00:50:03 -!- Cenon_ is now known as Cenon 00:53:19 |amethyst: but where would I run the cgi ?_? 00:54:06 it's a hard problem to solve "properly" imo, because ttyrec is just the biggest offender 00:54:25 rc files also expect to be listable 00:54:44 morgues don't, because the logfile allows you to reverse engineer their URL, at least 00:55:11 maybe the logfile should let you reverse engineer a "ttyrec index file", which is a file containing URLs of all the game's ttyrec files 00:55:29 then you could truly put the ttyrecs wherever you want 02:35:28 03alexjurkiewicz02 {gammafunk} 07[datafiles] * 0.22-a0-440-g284435c: Simplify XL7 draconian randomisation 10(2 months ago, 3 files, 21+ 16-) 13https://github.com/crawl/crawl/commit/284435c5f6e5 02:35:28 03alexjurkiewicz02 {gammafunk} 07[datafiles] * 0.22-a0-441-g3ca95fc: Generate species data from YAML files 10(3 months ago, 62 files, 2846+ 2679-) 13https://github.com/crawl/crawl/commit/3ca95fc506f8 02:35:28 03alexjurkiewicz02 {gammafunk} 07[datafiles] * 0.22-a0-442-g0cc0622: Clean up random/viable character selection 10(5 weeks ago, 6 files, 77+ 84-) 13https://github.com/crawl/crawl/commit/0cc062292dc0 02:35:28 03alexjurkiewicz02 {gammafunk} 07[datafiles] * 0.22-a0-443-g12dd8ba: Document species/jobs missing recommendations 10(5 weeks ago, 2 files, 6+ 2-) 13https://github.com/crawl/crawl/commit/12dd8ba296a4 02:35:28 03alexjurkiewicz02 {gammafunk} 07[datafiles] * 0.22-a0-444-gb99c8cc: species: Make difficulty mandatory 10(5 weeks ago, 12 files, 13+ 3-) 13https://github.com/crawl/crawl/commit/b99c8cca1777 02:35:28 03alexjurkiewicz02 {gammafunk} 07[datafiles] * 0.22-a0-445-g9737746: Use filter_enum instead of do-while loops. 10(3 weeks ago, 3 files, 42+ 24-) 13https://github.com/crawl/crawl/commit/97377464e53b 02:35:28 03alexjurkiewicz02 {gammafunk} 07[datafiles] * 0.22-a0-446-gde05d4b: De-duplicate VIABLE/RANDOM newgame species/job logic 10(3 weeks ago, 1 file, 42+ 50-) 13https://github.com/crawl/crawl/commit/de05d4bc08f0 02:35:28 03alexjurkiewicz02 {gammafunk} 07[datafiles] * 0.22-a0-447-g2ac5ace: various bug fixes to newgame species/job selection 10(3 weeks ago, 2 files, 29+ 12-) 13https://github.com/crawl/crawl/commit/2ac5ace32e86 02:35:28 03alexjurkiewicz02 {gammafunk} 07[datafiles] * 0.22-a0-448-g9fcb790: more fixes 10(3 weeks ago, 10 files, 31+ 29-) 13https://github.com/crawl/crawl/commit/9fcb7902a913 02:35:28 03advil02 {gammafunk} 07[datafiles] * 0.22-a0-449-g6f5f87b: Change species generation to python 2.7 10(3 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6f5f87bb584a 02:35:28 ... and 18 more commits 02:35:58 alexjurkiewicz: you'd run the cgi on cpo, served by your apache 02:36:10 he's saying you make a cgi that talks to your S3 via the amazon api 02:36:16 which runs from cpo 02:36:26 it would just get the file list and spit out an apache-style dir listing 02:36:41 probably someone has made some kind of version of this already though 02:37:03 and I guess the cgi's urls would directly link to the S3? 02:37:12 the urls it spits out in the dir listing, that is 02:37:44 it's also possible that snark could host this himself on shalott.org 02:38:03 but I'm not sure that this would make things any easier 02:38:15 alexjurkiewicz: that branch has your rewritten commits bw 02:38:16 *btw 02:38:34 I just force-pushed it after rebasing from your PR 03:11:46 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-439-gac93bac (34) 06:27:29 thanks for correcting gammafunk 08:23:01 -!- Nomi_ is now known as Nomi 08:24:11 03ebering02 07* 0.22-a0-434-g20ad6ec: Correct Usk stomp description 10(14 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/20ad6ec90110 08:24:11 03gammafunk02 {GitHub} 07* 0.22-a0-441-gcf5b0c6: Merge pull request #769 from ebering/uskayaw-stomp-descript 10(9 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/cf5b0c64b731 09:09:52 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-441-gcf5b0c64b7 (34) 10:34:59 -!