00:02:31 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-356-g1757c6e (34) 01:28:02 Unstable branch on crawl.develz.org updated to: 0.23-a0-356-g1757c6e (34) 01:58:21 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-356-g1757c6e 02:59:39 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-356-g1757c6e 03:13:05 Unstable branch on crawl.beRotato.org updated to: 0.23-a0-356-g1757c6e (34) 06:52:35 New branch created: pull/867 (1 commit) 13https://github.com/crawl/crawl/pull/867 06:52:35 03kenranunderscore02 07https://github.com/crawl/crawl/pull/867 * 0.23-a0-357-g6ddbfc1: Add a lighthouse-themed bazaar vault 10(63 minutes ago, 1 file, 57+ 0-) 13https://github.com/crawl/crawl/commit/6ddbfc13ed3a 07:53:16 -!- amalloy_ is now known as amalloy 09:16:49 Garbasso (L18 GrGl) ERROR in 'mon-util.cc' at line 1568: bogus mc (no monster data): invalid monster_type 1000 (1000) (Elf:1) 09:20:33 Garbasso (L18 GrGl) ERROR in 'mon-util.cc' at line 1568: bogus mc (no monster data): invalid monster_type 1000 (1000) (Elf:1) 10:06:12 !crashlog 10:06:19 20326. Garbasso, XL18 GrGl, T:37216 (milestone): https://crawl.xtahua.com/crawl/morgue/Garbasso/crash-Garbasso-20181021-132019.txt 10:07:46 "scroll of brand weapon x2" ...but only 1 scroll in inventory 13https://crawl.develz.org/mantis/view.php?id=11726 by RoGGa 10:07:59 New branch created: pull/868 (1 commit) 13https://github.com/crawl/crawl/pull/868 10:07:59 03NormalPerson702 07https://github.com/crawl/crawl/pull/868 * 0.23-a0-351-gac2e7ee: Display (Immune) in monster description when a player is immune to a hex 10(41 minutes ago, 3 files, 56+ 5-) 13https://github.com/crawl/crawl/commit/ac2e7eedd977 10:08:57 man, mantis posting has gotten really slow lately 10:18:33 03NormalPerson702 07https://github.com/crawl/crawl/pull/868 * 0.23-a0-351-gb6c450e: Display (Immune) in monster description when a player is immune to a hex 10(52 minutes ago, 3 files, 56+ 5-) 13https://github.com/crawl/crawl/commit/b6c450e4d104 10:20:16 !lm foggy hofi crash -log 10:20:18 1. foggy, XL15 HOFi, T:18616 (milestone): http://crawl.berotato.org/crawl/morgue/foggy/crash-foggy-20181018-222716.txt 10:21:38 !lm Sphara mibe crash -log 10:21:48 1. Sphara, XL19 MiBe, T:38670 (milestone): https://underhound.eu/crawl/morgue/Sphara/crash-Sphara-20180731-063512.txt 10:22:33 !lm ventolin mifi crash -log 10:22:36 1. ventolin, XL7 MiFi, T:3754 (milestone): http://crawl.akrasiac.org/rawdata/ventolin/crash-ventolin-20180731-000054.txt 10:27:30 !crashlog Garbasso -2 10:27:32 1/2. Garbasso, XL18 GrGl, T:37396 (milestone): https://crawl.xtahua.com/crawl/morgue/Garbasso/crash-Garbasso-20181021-131632.txt 11:32:37 ebering, my thinking for making it uppercase "I" was that it's listed like this "a - (Immune) Paralyse". I thought it would look weird if the I for immune was lowercase immediately preceding the uppercase name of the spell. (Ofc it's possible that there would be a better place to put the (immune), I just put it where the MR check indicator was before 11:32:58 ) 11:37:34 Shopping List: replacing twice an item with a cheaper one in a shop, removes item from shopping list 13https://crawl.develz.org/mantis/view.php?id=11727 by RoGGa 11:39:06 I can change it to be "a - (immune) Paralyse" if you'd prefer 12:18:48 all things being equal that would probably look better after the spell name, 12:19:14 btw, once I merge the fixedpoint patch I was planning on changing that display so that 0 means 0 12:19:16 it could replace the range indicator for #599 12:19:43 since there's not much point in showing the range if one is immune anyway 12:25:39 doesn't 0 already mean 0? O_o 12:25:54 yea I agree it probably would look better afterwards 12:26:02 oh that isn't covering the 0% case anyways 12:26:17 no, not necessarily, there are some weird rounding issues where sometimes 0 means 0.2% or something 12:26:37 that's what I had assumed you were addressing from the commit title, but I see now that's not it 12:27:14 yea I couldn't fit "intrinsically immune" in the commit title 12:28:56 I've experienced and attempted to debug what you described about 0% sometimes actually being 0.2% and everything looked fine to me, but it's nice to know that I wasn't going crazy when I experienced it :p 12:45:59 I haven't really looked through the code so it could be that I'm wrong or there's something different going on; I'm just basing my belief on screenshots I've seen of people apparently getting hexed