00:00:10 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-130-g0e7800e (34) 00:43:44 well it's certainly impossible to have any other result than that players would die less to ghosts given the changes we've made 00:43:53 since ghost fights are now 100% voluntary 00:44:44 I guess you could look at winrate not involving ghosts or ghost vault kmaps 00:44:52 gammafunk, https://i.imgur.com/4adb8gR.png https://i.imgur.com/s1OjUTn.png https://i.imgur.com/meE2cqI.png 00:44:55 thanks! 00:44:59 https://imgur.com/a/WcJvc 00:45:06 quite the spread this year for sure 00:45:41 I think I got everything accurate. might be worth someone doing a couple spot checks 00:46:08 !lg !bot t0.22 kmap!~~ghost / won 00:46:13 2146/80681 games for bot (t0.22 kmap!~~ghost): N=2146/80681 (2.66%) 00:46:29 !lg !bot t0.21 cikiller=a_player_ghost 00:46:31 3257. cfbundy the Firebug (L8 FoFE of Zin), slain by Spif's ghost on D:5 on 2018-01-21 19:54:59, with 834 points after 5262 turns and 0:08:09. 00:46:35 !lg !bot t0.21 cikiller!=a_player_ghost 00:46:41 80250. BecksGhost the Hoplite (L22 GrFi of Makhleb), blasted by a quicksilver dragon (bolt of dispelling energy) on Zot:5 (hall_of_Zot) on 2018-01-21 19:59:38, with 385768 points after 42570 turns and 2:18:05. 00:46:43 !lg !bot t0.21 cikiller!=a_player_ghost / won 00:46:47 man, interesting that the last two summers have increased winrate a bunch: https://i.imgur.com/uPYZuG4.png 00:46:51 1877/80250 games for bot (t0.21 cikiller!=a_player_ghost): N=1877/80250 (2.34%) 00:47:08 well winrate does generally increase every release 00:47:31 !tstats 16 t0.11 00:47:44 !tstats 16 t0.14 00:47:55 !tstats 16 t0.17 00:48:09 !tstats 16 t0.19 00:48:33 Stats after 16 days (t0.11): 1545 players, 372 runers, 214 winners, 473 wins, 40176 games, winrate 1.18%, total player time 2y+281d+23:39:42. 00:49:44 Stats after 16 days (t0.17): 2834 players, 993 runers, 533 winners, 1400 wins, 74023 games, winrate 1.89%, total player time 4y+242d+15:14:12. 00:50:19 player-base grows slowly in size yet a lot of people stay around who are getting better and better 00:50:33 probably if we had some giant birth of growth we'd actually see a decrease 00:50:58 but yeah sometimes there's a more noticeable bump 00:50:58 !lg * t /won 00:50:58 Stats after 16 days (t0.14): 2282 players, 736 runers, 322 winners, 741 wins, 55197 games, winrate 1.34%, total player time 4y+28d+15:49:40. 00:50:58 2148/81362 games for * (t): N=2148/81362 (2.64%) 00:51:03 the difference is about 0.3% just excluding any games where ghosts or ghost vaults were the cause 00:51:19 !tstats 16 t0.22 00:51:30 which is probably fairly in line from the tournament to tournament increase, but I haven't looked closely 00:51:42 elliptic might be more familiar with the historical trends 00:51:56 2.4 to 2.8 or so 00:52:01 Stats after 16 days (t0.19): 3159 players, 1014 runers, 528 winners, 1423 wins, 79391 games, winrate 1.79%, total player time 4y+129d+8:36:16. 00:52:02 so it's close 00:52:26 Stats after 16 days (t0.22): 3130 players, 1164 runers, 629 winners, 2146 wins, 76126 games, winrate 2.82%, total player time 4y+289d+12:09:17. 00:52:35 !lg * t place=snake 00:52:37 512. Azzok the Warrior (L16 DsFi of Cheibriados), slain by Saint Roka (a +1 great sword of slicing) on Snake:2 on 2018-08-26 19:28:14, with 150407 points after 40783 turns and 1:24:48. 00:52:44 !lg * t /place=snake 00:52:47 512/81362 games for * (t): N=512/81362 (0.63%) 00:52:52 !lg * t0.21 /place=snake 00:53:01 513/83707 games for * (t0.21): N=513/83707 (0.61%) 00:53:17 hm. figured you'd see a tiny blip due to the relec from shock snakes :) 00:53:28 !lg * t0.21 /cikiller=shock_snake 00:53:30 0/83707 games for * (t0.21): N=0/83707 (0.00%) 00:53:32 !lg * t0.22 /cikiller=shock_snake 00:53:34 0/81362 games for * (t0.22): N=0/81362 (0.00%) 00:53:38 huh. not a lot more winners, but quite a few more wins. you somehow boosted speedrunning? 