00:44:23 grey_: I'm not 100% clear on what you're trying to do, but there are functions for testing if aa monster is an ancestor 00:45:00 specifically mons_is_hepliaklqana_ancestor 00:45:17 so whatever you're trying to do will be more likely to work using that 00:47:48 IRON statue shatters into ROCK fragments when being LRDed. 13https://crawl.develz.org/mantis/view.php?id=11784 by Yermak 02:48:18 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-550-g7de1f8e 03:30:48 Experimental (new-nemelex) branch on crawl.kelbi.org updated to: 0.23-a0-512-gfb9f0a5ad7 06:47:07 -!- amalloy is now known as amalloy_ 09:50:06 03ebering02 07https://github.com/crawl/crawl/pull/916 * 0.23-a0-513-gb27f7c0: Adjust Triple Draw and Deal Four 10(26 minutes ago, 3 files, 3+ 20-) 13https://github.com/crawl/crawl/commit/b27f7c00f56c 09:50:06 03ebering02 07https://github.com/crawl/crawl/pull/916 * 0.23-a0-514-g2ed81d7: fixup! New Nemelex Deal Four ability 10(8 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2ed81d734590 09:51:16 =versions 09:52:39 alexjurkiewicz: is there an easy way to see what commit cpo's new-nemelex is aat or do I just have to start a game? 10:02:39 Experimental (new-nemelex) branch on crawl.kelbi.org updated to: 0.23-a0-514-g2ed81d7345 11:15:07 03ebering02 07https://github.com/crawl/crawl/pull/916 * 0.23-a0-515-g48314fb: fixup! New Nemelex Stack five 10(63 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/48314fbb9063 11:15:07 03ebering02 07https://github.com/crawl/crawl/pull/916 * 0.23-a0-516-g1a3fc70: fixup! Descriptions for Nemelex Draw abilities 10(56 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1a3fc7049469 11:15:07 03ebering02 07https://github.com/crawl/crawl/pull/916 * 0.23-a0-517-ge4e2fa5: fixup! fixup! Descriptions for Nemelex Draw abilities 10(5 minutes ago, 1 file, 16+ 4-) 13https://github.com/crawl/crawl/commit/e4e2fa5f9ede 12:31:40 ^status 12:36:33 03ebering02 07* 0.23-a0-551-g35ae891: Changelog through 0.23-a0-550-g7de1f8ee9f 10(86 seconds ago, 1 file, 19+ 2-) 13https://github.com/crawl/crawl/commit/35ae8912eb30 12:46:23 ebering: are you writing a trunk update right now? 12:47:03 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-551-g35ae8912eb (34) 12:47:59 I'm going to push some changes to that changelog entry, but if you are writing an update, would appreciate it if you let me have a pass at the gauntlet part 12:51:47 My current draft has a section marker for labs and then "gammafunk write this please" 12:51:53 I was planning to ask you to look at the wordpress draft :) 12:52:43 nice, thanks 12:53:32 I'm rewriting the gauntlet bit and doing a bit of reorg to the changelog (mostly just grouping things under a parent entry like we do for larger changes) 12:54:22 speaking only of the changelog here; I can put that into the wordpress or you can do so (since I'm not sure what colorful language you like to use) 12:54:28 but either way let me push that in a sec 12:55:52 also I fixed: "Mark the player when triggerd"; since I probably make a lot more typos than you (if you've noticed how often I make them in irc) 12:56:10 recommend spell check pass over changelog changes 12:56:14 thanks 12:56:14 I just run the one in vim 12:56:24 yeah I should do that 12:56:31 well I use spell check on my commit messages too, but I'm pretty bad for typos 12:57:03 the absolute worst is when I fix all the typos in the commit message body but miss one in the commit title line 12:58:21 heh 13:05:06 03gammafunk02 07* 0.23-a0-552-g889f499: Some changelog tweaks 10(2 minutes ago, 1 file, 15+ 10-) 13https://github.com/crawl/crawl/commit/889f499fb32f 13:05:34 feel free to tweak further, but it's nice to group a major set of related changes 13:07:10 oh 13:07:19 we should probably mention that teleport traps no longer generate 13:09:52 they do though. oh shoot. I was supposed to fix up that commit message