00:26:27 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-488-g5fd82c5 (34) 01:17:07 who changed walljump to an activated ability and why?? 01:19:50 %git b49dddc8044 01:19:50 07advil02 * 0.23-a0-326-gb49dddc: Default `wall_jump_move` to false 10(7 weeks ago, 3 files, 4+ 6-) 13https://github.com/crawl/crawl/commit/b49dddc8044b 01:20:05 you can still set an option if you want it the other way 01:20:21 ok so i just rc file it away? 01:20:27 yep 01:20:28 wall_jump_move = true 01:20:28 ?? 01:20:32 exactly 01:20:40 i want to hug and kiss you 01:20:50 just release pizza tornado 01:20:54 :) 01:21:09 patch noted for 2019 coming 01:21:56 can't wait 01:21:56 PF and i almost had a build that renamed every monster but it messed with vaults so badly that it couldnt be done 01:22:18 I remember! you and PF roped me in to trying to fix it too 01:22:53 there were some really dated jokes in there too 01:22:59 like renaming orange demon to John Boehner 01:23:19 that's classic 01:23:21 i bet the google doc is still around somewhere 01:25:38 spliff muna lol 01:27:56 Unstable branch on crawl.develz.org updated to: 0.23-a0-488-g5fd82c5 (34) 01:31:03 now before i ruin this formicid, does swiftness affect walljump? 01:34:14 yes 01:39:44 longblade formicids of wu are so wild. its just a different game. you can dig, lunge stab, whirlwind and riposte all in the same turn 01:40:30 now swiftness walljumping is just like the original one turn walljump 01:59:10 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-488-g5fd82c5 03:00:09 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-488-g5fd82c5 04:40:17 I don't know if you're already aware of problems but I can't access footv atm 04:40:33 is it down for maintenance or something? 07:21:45 03gammafunk02 07* 0.23-a0-489-g205b0b6: Fix a potion loot definition 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/205b0b61aec2 07:32:16 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-489-g205b0b61ae (34) 07:36:21 03gammafunk02 07[labrework] * 0.23-a0-497-g79cd751: Fix a Lab arena exit subvault and template 10(3 hours ago, 1 file, 3+ 4-) 13https://github.com/crawl/crawl/commit/79cd75176568 07:36:21 03gammafunk02 07[labrework] * 0.23-a0-498-gdf6a5a1: Fix Lab arena subvault item creation 10(3 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/df6a5a11828a 07:36:21 03gammafunk02 07[labrework] * 0.23-a0-499-g69572ee: Some adjustments for Lab arena subvaults 10(7 hours ago, 1 file, 61+ 57-) 13https://github.com/crawl/crawl/commit/69572ee0fc3d 07:36:21 03gammafunk02 07[labrework] * 0.23-a0-500-g8b881e4: Fix and clean up some Lab arena monster entries 10(5 hours ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/8b881e4cff19 07:36:21 03gammafunk02 07[labrework] * 0.23-a0-501-g92fd3fe: Some balance adjustments to Lab arena monsters 10(5 hours ago, 1 file, 28+ 15-) 13https://github.com/crawl/crawl/commit/92fd3fe5e549 07:36:21 03gammafunk02 07[labrework] * 0.23-a0-502-g80160d7: Add ice statue and oklob plant Lab arena monster sets 10(5 hours ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/80160d7ba848 07:36:21 03gammafunk02 07[labrework] * 0.23-a0-506-gf0caa45: Merge branch 'master' into labrework 10(14 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/f0caa457ee60 08:10:40 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-489-g205b0b61ae (34) 09:20:34 The build is still failing. (labrework - f0caa45 #10660 : gammafunk): https://travis-ci.org/crawl/crawl/builds/462156797 12:22:40 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-489-g205b0b6 (34) 13:10:42 dang just learned about git stash --patch 13:32:01 God menu problem 13https://crawl.develz.org/mantis/view.php?id=11774 by Busket 14:41:21 greensnark: I believe I ping you if footv is down? telnet to termcast.shalott.org is dropping connections 15:30:17 -!- aidanh_ is now known as aidanh 16:01:00 there's a problem with how streaks are calculated in scoring. if you look at http://crawl.akrasiac.org/scoring/players/minmay.html my streak table thinks the kelbi griefing game was played after the gnsk and others 16:01:01 but as you can see from the recent games table it was done before the gnsk 16:01:45 thats NOT. RIGHT. 