00:08:17 Summon caps are not listed in new interface 13https://crawl.develz.org/mantis/view.php?id=11556 by Pekkekke 00:08:17 Passage of Golubria suppresses slime tiles 13https://crawl.develz.org/mantis/view.php?id=11555 by Pekkekke 00:14:41 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-815-gb582571 (34) 00:24:09 New UI ignores items on ground for inscriptions 13https://crawl.develz.org/mantis/view.php?id=11557 by Pekkekke 01:27:40 Unstable branch on crawl.develz.org updated to: 0.22-a0-815-gb582571 (34) 01:57:35 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-815-gb582571 02:58:17 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-815-gb582571 03:12:43 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-815-gb582571 (34) 04:34:55 -!- amalloy is now known as amalloy_ 06:23:58 auto-annotation of player ghost is replaced by auto-annotation of another player ghost 13https://crawl.develz.org/mantis/view.php?id=11558 by TAS2012 06:42:00 -!- Euph0ria is now known as TabMasher 07:12:06 !tell ebering that bug (11558) sounds like your pr might have caused it 07:12:07 aidanh: OK, I'll let ebering know. 07:36:32 aidanh: description of what you've contributed to crawl: "The new boxes around screens in trunk" 07:36:35 https://www.reddit.com/r/dcss/comments/9131df/the_new_boxes_around_screens_in_trunk_what_do_you/ 07:38:38 crawl players are hard to please sometimes, ya know 07:39:34 to be fair, that's the major visible change on webtiles; things are far more obvious on local tiles 08:53:45 I think at least 50% of the first reactions to any visible change in crawl is some variant of "I hate it" 08:54:40 although that same player has a positive comment in the thread 08:55:33 I have sometimes wondered if players realize to what degree their reflexive negative reactions fit into a pattern that drastically diminishes the impact of that style of negative feedback 08:56:39 aside from that I've mostly seen positive feedback about the ui changes though 08:57:48 I'm not sure other player groups react differently 08:58:16 humans don't like change 08:58:18 fair 08:58:51 yeah, I do see this with other games too 08:59:01 it's still somewhat surprising, you would think crawl player are used to changes. 09:00:10 I think we've definitely conditioned them to expect change, it's just particular changes that they don't expect ;-) 09:28:19 aidanh: what ebering PR do you have in mind? All I'm seeing are .des PRs 09:28:32 though I'm pretty sure this bug *is* a behavior change from a few weeks ago 09:30:32 it was the one I merged recently for duplicate annotations 09:31:44 %git b582571 09:31:44 07ebering02 {Aidan Holm} * 0.22-a0-815-gb582571: Don't re-check forgotten map squares (10461) 10(6 weeks ago, 1 file, 8+ 1-) 13https://github.com/crawl/crawl/commit/b582571b5a0e 09:31:46 maybe that? 09:33:17 yup 09:36:23 I don't think it is, just tried reverting 09:37:27 * advil %git b939540d7f5142 09:37:35 er 09:37:41 %git b939540d7f5142 09:37:41 07advil02 * 0.22-a0-513-gb939540: Update ghost annotations if you can see the ghost transiting 10(5 weeks ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/b939540d7f51 09:38:15 yeah that looks wrong 09:41:01 03Aidan Holm02 07* 0.22-a0-816-g4ee7205: Fix webtiles popup background glitch with non-100% zoom 10(10 hours ago, 3 files, 30+ 65-) 13https://github.com/crawl/crawl/commit/4ee7205ff089 09:42:34 hm, I can fix that easily enough but there's still a bug if one follows you 09:45:48 03advil02 07* 0.22-a0-817-g6c6d8f1: Actually check for ghosts taking stairs when updating annotations 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6c6d8f1cefb6 10:05:58 03Aidan Holm02 07* 0.22-a0-818-g731016a: Fix truncated spell descriptions (Pekkekke, #11556) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/731016a342e1 10:10:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-817-g6c6d8f1cef (34) 11:10:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-818-g731016a342 (34) 11:40:34 robotcentaur: hey; I can't reproduce your up/down issue 11:41:00 are you playing on webtiles? 