at 0% 13:06:52 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-356-g1757c6e (34) 13:44:20 Using statue form when wearing faerie dragon scales with HP+ modifiers causes HP% not to stay the same when changing form 13https://crawl.develz.org/mantis/view.php?id=11728 by NormalPerson7 13:45:26 that was one weird and tricky bug to discover 13:45:35 no wonder noone has spotted that before 14:06:31 ebering: thanks for reviewing the lighthouse vault. I just changed the permarock thing locally and replaced the ophan by a granite statue. It looks good. I don't really know how to find out whether it's possible to create an artificial halo... 14:16:51 maybe you could create a new monster like "divine statue" or something to get a halo if you really wanted to, but idk what the devs would feel about that 14:19:50 yeah, that would most certainly not be welcome :D I'll just push it like this for now, but can't create screenshots atm :/ new OS and something's not working. 14:20:29 I don't think it's that much of a problem to put an ophan in the vault, personally 14:20:33 The new version isn't really different though; it looks the same except for the ophan being replaced by said statue and there being no halo. 14:20:38 just behind transparent stone 14:20:43 and not transparent permarock 14:21:05 gammafunk: cool, then I'll leave that one in (literally) for now 14:21:59 is the type of rock/stone the important thing here, or the look? Because I make it so it still looks the same as before. 14:24:52 it's important that it's not permarock, not diggable, and is transparent 14:25:03 I think transparent stone is the only wall type that's appropriate here 14:25:26 permarock is a thing we just want to avoid using unless absolutely necessary 14:25:52 you can color the rock if you like, like you can set the color of the transparent stone to yellow 14:26:00 it will have a yellow transparent tile in Tiles 14:26:10 but yeah, the n glyph is what you want here 14:26:46 I did it this way, but so far I'm also using the wall_permarock_clear TILE with COLOUR yellow 14:27:33 even though it's translucent stone now instead of real permarock 14:30:08 probably just better to use the transparent stone tile 14:33:40 NP7: I just checked and it looks glorious! I like it even better than the old one :D 14:34:08 kenran: yes, don't use the that tile please, that'll be confusing 14:34:42 normal transparent rock tile will be fine 14:36:56 er not transparent rock, but transparent stone 14:37:30 basically you shouldn't need a custom tile for those walls, since it's just glass, but setting a color is fine 14:38:03 yeah thanks, I did that now! Now I just have to get a screenshot working... 14:38:13 and if you set the color to e.g. yellow, the yellow colored stone glass tile will be used automatically 14:44:58 that doesn't seem to be working for me. Once I drop the specific 'n = dngn_transparent_stone' as tile, the 'n = yellow' colour bit seems to be ignored. 14:45:24 can you show your DES somewhere? 14:45:28 I don't think you need the first bit of that, I thought n was already transparent stone 14:46:08 or is n just normal stone? 14:46:18 kenran: just put a pastebin up with your des and I can take a look 14:49:14 kenran: just put a pastebin up with your des and I can take a look 14:49:18 in case you missed that 14:49:19 re an artificial halo, the bazaar code has a way of doing it for shop entrances in `bazaar_setup` that amounts to calling dgn.floor_halo, but using an ophan seems kind of cute to me personally 14:49:42 advil: I don't think that's the kind of halo I mean. 14:49:43 yeah, I'm vaguely recalling a discussion about this back from kenran's earlier PR 14:50:15 ??ophan 14:50:15 ophan[1/3]: Casts bolt of fire and creates holy flame clouds around you (but not under you). 