16:01:58 from looking at the code i *think* streaks are the only thing that has this artifact 16:02:31 but now it makes me wonder if legitimate cross-server streaks are going to get messed up by the order in which servers get scraped for new games, or whatever 16:09:25 sentinel (L21 VpEn) ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1900 failed. (Depths:2) 16:12:15 minmay: yeah that's weird, it says streak ended on 11-29 but the streak breaker was played on 11-23? 16:17:03 it works by appending or breaking the streak when the game is added, it ignores the time that the game was actually played 16:17:13 which works fine if games are added in the order they are played 16:17:16 which they aren't 16:21:55 procedural code lUL 16:22:18 use cases = 1 16:25:04 aidanh: when defining a ToggleableMenu is there a way to get it to assign letters automatically? 17:43:12 Come to think of it, the way sequell and cao calculate streaks should probably be the same 17:54:34 Since we're talking about streaks, it would be cool to change streak rules to those in the tourney: the next game of streak is the one that was started immediately after the win, and not any other. 17:54:59 it sounds a lot like every concern thus far has been "why isn't this in chronological order" 17:55:11 I'm on a streak now and I'd like to play a non-streak game, which is impossible with current rules. 17:55:13 equivalent to* 17:57:32 heal other bug 13https://crawl.develz.org/mantis/view.php?id=11775 by gishou 18:03:45 yeah neither streak implementation deals gracefully with concurrent games at all 18:15:36 im trying to set up an installer zip for a friend to fuck around w some bullshit i hacked in 18:16:47 somehow i have two tarballs and no zip file (been using guide.txt) and im really confused about whether im doing it right and what i do next 18:17:04 what operating system? 18:18:05 windows 10 18:18:19 altho im currently on an old macbook rn 18:19:04 i was using the desktop to do it tho, to head off misapprehensions 18:21:53 Unstable branch on underhound.eu updated to: 0.23-a0-489-g205b0b61ae (34) 18:24:23 did i do it wrong and need the zip file, do i just need to zip up one of the tarballs, whats my course of action here 18:25:14 i don't really understand what you're trying to do 18:26:52 there also isn't a "guide.txt" as far as i'm aware 18:27:09 grey__: you would need to build the target package-windows or package-windows-zips 18:27:54 So: build with the command "make package-windows" 18:28:14 alternately you could just zip up a copy of the directory with your locally compiled version 18:28:42 !vault bobbens_dragon_lair_wall 18:28:43 I assume you've made code changes and are compiling these locally 18:28:43 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/lair.des#L1935 18:28:54 yeah gammafunk 18:29:00 so when fire drakes got changed to rime drakes and mottled dragons got changed to acid dragons 18:29:03 this vault got a little strange 18:29:15 im p sure i used make package-windows 18:29:42 right, so those targets I gave will make the installer exe (package-windows) or zip that can just be uncompressed (package-windows-zips) 18:29:42 well, if you've done that, the installer will be an exe in your source dir 18:29:50 likewise you'll have two zip files in the source dir if you did package-windows-zips 18:30:09 what do you mean by targets 18:30:23 an argument to the 'make' command you use to build crawl 18:30:31 full disclosure im a moron who cant retain coding knowledge and i just bumble through this shit 18:30:44 to create them you run the command 'make package-windows' from your source directory 18:30:56 it will create the installer as an exe file in your source directory 18:30:58 grey__: bumbling through is the best way to do it :) 18:31:22 oh its in a different folder from the tarballs? theyre in /crawl iirc 18:31:50 I'm not sure what "the tarballs" refers to here. Your source tarballs? 18:32:15 let me get up and get on the desktop 18:32:19 grey__, how are you compiling crawl? 18:32:30 The installer file generated has a name like stone_soup-0.23-a-win32-installer.exe 18:32:46 I'm not sure what the exact name is if you're building trunk 18:32:52 mostly through msys2 or w/e its called on windows 18:32:58 erm, on mac 18:33:04 ah 18:33:08 you need to make a mac build? 