00:17:05 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-344-ge122d05 (34) 00:35:29 The build passed. (panlord-info - b064aab #10425 : advil): https://travis-ci.org/crawl/crawl/builds/443505385 02:43:43 staff of olgreb's inscription should be {rPois∞} instead of {rPois} 02:50:49 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-344-ge122d05 06:44:42 Wooden door in the transparent wall section also shows as transparent 13https://crawl.develz.org/mantis/view.php?id=11719 by hayenne 08:15:02 wizmode command &| (create all unrandarts) in 0.22.1 creates the boots of the spider ("the +3 pair of boots of the spider {obsolete, Stlth+}") 08:15:48 perhaps it is working as intended? 11:43:31 working as intended. old unrands never generate but still have placeholders for save compatibility 12:12:11 Attack delay capped at 0.2 13https://crawl.develz.org/mantis/view.php?id=11720 by Le_Nerd 12:23:12 03advil02 07[panlord-info] * 0.23-a0-342-g6586c9b: Various code cleanups for ghost_demon brands 10(2 minutes ago, 9 files, 71+ 50-) 13https://github.com/crawl/crawl/commit/6586c9b6ac4f 12:24:28 03advil02 07[panlord-info] * 0.23-a0-342-gde846c3: Various code cleanups for ghost_demon brands 10(3 minutes ago, 9 files, 71+ 50-) 13https://github.com/crawl/crawl/commit/de846c36327d 12:38:39 The build has errored. (panlord-info - 6586c9b #10426 : advil): https://travis-ci.org/crawl/crawl/builds/443780355 12:42:51 -!- amalloy is now known as amalloy_ 12:56:34 snelelg (L19 TrMo) Crash caused by signal #15: Terminated (Vaults:3) 12:56:35 Tedek (L8 GrEE) Crash caused by signal #15: Terminated (D:7) 12:57:22 alotofdavid (L2 HOMo) Crash caused by signal #15: Terminated (D:1) 13:36:20 -!- amalloy_ is now known as amalloy 13:48:42 sophia (L15 GrFi) ASSERT(m) in 'mon-util.cc' at line 1978 failed. (Zot (ZotDef)) 13:58:49 !crashlog 13:58:51 20323. alotofdavid, XL2 HOMo, T:236 (milestone): http://crawl.akrasiac.org/rawdata/alotofdavid/crash-alotofdavid-20181019-165721.txt 13:58:57 oh zotdef 14:30:04 advil: or someone else with reddit powers, could you update the csdc pin? 14:33:11 ebering: updated 14:33:33 thanks! 15:29:14 Smoke seeps through closed door of the vault forever after the door has been opened once 13https://crawl.develz.org/mantis/view.php?id=11721 by hayenne 15:31:07 I reported an issue with endless gloom generation on Sprint 3 here, someone hotfixed it. Seems rather similar 15:34:11 i'm having a lot of trouble getting crawl to compile inside MSVC 15:34:29 most of the problem seems to stem from the contribs folder not compiling properly 15:35:02 the projects are unmaintained from what i can tell, but it doesn't look like it would be a lot of work to someone that was familiar 15:35:05 i'm just... really not 15:35:16 could someone help me out? 15:36:37 switch__: have you read what INSTALL.txt has to say about MSVC? 15:36:45 yes 15:37:49 the version of MSVC specified in intall.txt doesn't work, much for the same reason it doesn't work for other versions 15:38:05 the files aren't referenced properly 15:38:30 it's just extremely difficult for me to fix on my own because 1. i'm a little out of my depth 2. i'm entirely unfamiliar 15:38:32 probably a bunch of the contribs have been updated since last time anyone had msvc working 15:38:58 that doesn't even seem to be true, though 15:39:10 i guess it has been *6 years* 15:40:04 compared to only 2 years for the contribs 15:40:04 yeah ._. i guess so 15:40:04 well, I know for sure that sdl has been updated recently 15:40:12 and it was already a headache for build processes that we actively maintain 15:40:14 switch__: incidentally why are you using MSVC? as INSTALL.txt notes, MSYS2 is the recommended windows build option, and of course you can download a binary instead of building if you don't plan to make edits yourself 15:40:30 i want to use visual studio's debugger 15:42:22 aidanh: i saw you pushed a change to the MSVC project file a few months back. do you have a working setup? 15:43:14 we try to keep that file up to date with the main project if new files are added or removed, but no one is using msvc 15:43:21 most of the active devteam is linux or os x 15:43:30 that's a good reason. i don't think we can offer much help, though - MSVC is not a supported build process, which basically means we can't guarantee it will work and won't have many useful suggestions if it doesn't 15:43:57 can you pastebin some errors? 