00:03:29 alexjurkiewicz: you mean the two-threads change? that will only affect sdl tiles, so you won't have to do anything 00:14:33 -!- yesno_ is now known as yesno 01:06:56 03gammafunk02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-392-g401541e: Remove some erroneous vault substitutions 10(14 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/401541e8d3d0 01:06:56 03gammafunk02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-393-g72b4543: A hydra-themed ghost vault (mikee) 10(15 minutes ago, 1 file, 84+ 0-) 13https://github.com/crawl/crawl/commit/72b454310dff 01:06:58 03gammafunk02 07[spooky_vaults] * 0.22-a0-392-g401541e: Remove some erroneous vault substitutions 10(14 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/401541e8d3d0 01:06:58 03gammafunk02 07[spooky_vaults] * 0.22-a0-393-g72b4543: A hydra-themed ghost vault (mikee) 10(15 minutes ago, 1 file, 84+ 0-) 13https://github.com/crawl/crawl/commit/72b454310dff 01:35:17 -!- GiantOwl is now known as Kalir 01:40:19 -!- yesno_ is now known as yesno 01:42:25 -!- eb__ is now known as eb 01:43:23 aidanh: sorry no I meant just getting an ETA for the merge 01:48:44 -!- eb_ is now known as eb 02:23:05 ah, ui-overhaul? such is the price you pay for not committing your local changes ;) 02:24:48 although hm, after it's merged trunk won't work without those manual changes 02:25:32 I might add a compatibility shim in that case, just to help move things along 02:26:57 if that's even possible... 02:35:33 -!- Tene_ is now known as Tene 02:47:09 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-469-gf26638a 04:46:33 -!- amalloy is now known as amalloy_ 05:06:58 %git 05:06:58 07Aidan Holm02 * 0.22-a0-469-gf26638a: Reorder M&F and Axes on skill menu (Arrhythmia) 10(3 days ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/f26638a71f67 05:06:58 johnstein: You have 1 message. Use !messages to read it. 05:12:19 uh, I just tried to do a restart of webtiles 05:12:22 and I got this: 05:12:33 * Stopping webtiles server webtiles [ OK ] 05:12:33 * Starting webtiles server webtiles Traceback (most recent call last): 05:12:33 File "./server.py", line 13, in 05:12:33 from ws_handler import * 05:12:33 File "/home/crawl/DGL/crawl-master/webserver/ws_handler.py", line 17, in 05:12:35 import userdb 05:12:37 File "/home/crawl/DGL/crawl-master/webserver/userdb.py", line 8, in 05:12:39 from config import (max_passwd_length, nick_regex, password_db, settings_db, 05:12:41 ImportError: cannot import name settings_db 05:12:44 all I did was modify the banner.html 05:12:52 %git :/settings_db 05:12:53 Could not find commit :/settings_db (git returned 128) 05:13:00 %git :/webtiles 05:13:00 07floraline02 * 0.22-a0-486-g3951a75: Merge branch 'master' into webtiles-password-reset 10(3 days ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/3951a75b6764 05:14:10 maybe this is part of the update advil mentioned 05:18:43 -!- amalloy_ is now known as amalloy 05:22:05 looks like this is the commit that broke it https://github.com/crawl/crawl/commit/94a6f44633eb33e8be3ed8bb6fbb7ac481980ec9#diff-0206a91ce3495167dbe33ad094ca2611 05:22:11 I guess I just need to make the db 05:29:58 ??dgl[2 05:29:58 dgl[2/5]: https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles 05:32:29 I don't even see webserver/passwd.db3 and I don't recall ever creating it so is there a script to run to generate "./webserver/user_settings.db3" ? 05:33:48 it's 2:30am I'll check in in the morning before work, but if I can't get it straightened out quick, webtiles might be down till 4-5pm PST since I'll very likely be incommunicado. if I'd have known a restart would have broken things I would have waited till more people were around (advil did warn me...) 06:37:04 ebering: the save-game transfer script was failing. your save should be transferable now. please try and let me know. 07:32:32 @?iron dragon 07:32:32 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 89-136 | AC/EV: 20/6 | Dam: 25, 2509(claw), 2507(trample) | see invisible, unbreathing | Res: 06magic(160), 05fire, 02cold, 03poison, 12drown | XP: 1717 | Sp: metal splinters (3d30) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 07:32:36 @?iron troll 07:32:36 iron troll (10T) | Spd: 7 | HD: 16 | HP: 67-104 | AC/EV: 20/4 | Dam: 35, 2509(claw), 2509(claw) | 10doors, regen | Res: 06magic(100), 05fire, 02cold | Chunks: 14noxious | XP: 774 | Sz: Big | Int: human. 