- eb is now known as eb_ 10:46:05 Broken skill training screen 13https://crawl.develz.org/mantis/view.php?id=11485 by NormalPerson7 12:05:59 so I couldn't help but notice that the background selection screen could be neatly arranged into three columns, instead of four 12:06:16 i.e. by stacking warrior-mage and zealot backgrounds 12:07:17 does anyone know of any reason why a 4-col layout is preferable? I'm currently sprucing up those menus and would like to switch to 3-col 12:07:58 would 3 cols look good at 80x24? 12:09:44 it'd be visually almost identical to the species selection screen 12:11:13 oh, another thing I was considering was tiles for species/background menu items 12:12:29 doll tiles could be used for species, but background tiles might present a bit of a challenge 12:15:59 currently I'm thinking of using altar tiles for zealots, weapons/items for warriors+artificer, and slightly modified spell tiles for the (warrior-)mages 12:16:29 but if anyone has any ideas I'd love to hear them 12:26:53 -!- amalloy_ is now known as amalloy 12:44:45 aidanh: once upon a time there were more zealots 12:49:04 that explains the current layout, yeah 12:50:11 i assume zealots and warriormages would be combined into one column 12:52:11 yup 13:05:12 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-441-gcf5b0c6 (34) 14:28:01 -!- Jozrael_ is now known as Jozrael 16:44:13 I'm sure it wouldn't be that hard to get some good looking icons made for classes. I'm not sure there's anything preexisting that would work that well. 18:20:29 Unstable branch on underhound.eu updated to: 0.22-a0-441-gcf5b0c64b7 (34) 18:36:15 aidanh: you could have tiles only for the headings on background 18:37:34 but if you wanted one per background I think it would be easy to pick the unique "key item/spell" for each background 18:45:40 Is it possible to wizmode online? 18:54:09 Jozrael: Only if you're the server admin. 18:54:18 Thx 19:23:02 what the fuck is happening in this tavern thread btw: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=25441 19:33:34 what's wrong, hellmonk 19:33:46 someone memed so hard you want the devs to shut them down?! 19:33:57 no, i just don't understand 19:34:15 I doubt we have the answers 19:34:24 the truth is out there 19:34:38 * gammafunk queues spooky music 19:39:29 amalloy: I got another weird "since 0.18..." comment on a vid today 19:39:37 that guy is dedicated to his cause 19:39:46 but this is a new account that has a channel behind it 20:06:19 -!- crescentfresh_ is now known as crescentfresh 20:29:42 alexjurkiewicz: well, I'd prefer one per background if only because all other menus currently have tiles for items but not for headings 20:30:47 not necessarily ideal, but I'd like to work toward consistency before shaking things up entirely 20:31:36 most candidate tiles are fairly straightforward with the exception of wz and wn; the latter might need a custom dice tile or something 20:32:35 jester hat >.> 20:35:12 that sounds more like xom to me 20:36:29 clearly PF's "it is a mystery" ghost tile 20:36:37 ck tile should just be xom altar 20:37:09 wz should be crimson imp unless you're already using that for su 20:46:05 -!- amalloy is now known as amalloy_ 20:49:58 su is using summon butterflies, so yeah, crimson imp will work 21:09:12 -!- amalloy_ is now known as amalloy 21:14:13 aidanh: there's a '?' tile already for wanderer 21:14:36 it's used for unknown tiles iirc 21:14:48 Wz could be a spellbook 21:17:31 that tile doesn't look great, unfortunately 21:18:32 I did consider that, but it'll look inconsistent if only one of the right-hand backgrounds is a book 21:24:17 how inconsistent are we talking? the other columns will be mismashes of all sorts of stuff right? random items for left column, altars for zealots 21:26:12 yeah, but there'll be consistency within categories 21:26:56 *?frederick 21:26:59 @?frederick 21:26:59 Frederick (03@) | Spd: 10 | HD: 21 | HP: 138-179 | AC/EV: 10/7 | Dam: 27 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(140) | XP: 5229 | Sp: mystic blast (3d25), b.cold (3d30), iron shot (3d36), spellforged servitor | Sz: Medium | Int: human. 