15:44:05 i can read installation documents, i already read that. 15:44:06 like amalloy says though I don't know if we'll have much insight 15:44:15 the errors are missing files 15:44:16 lol 15:44:24 ok, but what missing files? 15:45:05 LRD would not auto target valid target (iron grate with adjacent enemy in LOS) 13https://crawl.develz.org/mantis/view.php?id=11722 by hayenne 15:45:21 the project for crawl itself is looking for compiled library files. the project that makes these library files is missing quite a lot 15:45:35 zlib is asking for gzio.c, which doesn't exist 15:45:42 but exists in an older version from what i can see 15:46:01 but talking about it like this would take forever 15:46:16 that's why I suggested pastebinning some errors 15:47:31 for gzio.c in particular, you'll probably just need to remove it from the project, corresponding to this commit: https://github.com/crawl/crawl-zlib/commit/d936d4cd671d973c215675e685ece79c9c3941db 15:49:25 in general i think if it complains about missing files, the default thing to try is removing them from the project. To some extent you might be able to figure things like this out by looking at the commit history of the contrib repos (all under https://github.com/crawl), since the Makefiles are kept up to date 15:49:50 https://i.imgur.com/un2Ij5Y.png 15:50:03 most of the contribs should be relatively simple to update like that, but crawl-sdl2 may not be very simple 15:52:08 i worked through like 3k+ errors yesterday ._. 15:52:17 i just can't get the contribs working 15:53:52 (962 is the end of the file) 15:58:04 %>> bennu 15:58:04 that specific error looks like probably something changed in terms of the precompiled headers, but it's hard to say what 16:01:43 I guess my basic advice would be to consider using gdb instead of the visual studio debugger (or maybe it's possible to use it with something not compiled by it? that's true for the xcode debugger for example) 16:03:05 that sounds a lot like giving up really early 16:03:12 microsoft's debug information is completely different from gdb's 16:03:20 and until fairlyr ecetly was undocumented 16:04:26 i'm pretty confident someone with barely more experience than me could figure this out pretty easily 16:06:02 i dunno what to do about this error 16:06:29 i've spent maybe 8? hours doing this now and i'm a little on edge 16:06:29 sorry if i was rude earlier 16:07:10 yes, my guess is that most individual error messages can probably be dealt with largely by trial and error + googling, but it's a lot of tedious work, and some issues may be pretty opaque (as it sounds like you've found) 16:08:45 imo we should just delete the msvc stuff, so people don't get the impression that it's supposed to work 16:09:21 i want to write really mean things at amalloy 16:09:37 understandable 16:11:46 the desire to write unhelpful/regressive comments confuses me 16:13:53 my opinion is that the state of the state of the source repo would be overall better if we didn't pretend MSVC might work. fewer contributors would try a doomed process and get frustrated by it. of course this doesn't feel helpful to you right at this moment, having just sunk 8 hours into it 16:14:24 but i can't help you with MSVC, and i could help future people who might try what you're doing 16:15:38 it's extremely bizarre to me that your reaction to "he spent 8 hours and can't get it to work is" is "he shouldn't have tried" 16:16:07 "he shouldn't have tried" is different from "we shouldn't have made him think it was a good idea" 16:16:31 the readme made it look to you like this wouldn't be hard, and you made a reasonable decision based on that bad information 16:16:44 the 3200 errors were pretty quick at delivering that idea, don't worry 16:17:02 sure, but why not just fix it 16:17:02 why is your default behavior obstruction 16:18:09 you acknowledged that you read "not supported", and keep asking for support. we stopped supporting it because we don't have the right context to support it, and because there is already a good alternative workflow for compiling on windows 16:19:02 well, past a certain point we just can't help much, because we don't have a way of supporting msvc 16:19:12 like, we literally do not have a way of fixing it ourselves 16:19:17 ? 16:19:21 you don't have a windows installation? 