00:03:02 huh. Very C solution :D 00:03:20 I think crawl codebase already has something like that 00:03:27 maybe for AXED_MON? 00:17:19 hm, nope, AXED_MON is just a regular macro 00:18:15 Can't see minimap when playing with low resolution 13https://crawl.develz.org/mantis/view.php?id=11675 by kitchen_ace 00:18:17 using a pre-compilation step is usually a better idea though, not least because you can do more powerful transformations of your enum values 00:19:29 I guess that's another part of my datafiles journey then, adding a mutation datafile format 00:19:41 let a thousand microformats bloom 02:48:42 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-171-g5ae17c6 07:49:05 CAO scoring page just seems to have lost all my games past Aug 23? 07:50:32 They were there yesterday.. :o 07:51:49 And they are in !lg, strange.. 08:07:38 <|amethyst> TAS_2012v: huh, I restarted scoring to add 0.22, but that shouldn't have removed anything 08:07:41 <|amethyst> TAS_2012v: which server? 08:22:12 at least CXC but I tihnk I played on others too after that date 08:24:44 yes, also at least one CDO game 08:24:54 !lg src=cdo 08:24:55 618. TAS2012 the Skirmisher (L4 HaAK of Lugonu), blasted by Jessica (exploding inner flame) (hexed by the player character) on D:2 on 2018-08-27 08:24:39, with 64 points after 2088 turns and 0:04:45. 08:26:10 all of my listed "recent games" are 0.22 actually 08:26:28 so maybe all (recent?) trunk games have been filtered out? 08:28:13 !lg * src=cxc 08:28:14 571705. Kamunia the Spear-Bearer (L9 MfGl of The Shining One), mangled by a death yak (kmap: dpeg_lair_monsters) on D:8 on 2018-09-14 12:26:37, with 2230 points after 6746 turns and 1:05:13. 08:28:23 http://crawl.akrasiac.org/scoring/players/kamunia.html 08:28:43 but maybe that one game is too fresh still 08:33:16 !lg v=0.23.0-a0 s=src 08:33:17 40 games for TAS_2012v (v=0.23.0-a0): 26x cdo, 14x cxc 08:33:38 none of them on the scoring page 09:06:42 Just want to say thanks to the devs & contributors for making such a nice game to play around in the code with. (and play normally too I guess) 09:19:16 YokkasoMB: thank you for the kind words! :) 09:27:23 how long does the rcfetching take the tournament scripts 09:27:45 it seems to take quite a while with my csdc scripts even using --timestamping 09:28:19 is there a more clever http request to make than what wget -r is doing? 09:29:23 ebering: which tournament scripts are those? 09:31:41 well, according to the readme in dcss_tourney, some wget commands that live in the crontab on dobrazupa and aren't in the repo 09:32:04 to download the rc files from each server to process team membership 09:35:33 a more clever http request? probably not... the cost would be almost all from the round trip, and the fact that you're making one round trip per rc 09:36:57 even --timestamp presumably has to make a round trip to compare timestamps, which is why it would make no real difference 09:38:44 I'm not sure what the timestamp requirements are, but you could potentially download the index for the directory containing the rc files (e.g. https://crawl.jorgrun.rocks/rcfiles/crawl-git/) and then parse the modification times 10:12:45 yeah, the effort of parsing the times isn't worth the savings 10:18:32 well, depends what fraction of rc files need to be downloaded anyway 10:19:47 a better solution is for the server to read all the rc files and extract the team information, of course, but that has its own drawbacks 10:35:36 <|amethyst> Yeah, doing the work on the server side saves a lot of time, but does require work from the server admins 10:35:43 <|amethyst> we do this for several of the servers already 10:38:06 <|amethyst> It's a five-line CGI shell script, but you need a new one for each version (or to make it more complicated and use CGI parameters for the version) 10:39:08 <|amethyst> At runtime it's probably *less* work on the server overall than having the tournament host pull all the rcs 10:39:27 <|amethyst> since either way all the rcs have to be read (short of reading timestamps) 10:42:11 servers could also update some sort of database when rc files are changed, although that probably wouldn't be much of a performance win 10:43:03 <|amethyst> nah, if you're going to do that, it would be simpler and just as fast for the CGI to look at timestamps, and the tournament host to pass a "only since this time" parameter 10:48:01 true; I was thinking more from the point of view of amortizing the cost by spreading it around, but I imagine the rc file scanning isn't very impactful on the cpu 10:51:58 yeah, I turned on more verbosity and it's just the round trip time for each 304 to come back 12:15:30 Question: how would you disable a specific weapon class from being used by a species? Making it an UNUSABLE_SKILL in aptitudes didnt stop the character from wielding them, and the only other place I can find something similar is in player-act, but felids have it apply to all weapons, so I am a bit stumped at the moment. 