00:10:42 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-481-g60b89c194b (34) 01:31:10 -!- doy2 is now known as doy 07:24:54 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/911 * 0.23-a0-476-g3a5d289: Rename some monster equip functions (Stenella) 10(43 minutes ago, 2 files, 17+ 17-) 13https://github.com/crawl/crawl/commit/3a5d289e4220 08:59:44 -!- amalloy_ is now known as amalloy 11:38:45 this is mysterious 11:38:53 the music issue is gone 11:39:46 We have not enabled issue deletion 11:43:46 ebering, are confused monsters no longer able to drown? 11:51:55 Yermak: they should still be able to, or at least it was not my intent to save them 11:53:43 I'm playing needle stabber, I've confused a lot of monsters next to lava, and not one drowned yet. 11:53:50 let me test it real quick 11:53:56 i have an env set up specifically for it 11:54:23 i didn't see anything in the confuse PR that should stop mons_check_pool from working properly 11:54:28 err, not PR, commit 11:59:47 ebering: yeah, it was gone for me for a bit too, but now it's back? 12:00:29 hey ebering, did you https://i.imgur.com/3Je0nLH.png delete these without removing the references, or did i pull improperly somehow? 12:01:11 03amalloy02 07* 0.23-a0-482-gdce9051: Change inscription on Fencer's Gloves (Yermak) 10(2 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/dce9051567bc 12:04:56 uhh 12:05:01 things definitely don't seem to be drowning 12:05:43 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-482-gdce9051 (34) 12:14:06 yeah, it doesn't look like the invalid moves (a confused monster unintentionally moving onto a deep water tile) are being counted 12:14:23 (it's not reaching mons_check_pool) 12:17:31 (also i realized that i had to generate art-data again, since it's not actually in the build process for MSVC, my bad, sorry for the highlight o_O) 12:33:16 yep 12:33:46 03amalloy02 07* 0.23-a0-483-g32a748b: Mark some local functions as static to fix compiler warnings 10(15 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/32a748b514b6 12:34:00 just debugged a case where a monster had their location set to deep water in the new confuse code (mon-act.cc 1778), they didn't fall in 12:34:00 ebering 12:36:19 ebering: ^ was introduced in 28a179404a733ee67603b2f93ed96fb8abb72572 fyi 12:58:24 amalloy: thanks 12:58:27 ebering, found it 12:58:33 the code you removed actually was used 12:58:45 (for drowning, at least, it seems) 12:59:22 https://github.com/crawl/crawl/commit/35efe2662d1994fe37c7bac75012959c230460f6#diff-80250be7fd551ccd2c6eab7335a612bdL3419 13:02:53 The build has errored. (master - dce9051 #10651 : Alan Malloy): https://travis-ci.org/crawl/crawl/builds/461378690 13:03:57 malloy's patch broke xorg 13:10:42 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-483-g32a748b514 (34) 13:13:09 advil: as per https://github.com/crawl/crawl/issues/902, fixing newgame highlighting for webtiles broke it for local console. i'm not sure what the right fix is since those two options are pretty similar 13:16:39 Btw, now, with gear being identified, if a monster drops a ring second copy of which would be useless (rPois, rCorr), this ring won't be autopicked up. This is somewhat annoying, one can miss a useful ring. 13:17:36 ye, autopickup needs to be rewritten to something other than "pick up unidentified items" 13:23:35 hm. yesterday I had a monster drop an identified cursed ring of teleportation. 13:28:49 ebering, _monster_move has checks in it to prevent invalid moves (if it detects an invalid move, it picks a new one); the check for confusion called do_monster_move before these checks, allowing for "invalid" moves like movement into deep water 13:28:57 (from what i understand) 13:42:37 yeah, i can't convince a monster to fall into deep water even if it's surrounded 13:46:17 ye, there's no longer a call to do_move_monster before invalidity checks 13:47:32 https://github.com/crawl/crawl/commit/35efe2662d1994fe37c7bac75012959c230460f6#diff-80250be7fd551ccd2c6eab7335a612bdL3419 needs to be put back in 14:57:01 Singing sword prompt can't be disabled 