16:19:42 personally I have a VM, but no msvc 16:19:48 i certainly don't have one i could compile anything on 16:19:52 one other dev also uses a VM sometimes 16:19:53 that's it 16:20:24 MSVC isn't exactly impossible to get 16:20:41 also, we are generally supporting a *lot* of things 16:21:09 it costs $500, no? 16:21:26 i don't imagine a lot of people pay for theirs 16:21:31 mine was free, legally 16:21:34 oh wow, is it now subscription based? 16:21:55 but if it wasn't, i don't imagine the illegal option is that difficult 16:22:20 anyway, the vast majority of new developers learn using MSVC 16:22:20 at least from my experience 16:22:34 i was under the impression that it would be something you would want to support 16:22:38 i think you are taking the wrong approach by saying "but you could do it, and you should do it". everyone who works on this project does it for free, from their free time, and we choose what we want to do 16:22:58 that's basically the final say. nobody wants to do this, and we've said we won't, so we won't 16:23:13 that's strange, i didn't realize you speak for literally everyone 16:23:21 i don't. it's in INSTALL.txt already 16:24:05 ... 16:24:10 it's what "unsupported" means 16:24:11 along with the other out of date instructions, i'm sure 16:24:30 you already said it. it's an open source project. what's supported is what someone decided to support 16:24:39 please stop talking at me like you have any authority over the future of the project 16:24:45 and like you speak for anyone but yourself 16:24:46 holy shit 16:25:15 what on earth 16:25:20 the last person who touched it is grt, iirc 16:25:34 amalloy and I are on the devteam, to at least some extent we do speak for the future (or at least current state) of the project 16:25:53 ad, so you assert yiou're speaking for everyone? since you seem to think you're in a position to contradict a dev, therefore you must speak for all the other devs 16:26:00 we would definitely be happy to accept contributions that fix msvc support, but it's just not something we can do ourselves 16:26:39 and I more or less know the development environment of the currently active devs, so I've been trying to point out why that limits us 16:26:58 dude, you already apologized for your language, then you flare up again 16:27:54 and no, I'm not going to pirate software in order to do something I already don't have time to do 16:29:28 sure, that's understandable. it just seems like something a project would want to support, if possible. 16:30:09 I mean, yes, it is on the list of things we would like to support if possible (at least for me), but that list has a lot of stuff on it 16:31:00 (for example, way, way higher than working on the msvc build for me would be porting our build system to cmake) 16:31:32 right. if god came down from heaven and handed us a working MSVC solution, we'd accept that PR, and that's better than deleting the MSVC stuff 16:31:57 but if we have to choose between no MSVC stuff at all, and MSVC stuff that wastes people's time because it doesn't work, i suggested the former 16:32:54 it really doesn't seem like that difficult of an undertaking 16:33:51 except it'd still have to be maintained. and it's only there at all from when Mu was working on it iirc. very rarely updated since they ran out of time 16:34:33 i'd be willing to maintain it. it's why i'm trying to get it to work in the first place 16:37:54 That would be appreciated; however, you've embarked on a difficult road that members of the devteam are unable to assist you with. I'll wager that with 8 hours of wrestling with it you're the expert on building crawl with MSVC in this room right now 16:43:11 Molten gargoyles are immune to LRD 13https://crawl.develz.org/mantis/view.php?id=11723 by hayenne 17:01:28 Unstable branch on crawl.develz.org updated to: 0.23-a0-344-ge122d05 (34) 17:01:47 one down 17:01:53 -!- Napkin_ is now known as Napkin 17:05:18 I think these MSVC installations are obsolete enough that they ought to be deleted, even if someone submits a patch to get it to work, they'd probably need to rewrite them entirely 17:06:21 puh, mingw builds are quite broken, huh? 17:06:37 pure mingw might be 17:06:39 MSYS2 should work 17:06:44 cross-compiling also should work 17:06:54 oh are you looking at the nightlies? ! 17:07:11 we were theorizing that there might be a merge conflict that needs to be hand-corrected? 