00:53:40 I think we saw it did have an effect 00:53:58 !lg * cikiller=shock_snake 00:53:58 oh yeah there's a "realtime" crowd that's more active these days 00:53:58 No games for * (cikiller=shock_snake). 00:54:01 but fewer games too 00:54:04 @??shock_snake 00:54:04 unknown monster: "shock_snake" 00:54:10 so winning more games faster is a bit more in style 00:54:27 tends to be with easier combos, of course 00:54:47 !lg * t0.22 /cikiller=shock_serpent 00:54:49 80/81362 games for * (t0.22): N=80/81362 (0.10%) 00:54:51 I think kuniqs some obscene numbers of ddfi 00:54:53 !lg * t0.21 /cikiller=shock_serpent 00:54:56 103/83707 games for * (t0.21): N=103/83707 (0.12%) 00:55:04 !won kuniqs t 00:55:06 kuniqs (t) has won 28 times in 42 games (66.67%): 28xDDFi 00:55:27 !lg * t0.22 /nrunes=3 00:55:28 Unknown field: nrunes 00:55:34 !lg * t0.22 /urunes=3 00:55:35 Unknown field: urunes 00:56:13 nrune and urune 00:57:18 ty 01:26:33 Unstable branch on crawl.develz.org updated to: 0.23-a0-130-g0e7800e (34) 02:57:32 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-130-g0e7800e 03:11:59 Unstable branch on crawl.beRotato.org updated to: 0.23-a0-130-g0e7800e (34) 04:39:14 scrolling page by page in item lists no longer wraps 13https://crawl.develz.org/mantis/view.php?id=11643 by TAS2012 05:38:27 -!- amalloy is now known as amalloy_ 09:10:28 03Aidan Holm02 07* 0.23-a0-131-g2622018: Allow minimap to shrink when tile_map_pixels set (RoGGa, #11642) 10(3 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/26220185991a 09:10:28 03Aidan Holm02 07* 0.23-a0-132-gfd4a40f: Fix incorrect minimap resizing (RoGGa, #11642) 10(3 minutes ago, 1 file, 11+ 1-) 13https://github.com/crawl/crawl/commit/fd4a40fe2994 09:21:12 Species select highlight is same color as text 13https://crawl.develz.org/mantis/view.php?id=11644 by thmsdrew 10:10:22 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-132-gfd4a40fe29 (34) 10:13:01 03Aidan Holm02 07* 0.23-a0-133-g2ef98b0: Convert some malloc/free code to std::array 10(23 minutes ago, 2 files, 8+ 19-) 13https://github.com/crawl/crawl/commit/2ef98b0e1779 10:14:16 03Aidan Holm02 07[newgame-menus] * 0.23-a0-134-g65cab86: fixup! Wrap skill menu in a popup widget 10(12 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/65cab8605a44 10:14:16 03Aidan Holm02 07[newgame-menus] * 0.23-a0-135-g7ea54fb: Fix invalid read during program shutdown 10(2 weeks ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/7ea54fbb9155 10:14:16 03Aidan Holm02 07[newgame-menus] * 0.23-a0-136-gc983087: Add UIGrid stretch_h, stretch_v 10(9 weeks ago, 2 files, 19+ 4-) 13https://github.com/crawl/crawl/commit/c9830874f650 10:14:16 03Aidan Holm02 07[newgame-menus] * 0.23-a0-137-g3000124: Remove black background from high scores tile 10(8 weeks ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/3000124f9000 10:14:16 03Aidan Holm02 07[newgame-menus] * 0.23-a0-138-g24a2528: Add text widget background colour (console-only) 10(8 weeks ago, 2 files, 19+ 4-) 13https://github.com/crawl/crawl/commit/24a2528fb12e 10:14:16 03Aidan Holm02 07[newgame-menus] * 0.23-a0-139-ga22c055: Add UI widget input focus 10(9 weeks ago, 8 files, 138+ 82-) 13https://github.com/crawl/crawl/commit/a22c0550fd74 10:14:16 03Aidan Holm02 07[newgame-menus] * 0.23-a0-140-gea93b8a: Add debug drawing 10(9 weeks ago, 1 file, 33+ 0-) 13https://github.com/crawl/crawl/commit/ea93b8a4062e 10:14:16 03Aidan Holm02 07[newgame-menus] * 0.23-a0-141-gd9ebf26: Add add_event_filter() 10(12 days ago, 2 files, 41+ 6-) 13https://github.com/crawl/crawl/commit/d9ebf26e5e3f 10:14:16 03Aidan Holm02 07[newgame-menus] * 0.23-a0-142-gac89106: Add OuterMenu, MenuButton