00:00:07 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-301-g9da9e51 (34) 02:48:36 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-301-g9da9e51 03:11:57 Unstable branch on crawl.beRotato.org updated to: 0.23-a0-301-g9da9e51 (34) 06:02:20 -!- amalloy is now known as amalloy_ 10:23:10 03ebering02 07* 0.23-a0-302-g45ed416: Reactivate autopickup when using stairs (mdonais) 10(13 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/45ed4168a98d 10:40:57 `.. 11:10:54 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-302-g45ed4168a9 (34) 11:37:03 03ebering02 07* 0.23-a0-303-gfcac5de: Allow confusing touch with a weapon 10(8 minutes ago, 4 files, 13+ 10-) 13https://github.com/crawl/crawl/commit/fcac5dec1221 11:37:57 The build was broken. (master - 45ed416 #10381 : Edgar A. Bering IV): https://travis-ci.org/crawl/crawl/builds/438276218 12:04:40 re unrand reform: IMO Misfortune should be removed since it's just an id game trap for unrand robes 12:07:43 well it may be that removal is the best option, but keep in mind that unrand robes are already an id game trap for unrand robes 12:08:02 er s/unrand/randart/ 12:08:15 doesn't it look like a randart robe initially? 12:09:39 it's playing off of what already happens for randart robes 12:09:47 ya 12:10:01 and yeah I'm not sure it's really worth playing off of 12:10:07 yeah, I think it isn't 12:10:45 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-303-gfcac5dec12 (34) 12:11:11 you could get ambitious and go for a robe that had a lot of good props but a bunch of * ones 12:11:36 *Noise *Contam *Drain *Slow *Corr and then some amazing stuff 12:12:08 guess it's sounding like a fixedart but it could be something that's actually worth using 12:12:27 I think the theme is great, maybe the realization of the theme is just bad 12:12:43 that's all the deep thoughts I really have about it without putting much more effort in 12:13:10 the idea of a lot of * props does sound kind of cute at least 12:13:17 oh and you can't do *Noise on armour, can you 12:13:42 I guess you could give it unrand noise or other unrand bad props; it could be a design that's fun to play with I suppose 12:17:06 maybe. preltty easy to just end up bad though 12:17:10 give it Harm :P 12:18:03 ooh, that could work too 12:39:02 hellmonk's hex enhancer suggestion was very thematic 12:39:21 Hex, Harm, *Contam, *Drain, *Slow, *Corr 12:39:24 so flavorful 12:41:49 it's better to just give it archmagi 12:42:20 hexes don't especially want for spellpower and its really narrowing down the set of chars to use it 12:43:14 well realistically even enchanters probably wouldn't like it all that much but it depends on what else it might have 12:44:04 you can go for other kinds of bonuses, a robe with big EV like minmay mentioned 12:44:57 we have robe of folly already 12:45:00 ??robe of folly 12:45:00 robe of folly[1/1]: A +3 robe of the Archmagi {MR-- Int+5 Curse}. Was -100 MR instead of -80 in 0.13 and older. 12:45:09 so probably enhancing spellpower is just not the way to go with this 12:46:14 Harm on a robe is sort of already covering spell ehancement as it is and is a distinct property for a robe to have 12:46:35 so I think it's maybe a case of finding some non-damage properties to possibly balance harm and the others 12:47:44 yeah 13:06:00 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-303-gfcac5de (34) 15:02:59 -!- amalloy_ is now known as amalloy 18:21:33 Unstable branch on underhound.eu updated to: 0.23-a0-303-gfcac5dec12 (34) 20:38:06 -!- amalloy is now known as amalloy_