07:32:42 @?iron giant 07:32:42 iron giant (10C) | Spd: 10 | HD: 18 | HP: 149-213 | AC/EV: 18/2 | Dam: 65 | 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 3211 | Sp: iron shot (3d32), harpoon shot (2d17), throw ally [11!AM, 06!sil] | Sz: Giant | Int: human. 07:40:05 @?bone dragon 07:40:05 bone dragon (15D) | Spd: 10 | HD: 20 | HP: 146-208 | AC/EV: 20/4 | Dam: 30, 2009(claw), 2007(trample) | 07undead, evil, see invisible, fly, unbreathing | Res: 06magic(100), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 3688 | Sz: Giant | Int: animal. 07:43:37 Sequell doesn't recognize @? queries through direct messages 07:43:47 @?golden dragon 07:43:47 golden dragon (08D) | Spd: 10 | HD: 18 | HP: 86-126 | AC/EV: 15/7 | Dam: 40, 2009(claw), 2007(trample) | see invisible, fly | Res: 06magic(180), 05fire, 02cold, 10elec, 03poison, 12drown | Chunks: 14noxious | XP: 4178 | Sp: b.fire (3d27) [11!AM, 06!sil, 08breath], b.cold (3d27) [11!AM, 06!sil, 08breath], poisonous cloud (3d11) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 07:47:57 @?deep troll 07:47:57 deep troll (08T) | Spd: 10 | HD: 10 | HP: 42-65 | AC/EV: 6/10 | Dam: 27, 2009(claw), 2009(claw) | 10doors, see invisible, regen | Res: 06magic(40), 08blind | XP: 726 | Sz: Large | Int: human. 07:48:00 @?deep troll earth mage 07:48:03 deep troll earth mage (06T) | Spd: 10 | HD: 12 | HP: 39-57 | AC/EV: 12/10 | Dam: 27, 2009(claw), 2009(claw) | 10doors, spellcaster, see invisible | Res: 06magic(40), 08blind | XP: 858 | Sp: rapid deconstruction, dig | Sz: Large | Int: human. 09:47:39 johnstein: I guess that is happening because you probably don't overwrite config.py when updating the server. You will need to add a single line to config.py similar to the change here: https://github.com/crawl/crawl/commit/94a6f44633eb33e8be3ed8bb6fbb7ac481980ec9#diff-0f6855c64da8e70e67464f4c6b164123 09:47:52 giving a path for settings_db 09:48:34 should just be the same path as password_db 09:49:50 presumably this will happen to all servers when they restart next, I didn't think of this issue 10:36:57 03advil02 07* 0.22-a0-470-g522be1c: Let `user_settings` be determined automatically 10(62 seconds ago, 2 files, 14+ 2-) 13https://github.com/crawl/crawl/commit/522be1ca4059 10:38:44 johnstein: you can do the manual update that I mentioned earlier, but 522be1c should change things so that that path is automatically determined and you don't need to edit config.py, so if you have those changes then restarting the webtiles server should just work 10:41:25 I guess it's a bit odd that we pre-define that path but not the other one, but that's also a good way of making things Just Work 10:41:56 obviously we need to move that configuration out of python code 10:42:26 which sort of reminds me, edlothiol went with TOML for webtiles-changes, which is a nice little format that I've gone on to use in my bot projects 10:42:49 but I'm wondering if there's something else that's better, since at least one person complained about using a relatively obscure format 10:43:45 libconfig isn't bad 10:44:07 does that have python support? 10:44:53 looks like there are a few different wrappers for python, yeah 10:46:19 hrm, one thing about this format is that it's not especially easy to read 10:46:40 I guess it's not that bad, toml is certainly easier to read 10:47:05 maybe I'm just griping about the style of braces 10:48:06 the use of semicolon to end blocks makes it seem very code-like 10:48:13 but does look like a workable format at least 10:49:23 that might just be the example config file; I'm reasonably certain that the whitespace isn't significant and that the semicolons are optional 10:52:57 gammafunk: yes, bigger concerns aside it would have made more sense to just define a path to database location, and use a fixed name for each database, but I didn't want to mess with config.py too much for this 10:54:06 does anyone know if there's a reason that elemental force doesn't set the player as summoner? 