widgets 10(8 weeks ago, 4 files, 377+ 0-) 13https://github.com/crawl/crawl/commit/ac89106f29cf 10:14:16 03Aidan Holm02 07[newgame-menus] * 0.23-a0-143-ga94b409: Add descriptions to outer menu buttons 10(8 days ago, 2 files, 14+ 0-) 13https://github.com/crawl/crawl/commit/a94b409c69ca 10:14:16 ... and 14 more commits 11:03:31 03advil02 07* 0.23-a0-134-g23b030f: Fix a grammar issue with flying corrosive monster bits 10(39 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/23b030f93548 11:10:27 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-133-g2ef98b0e17 (34) 11:17:08 hm, ?/ at the main menu (in console at least) is broken right now 11:25:32 03advil02 07* 0.23-a0-135-ge225a8b: Add explicit description of jelly spawning mechanic to TRJ 10(2 minutes ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/e225a8b5e981 12:10:22 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-135-ge225a8b5e9 (34) 13:06:46 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-135-ge225a8b (34) 13:20:59 -!- amalloy_ is now known as amalloy 14:53:30 Reading ?acquirement from the scroll description doesn't close inventory window 13https://crawl.develz.org/mantis/view.php?id=11645 by Yermak 14:58:48 Stack Five dialog shouldn't list already stacked decks. 13https://crawl.develz.org/mantis/view.php?id=11646 by Yermak 15:09:23 Inconsistency with skill cap highlighting 13https://crawl.develz.org/mantis/view.php?id=11647 by Yermak 15:15:35 ^status 15:15:35 29 Crawlers. CBRO disk usage=85% (135GB) | RAM usage=33% (4GB)| uptime/CPU= 15:15:34 up 17 days, 12:56, 1 user, load average: 1.55, 1.36, 1.33 (4 Cores) http://status.berotato.org 15:49:43 ^status 15:49:43 25 Crawlers. CBRO disk usage=85% (135GB) | RAM usage=34% (4GB)| uptime/CPU= 15:49:42 up 17 days, 13:31, 2 users, load average: 1.13, 1.23, 1.25 (4 Cores) http://status.berotato.org 15:56:05 ^status 15:56:05 25 Crawlers. CBRO disk usage=85% (135GB) | RAM usage=32% (4GB)| uptime/CPU= 15:56:05 up 17 days, 13:37, 2 users, load average: 1.35, 1.30, 1.27 (4 Cores) http://status.berotato.org 15:59:13 it's unclear to me how many processing units cbro actually has; is it actually only 4 cores, or 4 cpus with 4 cores each? the status graph seems to imply 16 processing units 15:59:32 but even if it is only 4, a load average of 1.35 would mean most of them are idle 16:00:02 johnstein: getting lots of report about lag on cbro if you have time to take a look 16:46:13 03advil02 07* 0.23-a0-136-g722f094: Tweak newgame highlighting further for console/webtiles 10(3 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/722f094350a0 16:48:32 that still doesn't seem perfect 16:49:32 !kw current 16:49:33 Keyword: current => cv>=0.21 16:49:42 !kw recentish 16:49:43 Keyword: recentish => cv>=0.19 16:49:48 !kw recentish cv>=0.20 16:49:49 Defined keyword: recentish => cv>=0.20 16:49:55 !kw recent cv>=0.21 16:49:57 Defined keyword: recent => cv>=0.21 16:50:05 !kw current cv>=0.22 16:50:07 Defined keyword: current => cv>=0.22 16:50:41 aidanh one minor thing I just noticed is that on the job selection menu the highlighting expands all the way to the next option to the right, including any blank space below a short column, so it looks a bit unexpected for the jobs in the lower left 16:51:59 well, I suppose you may have fixed this already in your branch 16:52:06 that is webtiles specifically 17:02:30 Statues block Dith's Shadow step and effect of ?holy word but not effect of ?immolation 13https://crawl.develz.org/mantis/view.php?id=11648 by Yermak 17:06:48 wow, that's surprising 17:10:28 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-136-g722f094350 (34) 17:18:25 Put bazaar items on top of shopping list. 13https://crawl.develz.org/mantis/view.php?id=11649 by Yermak 17:19:05 Barachi can never reach max halo or umbra auras. Is this right? 