 ebering: thanks for bringing up specific issue numbers, that's exactly what I was hoping to hear. I'll look into them :) 14:26:16 Hyena: you can pm (or do it in here, but try to keep from going crazy) the bots to use the !bug command to get a direct link 14:26:16 !bug 11821 14:26:16 https://crawl.develz.org/mantis/view.php?id=11821 18:22:29 Unstable branch on underhound.eu updated to: 0.23-a0-703-gdf2d5e0dd9 (34) 19:46:38 -!- amalloy_ is now known as amalloy 20:04:51 03mgdelmonte02 07https://github.com/crawl/crawl/pull/939 * 0.23-a0-682-g8fe918c: changed spells.path to return table of {x,y} 10(3 minutes ago, 1 file, 10+ 7-) 13https://github.com/crawl/crawl/commit/8fe918ce9e8d 22:38:46 -!- isha is now known as werekitten 23:18:14 -!- werekitten is now known as isha 23:34:33 -!- muffindrake2 is now known as muffindrake