18:33:13 nah 18:33:22 a windows build but built from your mac? 18:33:35 a windows build built from a desktop pc 18:33:56 ok, so you're on windows, building for windows and using msys2 18:34:03 aye 18:34:06 so what command have you been using to compile? 18:35:00 actually, it may be that building the installers is just not supported natively from windows; maybe the zips would work though 18:35:02 but yeah, I need to be clear on how you've been compiling crawl thus far 18:35:12 for just compiling for myself ive been using the stuff in install.txt 18:35:20 so uh 18:35:44 make TILES=y i guess 18:36:08 right 18:36:13 so try running instead 18:36:16 when i say i cant retain this stuff im just barely hyperbolizing im a sieve lmao 18:36:24 make package-windows-zip 18:36:29 okay 18:36:38 that will try to build a zip you can give out for both tiles and console 18:36:49 ill try that then, thanks 18:36:55 (TILES is a target, in this example. you want a different one, which gamma gave you) 18:37:00 those will end up in that same source directory where you have run the "make TILES=y" command in the past 18:37:10 oh yeah i was using make package-windows for this 18:37:18 tiles was just for testing 18:37:19 they'll have a name like stone_soup-STUFF.zip 18:37:21 switch__: that's false. that's not how crawl's makefile works 18:37:36 yes, tiles is not a target 18:37:41 anyway ill try zip version 18:38:47 oic, my mistake 18:42:57 don't you need to indicate TILES=y still? 18:44:02 no, those targets build both console and tiles 18:44:16 which is sort of unfortunate if you only want one 18:44:23 but that's how they're set up, since they're for a release 18:44:49 the installer will install both versions, but with the zips it will make a tiles zip and a console zip 20:03:04 yeah each time i try to use make package-windows-zip it tells me something about no rule to make target 20:05:19 what does this mean and how do i rectify it 20:07:59 hm 20:08:04 lemme try something here 20:16:15 it's "package-windows-zips" 20:21:57 aight 20:22:10 i wish msys2 would let me copy-past into it lmao 20:33:04 oh yeah, plural, "package-windows-zips", sorry 20:53:49 advil: Something to look over when you have time: https://github.com/crawl/crawl/wiki/Labyrinth-Rework 20:53:58 !seen MarvinPA 20:53:59 I last saw MarvinPA at Thu Nov 29 15:32:36 2018 UTC (2d 10h 21m 22s ago) quitting, saying 'Ping timeout: 246 seconds'. 20:54:02 Lasty 20:54:06 !seen Lasty 20:54:07 I last saw Lasty at Fri Aug 24 02:14:12 2018 UTC (14w 1d 23h 39m 54s ago) quitting, saying 'Quit: Leaving.'. 20:54:29 ...when shall the hero return 20:54:47 !tell MarvinPA Would appreciate some feedback on https://github.com/crawl/crawl/wiki/Labyrinth-Rework when you have a chance 20:54:48 gammafunk: OK, I'll let marvinpa know. 20:54:57 !seen elliptic 20:54:57 I last saw elliptic at Fri Nov 16 19:03:48 2018 UTC (2w 1d 6h 51m 8s ago) quitting, saying 'Quit: Leaving'. 20:55:08 wow it's like people are gone for the holidays or something! 20:55:49 Any other dev that's around is welcome to give comments on that page if they wish, of course 20:56:16 I didn't really talk about any technical issues like save compat, but there's not too much to worry about there 21:07:05 I put up a wiki page about some throwing work 21:07:16 hoping that would tempt Lasty out from hiding :) 21:14:58 ebering: put up something about making the game drastically harder 21:15:04 that was always the Lasty dream 21:40:18 can someone tell me if this graph is completely unreadable: https://crawl.kelbi.org/monitor/ 21:43:10 reasonably legiblew 21:43:28 i put a second y axis on it and now it looks disgusting 21:47:50 floraline: sometimes people put the second one on the other side, but I'm not sure it would look better 21:48:06 I don't think it looks terrible or anything 21:48:14 oh that's probably good, i'll see if i can do that 21:48:23 i think the two y axes on the same side is not great 21:49:56 well there's always the solution of just showing a separate graph for players 21:50:53 as long as the graphs are well aligned vertically it's easy to match times between graphs 22:00:10 i'm just going to stick it on the right side and be done with it 22:11:05 looks pretty good 22:14:11 -!- THE_GIAGGOSTUONO is now known as eb 22:26:22 thanks