00:28:13 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-350-g6fd5563 (34) 00:34:32 Seeing a couple of monsters with unidentified gear on vaults:5. No doors around this time. 01:27:00 Unstable branch on crawl.develz.org updated to: 0.23-a0-350-g6fd5563 (34) 01:58:27 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-350-g6fd5563 02:59:50 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-350-g6fd5563 03:22:13 Unstable branch on crawl.beRotato.org updated to: 0.23-a0-350-g6fd5563 (34) 03:31:24 -!- amalloy is now known as amalloy_ 03:32:59 with monster jewellery always being identified now, maybe this is a good time to fix jewellery autopickup 03:57:32 Summoned monsters' gear isn't identified. 13https://crawl.develz.org/mantis/view.php?id=11724 by Yermak 08:26:53 Wanderer start does not inform about possible spells in Library (via M key) 13https://crawl.develz.org/mantis/view.php?id=11725 by RoGGa 09:57:06 oh shoot, I should have asked Napkin about mantis filters 09:57:20 do mantis filters still work for anyone else? they stopped working for me a month or so ago 09:59:55 was that around the same time you became dev? 10:00:20 which filters? email filter or issue filter? 10:03:48 no, I've been a dev for a while longer :) 10:04:13 the box with all the specific filter options for advanced filters no longer appears 10:04:46 used to appear right above the line with the search box 10:05:09 oh 10:05:21 haha it might just be my confusion with the mantis ui 10:05:32 nevermind 10:05:39 very left, the "+" left of "Search:"? 10:05:41 yep 10:05:55 I thought you got it to appear by clicking "advanced" 10:05:59 but it was that + 10:06:01 sorry 10:06:14 no problem, glad it's still there 10:06:56 could have only be caused by the dist-upgrade i did recently - and that would have needed lots of investigation to figure out the issue 10:07:27 so, happy it's still working ;-) 10:07:46 or a browser issue, that was my theory 10:08:36 (recently chei had to be updated because it was using a version of jquery that was so old that firefox stopped letting it load) 10:09:05 yeah, there is always something 10:26:57 Trying to get nawz through the early game. Any tips on skilling? Not good with wz, really. 10:28:57 Currently I get summoning to 5ish, and CF castable, then do defenses/melee weapon. 10:29:10 ooooops wrong 10:29:16 Meant to type in ##crawl 11:15:45 03johnstein02 {advil} 07* 0.23-a0-351-g6ff198f: Allow setting attitude of cloned monsters (damerell, #11171) (#608) 10(14 seconds ago, 3 files, 41+ 32-) 13https://github.com/crawl/crawl/commit/6ff198fc0bf7 12:10:41 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-351-g6ff198fc0b (34) 13:13:59 PRs on one page 13:15:07 I closed a bunch of the older ones that it seemed like no one was going to merge or look at, but if anyone wants to revive some of those, I'm fine with that 13:17:53 big ups for that 13:18:06 I'm following up with ones that I'm interested in 13:22:47 I have a plan for zonguldruk's shrine but the final details aren't there yet 13:24:50 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-351-g6ff198f (34) 13:29:02 gammafunk: did you ever look at the old bazaar PR? it seems like a good fix to me (modulo a technical detail that I mentioned) but I don't know much about how bazaars work 13:29:08 #562 13:29:15 yeah, that's an old one I never quite finished going through 13:29:31 it's a pretty minor fix but probably would be good to try to merge it if there are no issues 13:29:54 I'd have to look over it again, which maybe I can sit down and do again at some point soon 13:31:52 I have time today and was planning to look at it 13:32:45 ^status 13:32:46 24 Crawlers. CBRO disk usage=100% (135GB) | RAM usage=32% (4GB)| uptime/CPU= 13:32:45 up 71 days, 11:14, 1 user, load average: 2.34, 1.56, 1.16 (4 Cores) http://status.berotato.org 13:33:00 johnstein: cbro disk is full 13:34:44 ^status 13:34:45 32 Crawlers. CBRO disk usage=100% (135GB) | RAM usage=36% (4GB)| uptime/CPU= 13:34:44 up 71 days, 11:16, 1 user, load average: 2.01, 1.74, 1.27 (4 Cores) http://status.berotato.org 13:37:02 wew PRs down to one page