00:00:04 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-436-g57debff (34) 00:00:07 why, does it cause a conflict of some kind? 00:00:29 checkwhite by default scans for BOM usage since it's bad practice most places, but can have exceptions added 00:00:46 I was wondering if I should be adding an exception or removing the BOM from a couple of files 00:00:52 but it seems like the latter 00:01:07 Well, those files are automatically generated 00:01:13 so it might be better to add the exception 00:01:18 but it's up to you, it doesn't really matter I guess 00:01:35 are they re-generated every time or is it a one time thing? 00:01:55 I'm not sure, I haven't edited them. I'm pretty sure in their current state they're useless 00:04:22 after consulting with a friend who spent some time on the windows team before leaving ms I've been informed that the user files are auto-generated and not meant to be checked in 00:04:26 so I'm gonna git rm them 00:04:49 https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 00:05:04 we might want to consider incorporating some of this 00:06:19 solid 00:07:52 03ebering02 07* 0.23-a0-437-gef876f6: checkwhite and delete MSVC build byproducts 10(79 seconds ago, 14 files, 11+ 47-) 13https://github.com/crawl/crawl/commit/ef876f6df94d 00:10:48 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-436-g57debff0a5 (34) 00:47:31 From my current webtiles game, I wanted to figure out which was better the +8 trident "Loihotre" {chaos, rC+ Str+6 Stlth-} or a +9 demon trident of electrocution. I was able to recreate a similar randart in tiles but it was just named differently which was the +8 trident "Umair" {chaos, rC+ Str+6 Stlth-}, but in running the fight simulations each time was able to run a simulation with the 00:47:31 +9 demon trident of electrocution, but when I went to test the +8 trident "Umair" {chaos, rC+ Str+6 Stlth-}, the program closed unexpectedly. I tried different weapons and monsters, and it the game doesn't close with them. However, the game continually closes when running a fight simulation with the +8 trident "Umair" {chaos, rC+ Str+6 Stlth-}. But with other weapons I can simulate fight 00:47:31 . My initial thought was that the problem was somehow related to some files that may have some permissions issues since I experienced a problem with that earlier. However, I set the full control for permissions from the parent directory to be propagated to all the subdirectories and files. This solve the problem of the initial character being able to save and create a dump file, but it 00:47:31 did not solve the closing of program when I try to simulate a fight with the randart +8 trident "Umair" {chaos, rC+ Str+6 Stlth-}. Upon inspection of the morgue directory I found a history of the crashes as seen here in this screen capture: https://snag.gy/yMJP8Z.jpg Any help you can provide is appreciated. 00:54:36 The build has errored. (master - 57debff #10595 : stenella): https://travis-ci.org/crawl/crawl/builds/455819211 01:02:21 Railbird80: the text of one of those crash files would be much more helpful than a screenshot :) 01:02:40 okay 01:04:26 I pasted the latest crash file here: https://pastebin.com/rHjw6jT6 01:04:44 dang... no stack trace on windows 01:08:01 chaos fsim seems to work here 01:08:33 hmmm, I guess it must be my computer somehow. 01:08:48 not sure what it is though. 01:10:55 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-437-gef876f6df9 (34) 01:23:18 wizamalloy (L6 VpCj) ASSERT(defender->alive()) in 'fight.cc' at line 121 failed. (D:2) 01:23:27 just some bad luck on a chaos roll 01:23:44 tried &F instead of &f to trigger more fighting and it crashed easily enough 01:23:54 !crashlog wizamalloy 01:23:56 9. wizamalloy, XL6 VpCj, T:1134 (milestone): http://crawl.akrasiac.org/rawdata/wizamalloy/crash-wizamalloy-20181116-062316.txt 01:24:30 wait really, /usr/bin/gdb not executable? on cao? i thought we got good stacktraces there 01:25:36 so, i dunno, anyway fsim is not really correct in a lot of ways and it doesn't surprise me that there's some crash hidden in it 01:27:04 obviously it'd be good to fix but also it's hard to track down the problem because the crash is caused by state that's already been corrupted somehow, and so there's nothing very interesting on the stack 01:27:38 Unstable branch on crawl.develz.org updated to: 0.23-a0-437-gef876f6 (34) 01:56:49 03gammafunk02 07* 