00:09:58 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-542-gce4f92807d (34) 01:14:05 This identify-status of the item is a mess... 01:14:48 How can you tell if you previously knew the ego of the item? 01:19:02 We have item-prop, item-status-flag-type, item-use, item-name 01:26:07 Unstable branch on crawl.develz.org updated to: 0.22-a0-542-gce4f928 (34) 01:37:34 03Alcon02 07https://github.com/crawl/crawl/pull/799 * 0.22-a0-545-g206d987: Qazlal cloud immunity changes messages when cloud immunity item is worn 10(4 minutes ago, 1 file, 2+ 6-) 13https://github.com/crawl/crawl/commit/206d987292e9 01:56:30 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-542-gce4f928 02:33:19 -!- yesno_ is now known as yesno 02:39:41 The item code could stand to use some reorganization/documenting.... it might be worthwhile to sit with gdb running on all of this to try and make sense of all of it. This is not easy to understand. 02:56:40 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-542-gce4f928 03:11:46 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-542-gce4f928 (34) 11:05:18 gammafunk: I've got a new version of that gozag vault 11:05:27 do you want me to rebase and amend the existing pr or just make a new one 11:05:36 or just stick the commit on the end 11:16:15 ebering: I've rebased it out localy, but it's better if it stays in the same PR, so at the end is fine 11:16:37 ok 11:38:32 03ebering02 07https://github.com/crawl/crawl/pull/794 * 0.22-a0-542-ge118a2a: Balance gold vault threat level and gold quantity. 10(11 minutes ago, 1 file, 42+ 27-) 13https://github.com/crawl/crawl/commit/e118a2acd396 11:39:46 gammafunk: are you going to make changes to those loot scaling functions? I have a few more flavor ideas for lone ghost vaults kicking around 11:41:22 ebering: in my local commits I don't have any, but those functions should only be used when appropriate, which I'd say is pretty much for ghost vaults that place just a ghost with maybe one additional monster 11:41:44 so if your vaults fit that description, I'd use them 11:42:16 yes they do 11:42:17 I may change up the ghost loot in the future to make things better in terms of the composition, but if so I'll update the functions 11:42:36 sweet 11:43:16 I'm updating your sewer vaults to not use the extra loot one, for instance, since they don't really follow that pattern (the one with a single adder I've modified to maybe place 1-3) 11:43:51 and that vault places in a really specific range so it's easy to just have a custom nsubst for that 11:43:51 btw your two sewer vaults used this function originally and use an 'e' glyph 11:44:03 but if you look at the loot place in D:3-5, D:6 11:44:06 that glyph would never be used 11:44:38 but I'm updating both of those to just have a simple branched NSUBST of their own anyhow 11:44:45 they'll still use the "guarded" loot function 11:45:18 this loot is all kind of a heuristic; I'd like for vaults with similar threat levels to have similar loot, but figuring out just what that loot should be is a bit of a process 11:45:58 yeah, I didn't have a good sense of it so I followed ghost_grave very closely; hence the functions 11:46:29 yeah I think it's good to have functions like that, we do similar things in portals 12:17:08 now that ghosts take stairs can they get shafted again? 12:36:46 Is it possible to run 'gdb' on *.o files directly? 