00:00:08 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-408-g9d4b7ed (34) 00:08:58 try changing the make command to `make TILES=1` 00:09:19 even better: `make -j4 TILES=1` to build with 4 cores rather than 1 00:10:14 I assume your OSX is reasonably recent? 00:18:17 hm, I just tried to build tiles and it fails for me too 00:18:30 looks like a bug with Mojave 00:18:45 geekosaur: you are on osx right? can you build tiles with mojave? 00:19:14 haven't been on os x in several years 00:48:49 https://i.imgur.com/xwpGnwS.png 00:48:52 those two monsters were asleep when I went down the stairs 00:49:00 when I stepped on top of them they disappeared 00:50:25 never seen that before 00:51:59 when i went up and down the stairs they disappeared 01:32:06 that's a desync bug, the monsters don't exist but the tiles js client thinks they do 01:32:25 nobody is quite sure why it happens, but it happens sometimes when using stairs and especially when autotravelling 01:52:11 03gammafunk02 07* 0.23-a0-409-g236c270: Better sanctuary removal for melee/ranged attacks 10(28 hours ago, 2 files, 20+ 18-) 13https://github.com/crawl/crawl/commit/236c2702d21e 01:52:11 03gammafunk02 07* 0.23-a0-410-g15caca4: Don't prompt for the Arc Blade spell effect 10(11 hours ago, 3 files, 5+ 4-) 13https://github.com/crawl/crawl/commit/15caca4c0993 01:52:11 03gammafunk02 07* 0.23-a0-411-g0eb21a9: Fix and simplify god conduct code 10(22 hours ago, 7 files, 49+ 93-) 13https://github.com/crawl/crawl/commit/0eb21a9ae980 01:52:11 03gammafunk02 07* 0.23-a0-412-g15b4f39: Centralize conducts for some player damage spells 10(11 hours ago, 1 file, 91+ 121-) 13https://github.com/crawl/crawl/commit/15b4f3947952 01:52:11 03gammafunk02 07* 0.23-a0-413-g57a8110: Refactor LOS attack spell code 10(22 hours ago, 1 file, 16+ 31-) 13https://github.com/crawl/crawl/commit/57a811004ee2 01:53:13 oh, you fixed the arc blade thing 01:53:14 thanks 02:10:44 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-413-g57a811004e (34) 02:18:24 @alexjurkiewicz no luck for me 03:14:54 Unstable branch on crawl.beRotato.org updated to: 0.23-a0-413-g57a8110 (34) 03:17:15 Message ordering issues with wand enhancers 13https://crawl.develz.org/mantis/view.php?id=11753 by CanOfWorms 03:27:50 Phantasmal warriors "reduce the MR" of MR immune monsters 13https://crawl.develz.org/mantis/view.php?id=11754 by CanOfWorms 03:51:21 so i found a hack to use termite for ssh play 03:51:29 i just run it inside a tmux session 03:51:39 which overrides the terminal info maybe 08:11:25 if os x is broken on mojave I will look at it eventually but I haven't yet upgraded any of my computers 09:03:06 03Aidan Holm02 07* 0.23-a0-414-g0aa8dd0: Limit extra Ru ability info to followers (amalloy) 10(24 minutes ago, 3 files, 7+ 1-) 13https://github.com/crawl/crawl/commit/0aa8dd0f38c3 10:10:43 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-414-g0aa8dd0f38 (34) 12:10:50 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-414-g0aa8dd0 (34) 15:20:38 howdy 15:20:48 anybody around? 15:23:19 hi 15:23:48 i've been trying to get some help compiling for OSX 15:24:00 or macOS now I guess, whatever 15:24:14 lobf I have to go in 3 minutes, but are you trying to compile on mojave? 15:24:19 yeah 15:24:20 make APPLE_GCC=y NO_PKGCONFIG=y CONTRIB_SDL=y TILES=y 15:24:25 gives me a black screen 15:24:46 on Mojave 15:25:08 it should work fine (I develop on OS X) but I'm guessing there's some mojave-specific issue that on one but you has hit yet. I haven't ugpraded any of my computers (I usually wait several months) 15:25:15 *that no one but 15:25:29 *upgraded 15:25:51 yeah, my work specific stuff worked fine and I wanted dark mode, so i went for it 15:26:13 my main computer is sierra at the moment, and my other computer is high sierra, so I know it works on those 15:26:22 are there any unusual errors or warnings? 