21:28:18 @?jory 21:28:19 Jory (04V) | Spd: 10 | HD: 18 | HP: 149-213 | AC/EV: 19/12 | Dam: 40, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, fighter, evil, spellcaster, see invisible, unbreathing | Res: 06magic(160), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 3934 | Sp: vampiric draining (4-42), crystal spear (3d37), mesmerise, blink close | Sz: Medium | Int: human. 21:31:39 Frederick is one of my favourite uniques 21:31:48 very consistent damage output 21:32:35 MarvinPA: I think we should probably remove shatter from jorgrun; the only ideas I had a replacement are something like lcs or possibly giving him something a bit wackier like BVC. Former isn't very original and latter is probably just too weird 21:33:13 You mentioned a while back how we could just remove him, which certainly is the case 21:39:09 what about LRD? 21:40:27 has it already, stunted a bit because it was even deadlier than shatter originally 21:40:57 but really, grunt added jorgrun specifically for a unique with shatter 21:41:16 what's the motivation for removing shatter? 21:41:35 MarvinPA: I just mention this because it's fairly bad how jorgrun can just one-shot gargoyle players the turn they enter los 21:48:43 and yeah grunt had as motivation giving all level 9 spells to at least one monster, but the problem with that is these spells do not all work as monster spells 21:50:56 Should nemelex give piety for lava and deep water tiles (re hellmonk's whining on discord)? Encourages swimmers and fliers to wander the empty quarters of shoals/volcanos/encompass depths &c. 21:51:21 that sounds like a genearl exploration piety issue, not a nemelex-specific one? 21:51:29 *general 21:51:32 yes 21:51:34 so it would effect e.g. ely 21:51:43 s/nemelex/exploration gods/ 21:53:55 it's harder to communicate clearly in the ^ screen though 21:54:00 I suppose it would be nice if they didn't, but it's also something that would have to be communicated, yeah 22:02:20 maybe shatter should just not do extra damage to player gargoyles 22:09:12 shatter just shouldn't be a monster spell, pretty clearly 22:20:00 gammafunk: give jorgrun SIngularity 22:20:15 !singularity wheals 22:20:16 gammafunk mumbles some strange words. Space collapses on itself with a satisfying crunch. The singularity violently warps wheals! 22:44:00 some day I will take up PF's dream of resurrecting singularity 22:57:19 in what sense? turning the translocation school into a big damage school was one of the main criticisms of that spell 22:59:34 it might be ok as some kind of god ability 23:08:59 i think shatter is fun as a monster spell 23:09:03 new tloc god that gives you passive self-centered gell's gravitas, lesser beckoning, disjunction, and singularity as actives, then remove lesser beckoning and disjunction as spells 23:09:14 you are welcome 23:09:15 massive terrain deformation and noise is fun 23:09:28 massive damage is also fun, except when it 0HKOs 23:12:10 yeah the out of los stuff with singularity due to how you could target it were also a problem, but I didn't like how it tried to make tloc into another damage school 23:12:34 which is not a thing we need more of in terms of making schools function in the same way 23:13:23 the technical aspects of the effect itself might be addressable but having it as an L9 spell isn't good 23:14:00 I just gave you the genius perfect god idea 23:14:02 cmon 23:15:01 you probably conveniently omitted "..and remove the tranlocations school" though 23:15:28 nah, just those spells (all of which are either situational or bad already) 23:27:48 does self-centered gell's gravitas make the monsters smash into you and damage you 23:31:27 minmay: FWIW I added a parenthical note based on your observation in the extremely odd "Viability of Pures" thread, so thanks 23:53:21 you would be immune ofc 23:56:53 so the monsters get damaged by bonking into you? 23:57:36 hell yeah 23:58:03 the god turns you into a super dense gravitational guy 23:59:29 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-441-gcf5b0c6 (34)