00:00:11 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-866-geee5034 (34) 00:04:42 I waited a while... it's still complaining. 00:08:22 time to !flip something 00:12:56 advil: 16ba858 is fine; _invalidate_sizereq would be slightly better than _queue_allocation, since it won't do anything if the menu's size hasn't changed, but it's not a critical detail 01:27:16 Unstable branch on crawl.develz.org updated to: 0.22-a0-866-geee5034 (34) 02:34:12 03Aidan Holm02 07* 0.22-a0-867-g78736fa: Fix popup tiles not showing in tile_display_mode=tiles (Ge0ff) 10(76 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/78736fa2c884 02:34:12 03Aidan Holm02 07* 0.22-a0-868-g6f80fdb: Set webtiles popup backgrounds to fg7 (Ge0ff) 10(47 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/6f80fdb51ebd 02:34:12 03Aidan Holm02 07* 0.22-a0-869-g4d0222c: Don't indent menu title if tile_display_mode != tiles 10(36 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/4d0222ce3e66 02:34:12 03Aidan Holm02 07* 0.22-a0-870-gd4c7e9b: Fix FS_EASY_EXIT preventing scrolling (ebering) 10(34 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/d4c7e9b47c24 02:34:12 03Aidan Holm02 07* 0.22-a0-871-g51b3339: Fix webtiles input dialog expanding on chrome 10(17 minutes ago, 1 file, 3+ 12-) 13https://github.com/crawl/crawl/commit/51b3339b59b9 02:34:12 03Aidan Holm02 07* 0.22-a0-872-g6a232dd: Fix help UI's custom home-key on webtiles 10(2 minutes ago, 4 files, 8+ 8-) 13https://github.com/crawl/crawl/commit/6a232ddc29dd 02:58:07 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-872-g6a232dd 03:10:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-872-g6a232ddc29 (34) 03:12:05 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-872-g6a232dd (34) 03:25:24 I would like to make a message suggestion: don't print "You shoot an arrow." or "You shoot a bolt." when you shoot an arrow or bolt. I know that I shot an arrow and I'm pretty sure so does everyone else 03:25:41 the game doesn't print "You cast Magic Dart." every time you cast magic dart, and to my knowledge, that doesn't confuse anyone 03:26:34 people can of course mute these messages in their rcfiles, but if the messages aren't useful for anyone, they shouldn't be there in the first place 03:27:22 useful for anyone> speaking as someone who constantly forgets what weapon he has wielded, I believe they are in fact useful for someone. Sorry about that. 03:29:56 Pinkbeast: keep in mind that if you are firing the ammo towards a monster you will still get "The arrow hits/misses the rat." 03:30:15 so there's still a message telling you it's an arrow, unless you shot an arrow at nothing 03:31:11 Fair point, I withdraw the objection. 05:53:42 !tell advil re pgup/pgdn being broken, I think you meant the startup menu, not the newgame menu? or are they broken for both menus 05:53:43 aidanh: OK, I'll let advil know. 06:04:26 03Aidan Holm02 07* 0.22-a0-873-g5fbd671: Update popup UI skin 10(4 days ago, 20 files, 85+ 95-) 13https://github.com/crawl/crawl/commit/5fbd67152cc9 06:04:26 03Aidan Holm02 07* 0.22-a0-874-g9cf2c4c: Update webtiles UI scrollbar skin and positioning 10(3 hours ago, 3 files, 54+ 4-) 13https://github.com/crawl/crawl/commit/9cf2c4cdec58 07:08:17 !tell alexjurkiewicz your local changes to static/style.css is breaking my new changes on CPO :-( 07:08:18 aidanh: OK, I'll let alexjurkiewicz know. 07:10:12 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-874-g9cf2c4cdec (34) 07:10:32 !tell alexjurkiewicz I'm looking at https://crawl.project357.org/static/style.css; you should be able to delete everything from lines 278--386, since that's now in game_data/static/style.css 07:10:32 aidanh: OK, I'll let alexjurkiewicz know. 07:11:11 !tell alexjurkiewicz basically, any CSS rule that starts with #ui- or .ui- should be deleted 07:11:12 aidanh: OK, I'll let alexjurkiewicz know. 07:13:23 !tell alexjurkiewicz oh, and https://crawl.project357.org/play/dcss-web-trunk is busted if you're not logged in 07:13:23 aidanh: OK, I'll let alexjurkiewicz know. 07:52:53 Ge0ff: fixed the bugs you mentioned; thanks again! 