12:40:10 not usefully, because they're useless without the rest of the program or libc, etc. 12:42:48 Thank you. 13:05:16 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-542-gce4f928 (34) 13:24:48 gammafunk: that xom vault should have a chance of the mace of variability being the weapon 14:08:51 hi 14:38:34 ebering: don't know you if you animate that; I'd be more excited if that unrand wasn't so bad :( 14:38:40 that's one I think we need to rework 14:49:06 gammafunk: it can animate 15:05:15 ebering: I don't think we've ever done dancing weapons with unrands, probably not a good idea to introduce the concept with this vault 15:05:25 although actually....it might happen due to how the dancing weapon is made 15:09:37 I don't think I've seen them in blade ever, though 15:10:06 I've never even seen randarts in blade 15:10:42 though i wouldn't be entirely surprised if there's a codepath that can make unrands but not randarts 15:14:42 New branch created: pull/800 (1 commit) 13https://github.com/crawl/crawl/pull/800 15:14:42 03floraline02 07https://github.com/crawl/crawl/pull/800 * 0.22-a0-543-g22785a7: Add option to disable gzip in webtiles 10(16 minutes ago, 2 files, 3+ 1-) 13https://github.com/crawl/crawl/commit/22785a7cf665 15:17:51 wheals: the difference here is that we're making dancing weapons via: dancing weapon ; weapon_name ego:chaos 15:18:18 which bypasses the usual weapon selection mechanics I think 15:18:33 maybe they do the same in blade actually 15:18:38 they do the same in blade 15:18:50 ah, yeah they do 15:19:04 what I tested was: dancing weapon ; any weapon 15:19:12 that can sadly make dancing hunting slings 15:19:17 which crash when they try to melee you 15:19:40 I think some of those selectors might actually make unrands but yeah probably not that specific kind 15:20:02 I've notied that if you do ITEM: any armour good_item 15:20:06 you can sometimes get artefacts 15:20:15 but if you do MONS: goblin ; any armour good_item 15:20:19 it will never be artefact 15:20:28 it seems you have to specifically use randart in that case 15:20:49 so maybe the item selectors when used for monsters behave a little differently than they do for item 15:22:21 travis should really be smart enough to know that if you didn't touch any files involved in the build, there's no need to check the build 15:22:41 ??travis[2 15:22:42 travis[2/2]: Travis can't be bargained with. Travis can't be reasoned with. Travis doesn't feel pity, or remorse, or fear. And Travis absolutely will not stop, ever, until your project is dead. 16:05:34 well travis should terminate his wasteful behavior, he's increasing his carbon footprint 16:10:26 I think it's not really possible to do without having travis know a lot more about what it's building 16:11:10 maybe you already know this, but when you make commits you can put [skip ci] in the commit message to have it skip the travis build 16:11:40 sort of a pain, but if you're good at remembering to do it, you want get those builds 16:13:30 in particular it would have to understand full detail of a package's build system. which, given how ad hoc crawl's is... 16:15:02 (if travis were that smart, it'd probably replace the crawl repo with a text file saying "come back when you invent a real build framework" :p ) 16:19:03 travis would look at our make file and say "....terminated" and then delete it 16:26:13 ok, i've ironed out all the issues with my server so far. sitting idle it is not having any problems 16:26:42 i expected that to be a way easier milestone to reach than it was 16:28:05 floraline: "We do what we do not because it is easy but because we expected it to be easy when we started 16:28:09 " 16:30:24 LOL exactly 16:30:37 i'm a real pioneer 17:44:56 oh no, i'm back in the wjc walljump rabbit hole 17:46:24 looking at this PR for apply barbs/breaking ozo's on taking stairs, and i guess current behaviour (unchanged by the PR) is that you take barbs damage when you walljump by moving 17:46:33 but of course you don't take barbs damage when you walljump via the ability 17:47:09 remove..... walljump.... 