00:25:19 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-690-g0a1fc62 (34) 00:36:30 03ebering02 07* 0.23-a0-691-gb058042: Zot-ify net traps 10(5 minutes ago, 3 files, 38+ 62-) 13https://github.com/crawl/crawl/commit/b05804236e07 00:36:30 03ebering02 07* 0.23-a0-692-g0aaec43: Adjust trap usage in some ossuaries 10(26 hours ago, 1 file, 35+ 40-) 13https://github.com/crawl/crawl/commit/0aaec43e4efe 00:36:30 03ebering02 07* 0.23-a0-693-g2124650: Adjust ossuary_the_hunt_dpeg 10(26 hours ago, 1 file, 6+ 25-) 13https://github.com/crawl/crawl/commit/2124650b0643 00:36:30 03ebering02 07* 0.23-a0-694-g178e528: Remove mechanical traps from Tomb 10(25 hours ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/178e5287f3b1 00:47:16 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-694-g178e5287f3 (34) 01:28:17 Unstable branch on crawl.develz.org updated to: 0.23-a0-694-g178e528 (34) 01:36:03 !lm * zot alpha x=src 01:36:05 195806. [2019-01-11 06:06:00] [src=cko] 910rd the Metallomancer (L27 DDNe of Makhleb) reached level 5 of the Realm of Zot on turn 102777. (Zot:5) 01:59:03 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-694-g178e528 03:00:07 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-694-g178e528 03:47:06 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-1407-g347c23ac9e 07:28:30 -!- muffindrake1 is now known as muffindrake 12:02:19 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-695-g7bcdfeb6a4 (34) 12:04:08 03ebering02 07* 0.23-a0-695-g7bcdfeb: Correct a typo in monster pie effects 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/7bcdfeb6a490 12:22:36 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-695-g7bcdfeb (34) 13:39:18 Stuck in Vault with no Exit 13https://crawl.develz.org/mantis/view.php?id=11823 by Gerad 13:50:09 I'm not sure I know enough about the level builder to fully understand what's going on there, but it seems to be a bug with slaughterhouse where some space around the rooms formed a closed area 14:13:41 i'm not sure there's a way to rewrite the clouds without rewriting the entire marker/triggerable system (which would require remaking the level builder as well, to some extent) 14:13:47 i think i understand why nobody's done this yet 14:15:22 i still don't fully understand how it functions within the actual game loop but i'm pretty close 14:17:17 anyone wanna work on this with me? it's probably too much work for one person 14:22:15 who has access to CAO to replace a save? I have a fixed version of the save at 11823 (moved the player to a nearby non-trapped spot) 14:55:46 advil: how do i get a copy of that save? 16:03:54 (taken care of, thanks!) 16:26:59 -!- aidanh_ is now known as aidanh 16:31:59 https://i.imgur.com/cTi7H3w.png yeah, it's that the map is defined as a float and has those defined air gaps. could add permanent teleport traps but that might encourage funneling behavior in normal cases 16:34:10 someone that actually has experience designing vaults can probably clean it up short of doing that 16:35:56 would also make sense to just make it a minivault 16:47:40 permanent teleport traps are not the solution here 16:47:58 just deleting that extra floor is; and making the doors clear doors 16:48:49 thusly 16:48:54 i like the extra space, i think it adds to the vault. i pr'd a different solution; making those edges exits 16:49:05 so it's always like in the bottom half 16:49:42 the level builder can still create that extra space if it wants to 16:50:46 03ebering02 07* 0.23-a0-696-gf95311e: Remove a possible teleport closet (11823) 10(2 minutes ago, 1 file, 21+ 20-) 13https://github.com/crawl/crawl/commit/f95311e5eaac 16:50:56 New branch created: pull/940 (1 commit) 13https://github.com/crawl/crawl/pull/940 16:50:56 03stenella02 07https://github.com/crawl/crawl/pull/940 * 0.23-a0-667-g926c95c: Connect ends of slaughterhouse 10(6 minutes ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/926c95ce76f3 16:51:32 can close ^ if you want, but i think it's more in line with what the vault creator had in mind 16:53:21 I left a comment on the PR when I closed, but having a vault entrance that doesn't go to any of the vault's active sections isn't good for a vault that places monsters. The goal of the windows is aesthetic: a refridgerator display; a clear door gets that across just fine 16:57:11 wait, what is a clear door 16:57:47 A door that you can see through 16:57:52 9 days ago 16:57:55 oh shit, cool. 17:02:01 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-696-gf95311e5ea (34) 18:23:09 Unstable branch on underhound.eu updated to: 0.23-a0-696-gf95311e5ea (34) 21:25:34 03gammafunk02 07* 0.23-a0-697-g39acc7a: Rework trap and monster placement on Zot:5 10(3 days ago, 1 file, 64+ 68-) 13https://github.com/crawl/crawl/commit/39acc7ac8572 21:25:34 03gammafunk02 07* 0.23-a0-698-g260fa77: Use the right spell flags for Throw Klown Pie 10(64 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/260fa776c4e7 21:25:34 03gammafunk02 07* 0.23-a0-699-gba807d0: Slightly more klown pies 10(60 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ba807d007e07 21:25:34 03gammafunk02 07* 0.23-a0-700-g01d8f91: Increase killer klowns' club enchantment 10(57 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/01d8f91dd35f 21:32:34 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-700-g01d8f91dd3 (34) 21:41:22 Monsters outside of Player's LOS do not trigger dispersal traps 13https://crawl.develz.org/mantis/view.php?id=11824 by buddle 21:58:23 ebering: perhaps it could be changed to make sensed monsters still be affected? 