07:55:40 aidanh: Cool, new ui is awesome! 08:06:30 good to hear; if you find any other bugs don't hesitate to let me know 08:13:16 aidanh: There is a small glitch that happens only in Firefox (Chrome is OK). If a description has only 1-2 lines of text, a horizontal scroll bar appears. 08:13:24 https://cdn.discordapp.com/attachments/471426740447870980/472737665951858698/status_desc.png 08:17:47 Ge0ff: hm, I can't reproduce that 08:18:04 have you changed your zoom settings? which server are you playing on? 08:18:53 I'm testing locally 08:19:15 (Firefox 59) 08:20:18 perhaps there's something in your rc file or a user stylesheet that would cause that? 08:28:34 03Aidan Holm02 07* 0.22-a0-875-gebc8d61: Remove colours from webtiles monster spell lists 10(2 minutes ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/ebc8d6144c28 08:32:20 aidanh: I just tested that on cjr (0.22-a0-874) with the default .rc file and got a scrollbar again: https://cdn.discordapp.com/attachments/471426740447870980/472742890477584394/bows.png 08:32:33 I don't have a custom style sheet and the zoom level is 100%. 08:32:56 but if I resize the window, that scrollbar goes away 08:36:14 %git 08:36:14 07Aidan Holm02 * 0.22-a0-875-gebc8d61: Remove colours from webtiles monster spell lists 10(10 minutes ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/ebc8d6144c28 08:38:20 might be due to the firefox version; I'm on 61 08:38:36 I'll install 59 and try 08:59:18 aidanh: Got the same scrollbar with Firefox 61.0.1. I'm on Ubuntu if that matters. 09:00:30 Dagger of venom wielded by a monster not identified on sight 13https://crawl.develz.org/mantis/view.php?id=11568 by Leszczynek 09:00:33 how odd; I'm on arch linux, but I don't think the two are different enough that it'd be the cause 09:03:22 Can it be because of the screen/window size? Mine's 1366x768 09:05:11 unlikely 09:09:41 what version of ubuntu? I'll try running from a vm sometime next week 09:10:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-875-gebc8d6144c (34) 09:13:32 aidanh: LUbuntu 16.04.5 09:13:57 thanks 09:29:25 |amethyst: johnstein my cao game is still in the 'stuck' state like there's a stale process on the save. It's been that way since yesterday evening so something is up, it should have timed out. 09:29:34 Your assistance is much appreciated 10:12:02 my plan has worked, now ebering can never play crawl again 10:13:34 advil: wrt your opengl error logging, using glDebugMessageCallback would be a big improvement 10:40:55 in \Crawl\docs\keybind.txt, no reference to TAB or Shift-TAB 13https://crawl.develz.org/mantis/view.php?id=11569 by RoGGa 11:13:32 hmm haven't used that but it largely sounds more complicated, rather than obviously better ;-) 11:13:33 advil: You have 1 message. Use !messages to read it. 11:13:37 !messages 11:13:38 (1/1) aidanh said (5h 19m 56s ago): re pgup/pgdn being broken, I think you meant the startup menu, not the newgame menu? or are they broken for both menus 11:13:48 yes, the save browser specifically 11:14:46 well, compare "OpenGL error GL_INVALID_VALUE" to "ERROR of HIGH severity, raised from API: GL_INVALID_VALUE in glPixelStore(param)" 11:15:30 much more useful info from glDebugMessageCallback, and the killer feature is that it's synchronous, so you can set breakpoints on it 11:16:16 I'm not actually sure what you'd do with the extra information in that example :) 11:16:22 maybe someone else knows 11:16:45 in any case the biggest point of the changes I made was so that *users* could see there were opengl errors 11:17:17 I have no objection to using fancier debug calls though 11:17:55 just not likely to mess with that again myself any time soon 11:18:32 re _invalidate_sizereq(), that was the first thing I tried and it actually doesn't work. I think what's happening is that with stretch mode on, because the size doesn't change, that call recalculates the size as the same, and therefore a layout isn't triggered 11:18:45 I think _invalidate_sizereq() was already even being called in that case 11:19:17 ah, well in that case _queue_allocation() is the right one to call 11:20:19 03Aidan Holm02 07* 0.22-a0-876-g997158a: Indent nested popups on local tiles 10(3 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/997158aaab7c 11:20:19 03Aidan Holm02 07* 0.22-a0-877-g5c4e1af: Disable PgUp/PgDn on startup menu 10(22 seconds ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/5c4e1afb5190 11:21:45 when deleteAll happens on a non-fixed-size menu, _invalidate_sizereq calculates a change and then a layout does happen 11:22:35 adding items also forces a layout somehow or other 11:23:10 adding items forces a layout immediately? or at the next redraw? 