on rebase and I didn't, did I 13:13:10 yeah, I didn't see that mentioned 13:13:39 oh 13:13:45 they do generate? well TIL 13:14:10 right...I guess that makes sense 13:14:54 oh, the commit message was fixed up 13:15:02 well 13:15:08 it's not the best commit message I've ever written 13:15:35 %git 17e7bed 13:15:35 07ebering02 * 0.23-a0-499-g17e7bed: Add dispersal traps 10(5 months ago, 6 files, 31+ 5-) 13https://github.com/crawl/crawl/commit/17e7bed968ff 13:16:42 yeah, kind of like your commit message is insinuating, I'm not sure if both need to exist as randomly generated ones 13:16:52 specifically thingle of random gen single use teleport traps 13:16:56 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-552-g889f499fb3 (34) 13:17:07 but I guess there's not really any harm 13:17:19 teleport trap has the benefit of being extremely simple to understand 13:17:38 by both I meant both teleport and dispersal 13:18:57 I know what we do 13:19:08 break out every zot trap effect that we like.... 13:19:13 ....into its own unique trap type 13:19:27 radical 13:19:31 monsters got you down? step on that eldritch trap and make a friendly tentacle 13:19:40 beware...its affections do not last long 13:20:08 the reaper trap....it makes a reaper 13:23:40 I saved a trunk updates draft to the WP if you have a chance to look at it 13:23:50 ok will take a look 13:23:53 if it looks good to you feel free to hit publish 13:24:02 I copied the changelog for gauntlet 13:27:07 ebering: care to add the piety changes? we should add that to the changelog at some point, at least 13:27:22 exploration piety changes 13:29:31 oh, yeah 13:29:54 pan lords and player ghosts being immune to pacification should likewise go in changelog 13:30:03 not required for update of course 13:30:22 oh and that formula got reworked didn't it 13:30:41 yeah it did 13:30:50 well you made those changes, so I'll leave you to describe any 13:30:54 ok 13:31:30 gauntlet stuff is obviously ok with me, update-wise 13:31:54 thanks for writing that and the changelog update 14:36:33 Update here: http://crawl.develz.org/wordpress/trunk-updates-9-december-2018 14:42:25 03ebering02 07* 0.23-a0-553-g7a9182e: Further changelog edits 10(29 seconds ago, 1 file, 5+ 3-) 13https://github.com/crawl/crawl/commit/7a9182eec137 14:43:52 ebering: did you want that to actually read " The targeter to display pacification chance"? 14:45:16 I worded that oddly, I mean, is that actually what you wanted to write there? Seems like it might be part of the old entry. 14:46:16 Having some real trouble with writing today 14:46:20 thanks for your proof reading 14:46:21 :) 14:46:40 ebering: no worries, and if you're editing again, maybe consistently add periods to those sentences 14:46:56 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-553-g7a9182eec1 (34) 14:47:27 oh, I guess I should add explore piety also 14:47:58 yeah, definitely changelog worthy 14:50:09 03ebering02 07* 0.23-a0-554-gd3cbc84: Still more change log edits 10(73 seconds ago, 1 file, 6+ 4-) 13https://github.com/crawl/crawl/commit/d3cbc8420aad 15:01:53 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-554-gd3cbc8420a (34) 15:07:10 floraline: could you make the meta folder for the nem experimental public? 15:07:24 in terms of the logfile/milestone files 15:07:32 I assume those exist normally 15:10:08 alexjurkiewicz: snark provided the backups of cjr's 0.17 and 0.18 logfile/milestone files here: https://loom.shalott.org/server-xlogs/cjr/meta/0.17/ https://loom.shalott.org/server-xlogs/cjr/meta/0.18/ 15:10:29 if you could add those to your cjr backup S3 bucket, would be appreciated 15:11:05 I suppose we could just use sequell's backup as the main one for the logfile and milestone files specifically 15:11:35 New branch created: pull/920 (1 commit) 13https://github.com/crawl/crawl/pull/920 15:11:35 03NormalPerson702 07https://github.com/crawl/crawl/pull/920 * 0.23-a0-555-g3a318c7: Add dispersal traps to Zot:5 10(9 minutes ago, 3 files, 14+ 1-) 13https://github.com/crawl/crawl/commit/3a318c7001ce 15:11:38 but for ttyrecs, he did get back to me to say that shalott.org is probably not the best place for those 15:13:56 gammafunk: new-nemelex meta files are public now, sorry i forgot about this step when adding it 15:15:59 floraline: thanks! 