14:50:15 that targets the set of 8 surrounding tiles of a shop and gives them a unique look 14:50:15 ok, not ophanim 14:50:21 right 14:50:25 I do think it's fine to have an ophan in the glass 14:50:51 decorative monsters used sparingly are ok, especially for a strong effect 14:50:57 my whole new linux just froze... I'll put the des in a pastebin, one sec gamma 14:51:09 meet the new linux, same as the old linux 14:51:25 the only statement you really need is 14:51:29 COLOUR: n = yellow 14:51:42 provided that you are using n glyphs for that glass 14:51:53 and if you'd like to have some transparent stone be normal and some yellow 14:52:31 oh...it looks kind of similar to a regular halo in console but I have to admit I've probably never seen a bazaar in tiles 14:53:20 I guess I messed something up in the rest of the des (I barely remember anything from more than a year back), but I tried that out specifically (setting n's colour to yellow, and the other to white while not setting the n tile at all) and it didn't work. Maybe you'll see what I messed up there :) 14:53:20 you can do e.g. KFEAT: p = clear_stone_wall 14:53:26 and COLOUR: p = yellow 14:53:35 and use p glyphs for those walls specifically 14:53:45 and n for any other clear stone you don't want to be yellow 14:53:52 that's what I did, one sec 14:53:55 I'm rotating here :D 14:55:51 ah, I think I may have found the error 14:58:18 gammafunk: https://pastebin.com/awQqF6X5 14:58:28 thanks for helping out 14:58:46 you can't do multiple lines like that 14:58:51 in one statement 14:58:59 I'm not sure that TILE or FTILE support this, maybe they do 14:59:03 but ime COLOUR does not 14:59:23 so make three COLOUR statements all on a line 14:59:48 also you should not change the color of shallow water 15:00:12 the m glyph you define 15:01:18 additionally you should combine those SUBST into a single line with commas 15:01:35 ok, I'll check all that soon! the colors seem to be working fine, but yeah, probably better to separate them when in doubt 15:01:38 brb 15:02:30 looks like this will have a bit of editing work in general that will need to be done, so I can do that a bit later today when I have a bit of time 15:35:13 gammafunk: re. I separated all the *TILE and COLOUR lines and incorporated the other stuff as far as I could/understood and will be pushing that soon. But only setting the colour to yellow still doesn't take effect. If you edit it further later (thanks!), I'd be interested in what I did wrong there. 15:35:49 kenran: yeah, no problem, I can definitely get to that later this evening 15:45:43 time for bed then, and thanks again 15:48:17 03kenranunderscore02 07https://github.com/crawl/crawl/pull/867 * 0.23-a0-358-gf6cdfd0: Replace permarock with stone in a bazaar 10(12 minutes ago, 1 file, 26+ 22-) 13https://github.com/crawl/crawl/commit/f6cdfd0ebd99 18:09:08 thanks for the PR blitz this weekend all involved 18:22:50 Unstable branch on underhound.eu updated to: 0.23-a0-356-g1757c6e039 (34) 18:49:36 next goal, no more 2017 PRs ;-) 18:57:15 aidanh: any thoughts on https://github.com/crawl/crawl/pull/754 ? 19:11:08 PR blitz I'd rather have a PR blintz 19:12:11 cherry blintz is the only S tier blintz change my mind 19:15:49 filfer (L12 FeFE) ERROR in 'mon-util.cc' at line 1568: bogus mc (no monster data): invalid monster_type 1000 (1000) (D (Sprint)) 19:18:11 I guess github commenting is not on right now 19:18:14 !crashlog filfer 19:18:17 1. filfer, XL1 DEAE, T:0 (milestone): https://crawl.jorgrun.rocks/morgue/filfer/crash-filfer-20181016-002346.txt 19:18:35 !crashlog 19:18:40 oh sprint 19:18:46 !crashlog filfer sprint 19:18:46 20326. Garbasso, XL18 GrGl, T:37216 (milestone): https://crawl.xtahua.com/crawl/morgue/Garbasso/crash-Garbasso-20181021-132019.txt 19:18:48 5. filfer, XL12 FeFE, T:5044 (milestone): https://crawl.jorgrun.rocks/morgue/filfer/crash-filfer-20181021-231548.txt 19:19:02 ok, that's the fourth one of those recently 19:19:41 Roxanne's dropped spellbook not marked for autopickup 13https://crawl.develz.org/mantis/view.php?id=11729 by silenth 19:21:04 advil: I can't see your comment on 581 but yes the idea of simplifying so str has a round number +dmg would be nice 19:25:14 gammafunk: are you in the process of merging kenran's new vault? 19:25:14 yes I'm editing it right now 19:25:16 I'll finish that and push soon, thanks 19:26:50 ok, I was considering doing the same 19:26:55 but have at you 19:27:00 is kenran in credits? 19:35:23 not sure 19:35:32 Sprint 0000003 Jiyva penance crash 13https://crawl.develz.org/mantis/view.php?id=11730 by Ausoir 19:35:47 but yeah I'm almost done with said edits 19:37:23 alexjurkiewicz how did you even know I was working on that one? 19:37:32 or did it show you when I copied your spreadsheet? 19:38:11 haha, that Cheibriados bug report 19:38:24 apparently it happened because the reporter put Sprint 3 in the title 19:38:34 so mantis thought that was a bug number and hyperlinked it 19:38:55 incidentally 19:39:17 bug number 3: 19:39:18 Summary 0000003: Ice Statue Form 19:39:19 Description Since Oklob Form was deemed redundant, how about Ice Statue Form? I'm just in love with the idea of a non-mobile Form for the player. 