11:24:42 at the next redraw I think 11:25:48 well, I didn't really check that 11:25:58 well, that's to be expected; iirc, the menu get_preferred_size() does a layout to calculate how much size it'll need 11:57:30 Teleport closets in the Cigotuvi's Fleshworks wizlab 13https://crawl.develz.org/mantis/view.php?id=11570 by NormalPerson7 12:10:23 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-877-g5c4e1afb51 (34) 13:13:58 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-877-g5c4e1af (34) 13:54:20 advil: new memorise ui looks very snazzy, nicely done 14:42:14 Lasty: hi! 14:43:40 Lasty: I was wondering if I could get your opinion about two things. First one is in pr 828, which has a Morg revision that gives Morg Harm. gammafunk wasn't to thrilled by the idea. 14:44:45 Lasty: second is what you might think of this patch set https://github.com/ebering/crawl/tree/known-traps since I know you've worked on trap issues before 14:44:53 thanks! 15:45:13 https://www.reddit.com/r/dcss/comments/92eo78/jessica_in_d15_why_does_this_happen/ https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/overflow.des#L1911 15:45:13 DEPTH: D:3-, Elf 15:45:29 So, suggestion: either cut the max depth 15:45:48 or give it nastier monsters like ogre mages with deeper depths 16:01:23 I keep thinking that if someone like jessica or sigmund spawns in deep d there should be a small chance of their getting nuked by a nasty aiming at you. 16:01:57 not that we don't already see that one with orc wizards 16:29:59 -!- yesno__ is now known as yesno 17:41:41 ebering (L19 DrFE) Crash caused by signal #6: Aborted (Vaults:2) 18:06:49 ebering: still around? Sorry I missed you earlier. 18:09:03 ebering: I'm interested in the changes you're suggesting for Morg, but missed the discussion. Will try to review. 18:14:31 ebering: I don't see morg/harm discussion in the logs. Was it somewhere else? 18:17:08 ebering: the trap branch looks good to me tho! 18:17:21 oh boy is morg gonna get buffed 18:19:42 hellmonk: ebering's idea is to remove most properties, give it 1.5x pain and also Harm/*Drain 18:19:42 oh i see why you like it now 18:19:43 you tell me if that's a buff 18:20:49 will multiple harm sources stack 18:21:26 Right now they don't, which is technically possible if a monster if wearing harm and so are you 18:21:37 (assuming that hasn't changed while I've been hibernating) 18:21:38 it sounds like the kind of thing I would probably not use but I can see some people using it I guess 18:22:02 Unstable branch on underhound.eu updated to: 0.22-a0-877-g5c4e1afb51 (34) 18:22:15 Lasty: I am still around. gammafunk discussed it with mikee in the rl discord, one sec I'll paste the log 18:29:22 Lasty: 18:29:31 https://pastebin.com/jpuD1Lkj 18:29:32 oops 18:32:03 It seems like the contentious part is "would anyone use this" and I think it would be a rare choice, yeah. 18:32:37 I mean, harm is best when you can make it asymmetrical -- which usually means ranged combat, not melee. 18:36:53 Yeah. I guess my assessment of "would anyone use this" is more optimistic but could be wrong. 18:39:53 that said, I don't think Morg is that interesting right now, so I'm not sure it's any worse 18:44:04 ^ 18:44:19 pretty much the thought I had on reding that "does anyone use it now?" 18:44:40 sure, I was hoping to do a bit better than "not worse" though 18:44:49 probably won't be able to get that by feature freeze though 18:46:17 03ebering02 07https://github.com/crawl/crawl/pull/828 * 0.22-a0-876-g663e280: Allow SH specification for unrands. 