00:00:27 floraline: got a report of a crash, where are experimental crashlogs stored on cko, can't find them in the morgue 00:00:27 ? 00:04:40 i would have expected them to go to morgue 00:09:41 new-nemelex is pointing at the same morgue directory 00:09:48 and afaik crashes go to the morgue 00:09:54 is it possible it did not actually crash? 00:09:58 what did they report? 00:33:12 floraline: they just said crash 00:33:36 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-550-g7de1f8e (34) 01:04:15 hrm 01:05:01 twice so far have had "ghosting" in webtiles. that is, it leaves a (nonexistent) player tile after a move 01:27:59 Unstable branch on crawl.develz.org updated to: 0.23-a0-550-g7de1f8e (34) 01:59:04 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-550-g7de1f8e 02:59:38 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-550-g7de1f8e 06:41:32 !lg * gauntlet boring 06:41:32 2. Firecrotchwizard the Fencer (L15 TeBe of Trog), quit the game in Gauntlet (gammafunk_gauntlet_branching) on 2018-12-08 07:17:08, with 83924 points after 31483 turns and 1:13:52. 06:41:50 advil: Firecrotchwizard got around our save compat tech by simply not upgrading 06:56:02 -!- amalloy is now known as amalloy_ 09:09:29 hm, well, that's a shame 09:09:35 I know at least one person did use it 09:13:30 I kept watching the tv at earlier and earlier points 09:13:44 trying to find where they resumed and just ignored the exit 09:13:52 then I eventually realized they just never transfered 09:15:12 !lm * br.exit=gauntlet 09:15:13 10. [2018-12-08 13:49:09] dondy the Unseen (L13 VpEn of Dithmenos) left a Gauntlet on turn 17992. (Gauntlet) 09:15:22 nice 09:15:53 it'll be kind of interesting to see how long people spend in portal branches in general 09:16:04 yeah 09:16:26 we'd talked about trying to make some kind of "completed the portal" milestone for use in tournaments/competition banners 09:16:57 could use br.end for that perhaps 09:17:08 hrm, yeah I suppose you could try to 09:17:13 the main issue is triggering it 09:17:22 yeah, and figuring out the completion criteria 09:17:35 right, that's what I mean by triggering it 09:17:36 for gauntlet it's beat the minotaur, that's easy 09:17:45 like the technical aspects of triggering it are not too hard with markers 09:17:56 but for some portals, like I can think of some volcano maps 09:18:20 ah, just add a marker to one of the exits? 09:18:20 it's not clear that there's a notion of "completion" 09:18:23 yeah, that'd be fairly straightforward as an idea for most maps 09:18:43 and I suppose for the weirder ones, those also have secondary exits 09:19:00 you'd want to require actually taking that exit I guess, as opposed to just seeing it 09:19:13 but I suppose that's a sort of subtle differentiation 09:19:34 hrm, although I'm not sure all ossuaries work that way 09:19:57 I suppose you'd really need to have a los-based marker in some cases 09:20:19 and that's the sort of weird part, players just have no good way of knowing about this 09:21:33 I guess for competitions though, you can specify these in the rules 09:21:43 in normal play you just wouldn't care about these milestones 09:22:21 so if it was something consistent like "find the second map exit, or if there is none, find the end of all loot chambers" 09:22:30 you could specify that in the rules and have the markers set up accordingly 09:22:45 this is something that would not be relevant in-game outside of tournament/competitions 09:26:04 and whenever we add cheevos ;-) 09:26:30 and loot chests :o 09:27:31 ooh, that hadn't even occurred to me 10:23:12 gammafunk: the graphs on my nem wiki page are wrong 10:23:44 they used the floor generation rate of card rarities in makeitem 10:23:52 not nemelex's piety dependent rarities 10:32:57 ebering: doh! sorry, I didn't try to independently do the calculation 10:33:33 yeah I was sort of vaguely wondering about the map of "game state" to deck rarity frequency 10:34:01 in terms of how fixed that was 10:34:12 but nem piety tends to be relatively fixed ime 10:34:33 mostly since I tend to use the abilities sparingly, but that's not necessarilly correct 10:35:02 I also try to use faith a lot with nem 10:35:05 since this means more decks 10:35:28 !lg * nem current !alpha won x=avg(piety) 10:35:29 60 games for * (nem current !alpha won): avg(piety)=171.3 10:35:48 yeah I'm sure most players do spend most of the time in that neighborhood of piety 10:36:08 but of course your piety is changing in earlier portions of the game 12:02:34 elliptic: I don't know if you saw, but I made a change