17:07:23 I think only you have access to see what's going wrong though 17:07:55 cross-compiling is actually tested in travis now, so it really should work 17:09:10 where did those dist_bones directories come from - blocked the merge.sh (git rebase) 17:09:30 they are new with 0.22.1 17:09:51 no, everyone that can login as crawl can see and fix 17:10:11 git clean -dfx got rid of them 17:10:26 hm, they should ideally not be deleted 17:10:57 well 17:10:58 --- 17:11:06 Merging local with remote branches: 17:11:06 ----------------------------------- 17:11:06 local/master: 17:11:06 ------------- 17:11:06 First, rewinding head to replay your work on top of it... 17:11:08 maybe make sure .gitignore is up to date? 17:11:08 error: The following untracked working tree files would be overwritten by checkout: 17:11:11 crawl-ref/source/dat/dist_bones/bones.store.Crypt 17:11:14 crawl-ref/source/dat/dist_bones/bones.store.D-10 17:11:16 crawl-ref/source/dat/dist_bones/bones.store.D-11 17:11:19 ... 17:11:21 --- 17:11:34 in 0.22.0 those files could be present but were not in git, installed in a different way, so they were in .gitignore 17:11:45 ah 17:11:48 overwriting is fine 17:11:49 must have been present one day 17:12:01 anyways, cleared, building now 17:12:09 what they are is seed bones files to ensure that there's always some ghosts to draw on when placing ghost vaults 17:12:22 the mingw cross builds on cdo are trunk/master only 17:13:26 right, this progression happened in trunk too 17:13:44 I tried a complicated non-git way of installing them and then we decided it was much simpler to just have them in version control 17:14:14 i see 17:16:38 I think |amethyst and/or gammafunk tried to look at the place where the cross-compiled version is built & didn't have the right permissions? it's possible they were looking in the wrong place though 17:17:32 they must have 17:17:40 in any case 17:17:47 cp: cannot stat ‘licence.txt’: No such file or directory 17:18:28 we moved crawl-ref/licence.txt to just LICENSE in the repo root, some scripts needed to be updated 17:18:41 agreed ;-) 17:19:22 Napkin: yeah, I tried to look in the chroot to see the script but didn't have permission 17:21:02 what? 17:21:11 this all inside the crawl user's home 17:21:18 how did you look? :) 17:22:52 %git 5c1dd30fd6a7 17:22:52 07advil02 * 0.23-a0-64-g5c1dd30: Try to fix build stuff with license (gammafunk) 10(2 months ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/5c1dd30fd6a7 17:24:26 gammafunk: it's all in /home/services/crawl/source/mingw32/crawl/ 17:24:55 if that cp error was from make, I think that Makefile change is the one that specifically fixed it (there were a few others, so it might not be the only one) 17:25:03 and all compiling is done as user crawl ($HOME is /home/services/crawl) 17:25:12 no, it wasn't 17:25:42 Napkin: gotcha, thanks 17:25:42 ok...did you have your own scripts I guess? 17:25:53 it was from the local update.sh - which was previously "repairing" a few things missing 17:26:00 ahh 17:26:00 might be superfluid now 17:26:59 did you talk to dpeg about renaming british licence.txt to us license? ;-) 17:27:03 heh 17:27:14 don't tell him ;-) 17:27:33 haven't seen him around in ages 17:28:03 he's probably taking notes :D 17:28:08 I'm afraid I did it for the really dumb reason that github wants it to be spelled that way and won't recognize the file as a license otherwise 17:28:17 and wants it to be in the repo root 17:31:09 yeah, just realized that changed, too - next try 17:32:14 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-344-ge122d05 17:32:37 could someone test that? accessible from the trunk page (hopefully still) 17:33:24 Napkin: thanks!! the trunk page (https://crawl.develz.org/trunk/) might need to be updated for 0.23 too 17:33:53 ok, added 17:34:02 *sigh* i'm a bit behind 17:34:13 download from crawl.develz.org/trunk/crawl-0.23-a0-344-ge122d05.zip is working at least 17:34:26 direct link: http://crawl.develz.org/trunk/crawl-0.23-a0-344-ge122d05.zip 17:34:38 ah, you got it already, good 17:35:35 tiles first 17:35:45 I'll test it in my vm 17:36:17 ugh my vm license is expired 17:36:25 seems tgw_lugonu_bribe still thinks that TSO hates poison 17:36:34 the ongoing linux games are transferred to ge122d05 17:37:25 trunk games on cdo? they should, shouldn't they? 17:37:33 savegame version is the same 17:38:40 showing up as ge122d05 in ?V trunk 17:38:48 excellent 17:39:04 huh, windows chrome blocked the download as potential malware? 