10(30 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/663e280f7bd9 18:46:17 03ebering02 07https://github.com/crawl/crawl/pull/828 * 0.22-a0-877-ge724d13: Allow tweaking more artps in wizmode 10(29 hours ago, 1 file, 12+ 7-) 13https://github.com/crawl/crawl/commit/e724d13c2732 18:46:17 03ebering02 07https://github.com/crawl/crawl/pull/828 * 0.22-a0-878-g4b6a270: fixup this into something 10(6 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/4b6a270568be 18:46:17 03ebering02 07https://github.com/crawl/crawl/pull/828 * 0.22-a0-879-gfb61fb7: Revise Morg (mikee) 10(28 hours ago, 4 files, 16+ 6-) 13https://github.com/crawl/crawl/commit/fb61fb7e1bc4 18:46:17 03ebering02 07https://github.com/crawl/crawl/pull/828 * 0.22-a0-880-g501b33e: Revise the Spriggan's Knife (mikee) 10(26 hours ago, 3 files, 12+ 6-) 13https://github.com/crawl/crawl/commit/501b33eb4593 18:46:17 03ebering02 07https://github.com/crawl/crawl/pull/828 * 0.22-a0-881-g824e849: Revise the Singing Sword 10(22 hours ago, 2 files, 32+ 24-) 13https://github.com/crawl/crawl/commit/824e8490919e 18:47:32 that needed a force push, there was a piece of the make Harm a full-fledged ARTP left behind that broke the build 18:48:43 haha, doh 18:58:19 didn't squash the fixup >:( 19:02:16 03ebering02 07https://github.com/crawl/crawl/pull/828 * 0.22-a0-877-g5b87a2d: Allow tweaking more artps in wizmode 10(29 hours ago, 1 file, 11+ 7-) 13https://github.com/crawl/crawl/commit/5b87a2dbc357 19:02:16 03ebering02 07https://github.com/crawl/crawl/pull/828 * 0.22-a0-878-g63db58c: Revise Morg (mikee) 10(28 hours ago, 4 files, 16+ 6-) 13https://github.com/crawl/crawl/commit/63db58ca9559 19:02:16 03ebering02 07https://github.com/crawl/crawl/pull/828 * 0.22-a0-879-g8475337: Revise the Spriggan's Knife (mikee) 10(27 hours ago, 3 files, 12+ 6-) 13https://github.com/crawl/crawl/commit/8475337e777e 19:02:16 03ebering02 07https://github.com/crawl/crawl/pull/828 * 0.22-a0-880-geb6620d: Revise the Singing Sword 10(23 hours ago, 2 files, 32+ 24-) 13https://github.com/crawl/crawl/commit/eb6620dc7394 20:40:05 Yeah I think the unrand changes would be good to look at for 0.23 rather than trying to rush them into 0.22 20:47:12 well I got two landed for 0.22 20:47:24 very happy with the new moV 20:47:48 sad that that reddit player didn't switch to maces to use it but oh well 20:49:14 what's new MoV do? 20:49:48 ??mace of variability 20:49:48 mace of variability[1/1]: A great mace with the chaos brand. While wielded, its plus has a 40% chance per turn to shift either +1 or -1. If this would make the plus go under -4 or over +16, it's ignored (causing it to often linger near the extremes). Changed in 0.22 to be permanently +7 but have a 1/5 chance to create arcs of chaos beams that don't affect the wielder. 20:50:13 ah, interesting 20:55:26 ??vampire's tooth 20:55:26 vampire's tooth[1/2]: An unrandart +12 vampiric quickblade (prior to 0.22, a +4 vampiric dagger). More {vampiric} than any other weapon, it heals you for the full damage (healing still triggers on 3/5 hits like a regular vampiric weapon). 20:55:33 is the other one that's changed recently 20:56:28 The change being +4 dagger -> +12 quickblade? I mean, now it's a stronger weapon, but is it more interesting? 20:56:48 the old version was uninteresting because it was never correct to wield it 20:56:49 I guess that's better than a "never use" weapon 20:56:56 yeah 20:57:35 if you're a shortblader you've got to decide if you're willing to give up brand damage for healing 20:57:50 it hurts less than a +4 elec qb, for example 20:59:28 Lasty: Yeah I think the problem definitely does go back to the unrand idea itself 21:00:16 the original idea of just a always-full-heal vamp isn't really any more interesting than what Leech does 21:00:23 gammafunk: I don't think the problem is unrands per se. We have some good ones. I think the problem is trying to rehabilitate the glut of existing bad ones. 21:00:39 Lasty: no, that's not what I meant; I meant that specific gimmick wasn't an interesting one 21:00:46 oh, gotcha 21:00:48 agreed 21:00:58 