17:49:28 walljumping is movement 17:49:50 that you don't trigger it by a movement command is not relevant 17:51:41 03ebering02 {gammafunk} 07* 0.22-a0-543-gd3eb0d8: Abstract loot scaling for single ghosts 10(2 days ago, 1 file, 47+ 24-) 13https://github.com/crawl/crawl/commit/d3eb0d86df38 17:51:41 03ebering02 {gammafunk} 07* 0.22-a0-544-g617fbbe: Haunted rock garden ghost vault 10(2 days ago, 1 file, 22+ 0-) 13https://github.com/crawl/crawl/commit/617fbbe7da58 17:51:41 03ebering02 {gammafunk} 07* 0.22-a0-545-g6fc7002: Reflecting pool ghost vault 10(2 days ago, 1 file, 18+ 0-) 13https://github.com/crawl/crawl/commit/6fc7002ca808 17:51:41 03ebering02 {gammafunk} 07* 0.22-a0-546-g9374e73: Xom themed ghost vault 10(2 days ago, 1 file, 22+ 0-) 13https://github.com/crawl/crawl/commit/9374e73d2fae 17:51:41 03ebering02 {gammafunk} 07* 0.22-a0-547-g577b210: Two sewer themed ghost vaults 10(2 days ago, 1 file, 43+ 0-) 13https://github.com/crawl/crawl/commit/577b210c2815 17:51:41 03gammafunk02 07* 0.22-a0-548-g30f0393: Move a function to the ghost vault lua file and refactor 10(18 hours ago, 2 files, 91+ 86-) 13https://github.com/crawl/crawl/commit/30f0393f9e5b 17:51:41 03gammafunk02 07* 0.22-a0-549-g7bfabb5: Updates for ebering_ghost_xom 10(18 hours ago, 1 file, 76+ 12-) 13https://github.com/crawl/crawl/commit/7bfabb581c03 17:51:41 03gammafunk02 07* 0.22-a0-550-gb51906a: Updates to two ghost sewer vaults 10(18 hours ago, 1 file, 34+ 20-) 13https://github.com/crawl/crawl/commit/b51906ae9046 17:51:41 03gammafunk02 07* 0.22-a0-551-g3b2bdd4: Ghost vault DES cleanups 10(18 hours ago, 1 file, 14+ 13-) 13https://github.com/crawl/crawl/commit/3b2bdd4ba62c 17:51:53 it's both a design and an implementation mess is the actually relevant thing 17:52:06 commitstormmmmmmmmmmmmmm 17:52:17 not much of win 17:52:25 it's only a commit storm if you go past 10 commits 17:52:31 MarvinPA: related are pr 778 and 779 18:09:54 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-551-g3b2bdd4ba6 (34) 18:19:45 Unstable branch on underhound.eu updated to: 0.22-a0-551-g3b2bdd4ba6 (34) 18:19:57 I have a few more vaults, do you want them tacked on to the existing PR? 18:20:44 ebering: seems fine, since that one is still open due to the gozag vault 18:35:59 can anyone explain exactly what milestones is for? 18:36:28 tracking game statistics 18:36:32 it just explains recent significant events for a particular game? 18:36:46 sounds like you're familiar with logfiles; milestones track notable events within a game, yes 18:37:04 these can be fed into ##crawl by the bots and queried by sequell 18:37:15 and these are the same milestones that appear on the webtiles lobby 18:37:29 i'm trying to test my lobby to see that player stats are reported correctly 18:37:43 yes I think they are written to a file read by the lobby 18:37:53 in addition to the usual milestones file, of course 18:38:26 by the way floraline, are you setting up this server just for fun or your own network? 18:38:46 it's definitely just for fun but i'd like it to be usable by anyone 18:38:55 i have a domain for it and everything 18:39:42 yeah, not sure where it's located, but we've been hesitant about adding new servers for regions we don't already have covered due to issues with possible griefing (due to us not having a single signon system) 18:39:58 by adding I mean actually hooking up to Sequell and CAO scoring 18:40:36 oh ok, yeah that's fine 18:40:58 er *for regions we already have covered 18:44:35 ok, so I've got summoner highlighting working in console, local tiles, and webtiles; not a solution I'm exactly happy with but I'd make a pr for this 18:44:57 except: for tiles & webtiles it currently just puts the friendly halo under the summoner 18:45:11 this is very easy to change 18:45:22 but making tiles is not something I feel like doing 18:46:15 should I make a pull request for the branch as it is, or, like, make my own very placeholder tile/icon and put a pr up with that? 18:47:21 I guess I could repurpose the mimic icon or something else that was only used previously; I don't play tiles, so I don't know what the options are 18:47:41 oh, and also I don't know what it does to ttyrecs, and don't know how to test 18:47:59 sounds like it shouldn't affect ttyrecs in any particular way 18:48:08 is just doing a highlight for tiles not possible? 