19:39:31 evktalo the madman 19:41:45 o k l o b f o r m 19:46:28 advil: i saw your comment via email, but it didn't snow up in the web ui 19:46:34 oh weird 19:46:39 I get errors when I try to hit post 19:46:48 sorry if you keep getting emails again & again 19:47:36 all good, want me to post in on your behalf or will you keep trying 19:47:47 gammafunk, if Ice Statue form is introduced, we'll have to rename actual Statue Form to smth like Stone Form to avoid confusion. 19:48:32 advil: I d got 3 emails 19:48:43 oops 19:48:54 oh it's an outage at Github 19:48:58 https://status.github.com/messages 19:49:07 I just get, "You can't comment at this time. " in red 19:49:28 Yermak: eino closed the bug, but said his work there is merely "postponed"; maybe he'll return some day with the patch! 19:51:22 barachi hop targeter remains visible on map 13https://crawl.develz.org/mantis/view.php?id=11731 by mibe420 19:52:13 gammafunk, what bug? 19:52:29 !bug 3 19:52:30 https://crawl.develz.org/mantis/view.php?id=3 19:52:41 Yermak: this was the 3rd ever mantis bug files: https://crawl.develz.org/mantis/view.php?id=3 19:52:45 *filed 19:52:55 said brainstorming page doesn't exist, may have been deleted 19:53:03 oh, I didn't get that it was that about the bug #3 19:56:56 looks like github is broken for me too now 20:01:57 a mosnter that exits LOS due to shiftings clouds(like in desolation) is improperly described as moving out of LoS 13https://crawl.develz.org/mantis/view.php?id=11732 by mibe420 20:12:28 god I'm currently on an awful connection, and I can't tell if it's me or github 21:06:52 03kenranunderscore02 {gammafunk} 07* 0.23-a0-357-g9dc3cf4: Add a lighthouse-themed bazaar vault 10(15 hours ago, 1 file, 61+ 0-) 13https://github.com/crawl/crawl/commit/9dc3cf447192 21:06:52 03gammafunk02 07* 0.23-a0-358-g98c7a59: Some edits and cleanups for a Bazaar vault 10(2 hours ago, 1 file, 47+ 48-) 13https://github.com/crawl/crawl/commit/98c7a59ffc6f 21:19:35 i've run into an interesting bug 21:19:56 it compiles, but it doesn't run; it crashes. for some reason, the icon also doesn't show up 21:20:09 the interesting part is that, looking into it, the crash stems FROM not being able to load the icon 21:20:16 at least from what i can tell 21:20:22 just wanted to share 21:42:40 Ez (L25 OpVM) ERROR in 'tags.cc' at line 4348: Invalid item: (quantity: 0) lajatang (freeze) (Vaults:4) 21:52:42 uh oh 21:52:45 !crash 21:52:46 20327. Ez, XL25 OpVM, T:50396 (milestone): http://crawl.berotato.org/crawl/morgue/Ez/crash-Ez-20181022-014229.txt 21:53:00 ^status 21:53:00 44 Crawlers. CBRO disk usage=97% (135GB) | RAM usage=52% (4GB)| uptime/CPU= 21:52:59 up 72 days, 19:34, 3 users, load average: 0.74, 1.14, 1.34 (4 Cores) http://status.berotato.org 22:04:03 switch__: you might be running the binary in such a way that it doesn't have access to the crawl data directories? 22:04:22 that used to get a similar crash on os x (maybe still does, I can't remember) 22:04:41 so, the project files that come with crawl have "HAVE_STDIO_H 1" inside the SDL config 22:05:18 a fresh SDL off of their website lacks this line 22:05:30 and builds perfectly 22:05:48 but adding that line reproduces what made me download a fresh SDL in the first place, which was a bunch of errors 22:06:28 anyway without that flag set the program assumes that you don't have r/w and breaks 22:07:21 https://i.imgur.com/pDabtSF.png https://pastebin.com/raw/c30Y4v1H 22:08:13 it's defined in a block wrapped by "HAVE_LIBC" 22:08:31 which is greyed out for me 22:10:46 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-358-g98c7a59ffc (34) 22:16:56 (incidentally, the first place this happens is when it tries to go for the icon) 22:26:49 http://forums.libsdl.org/viewtopic.php?p=39289 oh boy 23:26:09 why is this so hard 23:26:10 lol 23:30:26 are you trying to write code with vc++ or fully port over the build system? 23:30:34 s/vc++/visual studio/ 23:31:36 i want to use the debugger 23:31:42 which i guess requires fully porting it 23:32:46 and also i'm pretty sure i'm a hair away from being done 23:53:50 https://discourse.libsdl.org/t/cant-find-sdl-rwfromfp/16049/2 damn, this guy had the EXACT same problem as me, and solved it.... by getting someone else to compile it for him. 23:59:46 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-358-g98c7a59 (34)