now 13:37:21 nice to see some of the old ones getting looked at / resolved 13:37:36 :D 13:38:56 as 13:39:15 also I like the (new?) labelling system 13:40:03 yeah I've been adding some tags to try to help organize things 13:40:35 also to issues 13:41:26 oh, yea I forget issues even exist 13:41:31 among other things, I figure if we add those it also functions as a low-key way of indicating "a dev has actually looked at this" 13:42:07 I think they're mostly used by people who are coming from a very github-oriented environment but aren't so familiar with crawl 13:42:22 though tbh I kind of like issues better than mantis in various ways 13:42:34 but the sunk cost for mantis is very, very high 13:43:24 right yea 13:43:55 yeah, I'm a bit more in "anti" camp when it comes to the idea that PRs need jumping on lickety-split, since PRs are often pretty unfinished or even bad ideas 13:44:02 But given them a faster once-over initially is probably nice for contributors 13:45:06 ebering: commented on the Rift PR 13:47:38 in that comment you compare it to a longbow; another benefit it would have over the bow would be that it's one-handed 13:48:16 well shields have their own attendant XP requirements 13:48:33 that's true yea 13:49:11 but I think in terms of evaluating it, right, you want to consider its XP/defensive cost compared to somethig it'd be similar to, which a longbow or launcher seems appropriate 13:49:11 you could compare it to a fustibalus if you want 13:49:33 definitely comparing it to ranged weapons seems good 13:50:31 I suppose it would be a slightly better damage fustibalus with the same required experience if you were to compare it like that 13:55:03 you're right, what ranged weapon you compare it to doesn't really matter, and so shields are immaterial, I hadn't thought of it like that :) 13:59:33 03alexjurkiewicz02 {ebering} 07* 0.23-a0-352-geaabbf3: Improve bear berserk 10(1 year, 2 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/eaabbf348b3a 14:00:46 i'm not a fun of super-reach either really yeah, reach is already not great in terms of interface 14:05:02 (also yeah, thanks advil for going through some of those old ones!) 14:05:28 making it smite targeted was the only way I could think of to salvage the idea 14:05:37 I'm not sure how well that would play with melee attack in general though 14:05:59 yeah, that's still probably not ideal in terms of the interface, although better than standard reach 14:06:47 maybe we need to turn reach into minmay's lunge idea (partially stealing it from Wu Jian) 14:07:36 then we could go from reach being clearly the best with spectral weapon to reach being basically useless with spectral weapon! 14:07:36 i do like that personally over existing reach, yeah 14:08:00 I guess monster reach could just be different 14:08:01 I suppose another conceivable option would be to just literally have a distortion ranged randart 14:08:08 it's one of those things i have sat way on the bottom of my maybe to-do list 14:08:22 er 14:08:25 fixedart 14:08:37 maybe, yeah 14:08:45 would be extremely powerful 14:08:47 ??punk 14:08:47 punk[1/1]: An {unrand} +3 {fustibalus} with an acid ego (same as {acidic bite}) that grants rCorr. In 0.18 and earlier, a +7 greatsling with freeze ego and rC+. 14:09:10 could be a lower base type sling 14:09:20 I don't even know the sling types, just hunting and fustibalus? 14:09:22 ??sling 14:09:22 hunting sling[1/1]: +2 accuracy, 7/9 base damage (with stones & sling bullets respectively), 1.2 base delay, 0.6 mindelay. One-handed. Smaller than a {greatsling}. 14:09:29 yes, it might be too strong. though the blink part could work against you at range 14:10:22 well you can control that a bit through the base type, but 14:10:39 it's also a question of whether there's a need for more ranged fixedarts 14:10:41 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-352-geaabbf348b (34) 14:10:51 considering how strong the brand effects are i think even a very weak base type would be hard to balance it, though 14:10:59 !learn edit hungint_sling s/greatsling/fustibalus/ 14:10:59 I don't have a page labeled hungint_sling[1] in my learndb. 