10:59:26 can't think of one, do other god summons do that? 10:59:52 if they do, I doubt there's any reason why that ability shouldn't 11:00:15 ??rebuild 11:00:15 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 11:00:24 johnstein I already did a rebuild after that commit 11:00:37 so if that updates the static server python code (not sure), you should be good to go 11:01:49 that would not update config.py, no 11:01:50 cool. thanks! I suppose I could have pre-empted this if I'd done my testing earlier like you asked :) 11:02:04 no worries, I didn't anticipate this hiccup 11:02:10 hrm, oh maybe there are bits of server code that get updated 11:02:23 yeah config.py doesn't need to be updated, just user_db.py 11:02:46 er, userdb.py 11:02:48 right, we sort of have a list of files to exclude from those updates, don't we 11:02:51 is config.py the only one? I don't even know how to reliably know which files get updated except by ls -l the webserver dir and checking to see which py files need to manually updated 11:03:01 yeah...I'm trying to remember 11:03:27 ok. was just making sure it's not something that's obvious 11:03:27 johnstein: since that issue was triggered by changes in userdb.py, I guess it might actually get automatically updated 11:04:20 https://github.com/neilmoore/dgamelaunch-config/blob/szorg/chroot/sbin/install-trunk.sh#L67 11:04:25 looks like all py files are updated to at least 2018, cept conf.py 11:04:32 cp -r source/webserver/!(config.py|game_data|templates) $WEBDIR 11:04:42 so it excludes only the config, game_data and templates 11:05:11 ah and it copies two files from templates 11:05:23 if we ever change that webserver structure, these scripts will have to be updates 11:05:26 *updated 11:05:34 wonder how config.py got updated in feb of this year then 11:05:44 probably you published a change 11:06:01 oh bah. yea, I know which config.py that is now 11:06:01 config.py can be published through the dgl scripts 11:06:18 I'm VERY familiar with that file. I just didn't realize it was THAT config.py 11:07:06 hrm, so this means.....I can test the new muting feature! 11:08:00 it works 11:08:04 FR: more announcements in the lobby 11:08:26 huzzah 11:08:43 johnstein: you could put "gammafunk is not a retard" as an announcement :) 11:08:52 ah, while we're on the topic of server updates, my ui-overhaul branch will need a few changes to the stuff in webserver/static/ 11:08:54 actually I think they moved to cxc 11:09:00 !lg * cxc name~~gammafunk s=name 11:09:01 123 games for * (cxc name~~gammafunk): 63x GammafunkIsABaby, 56x GammafunkIsRetarded, 4x gammafunk 11:09:03 how difficult is that to coordinate? 11:09:27 coordinate in what sense aidanh? 11:09:58 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-470-g522be1ca40 (34) 11:10:01 static is fully recursively copied by the install script 11:10:13 if you mean in terms of server updating 11:11:33 and that includes the static data common to all games, used for the main page, etc? 11:11:41 statis mostly defines the javascript "app" side of things (as you're probably aware) 11:11:48 aidanh: theoretically, we are actually coordinating Right Now! 11:12:05 the javascript game side of things is in game_data/static/ 11:12:18 ah 11:12:20 and actually 11:12:23 I missed a line above 11:12:24 johnstein: groan... 11:12:40 game_data is actually also recursively copied on install 11:12:48 https://github.com/neilmoore/dgamelaunch-config/blob/szorg/chroot/sbin/install-trunk.sh#L60 11:13:11 there's what the trunk installer does in terms of the data files for installing a new version 11:13:14 more seriously, I'm currently in a crawl-ish mood so I'm slightly more active than usual, so it should be pretty easy for cbro if you need me to do stuff. :) 11:13:29 looks like it mostly avoids recursively copying templates 11:13:42 but does copy client.html and game_links.html 11:14:08 for the main page, by which I think you mean the lobby... 11:14:57 yeah 11:15:04 so client.html is where the app lives, and that is the lobby 11:15:21 so I guess the answer to your question is "yes, all of that is updated with a trunk install" 11:15:22 yeah, duh, the lobby; not enough coffee over here 11:15:32 looks like the webtiles server restart worked? 11:15:49 yeah, and mute works, I just tested 11:15:59 was able to mute beem not recieve any output, and unmute it 11:15:59 great! 