17:39:05 i'm considering no longer hosting stable versions 17:39:15 on cdo, that is 17:39:44 hosting it for almost 13 years and getting slower and slower to update every year... 17:40:08 I scummed the 0.19 still available on CDO for that elusive first DD win for the version was the last of having the wand of healing :D 17:40:09 would anyone complain about that? 17:40:19 hehehe 17:40:28 but I just won one (ironically on trunk) so no qualms 17:40:34 :) 17:41:11 tiles done, too: http://crawl.develz.org/trunk/crawl_tiles-0.23-a0-344-ge122d05.zip 17:42:55 Napkin: it would mean CDO can be in the tournament, but I guess it's not really a problem otherwise 17:44:10 *could not be 17:44:12 true 17:44:48 yeah, *can't be, sorry 17:44:49 aren't there anyways faster/better/more stable servers in europe or even germany already by now? 17:45:23 definitely in europe, although I find CDO pretty fast; no idea about access for germany specifically 17:45:34 I know people talk about lag on CXC and CUE 17:45:44 but yeah I think if cdo were trunk-only it wouldn't be any huge problem 17:46:02 ultimately whatever you think is best for the server 17:46:26 the web page, wordpress, and forums are more important than a console-only server overall :) 17:46:59 heh 17:47:07 is the docuwiki still being used? 17:47:24 it is a little, we've been moving stuff over to github wiki though 17:47:38 more comfy there? 17:47:38 one think about doku is anyone can edit it, which github doesn't allow 17:47:44 yeah, for dev stuff for sure 17:48:03 but for outside contributors we've had a couple pages spring up recently 17:48:17 we could try to move any relevant content over to github and just tell people to use their own wikis though 17:48:21 if you wanted to take that offline 17:48:33 definitely not critical to have doku wiki, but there's some content we should move at least 17:48:40 or archive or something 17:48:45 nono, no need to take it offline, just asking 17:48:56 does github support proper export? 17:49:11 not sure what you can do with github wiki import/export 17:49:28 one of the reasons we chose docuwiki in the past 17:50:24 i remember some docs being automatically created from docuwiki pages because of its file-based simplicity 17:50:59 or rather, _you_ devs chose 17:51:26 the wikis themselves are git repositories, so you can export it by cloning it 17:51:37 https://help.github.com/articles/adding-and-editing-wiki-pages-locally/ 17:51:43 ah, makes sense, that's nice 17:52:06 advil: can you import from a local repo and push that to update wiki? 17:52:11 yeah supposedly 17:52:13 ah, guess you can 17:52:16 haven't tried it myself though 17:52:58 you might have to be quick though on busy wikis ;-) 17:55:40 ours is ... less busy than that 17:56:51 geez, mingw installer builds take for ever 17:56:57 need faster server 17:57:01 I sometimes find CDO laggy, but most of the times it's quite zippy. I grew quite attached to the server since I played most of the games over the last 10 years on it. 17:57:23 !lg . s=src 17:57:23 1794 games for hayenne: 1396x cdo, 398x cao 17:57:23 yeah there is some lag for me playing in US 17:57:23 hayenne :) 17:57:26 !lg . won s=src 17:57:28 99 games for gammafunk (won): 44x cszo, 32x cbro, 13x cjr, 8x cdo, cao, cxc 17:57:40 but it's been nice otherwise 17:58:27 cdo hasn't been hosting many other games recently, should not be too laggy, apart from certain times when certain things are automatically extracted.. 17:59:12 ok hayenne, i'll postponed that decision for next year then ;-) 17:59:17 *postpone 18:00:46 advil: are you comfortable with the unix shell? It might be good to get one other dev access to CDO to update the website 18:00:55 yes 18:01:02 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-344-ge122d05 18:01:16 Currently I think only myself and neil have access, and I'm certainly around usually but neil is pretty busy 18:01:16 make windows package downloaded files, i think? 18:02:02 ah, maybe not.. could have been some file parser of nsi 18:02:22 there was a brief window where it downloaded those bones files, but that shouldn't be happening any more 18:02:28 03advil02 {GitHub} 07* 0.23-a0-345-g28c3e8e: Update MSVC instructions to reflect current reality 10(5 minutes ago, 1 file, 6+ 43-) 13https://github.com/crawl/crawl/commit/28c3e8efcb62 18:02:40 who maintains mantis? 18:02:40 in any case, done too: http://crawl.develz.org/trunk/crawl_setup-0.23-a0-344-ge122d05.exe 18:02:49 @mantis: probably me and gammafunk? 