15:26:27 you used that same make command? 15:26:34 and no, it compiled just like it did in the past 15:26:46 i didn't notice any errors 15:26:47 was this tiles? 15:26:52 (at least that aren't always there) 15:26:55 there may be something in the sdl part that'd be hard to spot 15:27:16 oh yes it says in the build command 15:27:28 well if you've compiled on a mac, you'll know that like 1/5 of the feedback you get while it compiles is a warning of some sort, heh 15:27:40 yeah, that's why I mean it might be hard to spot 15:27:43 right 15:27:55 I haven't used that exact command but most of that is default (not sure about APPLE_GCC) 15:28:00 sorry, what are you referring to re: sdl build? 15:28:17 i pulled that make command from here 15:28:17 https://crawl.develz.org/tavern/viewtopic.php?f=9&t=8462&p=114701#p114701 15:28:18 the first part of the build process will build the sdl version in contrib 15:28:30 which is what i've followed to compile for years 15:28:40 yes, it should be fine 15:28:46 it is very close to how I build the release versions 15:28:50 welp, black screen :( 15:29:14 if you can do a make clean, build, and pastebin the entire output, I can look at it later today 15:29:30 okay sure 15:29:44 i'm not nearly as literate in this stuff as I may be implying 15:30:04 I'm going to redownload the whole thing, and recompile and send it to ya 15:30:10 how should I send to you? 17:14:10 lobf pastebin.com 18:21:18 Unstable branch on underhound.eu updated to: 0.23-a0-414-g0aa8dd0f38 (34) 18:47:29 ^status 19:01:20 lobf: I just found https://discourse.libsdl.org/t/macos-10-14-mojave-issues/25060. Can you try moving or resizing the crawl window to see if it's the same issue? 19:01:35 sure 19:01:42 also, have you tried any of the release versions? 19:02:01 I wonder if it's just versions compiled on mojave 19:02:01 ha wow 19:02:01 i moved the window 19:02:05 and everything is working 19:02:08 haha ok 19:02:09 lol 19:02:14 well, I guess it's that same issue 19:02:18 man oh man 19:02:22 seems to be general to all of sdl2 19:02:22 how funny 19:02:28 that is funny 19:02:45 i've been staring at a black window for 2 days, and all i had to do was move it one pixel 19:02:51 heh 19:02:58 aren't those really the best bugs though? 19:03:03 indeed 19:03:07 easiest fix at least :P 19:03:12 well, correction 19:03:31 i just spent half a day at work helping a coworker debug what turned out to be a minor typo 19:04:00 hahaha 19:04:01 good times 19:04:24 well thanks a bunch for your help, advil 19:04:39 i appreciate you taking the time to look in to that for me 19:04:49 no problem...still not sure what the real solution is, doesn't look like sdl2 has a fix yet 19:05:41 yeah that's fine, this is easy enough to deal with 19:08:17 well, maybe there's a fix, sdl issue here: https://bugzilla.libsdl.org/show_bug.cgi?id=4272 19:09:44 or possibly https://bugzilla.libsdl.org/show_bug.cgi?id=4329 19:09:54 which is unfortunately marked as wontfix and classified as a mojave bug 19:32:00 advil: ha fix works here too 19:32:20 moving the window? 19:32:56 yeah 19:33:27 let me try the code workaround in that discourse link 19:33:48 the sdl pump event thing? 19:33:48 I was about to just push that 19:34:31 yep, works! 19:38:18 03advil02 07* 0.23-a0-415-g4fac8996: Potential fix for Mojave black screen issues 10(2 minutes ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/4fac89966508 19:39:22 should they be wrapped in an #ifdef OSX? 19:39:38 I'm pretty sure it's a harmless thing to do there 19:40:31 I did test it on my earlier version of os x and it didn't have any impact 19:41:15 good fix then 19:46:48 there might be other mojave issues, judging from recent discourse topics 19:47:02 I don't know how you all can stand to upgrade so early ;-) 19:50:53 it makes the upgrade notification stop popping up daily :D 19:56:24 03gammafunk02 07* 0.23-a0-416-g33f1def: Remove a vault that breaks autoexplore (minmay) 10(8 minutes ago, 1 file, 0+ 11-) 13https://github.com/crawl/crawl/commit/33f1def9c605 20:07:25 aw, couldn't just mark the shaft trap as known? 