00:07:06 -!- svendre_ is now known as svendre 00:24:37 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-29-g1be82e5 (34) 00:26:25 Stable (0.21) branch on CRAWL.XTAHUA.COM updated to: 0.21.1-72-gffa868e 00:30:09 advil: nice, will that potentially also fix the bug where if you spectate a webtiles game while the player has a menu open the menu never closes for you? 01:12:34 Stable branch on crawl.develz.org updated to: 0.21.1-72-gffa868e (34) 01:27:37 Unstable branch on crawl.develz.org updated to: 0.23-a0-29-g1be82e5 (34) 02:24:30 alexjurkiewicz: that was a longstanding but difficult to reproduce bug, correct? there were some mitigations added a while back; has the issue been resurging? 02:29:01 don't remember the last time I saw it sorry. Commit message just reminded me of it 02:29:25 some quick testing then I couldn't reproduce at least 02:39:55 ah, no worries then 02:59:35 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-29-g1be82e5 03:10:49 Stable (0.21) branch on crawl.beRotato.org updated to: 0.21.1-72-gffa868e 03:21:49 Unstable branch on crawl.beRotato.org updated to: 0.23-a0-29-g1be82e5 (34) 04:18:04 -!- amalloy is now known as amalloy_ 05:01:07 At high zoom levels in WebTiles, some menus go off the page - for example the m screen has the settings text below the outline of the menu at the bottom, and ?# goes off the screen sideways. 05:02:03 it very possibly applies to only those two menus 06:30:36 someone on SA pressed auto travel on Depths:5 to go to a shop on Depths:1, and autotravel took them through Hell. Intended? (post: https://pastebin.com/qhHJZQtD) 06:37:32 Floodkiller: paste removed 06:38:42 a save would be required to debug that issue 08:47:59 ??tournament 08:47:59 tournament[1/3]: The 0.22 tournament will run from 20:00 UTC Friday 10 August 2018 to 20:00 UTC Sunday 26 August 2018. Tournament home page: http://dobrazupa.org/tournament/0.22/ 08:48:50 I've contacted dplusplus (lld admin) and hong (cwz admin) about 0.22, and the branch is already installed on cue, cxc, and cpo 09:20:06 there's a mantis for autotravel => hell: https://crawl.develz.org/mantis/view.php?id=10480 09:21:58 there's like 4 saves there but I don't have access on any of those servers 09:22:02 oh yeah, that bug is infamous 09:22:20 I can try to download 09:22:28 gammafunk do you have the power to set admin flags on cdo? I'm surprised I don't have that one 09:22:38 set admin flags? 09:22:44 oh, in dgl 09:22:49 yeah 09:22:53 no, you'd need to ask Napkin for that 09:23:05 ...nice error page Zibudo 09:23:22 that cjr one gives me an http 500, I think he doesn't have save copying set up properly 09:23:28 I think most older CJR save backups got wiped when they had to rebuild that server 09:23:47 there's a CDO one from svalbard that should exist 09:23:56 the dups have a bunch from CXC 09:24:06 hrm, I don't seem to have access to CDO saves 09:24:13 oh, hm 09:24:32 Napkin: Would it be possible for you to give advil and I admin access on CDO for purposes of downloading saves? 09:28:19 lld is all set up for 0.22 09:28:30 advil: do you need the CXC ones, or can you access those? 09:29:01 I can't access them, was just trying to figure out who to ask for CXC, Medar I guess 09:29:18 yes, Medar is who you'd ask 09:29:23 Medar: any chance you could set me as an admin in DGL on CXC so I can download save backups? 09:30:18 can do, same name as here? 09:30:23 yeah, just "advil" 09:31:04 done 09:31:49 thanks! 09:34:11 yeah, the bug still exists, can replicate it with one of yermak's CXC saves 09:37:50 I hope I was the one who broke it 09:37:59 when I made transporters work with travel 09:38:14 travel.cc is....difficult to understand 09:38:17 it looks pretty old 09:38:27 took me a super long time to understand how all of that code works 09:41:05 this pregame logging shows weird stuff; for some reason every time you save with restart_after_save there's an explosion at (1,1) while resetting the game? 11:00:22 With high zoom level, ?# and m screens overflow off the screen. 13https://crawl.develz.org/mantis/view.php?id=11583 by NormalPerson7 11:00:22 After Buying an Item in a Shop, UI still shows the y/N choice 13https://crawl.develz.org/mantis/view.php?id=11582 by ShadedKnight 12:08:07 advil: making some new friends on the cxc discord? :) 12:08:38 haha 12:10:46 well I first joined because I just wanted to remember who the admins are, but it's probably good to be on there anyways 12:11:07 not that I'm very consistent about chatting in discord 12:13:10 maybe a dose of advil will dull their pain a bit, so they'll be less angry 12:13:30 they don't seem very angry 12:14:08 well, the admins cracked down a bit on the anti-dev rhetoric, so I'm told 12:14:33 I get the impression that they went out of their way to be welcoming to me, actually, so I suspect most of the people still there would rather have nothing to do with any of that drama 12:15:24 yeah, it was certainly true that said drama wasn't enacted by a majority of people in the discord, just a persistant disgruntled minority of regulars 12:16:49 can there be more than one hell entry portal on a level? 