13https://crawl.develz.org/mantis/view.php?id=11773 by Lavandula 16:18:14 ok devs, we need to have a serious conversation about which monsters generate in spider, and which monsters can get caught in webs 16:18:28 because the intersection of those should be the null set, and it currently isn't 16:18:41 _The entropy weaver is caught in a web! 16:47:06 minmay, "the intersection of those should be the null set", why? 16:58:51 ebering: The issue still exists for me as https://github.com/crawl/crawl/issues/913 17:02:43 because webs should make the monsters in spider more dangerous instead of less 17:03:35 move entropy weavers to s, make them huge, whatever, point is they should be immune to webs if they generate in spider 17:09:34 gammafunk: yes, it reappeared later today 17:10:08 maybe it's afraid of you 17:10:12 possibly 18:14:08 03ebering02 07* 0.23-a0-484-g29ba69c: Further adjustments to confused monster actions 10(2 minutes ago, 1 file, 21+ 36-) 13https://github.com/crawl/crawl/commit/29ba69c53ae7 18:14:21 Yermak: re monsters stumbling into lava. it was not my intent to remove that behavior, sorry for the bug 18:15:17 ah, delightful romps through crawl monster AI 18:15:54 I still have vivid memories of making monsters casting spectral weapon a thing and making those, battlespheres, and 'grand avatars' behave in a sane way 18:18:47 ??grand avatar 18:18:48 grand avatar[1/1]: (A spell that summons a) magenta R as a combination battlesphere and reaching spectral weapon, from {warmonger}s. Blinks close to the player. Triggers on ranged missiles and also any ally attacks/conjurations/ranged, but not often unless said hit does 15 hp. Removed and replaced with haste other in 0.17 18:19:05 do they still have haste other 18:19:10 @?warmonger 18:19:10 monstrous warmonger (116) | Spd: 10 | HD: 15 | HP: 137-192 | AC/EV: 13/8 | Dam: 40, 21, 21 | natural, 05demonic, 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(60), 13torm | Vul: 08holy, 11silver | XP: 2001 | Sp: sap magic [11!AM], haste other [11!AM] | Sz: Medium | Int: human. 18:19:16 that they do 18:19:47 %0.16?grand avatar 18:19:47 grand avatar (06R) | Spd: 30 | HD: 5 | HP: 50 | AC/EV: 20/5 | Dam: 30(reach) | 11non-living, see invisible, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 08acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 0 | Sz: Medium | Int: plant. 18:19:50 good stuff 18:22:40 Unstable branch on underhound.eu updated to: 0.23-a0-483-g32a748b514 (34) 19:10:42 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-484-g29ba69c53a (34) 19:19:21 is that a real thing? I don't remember that spell ever 19:19:33 ??warmonger 19:19:33 warmonger[1/1]: Oka/Trog Ds enemy class. High health, good weapon, longbow/crossbow. Has {sap magic} and {haste other}. 19:20:03 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/UNUSED/monsters/grand_avatar.png 19:20:15 maybe I never reached extended before 0.17 20:52:00 i need a name for cko bot 20:54:59 it looks like there is some kind of weird mutating naming convention 20:57:18 about the only real convention is -ell (viz. Henzell, as in Linley) 20:58:03 <|amethyst> often with a pun 20:58:54 <|amethyst> "kelbell" sounds kind of like "cowbell" if you squint your ears hard enough 20:58:56 aw that's sweet, i didn't make that connection 21:46:41 floraline: once Jorgrell is taken offline you can use = for the bot prefix 21:47:33 ok 22:20:09 cko will now build trunk every 15 minutes, everything else nightly 22:21:41 cpo will not build trunk every 14 minutes 22:21:44 *now 22:23:06 BUILD WARS 22:23:09 ha :) it's a good schedule 22:23:19 episode 4 a new hope 23:03:36 floraline: also, builds take about 1gb of RAM, so make sure your nightly builds are staggered so they don't all run at once 23:03:55 floraline: also also, this might be done by dgl already, but run your builds with `nice -n19` or your players will suffer 23:11:36 alexjurkiewicz: i have one script in cron that runs everything serially. dgl runs make thru nice with the default 10, you think i should raise it more? 23:27:06 nah, 10 and 19 are basically the same when everything else is 0