21:58:32 no 21:59:27 wouldn't that make more sense, to a user? since the point was for the LOS thing to be unnoticable 22:01:09 I don't see how. If the monster isn't sensed but you saw it and know its following you and it comes around the corner exactly on time it's pretty clear the trap didn't trigger on it 22:20:27 sure, but why wouldn't the trap trigger on it? it isn't explained to the user in any tangible way that monsters simply ignore traps out of LOS. i thought the idea was that it was done for the player's ultimate benefit, in that invisible trap interactions were bad for gameplay. this isn't invisible, you know that the monster hit the trap 22:28:22 I thought the point here is they're already obnoxious enough as it is, and adding out of LOS effects to dispersal was overboard? 22:30:21 03ebering02 07* 0.23-a0-701-gd76f34b: Remove an extraneous article 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d76f34b97222 22:32:08 ebering: that was not extraneous 22:32:25 gammafunk: It was leaving "The a klown pie hits" messages in the message log 22:32:37 it's so the message reads "FOO throws a klown pie" instead of "FOO throws klown pie" 22:32:49 hrm 22:32:51 yeah, well that messaging needs fixing another way 22:33:13 this is better for now, but we need a way to specify this in zap data or something 22:33:32 similar issue prevents me from having harpoon worms spit a harpoon shot 22:34:10 maybe some basic grammar support for beams 22:34:30 funny I never noticed that log message 22:34:49 yeah, I'll stick it on the plan 22:34:54 thx 22:36:01 for harpoon shot, it's a bit complicated in that you might want harold to throw a harpoon shot and a swamp worm to spit one 22:36:32 but to some extent that can be solved by making the language of the spell and its description ambiguous for both, which I tried to do there 22:36:46 didn't want to implement a new spell for harold that does the same thing with slightly different grammar 22:36:52 heh yeah 22:37:09 *for harold and iron giants 22:40:37 -!- muffindrake1 is now known as muffindrake 22:47:11 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-701-gd76f34b972 (34) 23:24:39 gammafunk: new trap distribution seems good 23:24:57 I still rolled double trapped lungs, but didn't feel like I absolutely couldn't fight in the lungs 23:29:07 nice 23:29:29 yeah, the chance for double-trapping decreased, but certainly high enough that you'll see it reasonably often 23:29:40 !tell floraline it seems that webtiles spectating on cko of console games is not working 23:29:41 ebering: OK, I'll let floraline know. 23:29:41 ebering: I was going to do the trunk update this week if that's ok 23:29:46 sure 23:29:52 I actually just tested that, and it did work for me 23:30:06 oh! I bet I know what it is 23:30:08 only weird thing I noticed was that it sort of partially loaded twice 23:30:19 I have tile_display_mode=glyph set which is sometimes? respected for spectators 23:30:46 hrm, and they were confused by seeing glyphs? could be; I thought we fixed that 23:30:55 no, not that 23:31:03 just that that is the suspect rarely used codepath 23:31:15 it wasn't loading for me spectating myself 23:31:24 I thought I was having connection issues and played on 23:31:34 interesting; what behaviour did you see? because it did sort fail twice to load for my own test 23:31:43 what happened is that my menu loaded but with the splash tile art still overlaid 23:31:53 I refreshed once, same, refreshed again, it was fine 23:32:08 then it seemed to work fine as a spectator, at least in the menu 23:32:16 didn't start up an actual game 23:32:19 It dropped into game and tileschat worked 23:32:22 but displayed Loading... 23:32:51 yeah, I wonder if somehow its not server webtiles stuff properly, but maybe it's the interaction of the glyph display option as you say 23:32:59 but that initial behaviour was odd for me 23:33:14 s/server/serving/ 23:33:28 gotta figure out my next combo before I start another game to test 23:34:46 !greatplayer ebering 23:34:49 !greaterplayer ebering 23:34:51 Unwon species for ebering: Barachi, Felid, Mummy, Naga, Tengu, Vampire 23:34:55 Unwon backgrounds for ebering: Air Elementalist, Chaos Knight, Conjurer, Ice Elementalist, Transmuter, Venom Mage 23:35:27 FeTm, perfect 23:35:35 as elliptic will tell you, it's a joy to play 23:35:53 !gamesby elliptic fetm 23:35:55 elliptic (fetm) has played 1 game, between 2018-01-23 23:04:33 and 2018-01-25 01:30:04, won 1 (100.0%), high score 1666541, total score 1666541, total turns 74011, play-time/day 2:00:58, total time 6:02:54. 23:36:00 ah he did survive that one 23:36:03 !lg elliptic 23:36:04 2045. elliptic the Ripper (L19 FeAK of Elyvilon), mangled by a spark wasp on Depths:2 on 2018-12-10 20:13:48, with 274955 points after 90724 turns and 5:00:04. 23:36:07 not so much feak 23:39:33 I will probably do FeTm at some point but not this point 23:42:35 maybe BaIE 23:43:13 yeah I assumed you might want a non-mage after that, but then again gn aren't quite like that 23:45:50 also there's not much escaping mage backgrounds 23:46:25 BaIE it is 23:46:44 yep, but you can mix in ck and tm for now if you wanted to; vpck would be alright, for instance. BaIE will certainly be a good Ba start. 23:46:56 and spectate looks fine now 23:47:06 !tell floraline seems to have been a momentary blip, nevermind 23:47:06 ebering: OK, I'll let floraline know.