12:17:13 I suspect not from the way the return trip is coded, but I'd never noticed whether that's actually true 12:17:54 I don't believe there's any such limitation 12:18:15 I think they can appear arbitrarily in e.g. depths float vaults 12:18:25 hmm 12:18:35 you can make multiple with &( 12:18:40 if you want to test 12:18:43 the logic for how you actually place a player at the other end of some stairs is *insane* 12:18:45 or at least I think that would work 12:19:05 which aspect, the function to actually go down stairs? 12:19:23 03Aidan Holm02 07* 0.23-a0-30-g40385e1: Add some monster spell tiles (NormalPerson7, RoGGa, #11580) 10(2 hours ago, 16 files, 39+ 28-) 13https://github.com/crawl/crawl/commit/40385e11eab2 12:19:36 my memory of all that code is a little hazy, but I've read most of it at some point 12:19:54 the particular case I'm dealing with is that it looks like on a branch transition back from hell, it uses the level_id and a feature to just search for a hell portal in the target level 12:20:18 so if there's more than one I don't see how it'd get the right one...but there are many layers of indirection so I might have missed something 12:20:41 which function are you looking at in particular? 12:20:51 the hell case is slightly more complicated because it sets the level that you entered hell from when entering, and uses that, but it only seems to set the level, not a pos 12:21:36 !source _place_player 12:21:36 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/files.cc#L1210 12:22:04 Stable (0.21) branch on underhound.eu updated to: 0.21.1-72-gffa868e0fe 12:25:21 do hell portals use markers? 12:25:30 I don't think so 12:25:33 though who even knows 12:26:58 interesting 12:27:16 so it uses the players current pos in the level as a base pos 12:27:43 well in the current level...I should see if the level has loaded yet; it initializes to simply you.pos() 12:27:57 ok yeah, it will not reliably find the correct portal if there are more than one 12:28:25 I think it may be initializing a sort of seed position based on where the player was in e.g. vestibul 12:28:28 when they exited? 12:28:35 that seems plausible 12:28:42 and find the nearest hell entrance relative to that weird postiion 12:29:01 all depends on what the state of you.pos() is 12:29:37 what I'm trying to do right now is replicate this logic in autotravel 12:29:47 I might skip the you.pos() part 12:31:52 although dest_pos is described in a doc string as "The player's location on the last level." 12:32:39 yeah, so if that's the basis of it finding a proper arrival stair on the *current* level 12:33:10 seems like where you are on the previous level would determine which stair you arrived at on the destination level, as far as hell portals were concerned 12:36:09 dgn_find_nearby_stair() is quite something 12:42:32 03advil02 07* 0.23-a0-31-gcb77f54: Don't try shortcuts through hell when autotraveling 10(64 minutes ago, 4 files, 66+ 10-) 13https://github.com/crawl/crawl/commit/cb77f54b9cb6 12:42:32 03advil02 07* 0.23-a0-32-g1388f29: Fix autotravel out of hell 10(5 minutes ago, 2 files, 33+ 1-) 13https://github.com/crawl/crawl/commit/1388f29e5435 12:44:37 aidanh: those two commits probably are revealing of why your ill-fated autotravel anywhere commit didn't work; they both involve stair-taking logic for the less-normal branches that wasn't replicated in autotravel code 12:44:52 I doubt they are the only such cases 12:49:06 I should use the "insert debugging statments, just make them official ones" trick more often 12:49:18 i just hate using full debug builds 12:49:28 heh 12:49:44 maybe I should just have one dedicated to full debug, that would probably work better 12:49:55 I just put up with the dprf spam 12:50:04 and do this for anything extra-spammy 12:54:02 glad that bug is finally fixed 12:57:22 https://crawl.develz.org/mantis/view.php?id=6464 is the bug for the multiple hell portal thing 12:58:40 wow, that old 12:58:47 oh I see, that's specificall the mismatch portal behaviour 12:59:29 yeah 12:59:46 one thing they point out is that it can happen even if you haven't seen the other portal(s) 13:10:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-32-g1388f29e54 (34) 13:18:43 -!- amalloy_ is now known as amalloy 13:25:22 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-32-g1388f29 (34) 16:11:34 does it ever happen that a crawl install has the stuff normally in "dat" separated? 