20:08:06 how would that help? then the vault is simply pointless 20:08:36 it's a very tiny and quick vault, perfectly fine to remove it if the concept doesn't work 20:10:51 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-416-g33f1def9c6 (34) 20:14:39 !nick zilis willster22 moby 20:14:40 Mapping zilis => willster22 moby 20:33:11 it's a shame that vault had to be removed, it's a cool concept 20:34:07 autoexplore traps are things we don't like in vaults 20:34:35 and I think autoexplore trap is basically the concept of that one 21:27:29 how do we feel about the fighter and archer tags on monsters 21:29:29 archer is nice because it allows tactics against ranged monsters of standing next to them, which is often an interesting choice 21:29:58 what? 21:36:45 the archer tag 21:36:53 prevents monsters swapping away from ranged weapon when you are next to them 21:37:54 has any servers turned on pasword resets yet? 21:37:56 that's not what archer tag does, you're thinking of what the monster command reports as "master archer" 21:38:16 @?merfolk javelineer 21:38:16 merfolk javelineer (00m) | Spd: 10 (swim: 60%) | HD: 13 | HP: 67-90 | AC/EV: 3/14 | Dam: 17 | 10weapons, 10items, 10doors, master archer, amphibious | Res: 06magic(60), 12drown | XP: 1128 | Sz: Medium | Int: human. 21:38:19 vs 21:38:24 @?centaur 21:38:25 centaur (07c) | Spd: 15 | HD: 4 | HP: 18-25 | AC/EV: 3/7 | Dam: 10 | 10weapons, 10items, 10doors, archer | Res: 06magic(20) | XP: 112 | Sz: Large | Int: human. 21:39:00 it seems like the tags are supposed to add to-hit and some damage, though only archer actually adds damage 21:39:07 master archer is actually just a distinct "don't ever swap your ranged weapon" flag that has a different name and is paired with archer on monsters like mf javelineers and de master archers 21:39:34 it came up in conversation that it's possible for monsters to do more damage than expected (ie. more than their max damage) because of the fighter tag, but that doesn't seem to be true. it might be true for archer, i'm not sure 21:39:39 but the tags seems strange 21:39:47 why aren't those stats just rolled into the monster? 21:40:57 (or, if they're wanted, some kind of in-game reference to the fact that they exist) 21:55:52 floraline: don't think so, we've probably not told them about it 21:56:00 re enabling password resets 21:58:10 someone just had this crash on cpo https://crawl.project357.org/morgue/Raine357/crash-Raine357-20181109-025236.txt 21:58:28 gdb not working since i moved server, so good luck! :D 22:02:55 oof. segfault in process_key 22:03:20 alexjurkiewicz: can you make a save backup and find out what they were doing? 22:03:46 oh it was in the help menu 22:03:48 hm 22:31:01 that's really in formatted_scroll::process_key, which doesn't have a lot for a segfault to draw on 22:33:26 oh nm this class overrides process_key 22:37:06 and there's a lot of static stuff in here which might not really show in the call stack without gdb 22:42:37 i've asked for any specifics, and i'll see if we can repro and get a backup. They've progressed past that level now 23:22:16 yep 23:22:19 I did char dump 23:22:21 the I remember "oh shit I remember in the latest ultra vid he did ? -> # and you can look at your dump that way" 23:22:23 so I did ? -> # and it crashed 23:22:25 tl;dr it's ultra fault 23:22:48 that's from Raine 23:27:30 he was using summon lightning spire and had just picked up a rune. Can't replicate