17:22:35 probably an oversight, although I'm not familiar with the halo/umbra piety progression 17:22:38 ??halo 17:22:38 halo[1/1]: 1*+ TSO worshippers, users of the {eveningstar of brilliance}, or some holy creatures light up their surroundings like the Olympic Stadium, centered on themselves. Within the halo's radius, every creature (excluding the source) is easier to hit, invisible creatures are revealed, and the player's stealth is halved. 17:22:45 ??tso 17:22:46 the shining one[1/10]: One of three 'good gods'. Provides a number of passive favors as well as active abilities later. Enjoys killing of evil creatures, and forbids poison, evil/unholy magic or items, attacking distracted or sleeping intelligent creatures, and cannibalism. 17:22:48 ??tso[2 17:22:49 the shining one[2/10]: Passive abilities include occasionally intervening to save your life, gradual increase of natural rN+, and healing and MP recovery sometimes on kills of evil, demonic, or undead beings. You will also gain a "halo" within which all other beings are easier to hit (and rendered visible); it gradually increases in range with your piety. 17:22:53 ??tso[3 17:22:53 the shining one[3/10]: Active abilities include strengthening your shield, blasting the surrounding area with cleansing flame, and summoning friendly Angels or Daevas to fight with you. All these abilities cost piety, however, and the better ones depend heavily on your Invocations skill to work properly. 17:25:29 looks like it could be made to extend to LOS at 6* 17:25:36 for Ba, that is 17:34:21 Barachi can never reach max halo and umbra radii 13https://crawl.develz.org/mantis/view.php?id=11650 by Yermak 18:09:04 !lg * turns>1000000 18:09:05 68. BagonaHo the Farming Annihilator (L27 DsFE of Gozag), mangled by Gikaghu the pandemonium lord on Zig:11 on 2018-05-31 12:17:18, with 1879999 points after 1320154 turns and 2d+5:09:20. 18:09:26 !lg * turns>1000000 s=turns 18:09:26 68 games for * (turns>1000000): 1005456, 1026376, 1031771, 1040156, 1060972, 1073046, 1086117, 1086132, 1090153, 1098817, 1120400, 1133680, 1135525, 1172132, 1219058, 1234696, 1240406, 1242566, 1249891, 1250728, 1263620, 1272940, 1300000, 1306986, 1313736, 1320154, 1441425, 1471799, 1484368, 1617741, 1642328, 1678264, 1754019, 1761797, 2009633, 2051281, 2083303, 2151278, 2195321, 2206900, 2299038,... 18:09:38 !lg * turns>1000000 -2 18:09:39 67/68. igooo the Farming Archmage (L27 FeFE), splashed with acid on Slime:1 on 2018-05-27 11:14:32, with 1879999 points after 32486737 turns and 2d+21:39:19. 18:09:53 !lg * turns>1000000 -3 18:09:54 66/68. Yehuk the Farming Ducker (L7 MuGl), quit the game in the Temple (nicolae_temple_the_god_donut) on 2018-03-23 09:28:03, with 795 points after 20002898 turns and 12:42:57. 18:10:03 !lg * turns>1000000 -2 -log 18:10:04 67/68. igooo, XL27 FeFE, T:32486737: https://webzook.net/soup/morgue/trunk/igooo/morgue-igooo-20180527-111432.txt 18:21:25 Unstable branch on underhound.eu updated to: 0.23-a0-136-g722f094350 (34) 18:30:05 ^status 18:30:06 27 Crawlers. CBRO disk usage=86% (135GB) | RAM usage=38% (4GB)| uptime/CPU= 18:30:05 up 17 days, 16:11, 2 users, load average: 1.35, 1.31, 1.23 (4 Cores) http://status.berotato.org 18:56:31 doesn’t look weird 18:57:06 I’ll be home in a couple hours. I’ll be able to do proper sleuthing then 18:57:51 johnstein the user who was doing the apocalypse run stopped, and now it seems ok, so it was probably that 18:58:10 what is apocalypse run? 18:59:40 I just read the posts in discord 18:59:41 hmmmm 18:59:59 if that’s really making huge ttyrecs that would be disappointing 19:02:10 I don't think it's likely to continue 19:02:11 johnstein: it was malcolmrose doing an apocolypse game, yeah, seems