11:42:11 Yes I am. Webtile on a PC. Specifically an HP Elitebook. Maybe a weird hardware thing cause the j and k keys work , just not up and down anymore. And it always worked with the up/down till these last changes. 11:42:39 And its only certain spells. 11:42:58 aidanh: I see that bug wasn't from my patch 11:43:05 ebering: yep, sorry, false alarm! 11:43:15 no worries 11:43:23 and wands. sees to be anything with a beam that is directed... i.e. problem does not happen with zombie hands 11:43:34 (also it might have been a side effect of my patch... just one from 2015 or 16) 11:43:50 yeah this was before the inventory bug and not related 11:43:55 before and after 11:44:33 robotcentaur: what browser are you playing with, and what version of the game? 11:44:42 ebering... it started happening Saturday 7/21 11:45:12 Chrome and the very latest version 11:45:16 on trunk 11:46:45 which server? 11:46:50 CBRO 11:46:59 03Aidan Holm02 07* 0.22-a0-819-g978c4e9: Fix long artefact text wrapping on %-screen (kitchen_ace, #11533) 10(13 minutes ago, 1 file, 5+ 3-) 13https://github.com/crawl/crawl/commit/978c4e9634c0 11:46:59 03Aidan Holm02 07* 0.22-a0-820-gee55829: Remove useless get_number_of_cols() 10(12 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ee5582992026 11:46:59 03Aidan Holm02 07* 0.22-a0-821-gebb9c88: Fix hints mode UI printing formatting tags (RoGGa, #11539) 10(38 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ebb9c8838386 11:47:31 It was 100% reproducable with the wand of acid on that server and my last dead toon 11:48:28 The weird thing is it only sometimes resulted in game hang... like it was a memory leak or something strange 11:53:31 hm, I can't reproduce it at all, unfortunately 11:53:33 it was just up and down, not left and right? 11:53:43 I'm not getting it either on mac/firefox 11:54:56 right... it was just up down and ONLY with the arrows and not the J and K keys 11:55:44 could be hardware obscure issue with latest 11:56:07 after this bug occurs, are there any errors in the developer tools console? 11:56:43 I wasn't running console but will in future... I'm innately a PM and not a dev ;) 11:57:10 meaning I was a mediocre coder and now PM and QA 11:57:12 lol 11:59:18 heh; thanks, let us know if you spot anything 12:01:08 advil: do you know of any reason why the help keys for newgame/sprint map/etc. menus at startup all open onto 'random' sections? 12:01:12 will do... i'll keep playing on trunk and look out for it... thank you guys 12:04:46 aidanh: not sure. The species/background help selection appears to be recently broken, no idea why sprint goes to the key reference but that's not new 12:05:05 broken how? 12:06:16 my repo clone is about 2 weeks old, and in that version ? goes to the proper help screen for those menus, in trunk it just seems to go to the beginning of the manual 12:07:22 I'm not seeing anything in the manual for sprints so I'm not sure what the sprint help menu is supposed to show 12:10:09 in the main newgame menu I'm getting the help * page, which seems right for that menu 12:10:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-821-gebb9c88383 (34) 12:10:32 er, not the * page, the home page 12:11:05 Oh one more thing... what is the best way (beside reporting bugs) a non dev could help... tiles and layout....? and how would one do that? 12:11:19 is there a link? 12:12:34 there's an overview of sorts here: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/contribution-process.txt 12:12:48 for tiles: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/tiles_creation.txt 12:13:03 vaults have the most documentation: https://github.com/crawl/crawl/tree/master/crawl-ref/docs/develop/levels 12:14:54 for vaults especially (but really any first contributions) it might be a good idea to run ideas past a dev who works on that part of the game (e.g. gammafunk) because they won't accept everything 12:15:03 *e.g. gammafunk for vaults 12:15:17 well you can run other things past him too ;-) 12:15:37 perfect. thanks! 