00:05:00 03Ryan02 07https://github.com/crawl/crawl/pull/770 * 0.22-a0-458-g5ad7c1e: Corrected formatting 10(3 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/5ad7c1e094f7 00:06:59 -!- eb__ is now known as eb 01:02:48 Game crashes when attempting to pray to Lugonu 13https://crawl.develz.org/mantis/view.php?id=11492 by Siegurt 02:28:11 !tell alexjurkiewicz re webtiles-changes: you should only need to merge the webserver/static/style.css changes and copy over the other new files in webserver/static/; the client.js changes can be ignored 02:28:12 aidanh: OK, I'll let alexjurkiewicz know. 02:32:15 -!- eb__ is now known as eb 02:47:54 -!- eb_ is now known as eb 03:11:52 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-455-ga0624bf (34) 06:31:38 -!- Finwe^ is now known as Finwe 07:04:48 going to dist-upgrade CDO 07:05:08 will take down apache for a while 08:49:24 Hello! I was tinkering around with gnoll distributed training and noticed that precentages for skill training were somewhat off. Indeed, in skills.cc it is said that precentages for training are calculated with all of the existing skills. It includes obsolete skills and even skills that you sacrifice. Why? What's the purpose? 09:11:01 <|amethyst> Sergeek: because, otherwise, Ru sacrifices would have an additional bonus beyond what they do for other characters 09:11:38 <|amethyst> Sergeek: since they would slightly increase your rate of training all the other skills 09:15:55 I don't think that obsolete (in the sense of removed) skills are counted though 09:17:14 03gammafunk02 07* 0.22-a0-456-g11ed031: Fix glyph usage in two temple entrances (Reeces) 10(9 minutes ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/11ed031617a0 09:19:39 <|amethyst> yeah, those shouldn't be... _useless_skill_count() does specifically skip removed skills 09:19:55 <|amethyst> likewise _total_skill_count() 09:21:29 I'll always fondly remember the pains we went thorugh to get all that logic correct 09:21:46 we briefly returned to the glory days of training Traps and Doors 09:24:54 <|amethyst> FR: bring the removed skills back in merged form 09:25:02 <|amethyst> Doorstabbing 09:25:37 I'll agree if we can also bring back door mimics 09:25:42 ...those were a thing, weren't they? 09:25:51 !lg * cikiller~~mimic s=cikiller 09:25:52 3998 games for * (cikiller~~mimic): 754x an inept door mimic, 496x a door mimic, 492x an inept staircase mimic, 408x a staircase mimic, 146x an inept scroll mimic, 137x an inept statue mimic, 123x an inept pile of gold mimic, 95x a statue mimic, 91x a weapon mimic, 83x a scroll mimic, 82x an inept potion mimic, 80x an inept fountain mimic, 74x a pile of gold mimic, 74x an inept escape hatch mimic,... 09:25:55 cool 09:27:16 <|amethyst> I too miss being chased around by doors 09:27:39 !lg . cikiller~~mimic s=char,cikiller 09:27:39 3 games for gammafunk (cikiller~~mimic): 3x OpTm (2x an inept door mimic, an inept staircase mimic) 09:27:54 <|amethyst> no one ever got on board with my "wall mimic" and "floor mimic" ideas, though 09:27:54 <|amethyst> !lg . cikiller~~mimic s=char,cikiller 09:27:54 22 games for |amethyst (cikiller~~mimic): 2x DECj (a ravenous pile of gold mimic, a scroll mimic), 2x DEWz (an inept scroll mimic, an inept staircase mimic), DEEE (a scroll mimic), DENe (an inept staircase mimic), DESu (an inept short sword mimic), DrAK (a ravenous pile of gold mimic), DrSk (a pile of gold mimic), DsDK (an inept sling mimic), DsNe (an inept door mimic), DsSu (an inept staircase mi... 09:28:23 I recall almost dying to a ravenous mimic in vaults...I sort of thought I actually did die to it 09:28:27 but I guess not 09:28:48 floor mimic would have been cool if we could have some kind of "infinite abyss" feature 09:29:07 or I guess the floor mimic could leave a shaft when uncovered 09:39:41 "wall mimic" necrodancer has those 09:42:20 <|amethyst> infinite abyss feature would also be good for cloud mage 10:09:57 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-456-g11ed031617 (34) 10:26:57 Hmmm 10:27:05 Just opened crawl 21.1 10:29:47 Indeed, it appears that unusable skills are not counted 10:30:31 Precentage for each skill is simply rounded down, that is why I though those 3 percent were from 33 skills, and not 31. 10:33:30 But now my custom made beastial gnoll sucks horribly, because even though some of the skills are unusable for him, the rest still recieve only 3% xD 11:29:55 -!- yesno_ is now known as yesno 13:05:12 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-456-g11ed031 (34) 16:36:01 -!- lynn is now known as Guest36240 16:36:36 phew, at least apache running again, i think 16:37:16 please send all complaints to me 16:38:43 -!- Guest36240 is now known as lynn 18:01:01 -!- yesno_ is now known as yesno 18:09:43 Napkin: here's my complaint: thanks for upgrading CDO! 18:09:54 heh :) 18:10:15 just the first step.. once i got everything running, i'll upgrade to debian/stretch *sigh* 18:10:26 php5 -> php7, that'll be fun! 18:10:53 Napkin: any chance we'll ever get upgraded forum phpbb? 18:11:02 I say this knowing next to nothing how those forums work 18:11:10 or what upgrading versions would entail 18:11:39 guess so, let's see how well it will behave talking to mantis user db 18:20:13 Unstable branch on underhound.eu updated to: 0.22-a0-456-g11ed031617 (34) 22:36:33 -!- ProzacElf_ is now known as ProzacElf 22:38:18 advil: spooky preview: https://cdn.discordapp.com/attachments/205316046230388737/453747530296197140/unknown.png 22:39:05 I'll have a set of like 8-10, pretty simple ones but they should be effective at spooking players 22:39:36 >spectral caustic shrike 22:40:51 it haunts ur dreams 22:43:36 -!- yesno_ is now known as yesno 23:06:23 ziggurnaut (L7 DgEE) Crash caused by signal #15: Terminated (D:6) 23:59:31 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-456-g11ed031 (34)