it's stopped now 19:06:10 "Setting rest_delay = -1 will prevent the display updating during resting." I notice that this isn't actually true, I wonder if it is supposed to be? 19:07:47 well, maybe that just means the map 19:07:55 which if so, it's correct 19:08:37 ??apocalypse 19:08:38 apocalypse[1/3]: Ru's 5* ability. Deals heavy damage to all enemies in LOS and can add statuses like mute, paralysis, and slow. Costs about 1.5 to 2 skill levels of drain. Very loud. 19:09:18 which experimentals do people want back? hellcrawl and gooncrawl I’ll add back. but what about the other ones? 19:10:23 what other ones were there? I don't remember any dev ones that we need, maybe there were some for older PRs? 19:10:51 johnstein "apocalypse" is referring to the end of the world in terms of time 19:11:06 !source main.cc:2245 19:11:07 https://github.com/crawl/crawl/blob/master/crawl-ref/source/main.cc#L2245 19:11:08 ??plan 19:11:08 plan[1/2]: https://github.com/crawl/crawl/wiki/0.21-Development-and-Release-Plan 19:12:03 I wouldn't have any problem with reducing that limit by 2 orders of magnitude, personally 19:14:01 !lg * turns>2000000 19:14:02 34. igooo the Farming Archmage (L27 FeFE), splashed with acid on Slime:1 on 2018-05-27 11:14:32, with 1879999 points after 32486737 turns and 2d+21:39:19. 19:14:21 !lg * turns>2000000 -2 19:14:21 33/34. Yehuk the Farming Ducker (L7 MuGl), quit the game in the Temple (nicolae_temple_the_god_donut) on 2018-03-23 09:28:03, with 795 points after 20002898 turns and 12:42:57. 19:14:27 !lg * turns>2000000 -3 19:14:28 32/34. SmSkdm the Farming Grave Robber (L1 MuNe), slain by a hobgoblin (a +0 club) on D:1 on 2018-02-04 00:56:37, with 0 points after 2009633 turns and 0:17:30. 19:14:36 !lg * turns>2000000 -4 19:14:37 31/34. Tux the Farming Skirmisher (L7 MuGl), quit the game in the Temple (compressed_dpeg_circular_temple) on 2017-11-12 17:59:45, with 833 points after 3149245 turns and 1:50:32. 19:15:08 !lg * turns>2000000 s=turns 19:15:09 34 games for * (turns>2000000): 2009633, 2051281, 2083303, 2151278, 2195321, 2206900, 2299038, 2434396, 2500625, 2664435, 2882173, 2996994, 3026564, 3047879, 3149245, 3190190, 3285357, 4221225, 5140096, 5260072, 5265790, 7518425, 8213459, 10481497, 16862099, 17521353, 20002898, 32486737, 57270243, 92568259, 167116068, 199999771, 199999999, 200005902 19:18:02 I guess that might encourage people to do more of these, 2M turns doesn't take nearly so long 19:26:57 @?goblin 19:27:18 @?goblin 19:27:22 @?goblin 19:27:33 @?goblin 19:27:35 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 19:27:38 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 19:27:41 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 19:31:46 interesting delay 19:32:58 ??plan 19:32:58 plan[1/2]: https://github.com/crawl/crawl/wiki/0.21-Development-and-Release-Plan 19:48:21 -!- amalloy is now known as amalloy_ 19:51:11 advil: I corrected uv4's false information about "no new crawl developers since 2016" in that one thread about "stalled development", but feel free to weigh in yourself if you haven't seen 19:55:57 ok, thanks 19:57:05 reminds me of how we never made a tavern post for aidanh 19:58:09 wow, advil's final post in his "welcome to the devteam post" is one to blame |amethyst 20:02:58 -!- Bloax was kicked from ##crawl-dev by MarvinPA [Bloax] 20:23:15 haha 20:24:19 er, that was laughing in response to gammafunk, to be clear 20:41:03 -!- amalloy_ is now known as amalloy 21:03:41 speaking of old PRs, anyone interested in merging the datafiles change? :) 21:05:34 yeah, I'll do it soonish 21:05:45 after the 0.22.1 release 21:06:30 that also goes for the pw request thing, lua docs, and probably other stuff 21:07:46 maybe I'll even merge fixedpoint 21:17:03 🙌 21:18:41 What is the pw thing again? 