to make your !labs command obsolete 12:02:59 oh? 12:03:14 https://github.com/crawl/crawl/commit/58dc622acb08f75203d29dbe15656af505d13ece 12:03:19 I removed labs 12:03:49 rip 12:04:03 there are also some major trap changes ebering made that you might check out if you have a chance 12:04:03 I'll have to play stable instead of trunk 12:04:15 oh, true, it will always be relevant for old versions 12:05:21 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-550-g7de1f8e (34) 12:05:50 https://github.com/crawl/crawl/wiki/0.23-Development-and-Release-Plan#traps has a synopsis of those changes that's pretty much correct 12:06:30 there is some weirdness where how taking stairs reveals enough tiles to make that even more likely to trigger a trap effect compared to other kinds of movement 12:08:28 cool, thanks 13:36:20 -!- johnny0_ is now known as johnny0 14:52:56 03ebering02 07https://github.com/crawl/crawl/pull/916 * 0.23-a0-512-gfb9f0a5: squash! Remove deck rarity types 10(3 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/fb9f0a5ad74c 16:44:09 now that the discord is totally derailed 16:44:33 That adjusts the formula to do a bit better job matching the old average card rate wrt piety 16:52:29 Deal four's cost is definietly too high, and I think that zeroing out the piety cost (keeping the clear deck cost) will address it 16:52:44 and maybe raising the price of triple draw 16:53:14 I dislike the exchange triple draw and deal four in terms of card numbers: 16:53:36 1. powerlevel concerns, choosing 4 cards makes the ability even stronger 16:55:11 2. while the "higher cost" will limit its usage, I think it's important for a variance control ability to come on early 16:58:07 I don't really understand 1 or 2 16:58:19 you're drawing 4 cards, that's wasting a lot 16:59:04 as for 2, I don't consider a huge need of variance control at any stage of piety to be a significant aspect of playing nem 17:00:32 this sort of shifting around of things isn't going to fundamentally change the nemelex strenth level in any case 17:00:51 nemelex cards effects are just really really strong and you get a lot of them 17:00:58 yeah, that's true 17:06:01 but ebering it's ok to go more with what you personally like and people who care can later make adjustments in e.g. 0.24-a 17:07:28 you are literally required to get more nem wins than me now 17:08:09 that's not derailment that's actually written in the US Constitution that you can't redesign a god and have fewer crawl wins of that god than the other devs 17:08:25 !lg devteamnp won ru s=name 17:08:26 79 games for devteamnp (won ru): 29x Lasty, 21x elliptic, 6x Medar, 5x Brannock, 4x amalloy, 3x gammafunk, 3x PleasingFungus, 2x advil, 2x MarvinPA, ontoclasm, wheals, SGrunt, ebering 17:08:40 oh no, what if elliptic gets 9 more Ru wins 17:09:55 losty? 17:10:00 daaaang 17:17:31 !lg devteamnp won nemelex s=name 17:17:32 80 games for devteamnp (won nemelex): 30x 78291, 8x MarvinPA, 6x itsmu, 6x elliptic, 5x gammafunk, 4x Medar, 4x Lasty, 3x evilmike, 2x PleasingFungus, 2x KiloByte, 2x doy, sorear, advil, amalloy, bookofjude, ebering, haranp, Sage, SGrunt 17:17:40 got a long way to go 17:39:57 -!- killozap_ is now known as killozap 18:01:58 -!- amalloy_ is now known as amalloy 19:52:03 been mucking around in beam.cc and i know what im trying to do i just dont know how to make it work :v 19:53:18 https://pastebin.com/ecdEu9Aq this is the code ive edited (basically the parts involving hep ancestors are the changes) 19:53:44 i dont actually know how to code im just a clever monkey 19:54:18 anyway, what can i do to achieve the intended effect? 19:55:14 also i just spotted that missing semicolon but its not the issue that stops the compile :v 19:56:08 beam.cc requires hip waders 19:57:28 yeah ive heard of its rep 19:57:50 i just literally dont know how to code or retain coding knowledge and improvise constantly 19:58:18 improvisation is p clearly not enough here 20:01:48 i feel what im aiming for is p simple tho, its more or less taking fedhas's "shoot through plants" ability and applying it to hep ancestors and players in relation to each other 20:02:32 more or less an attempt to buff nonhexer ancestors and make them easier to play around 21:22:42 ^status 22:11:26 i think freenode disconnected me 22:11:41 if anybody responded i've missed it :v 22:24:56 nobody's said anything about it while you were gone, but that's might be because you were gone 22:28:25 or because nobody really seems to be around tonight to speak of 22:31:42 they're all playing the new league in path of exile