18:03:05 not sure I have special access for mantis 18:03:30 It shows me a developer but I can't really change stuff 18:03:35 I am sorry to nag (posting it for the third time), but 0.23 is still listed as long-term development on mantis, while it has been the active dev branch for some time now 18:04:28 yeah, I forget who has access to change this 18:04:57 thanks for repeating that, hayenne 18:05:09 i'm too lazy actually to read through the million messages 18:05:11 -- 18:05:12 Found 2 files for signifier 'setup-0.23'. 18:05:12 Found 2 files for signifier 'non-tiles-0.23'. 18:05:14 Found 2 files for signifier 'tiles-0.23'. 18:05:17 -- 18:05:23 trunk page should list the builds now, please verify 18:05:55 Napkin: both trunk index and archive updated, thanks 18:06:22 just tested console in VM, it seems to work 18:07:57 Napkin: would you be able to give advil access to that crawl login on CDO? 18:08:08 sure, 1s 18:08:33 tiles works as well as it ever does in virtualbox 18:08:54 thanks for updating these! there are a few people who use them a lot and will be really excited 18:09:25 geez, mantis is so slow? 18:10:47 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-345-g28c3e8efcb (34) 18:11:16 alright, manits versioning fixed and set 0.23 development branch to default_fixed_in_version 18:11:47 Napkin is a crawl world hero and champion 18:12:02 advil, did you ever pass to me the public part of your ssh key? otherwise please do 18:12:28 definitely not, gammafunk: 18:12:29 !lg . won s=src 18:12:30 11 games for Napkin (won): 11x cdo 18:12:34 ;-) 18:12:45 anything else while i'm at it? 18:12:53 (apart from putting up 0.22 as stable) 18:13:13 Napkin: ebering could use a wordpress account 18:13:13 I think only you can create those 18:13:15 he's a new dev 18:13:48 advil: in case that ping didn't reach you, Napkin need's your public ssh key 18:13:53 ebering, are you in? pass me a email address that i can forward ebering at crawl.develz.org to? for your wordpress account 18:15:11 ok, i'll use his mantis address 18:15:24 should be good, thanks 18:15:56 lots of spam lately? just "pruned" like... 50 accounts 18:16:10 not a lot actually! 18:16:22 we've had just a couple spam bots on tavern once every month or so? 18:16:28 it's "ebering" from mantis, right, gammafunk? 18:16:31 yes 18:16:39 will make him dev there first 18:16:46 oh, yep, haha 18:16:49 thought we had done that already 18:17:56 gammafunk, made you admin in wordpress 18:18:06 excellent, thanks 18:18:11 please, be very, very careful with installing updates 18:18:30 that wordpress has lots of local changes 18:18:30 ok, I imagine I just shouldn't do that ever 18:19:03 but being able to add accounts will be good when we add new devs 18:19:31 we probably need to sit down and make a little "dev/admin wiki" with shared knowledge of some of this stuff 18:19:38 by we I mean I 18:20:08 ebering added as editor 18:20:22 good idea 18:20:31 changes to mantis are also important on new release 18:21:06 yeah, I know at least one dev has access to do that? Just not sure who 18:21:13 that's another thing we could list in said wiki page 18:21:14 gammafunk: this (super incomplete, and possibly not accurate) gist might be a useful starting point: https://gist.github.com/rawlins/1f0bb0f52b1b8f11bfc8f553ead6196b 18:21:42 oh, nice 18:21:59 Unstable branch on underhound.eu updated to: 0.23-a0-345-g28c3e8efcb (34) 18:22:24 I just wanted to figure out what infrastructure there even was, and wrote down what I know, but then kind of forgot about the project 18:22:35 yeah, that's good starting point 18:22:51 the first entry is wrong in that it lists me as a CAO admin, but good starting point :) 18:23:00 didn't you have access to something on there? 18:23:07 nope 18:23:20 I do have a shell login to cbro, but no admin access there 18:23:27 no access to CAO at all 18:24:19 please don't make me document ;-) but i'll tell you gladly 18:24:32 i've got enough of that at work 18:25:02 heh, yeah this is something we devs should make, don't worry 18:25:16 mantis: go to "manage", "dcss" and add new version and adjust old ones accordingly 18:25:29 sorry: 18:25:37 ok, I now do have CDO access, thanks Napkin 18:25:38 mantis: go to "manage", "manage projects", "dcss" and add new version and adjust old ones accordingly 18:26:17 and mantis: go to "manage", "manage configuration" and replace default_fixed_in_version accordingly 