21:19:05 oh, passwords 21:19:08 yeah that'll be great 21:19:42 I'll probably work on some of those unrand changes and some other smaller fixes in the nearterm, maybe a few more ghost vaults 21:20:18 Want to eventually get started on the Lab->Gauntlet (or whatever it will be called) thing and look more into the idea of the Desert branch 21:20:42 oh, another nearterm thing is pubby's species idea, but I need to sit down with that one more carefully 21:20:42 what's fixedpoint? 21:21:00 oh decimal point math 21:21:06 yeah 21:21:17 instead of all the ad-hoc "large enough integers" math 21:21:31 oh my god. I love this. You don't know how mad skill code has made me 21:21:35 heh 21:21:39 will be nice to have that 21:21:44 I don't think I've actually gotten to the skill code yet but I will 21:22:09 will hopefully reduce the number of unforseen consequences of integer math bugs 21:22:30 the weirdest thing I saw when browsing that code was the testing code! 21:22:52 it's got some pretty crazy tests 21:22:52 yeah I like writing tests 21:23:08 A professor who likes writing tests... 21:23:21 crawl has a test framework? 21:23:37 it does, but this is just fixedp internal stuff 21:24:29 https://github.com/rawlins/crawl/blob/fixedpoint/crawl-ref/source/fixedp.h#L499 21:24:33 I like the positive and negative tests against the same value 21:25:09 it does seem sort of odd to me that they're in this giant sequential list 21:25:22 obviously that's how tests are done, but is there a different way to organize all of that? 21:25:43 I guess really there's no avoiding that when doing tests like this 21:26:21 one could group them by type beyond just using comments, or something 21:27:00 or put them in a different file, but in this case it's convenient to have them in the header because compiling already does a lot of work in making sure the class works 21:27:10 so much `- [...] scale` in the diffs 😍 21:27:50 the challenge is still that converting a piece of crawlcode over is pretty exhausting, because all the code that uses scales tends to be fairly inscrutable 21:31:49 Guys, I have an impression that there is something wrong with Sif piety after 5 stars. I think I got mine 6 stars when I turned on only magic skills and went to Zig. 21:32:07 Could someone make a sequell request to get the ratio of Sif games played where full piety wasn't reached to all Sif games, where Sif game is a won game with no other god worshiped? 21:32:26 Side note: going from 5 stars to 6 stars has no impact on everyday gameplay, only on tourney. 21:32:33 piety growth for sif is definitely slower than all other gods 21:32:55 I did a bunch of queries like that ~6 months ago and they show what you are expecting 21:33:29 Do you remember the actual percentage? 21:33:29 no, and it wasn't that exact query, just something along the same lines 21:33:54 but it's hard to get 6 stars 21:34:07 it came up in the last tourny too 21:35:41 I think it's basically intentional; I think MPA's (iirc) take was more like, maybe all gods should have slower piety growth in line with sif 21:36:18 Sif also doesn't have a lot of stuff to spend piety on, not to be Captain Obvious 21:37:33 !lm * t god=sif won 21:37:37 !lm * t god=sif won champion 21:37:38 akhem, akhem. I wouldn't mind I could spam her second ability without restrictions. 21:37:38 4717. [2018-08-26 19:34:05] inipro the Pyromancer (L27 DrCj of Sif Muna) found the Orb of Zot! (Zot:5) 21:37:41 46. [2018-08-26 17:49:19] inipro the Eclecticist (L22 DrCj of Sif Muna) became the Champion of Sif Muna on turn 121863. (Depths:3) 21:39:11 hm, not quite right 21:39:17 !lg * t god=sif won 21:39:18 49. inipro the Pyromancer (L27 DrCj of Sif Muna), escaped with the Orb and 3 runes on 2018-08-26 19:37:36, with 1269090 points after 160074 turns and 11:16:31. 