not that unrand the concept is bad, although my wording kind of suggested that 21:01:38 but yeah, we just went with the approach of making it a desireable weapon, which is probably ok enough 21:01:54 :shrug: it's not actively bad anyway 21:01:55 maybe we can do a great unrand consolidation some time and remove a few that just don't seem like they're adding much 21:02:16 yeah, I don't hate the idea of removing every unrand that isn't actively interesting, but that's for another day 21:02:18 yeah I do think any unrand that exists should actually be something you'd want to use more often than not 21:02:31 or at least be tempted to use :D 21:11:43 aidanh: thanks 21:11:43 alexjurkiewicz: You have 4 messages. Use !messages to read them. 21:13:20 aidanh: I've delete the code, what was broken so I can test? 21:21:18 aidanh: well, things look fine now anyway 21:47:57 lol 21:48:04 ebering: looks like you have a ttyrec to look up 21:48:25 so that you can watch the most epic ebering creations of all time at work 21:49:01 ebering: https://www.reddit.com/r/dcss/comments/92kqxn/new_mace_of_variability_doing_work/e371snv 21:49:49 hmm, it's possible that the dancing weapon wasn't the mace itself...but hopefully it was 21:52:28 ah yeah, I didn't read it carefully, he definitely fought the mace 21:52:28 and as a CK 21:53:22 He definitely fought it and then took it 21:54:14 now I need to do some cleanup things before we can freeze 21:54:21 I might end up delaying it until monday 21:54:27 gammafunk: fixed the cpo FooTV ttyrec for reals this time 21:54:36 greensnark: oh, thanks so much 21:54:38 !lg melvinkitnick -tv:38000 21:54:38 Bad seek argument for seek-back: t>38000 (T or number expected) 21:54:49 !lg melvinkitnick -tv:T38000 21:54:50 Bad seek argument for seek-back: t>t38000 (T or number expected) 21:54:53 !lg melvinkitnick -tv:T38000 21:54:54 424. melvinkitnick, XL27 MiCK, T:71859 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:54:58 not multiple args 21:55:11 one arg 21:55:14 colon separated 21:55:16 !lg melvinkitnick -tv:T38000 21:55:17 424. melvinkitnick, XL27 MiCK, T:71859 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:55:32 fake news 21:55:38 Uh did that break :P 21:55:45 hrm, maybe it did 21:55:49 !lg thormy end>=2018-07-05 end<2018-07-06 -tv 21:55:50 15. Thormy, XL7 MiMo, T:4021 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:56:01 that might just be too fresh 21:56:02 well this is working at least 21:56:10 !lg * cxc -ttyrec 21:56:13 545593. Ymberto, XL4 NaTm, T:2011: https://crawl.xtahua.com/crawl/ttyrec/Ymberto/2018-07-29.01:50:51.ttyrec 21:56:16 !lg melvinkitnick -tv 21:56:17 424. melvinkitnick, XL27 MiCK, T:71859 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:56:20 url downloads ok 21:56:52 !lg thormy end>=2018-07-05 end<2018-07-06 -tv:cancel 21:56:53 15. Thormy, XL7 MiMo, T:4021 cancel requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:57:07 Mrr 21:57:09 !lg * cxc -tv 21:57:10 545593. Ymberto, XL4 NaTm, T:2011 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:57:16 !lg * cbro -tv 21:57:17 Yeah I think that broke :P 21:57:18 1136307. popps, XL3 DsGl, T:1295 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:57:46 well cbro seems to work still 21:58:02 something about https? 21:58:08 !lg * cue -tv 21:58:10 623550. Fandomethor, XL10 GrFi, T:6577 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:58:18 cue also failing 21:58:27 !lg * cao -tv 21:58:29 2882035. PrismShank, XL11 CeHu, T:19991 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:58:44 Oh this is probably on account of switching to curl and curl not auto-following http → https 22:00:00 !lg * cxc -tv 22:00:01 545593. Ymberto, XL4 NaTm, T:2011 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:00:45 \o/ 22:01:04 thanks again greensnark 22:01:06 !lg melvinkitnick -tv:T38000 22:01:07 424. melvinkitnick, XL27 MiCK, T:71859 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:01:09 true hero 22:02:06 No worries, it's been a while since I've looked at this code. It hasn't aged gracefully :P 22:05:45 <|amethyst> I had great fun with