18:26:22 and now I'm going to bike home while there's still a tiny bit of daylight, later 18:26:51 Napkin: I don't see a "manage" link, where would this be? 18:27:08 mantis: do give admin to someone... ;-) 18:27:43 I think maybe |amethyst is an admin...I know *one* of us is 18:28:00 now you will 18:28:08 ah, thanks 18:28:14 you may want to change email settings 18:28:29 admins get lots... especially "new account created" 18:29:04 i think i modified mantis to be able to prevent those.. but not sure anymore 18:29:04 check user settings 18:29:19 and be aware, that there are multiple "projects" in mantis, when you do changes 18:29:37 thanks for participating, gammafunk :) 18:30:13 see you later, advil 18:30:51 ok, looks good Napkin, thanks 18:31:15 it's not difficult, just needs some getting used to 18:31:40 replacing default_fixed_in_version needs attention 18:32:14 most do that wrong... "all users", "dcss", "default_fixed_in_version", "string", "0.x development version" 18:32:40 most admins changed it for themselves only ;-) 18:33:13 I can put these notes into the document 18:33:16 alright, anything else - otherwise i'd be gone for a while again ;-) 18:34:21 nothing from me, cheers 18:34:21 thanks Napkin 18:34:23 cheers, gammafunk :) ping me, as always 18:34:43 maybe i manage to add 0.22 during the week.. my colleague is still one week on vacations ;-) 18:34:49 you know you've been afk for a long time when " Awaiting Confirmation of Resolution from Me" "Bug Report - 2011-12-07" 18:34:52 cheers! o/ 18:35:32 hehehe 18:35:56 i've not been that much afk, i think 18:36:13 btw, greensna1k still alive? 18:36:53 he is, not in irc a lot, but responds to email 18:37:03 still running Sequell for us 18:37:06 cool :) 19:34:53 Are elf earth elementalists supposed to be able to cast from in ghost vaults? 19:35:10 Just ran into one in depths, and thought it might be a bug 19:36:25 They're casting Awaken Earth through the translucent stone wall 19:43:45 https://pastebin.com/eus6WDzR 20:10:31 pblur: yeah, technically they are since elf earth elementalists have that ability 20:10:56 it's a bit weird, but if we change that, we'd change the spell universally instead of only for ghost vaults 20:12:19 -!- amalloy is now known as amalloy_ 20:13:09 arguably it shouldn't be doing it through windows/grates? 20:13:42 well that's the thing, it's intended that they can dig you without having their target in los 20:14:17 maybe they should recognize permarock then 20:14:18 I'm not exactly sure how we'd make it respect that without having it do a full pathfind 20:14:41 ah 20:14:53 ghost vaults don't use permarock, and we don't really want them to, but yeah possibly they could require some kind of path 20:15:03 or just not dig out of los at all maybe 20:15:04 imo it's not a great spell in general 20:15:10 yeah, it has problems for sure 20:15:40 I like it in elf 3 20:15:54 we could probably just give them a normal dig spell 20:16:03 It's anti-kill-holeness feels better than the random digging they used to do 20:16:15 IMO 20:16:28 I don't think they really ever had normal dig 20:16:30 Because it feels like they're trying to kill you, not JUST screw you over 20:16:36 maybe they did for a little while 20:16:42 oh, well it's not very good at killing you, that spell 20:16:45 Oh? I could have sworn something in E:3 did 20:16:51 03advil02 07* 0.23-a0-346-g4538c0e: Make major-tag-history.md -x 10(19 minutes ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/4538c0ed7aba 20:17:02 I know 20:17:02 it summons some pretty harmless monsters 20:17:02 cacodemons summoned by demonologists 20:17:16 lol, yeah, just feels better to me than the pure waste of a turn that is dig. 20:17:44 Eh, probably should just give them shatter. Gargoyles are too strong anyhow. 20:17:45 :P 20:18:01 no, monster shatter is not returning, generally speaking 20:18:31 Oh? I just got back to crawl a couple weeks ago. What's wrong with shatter? 20:18:40 I don't remember ever facing it 20:18:46 Jogrun never lived long enough 20:18:48 IIRC 20:20:12 *shatter as a monster spell, I mean 20:22:19 %git 833fe4c87f5ee 20:22:19 07gammafunk02 * 0.22-a0-893-g833fe4c: Adjust Jorgrun's spells and move him earlier 10(3 months ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/833fe4c87f5e 20:22:25 details in that commit 20:22:59 jorgrun also got some subsequent changes, but yeah rip one-shotting gargoyles/statue-formers 20:23:12 Fair enough 20:23:17 :D 20:28:42 anyone have last-minute objections to the panlord-info changes? 