11:16:19 gammafunk: btw the secret option to kill the chat box for the entire session is `/hide forever` 11:16:25 oh, thanks 11:16:38 does that take other args? 11:16:44 ...or is that a secret too?! 11:16:46 interesting definition of 'forever' 11:17:05 you can use /hide to do the same thing as the - button, that's it 11:17:18 woah 11:17:23 yeah that just sort of deletes it 11:17:25 yep 11:17:35 cool, thanks for that 11:17:41 but thanks gammafunk, that mostly clears that up; so only servers not using that install script will have to manually merge? 11:17:59 aidanh: ah, yeah, and that's sort of a good point; like I don't know how cwz, lld, and cpo do that 11:18:12 they are all not dgl-based 11:18:28 but they all auto-update from trunk? 11:18:36 alexjurkiewicz has his own setup, but of course it's also webtiles-changes, and hong and dplusplus have local patches to webtiles 11:18:39 not sure how they install 11:18:54 well, they all have local branches they pull from trunk; they do not auto-update 11:19:14 they update periodically, apply their patches, install 11:19:19 and no idea what their process is; we leave it to them 11:19:33 he was saying he might give up on webtiles-changes 11:19:50 yeah, but I doubt he'd switch to the dgl scripts regardless 11:19:57 since he's not running console anyhow 11:20:05 ok, so it's not a problem if, when we merge ui-overhaul, that they'd then have to apply some changes to webserver/static/ in order to get a working setup 11:20:18 that alleviates that concern, at least 11:20:21 yes, I think you're fine there; they're already manually merging changes 11:20:28 but maybe some quick guide for them as to what's updated? 11:20:33 we could send it to them if need be 11:21:28 yeah, that sounds perfectly doable 11:23:52 >Users of CBRO in violation of the Code of Conduct may have their accounts suspended temporarily or indefinitely (with little to no notice). 11:23:59 >CBRO's code of conduct is pretty simple: Be Rotato 11:24:02 How do I rotato? 11:24:29 "Be Excellent to each other. If you can't be excellent, Be Civil. If you can't be civil, Be Offline" 11:24:39 that's as much rotato as you can be, from what I understand of the concept 11:25:56 johnstein: you mentioned the possibility of a ui-overhaul experimental a while back; any chance that's still on the cards? 11:26:39 that's about all you can do, muffindrake. the concept is not originally mine, but I like the simplicity of it 11:28:12 aidanh, I think I could get an experiemental up and running potentially as early as tonight but I'm wondering if the ui-overhaul impacts webtiles. not sure if I can have two different kinds of webtiles simultaneously 11:28:26 I think this is why I ran one of the original webtiles-changes on dbro 11:31:07 hm, one impact is that the new popup style is applied to the lobby 11:31:18 03advil02 07* 0.22-a0-471-ge4f624a: Don't assume elemental force placement doesn't change clouds 10(8 minutes ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/e4f624a96603 11:31:18 03advil02 07* 0.22-a0-472-g632a1ea: Don't overwrite opaque clouds with non-opaque clouds 10(22 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/632a1ea63160 11:31:18 03advil02 07* 0.22-a0-473-gbd48a76: Set player as summoner for elemental force 10(2 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/bd48a76f0c62 11:32:13 I think that is the most thorough bugfix I've done, any of those three commits fix the relevant crash 11:32:33 aidanh, could that be separated into a trunk commit? 11:33:27 other than that, most of the changes to webserver/static/ are new files that should have no effect on non-trunk games 11:34:02 yeah, can do 11:35:21 heh, placing tloc clouds in the abyss 11:37:44 if it's just for testing purposes, I'll remove the visual effects on the lobby 11:39:03 that should work then. as long as it's all self contained in the branch it's easy to set up the experimental. the delay has been entirely with me not prioritizing crawl things lately. let me know when it's ready (and remind me the branch name) 11:47:16 Doom Hound can howl inside Silent Spectre aura 13https://crawl.develz.org/mantis/view.php?id=11496 by white_noise 11:49:19 I think there's some flavor explanation of that 11:52:32 @?titan zombie 11:52:33 titan zombie (07Z) | Spd: 8 | HD: 20 | HP: 129-202 | AC/EV: 8/0 | Dam: 44 | 07undead, evil, unbreathing | Res: 06magic(26), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 842 | Sz: Giant | Int: brainless. 