00:37:25 Stable (0.22) branch on CRAWL.XTAHUA.COM updated to: 0.22.0-75-g3901e79 03:23:01 Ijyb with wand of Acid on D:3-4 is sometimes an unavoidable death 13https://crawl.develz.org/mantis/view.php?id=11672 by RoGGa 03:24:24 Stable (0.22) branch on crawl.beRotato.org updated to: 0.22.0-75-g3901e79 03:26:33 Unstable branch on crawl.beRotato.org updated to: 0.23-a0-169-gb21e695 (34) 04:04:52 -!- amalloy is now known as amalloy_ 04:08:33 https://azure.microsoft.com/en-us/blog/announcing-azure-pipelines-with-unlimited-ci-cd-minutes-for-open-source/ might be good for cross compiles 04:08:52 advil: ^ 09:22:39 Stable (0.22) branch on underhound.eu updated to: 0.22.0-75-g3901e7991e 09:30:11 wow, the scoring code uses two space indent 09:30:18 that's...quite painful actually 12:43:48 ebering: I moved the lua docs to http://doc.dcss.io/ (may not have fully percolated through dns yet), .xyz is just blocked for being sketchy in too many places 12:44:04 probably going to move the dev secret list too, if I can figure out an easy way to do that 12:55:13 advil: cool 12:59:48 -!- amalloy_ is now known as amalloy 13:28:13 Stable (0.22) branch on crawl.akrasiac.org updated to: 0.22.0-75-g3901e79 13:33:11 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-169-gb21e695 (34) 18:22:07 Unstable branch on underhound.eu updated to: 0.23-a0-169-gb21e69520c (34) 19:08:39 awesome re: lua docs 19:29:50 !seen hellmonk 19:29:50 I last saw hellmonk at Fri Aug 24 05:35:57 2018 UTC (2w 4d 17h 53m 53s ago) quitting, saying 'Quit: Page closed'. 19:43:14 player buff incoming 19:43:32 New branch created: pull/848 (1 commit) 13https://github.com/crawl/crawl/pull/848 19:43:32 03alexjurkiewicz02 07https://github.com/crawl/crawl/pull/848 * 0.23-a0-144-gf7ae9aa: Reduce player paralysis maximum duration 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f7ae9aa8ae9c 20:06:47 I don't really feel that paralysis duration is a problem, personally 20:08:05 03CanOfWorms02 {GitHub} 07* 0.23-a0-170-g07fecf4: Update some scroll descriptions 10(8 seconds ago, 1 file, 4+ 3-) 13https://github.com/crawl/crawl/commit/07fecf47cd8b 20:12:57 is there something wrong with footv and/or the ttyrecs from cao? Sequell tells me it's requested my milestone for footv, but it never plays 20:14:02 yeah, it's been down; I want to guess that it's because of dobrazup but I keep meaning to ask snark about it 20:14:11 I'll remember to email him tonight 20:14:34 *dobrazupa ; that server has been down due to an IP issue 20:30:31 -!- amalloy is now known as amalloy_ 20:38:07 gammafunk: do you think there's any problem to solve, or just that the tavern death is a really unfortunate corner case? 20:38:38 yeah, I think there are probably a few to solve; like do we not advertise the melee brand of pan lords? 20:38:55 yeah, they hide brands and spells 20:39:18 hiding brand doesn't seem necessary to me; for spells I suppose it's a somewhat trickier issue 20:39:27 it would be nice if they tracked spells seen at least 20:39:54 yeah that would be good certainly, but it doesn't change the fact that you have to make a worst-case assumption for every pan lord 20:40:21 I suppose you could simply show their spells since, unlike the others, it's spoilery as to what spells a pan lord can even have 20:40:36 the other meaning other monsters with randomized spell sets 20:40:49 for ghosts we just show the spells, for those with sets we show all the possible spells 20:40:53 for pan lords the list is too long 20:40:57 yeah. It might not be obvious that if they have summon butterflies they don't have petrify, for example 20:42:46 anyway, I do think 7 turn paralysis in late/extended game is very rough. Given the similarities between paralysis, sleep and petrify, I think there's space for paralysis to be a very nasty effect with a short duration, while petrify/sleep have much longer durations 20:47:29 well sleep is sort of modelled as a very nasty effect with a short duration in terms of how it actually works 20:48:22 I think the more you nerf paralysis the less it qualifies as a very nasty effect, mostly since monster can roll low turns for it (the average is paralysis duration is quite short) and monsters have to use turns moving towards you after they get it in a large number of cases 20:48:59 it especially penalizes fighting with other monsters nearby, but it's not really as bad 1v1 20:50:30 I think paralysis is the relatively effective one currently and petrify is not very effective; sleep almost doesn't exist 20:50:47 there is only one branch in the game where you're actually likely to encounter it 20:51:22 and of course the way that dream sheep cast it makes it pretty easy to avoid even if you do encounter dream sheep 20:59:33 yeah. I think sleep could stand to become more common. I am a big fan of the dream sheep mechanic 20:59:54 maybe paralysis min duration can be bumped up as well? A range of 3-5 21:00:22 petrification can be made nastier by reducing the damage reduction. I like that you get a couple of turns to react -- more monsters should use it 21:03:28 yeah, I'm not really sold on the paralysis nerf; another benefit in terms of it punishing fighting multiple monsters is that it allows the melee monsters around enough time to potentially move adjacent for melee and get a hit or two 21:03:44 you could see what MPA thinks about that, but I'm guessing he thinks similarly 21:03:54 that duration has been that long for quite some time I think 21:04:49 but right, you could make some of those other hexes a bit more common or deadly (in the case of petrification); petrify does show up fairly early and often via basilisks so I guess you don't want to go too overboard 21:07:28 nerfing it feels like it's coming from an argument that paralysis is bad, which it probably does have some fundamentally bad aspects, but I don't think that's really tied to the current duration 21:10:49 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-170-g07fecf47cd (34) 21:14:08 I think the death on tavern is a good example of a "bad death" that in an ideal world wouldn't happen. But the death is a real corner case (chaos branded attack rolling max duration paralysis) 21:14:45 I like paralysis too 21:15:06 I guess one other issue I have with all three of these spells is they all affect EV 21:15:19 There aren't many spells which reduce the effectiveness of player AC in the same way 21:15:56 well there were some player mistakes involved; technically if a pan lord is in LOS and you have bad MR, you really should be blocking line of fire (or changing los) immediately 21:16:28 you could argue that even if you have good MR you should do this, but mibe was tempting fate with his MR on that character 21:18:25 I'm not sure if sleep and paralysis should be stackable, maybe one should override the other 21:21:43 oh yeah, it seems weird you can be put to sleep whiel paralysed, that seemed like a bad interaction 21:23:27 -!- amalloy_ is now known as amalloy 22:17:05 alexjurkiewicz, don't pan lords already list spells you've seen them cast? 22:56:56 -!- muffindrake1 is now known as muffindrake 23:35:13 03CanOfWorms02 {GitHub} 07* 0.23-a0-171-g5ae17c6: More description updates 10(7 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/5ae17c6e8908 23:50:50 aidanh: you are right, i missed that 23:59:47 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-171-g5ae17c6 (34)