12:15:39 but he's the main one reviewing vault contributions right now, and maybe tiles too 12:15:44 Gotcha 12:16:33 aidanh: that weird behavior for help in the sprint menu happens at least as far back as 0.19 12:17:23 it should probably be removed unless there is some actual help screen specific to the sprint menu 12:17:38 newgame etc. showing the manual (*) for the help page was probably introduced by accident with the ui-overhaul merge 12:18:19 yeah, that's what I was thinking, was just checking there's not some perverse crawl logic going on 12:18:31 there probably should be a help screen for that menu, though, since those names are pretty cryptic 12:19:53 for which? sprint? 12:19:56 yeah 12:20:09 some day it would be nice to use an issue tracker that isn't 15 yo tech swamped by thousands of new bugs 12:21:17 ah, keybindings from &? no longer work because of the removal of MF_EASY_EXIT 12:21:28 Interesting menu bug result of the latest change. I will add to mantis: If you use an ID scroll with the full inventory up the text "what do you want to ID" is displayed but in back on the text bar and you are staring at unselectable inventory until you hit enter to bring up the acutual ID inventory selection 12:22:26 %git 4ea23949f6b3f3256 12:22:26 07felirx02 * 0.8.0-a0-116-g4ea2394: Convert sprint map choice to Precisionmenu 10(8 years ago, 1 file, 201+ 50-) 13https://github.com/crawl/crawl/commit/4ea23949f6b3 12:22:41 a help option was added in this commit with what looks like the same behavior as now 12:23:01 robotcentaur: oh, the "Identify which item?" panel is stacked on top of the inventory screen? 12:23:05 for the sprint menu that is 12:23:45 Yes, stacked on top 12:30:26 I wonder what the right way to fix that is... 12:31:14 it's easy to hide the inventory and the item description layers when doing an action from an item description... but in some cases you might want the layers underneath for context? 12:33:22 aidanh: replicated 11546 presently with Blink... same broken arrows... always up and down 12:33:57 any developer console errors? 12:34:09 no 12:34:49 show_keyhelp_menu() no longer returns pressed-key 13https://crawl.develz.org/mantis/view.php?id=11559 by aidanholm 12:35:21 The build has errored. (master - ebb9c88 #9980 : Aidan Holm): https://travis-ci.org/crawl/crawl/builds/407211073 12:40:06 aidanh: dont know if this helps but no erros initiall, but did a recording and tried to go up down and got the error "CPU Profiler parser is fixing 31 missing samples" 12:40:15 no errors initially, but then the above 12:41:11 hm, no, I don't think that's related 12:41:53 if you have another browser installed, could you test with that? 12:43:12 good idea, ill test diff browser 12:45:47 Wow... on IE 10 I don't even get the map 12:49:12 hm, there should probably be a warning about old browsers 12:49:27 downloading 11 12:50:04 yeah 10 is broken with lots of stuff... not supported... and 11 will go away soon with Edge 13:06:01 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-821-gebb9c88 (34) 13:08:56 aidanh: same behavior on firefox. I cannot us arrow keys of up/down when picking target of blink scroll (and other targeted spells and wands) 13:10:08 started saturday so some UI fix may have created it as a fringe case... though maybe have others try and replicate 13:12:03 do you remember the approximate hour? and your time zone? 13:12:27 UI changes in tiles prob needs a run of QA with lots of browser / machine combos 13:13:16 Good question... I know the Sunday bug that was fixed , but this happened a day before... lemme check when I wrote it 13:14:09 one can dream... 13:14:47 actually, don't worry about it, cbro only updates every 24 hours anyway, so it won't narrow it down much 13:15:08 I submitted the bug 7/21 at 18:54 an I'd say it was happening for a good hour or two before I realized it was not random and repeatable.... so I will say prob aroun 17:00 ish 13:16:00 Definitelly SAT PM EST 13:22:35 does anyone know why red sonja is called red sonja? 