14:11:07 !learn edit hunting_sling s/greatsling/fustibalus/ 14:11:08 hunting sling[1/1]: +2 accuracy, 7/9 base damage (with stones & sling bullets respectively), 1.2 base delay, 0.6 mindelay. One-handed. Smaller than a {fustibalus}. 14:11:32 "Smaller than" doesn't really mean much, I just realized 14:12:32 I guess the balance concern is all the distortion insta-kills through banishment 14:12:54 i guess the one way it might be okay on a ranged weapon would be to give it a large base delay penalty, but sniper already has that gimmick 14:14:36 I'd thought about a ranged disto fixedart a long time ago and decided that distortion at range would just be Too Good 14:14:48 yeah, I guess banishment does sort of have some special considerations there 14:15:12 at least that's the only thing about it that seems hard to balance to me; the extra damage and blinking is not that hard to think about 14:15:14 that and the odds on the random blink are that the monster will end up more than 2 tiles away 14:15:36 sure, but is this better than speed or something? 14:15:53 if it didn't have banishment I'd not say it'd be all that hard to evaluate 14:16:23 to some extent chaos on ranged has a similar problem, but it has fairly strong downsides I guess 14:16:52 limited-range distortion sling? 14:17:04 heh 14:17:11 just anding some ideas together 14:17:23 but I like the `f` interface better than reaching 14:17:44 right, if you try to go past range 3 the bullet would warp out of existance... 14:18:26 kind of a cute idea I guess, but probably a very swap-happy weapon 14:18:33 you'd have to use another launcher until they got into range 14:18:45 well, except for being distortion 14:18:52 ah, yeah, good point 14:21:04 maybe you could make it a hand crossbow? if only because hand crossbows have delay 1.0 instead of 0.6 at mindelay 14:23:33 the limited range could work (though imo if it's not full los it should be a melee weapon and not a launcher... I guess putting reach on f has its own interface problems) 14:24:33 but without a range limit I think that this comes out stronger than speed: you get on average more hits with the monster not in melee range plus the disto bonus damage and a chance for instakill 14:29:16 I think disto is just hard to evaluate and you'd almost have to just run trails to look at average aut before the monster died or was banished; I think it's probably true that if ranged distortion is a problem for game balance, than ranged speed is as well 14:29:24 certainly damnation cross bow is 14:29:44 but back to the limited range distortion launcher idea 14:29:57 I'm not sure how that would play if you used hunting sling or hand crossbow 14:31:41 is it more interesting than a demon trident of distortion? it's a pretty low-damage weapon that takes a lot of hits/ammo to kill things for those worse base types 14:32:39 or just comparing it to a trident of distortion, say 14:33:38 I guess if it were a hunting sling it really would be like a trident of distortion 14:37:29 related topic: could we rework the distortion brand to not make it so annoying; I know it's strong, but I hate using it. 14:37:42 *to make it not so annoying 14:38:13 maybe there's a variety of opinions about that as well, but I'm sure I'm not the only one who feels that way 14:42:01 putting reach on f is an idea, but it would take some work to get right 14:42:27 I have a related idea to let f trigger spells as well as launchers, as an attempt to simplify the automagic interface 14:42:40 could that even work with things like 1h polearms and thrown items? 