15:27:31 03NormalPerson702 07https://github.com/crawl/crawl/pull/920 * 0.23-a0-555-g1d46e6f: Add dispersal traps to Zot:5 10(25 minutes ago, 3 files, 14+ 1-) 13https://github.com/crawl/crawl/commit/1d46e6f6fd2f 15:33:50 gammafunk, portal messages are usually coloured with yellow 15:33:58 by default 15:40:01 yeah I think the default settings need updating 15:54:05 03NormalPerson702 07https://github.com/crawl/crawl/pull/920 * 0.23-a0-556-g4fe995b: Clean up some trap choosing code 10(2 minutes ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/4fe995b51871 16:12:22 -!- amalloy_ is now known as amalloy 17:12:52 gammafunk: sure 17:13:26 ebering: that's the only way, start game and ?V 17:13:52 ebering: i'll set it up to rebuild every hour or so since you seem to be updating a lost 19:17:31 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 19:17:45 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 19:22:35 03ebering02 07https://github.com/crawl/crawl/pull/916 * 0.23-a0-518-g3e12c6e: Make the Velocity card less harmful at low power 10(2 hours ago, 2 files, 9+ 63-) 13https://github.com/crawl/crawl/commit/3e12c6e7ed25 21:55:10 !crashlog 21:55:36 alexjurkiewicz: I think so yes 21:55:36 20483. Snack, XL26 TeEn, T:67263 (milestone): http://crawl.berotato.org/crawl/morgue/Snack/crash-Snack-20181210-025256.txt 22:19:35 alexjurkiewicz: what's your thinking on your storm card tweak beyond "make it function on power in a more noticable way" 22:20:53 ebering: storm cloud can be quite bad because it essentially traps you (especially at low level, where lightning would 1/2HKO you) and if a ranged monster is at LoS they are free to continue attacking you until you teleport or the clouds wear off 22:22:27 the change to radius means 1) at low powers, it will be easier to run out of the clouds without dying 2) at higher powers, everything in LoS will get rain clouds so you can affect more monsters at once 22:23:33 I note that monster AI wrt clouds will be about equally easy to trap in clouds regardless of radius, so a wider radius doesn't per se turn into easier damage application 22:24:22 semi-related: air elemental is quite good in 1v1, but the submerging behaviour makes it unreliable as a blocker and it's not very tanky once you get to the "two yak" part of the game 22:25:00 storm cloud is probably pretty bad in late game, so maybe it should generate more elementals at higher power. But that is not something I'll add to this PR 22:25:20 well, I don't think more summoning is the answer to a destruction card 22:25:56 mostly unrelated: Hellcrawl's Qazlal gets an ability "cloud surge" which places clouds on every square within x tiles of the player, maxing out at LoS once your invo/piety is high enough. And then you can convert them all to elementals. Not relevant, but a cool ability if you ever get to try it 22:28:36 I do also think the card should be in summoning, since it guarantees a friendly monster. I wonder what happens if a storm cloud attacks a summon. Does it turn hostile? 