11:53:40 03advil02 07* 0.22-a0-474-g19b682e: Replace remaining uses of `*map_find` with explicit ASSERTs 10(4 minutes ago, 2 files, 8+ 3-) 13https://github.com/crawl/crawl/commit/19b682e6188f 11:57:35 yeah, doom hounds are 'demonic' 11:57:43 and are polymorph targets for demons 11:58:03 so they are immune to silence regardless, but the "Howl" certainly suggests it might work through noise 11:58:17 I guess you could allow silence of this ability 11:58:23 *?doom hound 11:58:25 @?doom hound 11:58:25 doom hound (03h) | Spd: 13 | HD: 20 | HP: 84-126 | AC/EV: 6/13 | Dam: 45, 30 | 05demonic, evil, see invisible | Res: 06magic(20), 08blind, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 3384 | Sp: doom howl [11!AM, 06!sil] | Sz: Medium | Int: animal. 11:58:46 I wonder if making it a wizard spell would actually do that 12:04:01 just rename it to Demonic Howl 12:06:51 the messages could also make it clearer it's going straight into your head 12:07:24 iirc it was intentionally made not silencable because they appear right alongside spectres 12:09:58 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-474-g19b682e618 (34) 12:18:57 yeah it's probably better that they aren't silenceable given that they appear in tartarus 13:06:05 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-474-g19b682e (34) 13:31:23 03Aidan Holm02 07* 0.22-a0-475-g101988f: Add static files for CBRO ui-overhaul experimental 10(17 minutes ago, 7 files, 319+ 2-) 13https://github.com/crawl/crawl/commit/101988f953aa 13:32:52 johnstein: just pushed the static file changes, and the branch name is ui-overhaul 13:47:17 03floraline02 07https://github.com/crawl/crawl/pull/784 * 0.22-a0-496-gc1e5224: Merge branch 'master' into webtiles-password-reset 10(2 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c1e5224750ec 14:10:02 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-475-g101988f953 (34) 14:19:13 gammafunk: I've noticed in some ghost vaults you use - for floor but it never ends up getting subst for . so I'm confused as to how the des is getting compiled 14:19:39 ebering: by default any glyph which has no mapping gets turned into floor 14:20:00 so that's a common thing people do, just don't formally sub their marked floor glyphes like that 14:20:33 since - has no mapping, that's what will happen to i 14:20:35 *it 14:21:03 oh. that's not mentioned anywhere obvious in the des manual in docs 14:22:00 that clarifies a lot of things 14:23:06 hrm, it might not be, yeah 14:23:16 not sure if it's in syntax.txt 14:23:44 I recall running across it, might need to be highlighted a bit, might only have been mentioned in passing 14:24:15 yeah, it probably should be highlighted and maybe put in the section where the default glyphs are listed 14:26:55 yea if its mentioned its not in the syntax.txt part and it should definitely be in the glyphs section 14:36:55 -!- yesno_ is now known as yesno 15:00:53 New branch created: pull/787 (1 commit) 13https://github.com/crawl/crawl/pull/787 15:00:53 03ebering02 07https://github.com/crawl/crawl/pull/787 * 0.22-a0-476-gce5a547: Document glyph default behavior in .des 10(11 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/ce5a547006fe 15:53:28 New branch created: pull/788 (1 commit) 13https://github.com/crawl/crawl/pull/788 15:53:28 03NormalPerson702 {GitHub} 07https://github.com/crawl/crawl/pull/788 * 0.22-a0-418-g2526e47: Fix pf_slime_end_temple 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2526e472d522 17:49:31 03gammafunk02 07[spooky_vaults] * 0.22-a0-394-gc72d828: Improvments and fixes to a ghost vault 10(4 minutes ago, 1 file, 57+ 42-) 13https://github.com/crawl/crawl/commit/c72d828c9f96 17:54:45 03gammafunk02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-394-gc72d828: Improvments and fixes to a ghost vault 10(10 minutes ago, 1 file, 57+ 42-) 13https://github.com/crawl/crawl/commit/c72d828c9f96 18:00:28 03ebering02 07* 0.22-a0-476-gce5a547: Document glyph default behavior in .des 10(3 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/ce5a547006fe 18:00:28 03gammafunk02 {GitHub} 07* 0.22-a0-477-g516f575: Merge pull request #787 from ebering/des-syntax-pr 10(8 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/516f575acc84 18:01:03 03NormalPerson702 {GitHub} 07* 0.22-a0-418-g2526e47: Fix pf_slime_end_temple 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2526e472d522 18:01:03 03gammafunk02 {GitHub} 07* 0.22-a0-479-gc6e99f3: Merge pull request #788 from NormalPerson7/fix-temple-vault 10(6 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c6e99f3da94b 18:05:35 -!