12:37:11 I just realized this: default sort in shops is quite bad for scrolls / potions... https://i.imgur.com/rUh9NT0.png 12:37:47 is there any reason why this is the default instead of sort by name or category+name? 12:38:44 this is much more pleasant: https://i.imgur.com/6fU1uHL.png 12:39:14 but the sort option doesn't even stick or can't be configured in rc file 12:58:11 !vault minmay_st_funbox 12:58:11 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#L3295 12:58:19 since this has a runed door now, it should have translucent stone walls instead of metal walls 13:02:41 Stable (0.21) branch on crawl.akrasiac.org updated to: 0.21.1-82-gafb53d1 13:30:27 -!- amalloy_ is now known as amalloy 14:05:44 alexjurkiewicz: gooncrawl is definitely still active 15:31:26 -!- ProzacElf_ is now known as ProzacElf 15:55:10 -!- Pinkbeas1 is now known as Pinkbeast 16:15:42 Hi I'm looking for help building bloatcrawl 16:17:16 I used the msys2 instructions in the readme and got the console version to install, but using make TILES=y gives this error: 16:17:19 In file included from src/core/windows/SDL_xinput.c:24: src/core/windows/SDL_xinput.h:145:5: error: unknown type name 'XINPUT_STATE_EX'; did you mean 'XINPUT_STATE'? XINPUT_STATE_EX* pState /* [out] Receives the current state */ ^~~~~~~~~~~~~~~ XINPUT_STATE 16:28:39 you should probably ask Bloax about it; that's an issue that has been fixed in the main codebase but may not have been imported 16:29:12 Hmm I don't see Bloax on the list, how do I message him (sorry I'm new to this IRC thing) 16:32:32 jorsh: Raise an issue on github? 16:34:08 "/msg Bloax ..." or "/query Bloax", but I don't kw if they're online right now 16:34:18 and github may be the way to go here, yeh 16:39:18 Also it's moot since geekosaur's answer but the first thing to try might have been "can I compile vanilla in the same way", or to report on the results if you had tried that. 17:01:48 jorsh: while people in this channel do tend to know something about the forks (and some fork maintainers are here), you might get better results contacting fork maintainers directly. Bloax in particular is long-time banned from this channel for bad behavior, so that fork is one you're especially unlikely to get help about here 17:05:38 all that said, if bloatcrawl is using the vanilla crawl submodules, crawl-sdl has already been updated to fix that bug so it just needs a newer version of that contrib 17:06:46 also I think the CXC discord might be a place to find bloax 17:08:20 wait is bloatcrawl even a bloax thing? 17:08:33 ??bloatcrawl 17:08:34 bloatcrawl ~ bloaxcrawl ~ Bloax[1/3]: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=13896 17:08:47 hm, maybe not, I m=missed the redirect :( 17:08:59 so you'll have to find its author. hopefully there's a readme 17:09:14 we can'tkeep track of forks any more 17:10:32 alexjurkiewicz' guide characterizes it as hellmonk, Vajrapani & the World Crawl Association 17:10:51 hellmonk actually can be here sometimes and isn't at all banned 17:11:04 but this looks like a CXC discord thing to me, so maybe try there 17:13:57 alexjurkiewicz I guess if you're going to keep updating that guide, adding some suggestions for contacting maintainers that can be contacted might be a thing 17:18:56 hmm, there's also now a #dcss-variants channel on the roguelikes discord, bloatcrawl maintainers are in there also 17:21:24 okay thanks I guess, sorry I don't really know anything going on here 17:23:10 no worries 17:24:11 if you know how to do it all you need to do is update the crawl-sdl2 submodule to 5c4ec98178a1d04 17:41:22 yeah the #dcss-variants channel on the roguelikes discord is a good place to ask 20:07:39 -!- amalloy is now known as amalloy_