22:29:03 No, your summons don't get mad if they get hurt by your clouds that they walk into 22:29:12 yeah I agree that more summoning is not a good direction for that card 22:29:15 and it doesn't drop clouds on tiles with allies 22:30:03 also 22:30:06 %git 28fe365db5a8212 22:30:06 07MarvinPA02 * 0.17-a0-1102-g28fe365: Don't make air elementals submerge in air randomly 10(3 years, 7 months ago, 5 files, 5+ 38-) 13https://github.com/crawl/crawl/commit/28fe365db5a8 22:30:16 air elementals haven't submerged since 2015 22:31:16 hm. Then sometimes the card really does not summon a friendly, even though I don't see any conditional on the summon logic 22:32:31 Hm? L1457 _friendly(MONS_AIR_ELEMENTAL, 3); 22:32:35 it never summons hostiles 22:36:01 I mean it seems like nothing is summoned at all 22:36:14 i'll see if I can replicate 22:36:22 if nothing is summoned at all, how is it hostile? 22:36:43 oh you mean "does not summon a friendly" to mean that no summon is made 22:36:57 create_monster can fail for a variety of reasons 22:37:01 and there's no message 22:37:11 anyhow I think a good route for the card is to do something with making clouds 22:37:48 give it cbls at high power :P 22:37:48 since qaz gives you cloud immunity, you could summon a twister at high power 22:37:52 short duration one at least 22:38:11 what's qaz got to do with it 22:38:12 i was going to say, high power storm card could straight up give you a tornado 22:38:17 yeah 22:38:23 could be more direct and just use tornado 22:38:27 it already kills your summons anyway 22:39:02 most nemelex summons are happy to walk into storm clouds and die 22:39:10 ebering: yeah I was trying to say something like "give the player cloud immunity and summon a twister" 22:39:26 cloud immunity doesn't help against tornado 22:39:50 yeah, it may not; but you could make the player immune to it 22:40:05 it'd be fine to just cast tornado though 22:40:07 so why summon a twister instead of just giving them tornado? 22:40:18 the same reason why nem exists 22:40:25 "slightly different effects from existing spells" 22:40:27 tornado as the legendary effect similar to pentagram giving a pan lord would be cool 22:41:40 it is rather wildly different from the current effect though, it currently creates clouds, tornado basically destroys clouds 22:41:51 did storm card get added after air elementals lost submerge? 22:42:16 also drawing two storm cards in a row would basically waste one of them 22:42:16 heh 22:43:09 minmay: that's basically true now 22:43:22 btw if people hate being "fenced in" by the storm clouds there's a fairly simple solution to that: make the clouds targeted 22:43:43 true 22:44:13 yeah the tornado effect is pretty different 22:44:29 I like the idea of just making it targeted, although it doesn't scale that well with power 22:44:35 however that's not such a huge deal 22:44:47 I guess you could increase the cloud area just fine with card level 22:44:53 the way clouds work makes them impossible to scale with power currently 22:44:56 if it's targetted that makes it scale well 22:44:59 the clouds could potentially change as well 22:45:01 see: every cloud spell 22:45:18 rain -> storm clouds 22:45:28 rain is useless 22:45:39 yeah, a wand of clouds style progression would be the only way to scale clouds with power 22:45:45 yes. But you still get an air elemental even at 0 power 22:46:01 I guess, for any storm revsion, I'd like to see it lose the elementals 22:46:12 it should be about destruction 22:46:14 not a bad idea to do that 22:46:25 but right, you do need to scale it somehow 22:46:29 how about just have a targeter 22:46:38 I was thinking of digging up some of the old disk of storms effects 22:46:39 where the number of clouds cells scales with card level 22:46:41 give it a fan of gales effect 22:46:49 it has that already! 