14:42:41 which also will take some effort to get right, if it can be made to work 14:43:04 as in f wouldn't know which to use 14:43:14 for reaching, what you'd have to do is allow the reaching ability to be in the list that currently only includes missiles 14:43:21 actually it being 1h doesn't matter, I guess 14:43:27 so [] would swap between them 14:44:13 I hadn't thought of doing this for reaching so I'm not sure whether there'd be a net gain in lower complexity 14:44:44 for spells I think this can be made to work well, but it would need some testing 14:45:29 interesting idea 14:45:44 ^status 14:45:44 25 Crawlers. CBRO disk usage=100% (135GB) | RAM usage=39% (4GB)| uptime/CPU= 14:45:44 up 71 days, 12:27, 3 users, load average: 1.67, 1.76, 1.87 (4 Cores) http://status.berotato.org 14:46:38 oh is that why I got kicked out of my game when I went downstairs 14:46:44 I pinged johnstein on discord as well 14:47:37 it's partly in response to the various "easy magic" species proposals, in that I think there are interface issues for casting that can be dealt with separately 14:51:24 -!- amalloy_ is now known as amalloy 14:52:53 I also really hate using disto btw 15:05:14 advil: sounds like a good way to try to address that; explosion spells or other spells with weird targeters might be harder to fix 15:45:21 03Manderson02 {GitHub} 07https://github.com/crawl/crawl/pull/863 * 0.23-a0-329-g894afa0: Dispater Resprite 10(2 minutes ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/894afa048100 15:50:38 03Manderson02 {GitHub} 07https://github.com/crawl/crawl/pull/863 * 0.23-a0-330-g2d4a550: Death cob resprite 10(5 minutes ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/2d4a550b3164 15:55:55 03Manderson02 {GitHub} 07https://github.com/crawl/crawl/pull/863 * 0.23-a0-331-g4bf83ba: Shadow wraith and Eidolon re-resprites 10(3 minutes ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/4bf83baa549d 15:55:55 03Manderson02 {GitHub} 07https://github.com/crawl/crawl/pull/863 * 0.23-a0-332-gece0d17: Hungry ghost resprite 10(2 minutes ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/ece0d17cc07d 18:23:47 Unstable branch on underhound.eu updated to: 0.23-a0-352-geaabbf348b (34) 19:00:09 ^status 19:00:10 44 Crawlers. CBRO disk usage=98% (135GB) | RAM usage=44% (4GB)| uptime/CPU= 19:00:09 up 71 days, 16:41, 2 users, load average: 2.71, 2.23, 2.12 (4 Cores) http://status.berotato.org 20:09:47 oh, guess he freed some up, nice 20:25:05 03kenranunderscore02 {ebering} 07* 0.23-a0-353-g376f016: Small Lua refactoring for bazaars 10(1 year, 4 months ago, 1 file, 31+ 36-) 13https://github.com/crawl/crawl/commit/376f016b2841 20:25:05 03kenranunderscore02 {ebering} 07* 0.23-a0-354-g4c2fb12: Fix some old bazaar vaults 10(1 year, 4 months ago, 3 files, 83+ 104-) 13https://github.com/crawl/crawl/commit/4c2fb128da45 21:10:43 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-354-g4c2fb128da (34) 21:35:35 -!- amalloy is now known as amalloy_ 21:35:44 -!- babuloseo is now known as babuloseo_afk 21:50:55 i retracted my steps and made a clean/documented version of what I have so far 21:51:09 https://i.imgur.com/sWjuH49.png it's this 21:51:35 in my dirty "what did I even do?" hack build, I fixed the SDL errors. https://i.imgur.com/HTVp2ju.png 21:51:54 I mention it because I'm not certain these two sets of errors are unrelated 21:52:15 Anyone willing to lend a hand? I think after this it should work 21:56:17 (Keep in mind, originally, it's over 4000 errors) 21:58:02 they occur during this instruction: 21:58:03 4> Creating library C:\Users\User\Desktop\abcd\crawl\crawl-ref\source\MSVC\\..\crawl.lib and object C:\Users\User\Desktop\abcd\crawl\crawl-ref\source\MSVC\\..\crawl.exp 22:14:02 nevermind 22:14:04 i figured it out 22:27:04 those are all link errors when trying to build the executable, probably 22:27:30 there is most likely a way to get a text version of that, rather than screenshotting 22:28:32 they are; they're due to new files in the source that aren't referenced inthe old solution files 22:29:07 i.e. I just had to add them to the project 22:29:57 that sounds about right 22:33:15 (and yeah, there is, i just thought an image would be easier to glance at than a pastebin) 22:51:58 03Manderson02 {ebering} 07* 0.23-a0-355-gacb38b5: Replace Tiles: H. Ghost, S. Wraith, Cob, Eid 10(6 days ago, 4 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/acb38b584f53 22:51:58 03Manderson02 {ebering} 07* 0.23-a0-356-g1757c6e: Dispater Resprite 10(7 hours ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/1757c6e0398b 23:10:41 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-356-g1757c6e039 (34)