21:39:41 so perhaps 46/49 winning Sif games in tourney reached max piety 21:39:56 !lm * t champion !sif x=avg(turn) 21:39:58 !lm * t champion sif x=avg(turn) 21:39:59 8205 milestones for * (t champion !sif): avg(turn)=21917.68 21:40:01 102 milestones for * (t champion sif): avg(turn)=52595.16 21:40:51 !lm * t rune urune=2 x=avg(turn) 21:40:53 4328 milestones for * (t rune urune=2): avg(turn)=41529.45 21:40:57 !lm * t rune urune=3 x=avg(turn) 21:40:59 3120 milestones for * (t rune urune=3): avg(turn)=59108.05 21:41:01 hmm, I thought there would be much more than just 3 games without championship. 21:41:14 !lm * type=god.maxpiety noun='sif muna' s=cv x=avg(turn) -graph 21:41:15 23686 milestones for * (type=god.maxpiety noun='sif muna'): https://shalott.org/graphs/88ba5de814a6ae632338b54d5e2767ca9c8337b0.html 21:41:23 that was the query I was remembering 21:41:29 Average sif player reaches max piety while completing third rune, compared to before the first rune for other gods 21:41:52 !lm * type=god.maxpiety noun='sif muna' o=. s=cv x=avg(turn) -graph 21:41:53 23686 milestones for * (type=god.maxpiety noun='sif muna'): https://shalott.org/graphs/2d50c71b82f491e81822be4773520513697bcd57.html 21:43:17 I think Sif's slow gain is to balance for the good gifts. Perhaps piety gain and gift timeout can both be increased, which would allow more active ability use without more book gifts 21:43:45 %git ff1bd0964ec39ab475a87de2779313b4afd0ef25 21:43:45 07gammafunk02 * 0.19-a0-890-gff1bd09: Rework Sif Muna's channeling and piety gain 10(2 years, 2 months ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/ff1bd0964ec3 21:46:40 Yermak btw if you are worried about offending people by ignoring chat, you can type "/hide forever" and it will delete the chat box (just for that session) and not show you as being present at all 21:47:03 when you minimize it iirc you still show as present though 21:49:34 oh, nice, I was wondering if it were so 21:50:15 But then again, should I type /hide forever at the start of each game, or only each time I relaunch my browser? 21:50:49 it's per game session, so each time you relaunch the browser 21:50:57 good 21:51:21 I wonder if I should have it mark people as not there even when just minimized 21:51:46 probably not 22:04:01 it would be nice if chat was integrated into the game window, rather than floating over teh top 22:21:41 alexjurkiewicz, that'd be tough; the chat is part of the client code, not the game 22:25:48 gammafunk: not to worry, people already associate me with the ui changes; I even get blamed for advil's ui changes! 22:26:34 aidanh: I was actually reading from uv4 the other day that advil did the UI rework 22:26:35 advil, yeah, that weirdness is fixed in the newgame-menus branch 22:26:52 I think two devs who are newer with names beginning with 'a' might make things confusing 22:27:13 and advil's name on github is completely different 22:27:38 well, there's no way around it; one of us will have to change names 22:39:06 I got it; i'll change my nick to tylenol 22:46:12 but what happens when aleve joins the devteam too 22:55:49 we give the players so many headaches that the least we can do is also give them pain relief 23:12:27 heh I used to use tylenol as a nick sometimes too 23:13:00 I guess we do have a tradition of devs with multiple themed names 23:13:47 regret-index was absolutely notorious 23:14:42 I had to do some real careful searching to figure out just which commits were by rob 23:14:45 !nick rob 23:14:46 Mapping rob => by rob 23:14:56 because git log did not match "by" nor "rob" very well 23:15:09 there are multiple roberts and by matches nearly everything 23:15:33 at one point I thought rob was Crypt1c and mikee corrected me