22:46:55 kitchen sink card 22:46:57 well that shows how useful fan of gales is 22:47:09 oh true, you could could throw in some random zaps 22:47:19 but then the cloud targetting bit 22:47:22 it gets really weird 22:47:43 maybe there could be some combo of clouds, lightning bolt/chain lightning/cbl, disc of storms effect that changes as power level goes up 22:47:45 but you could just leave the clouds and add better zaps 22:47:46 Yeah I didn't have the cloud targeter in mind. Just ring of storm clouds plus zaps n bolts n cbls scaling with card power 22:47:48 thing with disc of storms and chain lightning and basically every other elec attack is that it will hit the player and their allies 22:48:20 what's another special case 22:48:54 a targeter is probably a pretty good idea....I guess the spark card no longer exists 22:49:03 what are the other nem descruction cards that hit allies 22:49:08 ??deck of destruction 22:49:08 deck of destruction[1/2]: A deck of magical cards, most of which hurl death and destruction at one's foes (or, if unlucky, at oneself). It may contain the following cards: {vitriol card}, {storm card}, {pain card}, {orb card}, {wild magic card} and {degeneration card}. 22:49:14 is black draconian breath the same thing as disc of storms? 22:49:14 you could make chain lightning not damage the caster at all perhaps, since by the time you actually cast a level 8 conj/air spell, you usually have enough AC for it to do basically no damage to you anyway 22:49:25 and it's a nikola buff! 22:49:38 like orb card hits allies pretty readilly 22:49:45 at legendar power at least 22:49:52 black drac breath is a lot like the old disc of storms that didn't make rain clouds 22:50:32 ebering: do you think cards need to keep 3 discrete power levels with the nem rework? 22:50:58 nem rework is not trying to redesign every card 22:51:04 which if power levels were removed, it would have to 22:51:43 not every card has three discrete effects even now, but they all have a power level as well as spell power 22:51:46 beware scope creep :P 22:51:50 right 22:52:26 I think that "hits allies sometimes" is okay for destruction to have 22:53:11 it does mean that mixing destruction and summoning in the same fight is worse though 22:53:18 since it already does (current storm (wind blast hits em even if it doesn't cloud em, and they walk in clouds), legendary orb, wild magic) 22:53:36 and you can triple draw if you're doing that and feel it's important to do so 22:54:12 yeah that was my thinking; I guess a fairly simple solution is to add a disc of storms style effect, but the damage from that tends to be lackluster with bad power 22:54:22 also with the air elemental gone, the clouds are sort of in this spot where 22:54:31 legendary orb usually just hits nothing :P 22:54:40 monsters will stare at you from the other side with no air elemental to hit them 22:54:57 monsters used to be more afraid of storm clouds 22:55:19 I mean, that definitely happens most of the time presently 22:55:26 targeted clouds would fix that, wouldn't it? 22:55:34 yeah, that's what I'm saying 22:55:44 but you can't really have targeted clouds and disc of storms effect 22:55:52 if the clouds go over a monster which isn't next to you, chances are they will walk out of them in a turn 22:56:00 i guess a cone fixes that 22:56:10 that's for the player to figure out 22:56:24 i think disc of storms effect fits better on disc of storms than it does on a card, it limited by your HP rather than cards/XP/MP/whatever was what made it so interesting and good 22:56:31 being limited* 22:56:41 ebering: it's been my experience in my current nem game that monsters end up sitting on the other side of clouds a lot 22:56:46 a cone, or a line like poison breath 22:57:16 it's probably not too hard to get many to walk in, but happens at least half the time for me 22:57:32 I draw single cards a lot and see that effect a lot 22:57:40 does that show in action tracking? 