- yesno_ is now known as yesno 18:20:58 Unstable branch on underhound.eu updated to: 0.22-a0-475-g101988f953 (34) 18:50:39 -!- null_ is now known as aspo 19:01:37 aidanh: I'm happy for there to be manual process for CPO webserver merges when you make changes to trunk. Just give me a couple of days notice please and i'll slap up a message saying trunk might be broken until I make changes (unless the changes can be pre-applied) 19:09:53 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-479-gc6e99f3da9 (34) 20:16:19 alexjurkiewicz: the changes should be able to be applied ahead of time, just by cherry picking the commit I pushed earlier; you'll have some merge conflicts due to the react changes though 20:22:16 ??rebuild 20:22:16 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 20:36:19 Experimental (ui-overhaul) branch on crawl.beRotato.org updated to: 0.22-a0-556-g6eeff05 20:36:23 dang 20:36:36 now aidanh has ultimate power! 20:37:24 bummer. I tried to load a game in console and it DIED 20:38:00 yeah, same I guess 20:38:23 I always try to immediately sacrifice a character to appease the crawl gods 20:39:18 that's one way to overhaul console 20:40:36 just rebooted webtiles and I'm getting the same behavior. clicking the overhaul game brings me back to the lobby silently 20:40:37 oh 20:40:38 nm 20:40:45 I might know the issue 20:42:37 console working 20:42:51 things work better when the inprogressdir is actually present 20:43:20 in webtiles I see "(M) Memorise Spell" on the middle left and a splash screen saying Loading 20:43:34 "(M)emorise this spell" 20:44:14 that sounds like a css bug 20:44:43 console seems ok 20:44:50 I made the sacrifice 20:45:19 your experimental is rebuildable via ??rebuild. called, unsurprisingly, 'ui-overhaul' 20:45:25 so feel free to tweak as needed 20:45:32 do you have rebuild auth aidanh ? 20:45:48 great! thanks a lot for setting all this up 20:45:55 aidanh: which commit exactly? 20:46:00 and no, I don't believe so 20:46:51 crawl-dev@www: (cbro * u+2) ~/dgamelaunch-config/bin$ sudo ./dgl admin add aidanh 20:46:52 Done, aidanh is now a DGL admin. 20:47:06 go nuts 20:47:15 aidanh: if you get prompted for a login, it just wants your cbro credentials 20:47:19 you probably knew that, but in case not 20:47:53 wrt the rebuild page or save downloads (which you can also do for cbro when users give you a save url) 20:48:16 hrm, the webtiles branch never seems to load 20:48:25 I do also see that Memorize spell prompt text 20:50:37 yea. I can’t get webtiles to work. even after I start the game in console 20:51:26 alexjurkiewicz: that would be 101988f 20:52:08 johnstein: cheers, I'll try not to wreck the place 20:54:45 I'll hopefully be able to take a break from work in a few hours and see what the webtiles problem is; good to hear console is working though 21:30:40 %git 21:30:40 07gammafunk02 {GitHub} * 0.22-a0-479-gc6e99f3: Merge pull request #788 from NormalPerson7/fix-temple-vault 10(4 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c6e99f3da94b 23:02:58 johnstein, gammafunk: oh, duh, cbro hasn't got the trunk commit yet, so that's why webtiles isn't working yet 23:04:38 oh 23:04:49 does that need to be manually copied or will updating trunk do it? 23:04:58 doh 23:06:42 hmm 23:07:08 didn't realize that the update script actually runs the update-crawl-trunk-build.sh in the dgamelaunch-config directory 23:07:39 I was futzing around with that one and I saw my debug statements online.... 23:14:16 yeah 23:19:11 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-479-gc6e99f3 (34) 23:21:36 sweet, looks like it works 23:22:35 what are the major changes? 23:22:46 I haven't been keeping up on it 23:31:35 the changes are most visible on local tiles, but it's a rewriting of the UI layer, plus some visual modifications 23:32:00 !pr 728 23:32:00 https://github.com/crawl/crawl/pull/728 23:32:27 the description there has a better list plus a bunch of screenshots