mace of variability yesterday 22:09:14 wow, gift from Trog 22:10:02 <|amethyst> not just a gift from Trog 22:10:06 <|amethyst> my *first* gift from Trog 22:10:19 you were obligated 22:11:41 in all likelihood if I got it, I wouldn't use it 22:11:44 bad for streak 22:12:09 chicken 22:12:14 it's strong 22:12:17 it won't kill you 22:12:36 ebering I'm interested in winning my games 22:12:38 not losing them 22:12:43 you must be the other guy 22:14:05 but if I weren't playing on a streak and just didn't care about a win, it'd be fun 22:18:07 I guess it killed |amethyst 22:18:19 also |amethyst your hugeterm makes enjoying that tv much harder :< 22:19:03 <|amethyst> did it? 22:19:12 <|amethyst> I died because I got stupid around a bunch of turtles 22:19:18 everything kills |amethyst, please don't make evaluation based on whether he dies! 22:19:23 <|amethyst> exactly 22:19:27 it berserked one of the turtles though! 22:19:35 <|amethyst> ah 22:19:43 I can't quite tell from the tv if thats the one that landed the killing blow 22:19:45 <|amethyst> that probably wasn't the one that killed me 22:19:49 but it definitely got some zerk shots in 22:19:54 it was right next to you! 22:20:15 <|amethyst> I was surrounded by stuff 22:20:21 <|amethyst> because I'm a terrible player 22:20:38 it's just how neil rolls 22:21:06 if he wins too much we have to nerf, that's in the crawl philosophy 22:22:45 <|amethyst> oh, least favourite part of chain chaos: 22:22:48 <|amethyst> turning plants invisible 22:22:59 hahahahaha 22:23:38 that's a weird aspect of chain spells in general 22:23:45 we might want to just make them ignore firewood 22:23:57 it's kind of silly that you have to move away from plants in lair to cast static discharge 22:24:31 you could argue that it's introducing interesting positioning but I don't think that'd be a very good argument 22:25:06 people also complain how a single plant can basically nerf casts of chain lightning 22:25:31 chain chaos has a polymorph chance though. can you still poly plants into thorn hunters? 22:25:43 for the ranged chain spells I guess it's even worse since you can't even have one nearby, for static discharge it's only about adjacent at least 22:25:45 (not that that's a good behavior, just a funny one) 22:25:53 yeah that probably would happent 22:30:35 looks like not, since the plant appears to resist it 22:30:48 so it's running into the magic immunity 22:30:50 <|amethyst> well 22:31:02 <|amethyst> chaos *poly* effect can't affect plants 22:31:04 <|amethyst> but 22:31:10 oh it even says unaffected 22:31:12 <|amethyst> chaos tmut miscast effect can 22:31:25 ah, yeah that doesn't happen from the arcs 22:31:32 but that could happen from melee 22:31:35 you'd have to get very lucky 22:31:42 <|amethyst> there was a reddit post 22:32:00 or unlucky I suppose 22:32:05 <|amethyst> it's not magic immunity that protects them, btw 22:32:10 <|amethyst> it's being firewood 22:32:21 yeah, I was judging from using the wand 22:32:25 where it reports their immunity 22:32:33 <|amethyst> https://www.reddit.com/r/dcss/comments/8pwhy9/ 22:32:38 but when I tested with the mace having it always arc and have high weight for poly beam 22:32:49 it says "unaffected" so tht's probably the firewood check you mentioned 22:33:06 <|amethyst> I think that's the reddit post ebering was referring to 23:36:21 fr Chaos Mushrooms in Zot. If they take damage, they cast chain of chaos 23:37:37 that would be bad 23:40:16 I like the way alex thinks 23:40:55 demonic plant reform: if they take damage, they summon demons 23:41:11 also all walls are plants 23:41:14 thank you gammafunk 23:41:34 maybe hornets can live in lair plants 23:41:56 and if you have too much royal jelly in your inventory they will emerge to attack you for it! 23:42:13 if you hit too many lair plants, a shambling mangrove appears 23:42:26 and if you kill too many mangroves the lorax appears 23:42:29 analogous to the chicken from A Link to the Past 23:43:07 who is a Fedhas zelot w/ a Recite like effect 23:44:55 singing plants and a long and proud tradition 23:45:04 in disney movies and such