22:57:44 &dump . trunk cbro 22:57:53 yeah, while monsters are less afraid of storm clouds but still pretty afraid of them 22:57:57 unknown/gammafunk/gammafunk.txt 22:58:05 &dump . cbro trunk 22:58:06 http://crawl.berotato.org/crawl/morgue/gammafunk/gammafunk.txt 22:58:34 ah, just that you evoked deck 22:58:52 All levels: cone of clouds at target (increasing coverage and storm vs rain ratio as power increases) 22:58:52 Low: targeted lightning bolt 22:58:53 well 351 times so I've seen it a lot 22:58:55 Medium: targeted chain lightning, disc of storms effect 22:58:57 High: multiple cbl near target, disc of storms effect 22:59:00 here's a proposal for storm rework 22:59:37 I wonder if the actions table could record every card... 23:00:07 I don't like a caard that runs a multiple targeter 23:00:33 well the cone target does have you choose a single target 23:00:45 so there would only be one, but your lbolt target would define the cone 23:00:56 but yeah it's a bit odd even then 23:00:58 don't make me release my "dumb card ideas #500" tavern thread 23:01:07 do it 23:01:27 I'm actually kind of surprised 23:01:37 the cloud targeter interacts weirdly with the targetted cell 23:01:44 that will all the weird cloud types crawl has had, it's never had three types that meet the notion of "storm" 23:01:53 in that often you point somewhere funny to get the clouds that you want 23:02:06 right, that'd be the awkward part 23:02:12 rain and tornado clouds do, it just happens that neither one really does anything 23:02:12 -!- capablanca is now known as mikee_ 23:02:15 you target for lightning bolt and you get whatever clouds 23:02:19 yeah, I'm imagining you don't see a cone targeter, you just see the normal lightning bolt targeter 23:02:27 ah true, technically tornado clouds do 23:02:48 well two different targeters is just going to be odd 23:02:49 At lower powers, you'd only get say 30% cloud coverage anyway, so it's more like a visual bonus than useful power 23:02:59 you go from weird targeter to cone targeter 23:03:14 since the second two are not targeted conj spells 23:03:41 minmay: gloom clouds, since storms are gloomy 23:04:16 the card reflects your mood 23:04:32 I dunno, but I strongly support the idea of removing the summon and making it more destructive 23:04:58 it certainly would be nice if you avoided hitting allies and if the clouds you made had better chance of being useful 23:05:04 oh 23:05:12 what aobut a ring of flames effect 23:05:15 but with storm clouds 23:05:19 you dig? 23:05:26 you could have a targeter for the conj then 23:05:47 I mean that's what whatsherface already has 23:06:16 bai 23:06:20 bae susan 23:06:26 right, bai suzhen 23:06:41 still has the ally problem of course 23:07:03 could make it radius increase with power level if you wanted 23:07:15 oh and you'd need cloud immunity for the duration 23:07:27 well if it's ring of flames the clouds move with you 23:07:53 hrm, I guess I'm just remembering when it starts to falter 23:08:06 and yeah when that happens with ROF you do get damage from those now-stationary clouds 23:08:16 so I guess you don't need that 23:09:29 tomorrow we will rise to an ebering commit with new storm card 23:09:46 and it will blow our minds with how out of the box it will be 23:10:45 "this introduces a 7-dimensional hexagonal targeter on a mobius hyper-strip...at the newly introduced card power level pi, it...." 23:11:22 and after being blown, your minds will be sucked by my card revamp proposal 23:11:29 I'll bring back warpwright but it does that effect that's my idea for a level 9 tloc spell 23:11:59 as though your minds are the air in a bellows used to stoke the flames of crawl 23:12:39 release the bad card ideas thread to tavern or I PM something from my tentacles image folder 23:29:58 I will it'll just take a day or two or three 23:35:47 does cbl monster HD do anything? 23:43:07 yes, it sets the damage 23:56:20 alexjurkiewicz: are you taking another swipe at storm? 23:56:50 03ebering02 07https://github.com/crawl/crawl/pull/916 * 0.23-a0-519-g2ffb492: Default force_more for Nemelex gift messages 10(4 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/2ffb492a5f86 23:58:09 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-554-gd3cbc84 (34)