0.23-a0-438-gd959f4f: Add some section markers to temple.des 10(30 hours ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/d959f4f89272 01:56:49 03gammafunk02 07* 0.23-a0-439-gb8f687f: Some Temple entry vaults from minmay 10(27 hours ago, 1 file, 247+ 0-) 13https://github.com/crawl/crawl/commit/b8f687ff51f4 01:56:49 03gammafunk02 07* 0.23-a0-440-gb1ff92d: Derandomize use of the 'transparent' tag 10(10 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b1ff92dab29d 01:56:49 03gammafunk02 07* 0.23-a0-441-gce47f42: Clean up tags on some shop vaults 10(7 hours ago, 1 file, 15+ 13-) 13https://github.com/crawl/crawl/commit/ce47f4290251 01:56:49 03gammafunk02 07* 0.23-a0-442-gdb6ba40: Some shop vaults from minmay 10(10 hours ago, 1 file, 146+ 0-) 13https://github.com/crawl/crawl/commit/db6ba403a560 01:56:49 03gammafunk02 07* 0.23-a0-443-ga32dbc5: Some monster and loot vaults from minmay 10(10 hours ago, 3 files, 1178+ 0-) 13https://github.com/crawl/crawl/commit/a32dbc5195ba 01:58:59 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-437-gef876f6 02:10:50 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-443-ga32dbc5195 (34) 02:48:38 03gammafunk02 07* 0.23-a0-444-g76343ca: Remove an unusaged function argument 10(4 minutes ago, 2 files, 3+ 6-) 13https://github.com/crawl/crawl/commit/76343caf2747 02:59:27 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-443-ga32dbc5 03:10:48 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-444-g76343caf27 (34) 03:12:48 03gammafunk02 07* 0.23-a0-445-g768d57b: Add TAG MAJOR for a shadow trap summon enum value 10(9 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/768d57b80b79 04:10:43 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-445-g768d57b80b (34) 04:51:44 -!- neunon_ is now known as neunon 05:00:40 -!- amalloy is now known as amalloy_ 10:22:04 -!- bairyn is now known as ByronJohnson 12:27:11 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-445-g768d57b (34) 15:18:38 -!- amalloy_ is now known as amalloy 16:09:00 ilii (L21 GnFi) ERROR in 'tags.cc' at line 4348: Invalid item: (quantity: 0) broad axe (flame) (Depths:1) 16:25:46 -!- aidanh_ is now known as aidanh 18:01:14 VortexTurtle (L27 OpIE) ERROR in 'tags.cc' at line 4348: Invalid item: large shield {reflect} (Depths:3) 18:09:42 VortexTurtle (L27 OpIE) ERROR in 'tags.cc' at line 4348: Invalid item: large shield {reflect} (Depths:3) 18:22:09 Unstable branch on underhound.eu updated to: 0.23-a0-445-g768d57b80b (34) 19:56:57 -!- Tiobot is now known as Guest42550 19:58:29 -!- ProzacElf_ is now known as ProzacElf 20:01:51 from the "Lichform Morg files" 20:02:07 Making Morg grant permanent uncancellable Lichform might be over the op 20:02:15 over the top* 20:02:34 (and in doing so making it non-unwieldable once wielded) 20:03:50 To get something with a similar feel, morg could grant permanent uncancellable lichform while wielded... and be Fragile 20:08:19 what if morg did the borgnjor HP penalty (although possibly stronger) 20:11:29 -!- Amnesiac_ is now known as Amnesiac 20:12:23 every time you unwield you become alive again but lose a percent of MHP? 20:12:35 yeah 20:14:43 I'll put it up on the wiki for now and let it marinate some more 20:15:17 don't want it to be crown of eternal torment type newbie trap 20:15:17 ebering: what do you mean by over the top? what problem does your suggested change address? 20:18:09 amalloy: a weapon that you permanently wield that permanently transforms you has the potential to break things; it's also haard to reason about from a gameplay point of view 20:18:48 I suppose I could hack it up and try it but I don't have time for writing rightnow, just theorycrafting 20:18:59 tbh it sounds a little more like a potion 20:19:35 we don't have unrand potions right now, but this kind of permanent effect fits better with existing potions than weapons 20:21:25 the borg unwield effect is a cute idea too, though, to make it a little less of a commitment 20:21:43 (i trademark the name "potion of immortality" just in case) 20:29:24 can't get away with it, sadly, but potion of Rassilon >.> 22:04:31 given that lichform itself is basically nothing but a noob trap outside of ziggurats i don't really see how you can make an item around it that isn't a noob trap 23:46:50 Ghost vault with 12-headed hydrae looks quite flavourful: player is supposed to die by overusing axe fighting them. But not when when this ghost is felid.