20:29:42 https://github.com/crawl/crawl/compare/panlord-info 20:35:10 liches are also set-based, aren't they 20:35:33 yes 20:35:45 there was some period of time where they worked like pan lords, but that didn't stick 20:35:54 right 20:36:20 so the whole SEEN_SPELLS_KEY is still used for liches and a few other things, erolcha, ogre mages maybe, etc 20:37:19 -!- amalloy_ is now known as amalloy 20:41:23 advil: other than a design objection to the notion that new players need special consideration for a change like this, I think you're right that it's probably better to balance the spikes with knowledge about them beforehand :) 20:42:39 I suppose you could view it as a spoiler wrt new players not knowing about the spells, but there are still spoilers even if we tell players about the spells, and new players ultimately just got to learn what monster spells do via the school of hard knocks 20:43:02 I think the only big concern I've seen raised in the past is the need to x-v every monster 20:43:26 but pan lords are a rare and sort of special monster 20:43:26 and the same happens with ghosts 20:44:54 I haven't read the code details, so can't comment there 20:45:04 yeah, I'm ok with having to xv pan lords 20:45:14 the brand info will show without needing to do that 20:46:46 side benefit: pan lord descriptions are kind of cool, and now players might actually read them 20:47:50 haha 20:48:16 you should have read them before, of course, to see their speed especially 20:48:43 yeah...and the damage number seemed to change (though maybe just because I was in wizmode) 20:48:43 we need a clippy to pop up and tell new players about xv 20:49:00 Get 'em all to play Angband first so they're in the right habits :-) 20:49:29 keeping truly arbitrary spells to panlords + pghosts is probably for the best 20:50:03 whenever I tried to play angband there did seem to be a lot of little windows 20:52:35 I've only played it in one-console mode but pertinently (as you may know, sorry) the monster memory remembers anything you've seen a monster do & you discover information about their stats once you've murdered a lot of them, so if you're not just using spoilers you keep checking it. 20:54:14 yeah, I was thinking of all the info windows that showed that stuff 20:55:17 I really need to give some band a shot 20:57:21 I guess frogcomposband is the current hot variant 20:57:58 A few years ago I played vanilla and was pleasantly surprised 21:03:22 03advil02 07* 0.23-a0-347-g6656e44: Show pan lord spells in xv unconditionally 10(27 hours ago, 4 files, 11+ 28-) 13https://github.com/crawl/crawl/commit/6656e4476a57 21:03:22 03advil02 07* 0.23-a0-348-g33639ab: Show pan lord brand information 10(22 hours ago, 5 files, 87+ 25-) 13https://github.com/crawl/crawl/commit/33639ab90a74 21:03:22 03advil02 07* 0.23-a0-349-gaeb629a: Various code cleanups for ghost_demon brands 10(9 hours ago, 9 files, 71+ 50-) 13https://github.com/crawl/crawl/commit/aeb629af13b4 21:06:42 ot 21:06:45 er 21:06:57 it's a dev war between the orb run buffers and the orb run nerfers 21:07:39 heh 21:08:08 I still don't have a real sense for how the spawn change affected the orb run 21:10:43 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-346-g4538c0ed7a (34) 21:13:40 I haven't actually play-tested with the final rate used, but I did do a few runs with the more agressive rate in the initial PR and one less aggressive then the one MPA went with 21:14:13 it was a bit too much with the agressive rate and perhaps too little with the lower rate I tried, so maybe the one MarvinPA used will be just right 21:14:36 but without trying it 10 times it can be hard to get a great sense 21:15:18 I think somewhere I have a yermak save that is during the orbrun 21:15:39 (from some bug report) 21:15:56 I should just dig that up and walk around in it 21:58:32 03gammafunk02 07* 0.23-a0-350-g6fd5563: Some pre-Lair vaults that place manuals from minmay 10(24 minutes ago, 1 file, 237+ 3-) 13https://github.com/crawl/crawl/commit/6fd5563dc553 22:01:17 yay 22:10:45 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-350-g6fd5563dc5 (34) 22:28:56 Yermak: yay for pan lord info or yay for manual vaults? 22:29:06 maybe it's yay for both 22:35:01 -!- muffindrake1 is now known as muffindrake 22:46:16 For manuals vault, but pna lord info is also great.