18:48:12 (I don't *think* it does anything wrong, but again, untested) 18:48:24 what's "just doing a highlight"? 18:48:25 like the kind of highlight targeters use in tiles, the green or yellow ray 18:48:34 that's possible 18:48:45 but if you are targeting a beam that goes over the summoner 18:49:00 you might want to know that the beam will hit both summon and summoner 18:49:07 uh aidanh might know the more technical way to describe it, it just puts an image that's 100% green with alpha level in the tile cell 18:49:13 yeah 18:49:16 and if the highlight it does is identical to what the beam does, you won't 18:49:25 we have a couple colors that can be used there 18:49:33 but maybe a dedicated icon would be good 18:49:51 I think a PR is fine either way neofelis 18:49:55 hmm 18:49:56 if we want to change that, it shouldn't be too difficult 18:53:27 ok. I'll add a new thing to the tile enums to make it easier, recompile and put it up 18:55:04 03ebering02 07https://github.com/crawl/crawl/pull/794 * 0.22-a0-543-gd7bed91: Disaster themed lone ghost vault 10(5 hours ago, 1 file, 23+ 0-) 13https://github.com/crawl/crawl/commit/d7bed91b2eb4 18:55:04 03ebering02 07https://github.com/crawl/crawl/pull/794 * 0.22-a0-544-g1e42d41: Davey Jones' / Kraken themed ghost vault for Shoals 10(7 minutes ago, 1 file, 32+ 0-) 13https://github.com/crawl/crawl/commit/1e42d412ab3d 19:10:54 03ebering02 07https://github.com/crawl/crawl/pull/794 * 0.22-a0-545-gf067cc0: fixup! Disaster themed lone ghost vault 10(2 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/f067cc0ea003 19:33:22 fixup! 19:40:18 03gammafunk02 07* 0.22-a0-552-g28ad1da: Add a missing ghost setup function to a vault (ebering) 10(3 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/28ad1da24125 19:53:12 03gammafunk02 07* 0.22-a0-553-g9358b0b: Add a missing ghost setup function to another vault (ebering) 10(4 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/9358b0b07bcc 19:58:36 New branch created: pull/801 (1 commit) 13https://github.com/crawl/crawl/pull/801 19:58:36 03neofelis02 07https://github.com/crawl/crawl/pull/801 * 0.22-a0-553-g4dbaf00: Highlight summoners when the cursor is over a summon in targeting mode 10(4 hours ago, 9 files, 107+ 21-) 13https://github.com/crawl/crawl/commit/4dbaf004681c 20:03:53 03ebering02 07https://github.com/crawl/crawl/pull/794 * 0.22-a0-546-g785bb99: Port ebering_ghost_inner_flame to Vaults 10(36 minutes ago, 1 file, 21+ 0-) 13https://github.com/crawl/crawl/commit/785bb99544b5 20:03:53 03ebering02 07https://github.com/crawl/crawl/pull/794 * 0.22-a0-547-gb76ec26: Port ebering_ghost_reflecting_pool to Vaults 10(18 minutes ago, 1 file, 19+ 0-) 13https://github.com/crawl/crawl/commit/b76ec2671015 20:03:53 03ebering02 07https://github.com/crawl/crawl/pull/794 * 0.22-a0-548-g31813f6: Port ebering_ghost_disaster_area to Vaults 10(9 minutes ago, 1 file, 24+ 0-) 13https://github.com/crawl/crawl/commit/31813f6eb6ab 20:09:56 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-553-g9358b0b07b (34) 20:14:26 03neofelis02 07https://github.com/crawl/crawl/pull/801 * 0.22-a0-553-g352c3fe: Highlight summoners when the cursor is over a summon in targeting mode 10(4 hours ago, 9 files, 106+ 20-) 13https://github.com/crawl/crawl/commit/352c3fec9284 20:15:12 ^force push to fix -Wreorder complaint 23:59:42 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-553-g9358b0b (34)