16:13:43 sorry, I just got back from work and was about to recreate a save for you for the Hell portal thing, but it looks like it got fixed anyway 16:13:59 yeah, there were a bunch of saves laying around on mantis 16:16:17 advil: well, tiles stuff gets copied elsewhere, since those need to be in the webtiles static folder 16:16:41 otherwise I'm not sure if we have build defines for each of those 16:16:59 looking a bit more it does seem like they are mostly hardcoded 16:19:09 I'm working on my quest to bring dcss into the 1990s century by having it show errors to something more than stderr when something in startup fails 16:19:24 er s/century// 16:21:32 advil: that would be lovely, since getting people on windows to run crawl through the windows terminal so they can see startup errors for e.g. vault parsing is a pain 16:21:39 yes 16:22:09 also when they move crawl.exe by itself 16:35:10 -!- aidanh_ is now known as aidanh 16:35:56 I wonder if there would ever be any sort of good reason to mix stuff from multiple base directories (which this current code will happily do) 17:32:39 I think my hopes and dreams are being dashed by the fact that you can't start up the ui without fonts 17:33:29 so you can't print an error message about missing directories because those directories would contain our fonts 17:34:12 probably the solution is to use system fonts as a fallback but this is getting a bit too involved 17:36:07 I sort of understand better after working on this why so many modern games use a wrapper app 18:03:29 TIL that in due_jungle_book the elephant statues are colour-coded by whether they will turn into elephants or not 18:04:03 was this obvious to everyone but me? 18:04:52 %git d103f4b23a2 18:04:52 07advil02 * 0.21-a0-476-gd103f4b: Make the anomolous due_jungle_book statue grey (|amethyst) 10(9 months ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/d103f4b23a28 18:05:59 it might just be the diggable one 18:06:13 that is grey 18:07:19 it is 18:07:59 honestly it probably should just be only the elephant statues turn into elephants, the rest are normal statues 18:08:51 since they're not randomized at all 18:09:05 it's just that due_jungle_book is so old no one ever wants to disturb it 18:16:03 i'd just remove the weird statue/loot corner 18:16:15 why does this vault have a dig check 18:17:32 it used to be a forest fire check ;-) 18:18:10 %git cc397bb6e087c 18:18:10 07advil02 * 0.21-a0-475-gcc397bb: Make that one statue in due_jungle_book diggable 10(9 months ago, 1 file, 4+ 3-) 13https://github.com/crawl/crawl/commit/cc397bb6e087 18:18:45 yeah, i remember 18:21:53 Unstable branch on underhound.eu updated to: 0.23-a0-32-g1388f29e54 (34) 18:59:28 fyi I've set ##crawl to +r, because the spambots are back and worse, and I'm not going to be around to deal with voicing people -- if anyone else who has ops wants to do something better (or veto my +r), feel free 20:20:36 -!- amalloy is now known as amalloy_ 20:49:29 -!- amalloy_ is now known as amalloy 21:25:16 was gold acquirement nerfed under gozag? All 4 of my acqs this game have come in under 1k gold 21:25:27 I'm not complaining, because it kinda needed to be nerfed 21:25:37 Just wondering if that's what is happening or I'm unlucky 21:28:51 no 21:29:07 the only reference to gozag in acquirement code is that he doesn't like invocations 21:29:27 https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#L1347 21:30:33 ah, fair enough 21:30:45 you all might want to look into nerfing or banning gold acq under gozag 21:30:55 it's too much of ano-brainer imo 21:31:16 unless you're going to starve, in which case food is the no-brainer 21:33:05 I can't see the problem of having a rare consumable have a guaranteed-to-be-good use in the rather specific case of being under one specific god 21:33:30 it is not guaranteed to be better than acquiring a good weapon 21:34:13 acquiring isn't guaranteed to give a good weapon 21:38:46 yes, but it can still be better than acquiring gold 21:39:05 in that getting a shop that has a good weapon in it is a big Eventually (tm) 21:39:21 while acquiring a weapon is potentially a good weapon now 21:40:13 if anything it'd be more thematically appropriate that you would be locked into only acquiring between many choices of gold :^ ) 21:43:15 !seen MarvinPA 21:43:15 I last saw MarvinPA at Fri Aug 3 10:33:08 2018 UTC (15h 9m 57s ago) quitting, saying 'Read error: Connection reset by peer'. 21:49:47 a weapon acquirement generally has a better chance of giving you a good weapon than an entire shop's inventory does 21:50:26 weapon acquirement doesn't stand up that well to getting on average 3 extra potion petitions though 23:02:06 let me join the crawl chat reeeeeeee 23:07:15 register your nick 23:08:01 reeeee 23:22:33 also can somebody update hellcrawl on cbro 23:22:56 alexjurkiewicz: please update hellcrawl on cpo