13:24:05 blood 13:31:52 uh, is zigsprint winnable right now? 13:32:02 I think it used to have two-way teleporter things 13:32:07 but they're one-way now 13:32:15 oh nm there are stairs 13:32:17 in the final room 13:32:21 just covered by fog :) 13:43:37 -!- amalloy_ is now known as amalloy 13:43:46 03advil02 07* 0.22-a0-822-g6252f73: Draft of a manual appendix describing sprint modes 10(85 seconds ago, 2 files, 68+ 1-) 13https://github.com/crawl/crawl/commit/6252f7319728 13:44:38 it was a bit hard to find the back-story for many of these, so people who've been around longer let me know what's missing (or edit yourself) 13:44:53 would it also be worth adding the sprint authors? 13:48:54 oh, i commented on that commit because i thought this was a PR from the "draft of..." message 13:49:17 Able to quiver missile without appropriate launcher through item description screen 13https://crawl.develz.org/mantis/view.php?id=11560 by RoGGa 13:49:36 well, in this case I figuref just committing and then editing more was pretty low stakes 13:49:40 *figured 13:51:15 yeah 14:10:27 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-822-g6252f73197 (34) 14:19:29 03amalloy02 {GitHub} 07* 0.22-a0-823-g569b9d7: Improve manual's description of sprint modes 10(7 seconds ago, 1 file, 15+ 15-) 13https://github.com/crawl/crawl/commit/569b9d775d5b 14:30:16 in the Help's "List of Commands" (via keys: ??), it still states "r: Read a scroll or a book" 13https://crawl.develz.org/mantis/view.php?id=11561 by RoGGa 15:10:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-823-g569b9d775d (34) 15:42:03 QUAD DAMAGE 15:44:23 amalloy: the linesprint desc changes imply that you need to get all 15 runes to win 15:44:23 also, I think the only staircase is at the beginning 15:44:28 (which maybe should be changed) 15:44:53 do you not? i thought your description implied that already and so i was just expanding 15:45:48 looking at the map in wizmode now i see you're right 15:46:53 i'll fix that 15:48:57 03amalloy02 07* 0.22-a0-824-g1ca9aab: Clarify linespint doesn't require 15 runes (advil) 10(17 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/1ca9aab89c6a 15:49:10 the linesprint orbrun with 15 runes must be excruciating 15:49:10 I've only done it with 5, and it was pretty painful 16:10:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-824-g1ca9aab89c (34) 18:01:51 -!- Monsterracer is now known as monsterracer 18:21:56 Unstable branch on underhound.eu updated to: 0.22-a0-824-g1ca9aab89c (34) 21:10:47 !tell johnstein the ui-overhaul experimental can be shut down whenever you have time; I'm guessing saves can be migrated to trunk? 21:10:47 aidanh: OK, I'll let johnstein know. 21:13:04 aidanh: we never really do that for experimentals 21:13:28 in fact I don't think we could 21:13:33 oh, no worries then 21:13:44 since said games would have to have their milestones/logfile entries merged into trunk ones 21:13:49 so it's not really feasible 21:14:37 03Aidan Holm02 07* 0.22-a0-825-ga28c36f: Fix keyhelp menus not responding to listed bindings (#11559) 10(3 minutes ago, 3 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/a28c36faad4d 21:14:54 yeah, that makes sense 21:15:52 dare I say it? the game of ui bug whack-a-mole seems to be coming to a close 21:47:21 -!- amalloy is now known as amalloy_ 22:06:07 -!- amalloy_ is now known as amalloy 22:10:23 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-825-ga28c36faad (34) 23:05:14 elliptic: Did you like your swamp:4 ghost vault loot? 23:58:09 !tell advil bvc seems to increase the frequency at which the "read scroll while tab-firing a launcher" bug occurs 23:58:09 CanOfWorms: OK, I'll let advil know. 23:58:51 !tell advil necessary conditions from testing involve being surrounded by monsters then casting bvc, then start firing with tab 23:58:51 CanOfWorms: OK, I'll let advil know. 23:59:40 !tell advil still working on figuring out what else is needed to reproduce with 100% certainty 23:59:41 CanOfWorms: OK, I'll let advil know.