01:17:45 -!- pikaro_ is now known as pikaro 01:53:18 -!- amalloy_ is now known as amalloy 04:30:53 -!- amalloy is now known as amalloy_ 12:44:35 right now rays are hardcoded at a relatively low level (on tiles) to never be drawn outside of los, can anyone think of any likely rendering issues if I remove the hardcoding? 12:46:11 rays as in the highlighting used in the targeting interface 12:58:58 hm, we sometimes pay lip service to not leaking map boundaries, but it actually seems pretty hopeless 14:10:38 advil: that should be fine, although it might look a little funny depending on draw order 15:33:58 -!- bhaak is now known as Guest86737 15:34:00 -!- Shados is now known as Guest16682 15:34:04 -!- lynn is now known as Guest13947 15:34:07 -!- oberstein is now known as Guest61066 15:37:17 03advil02 07* 0.22-a0-426-gcae90e3: Refactor passwall and add a targeter 10(19 minutes ago, 13 files, 356+ 112-) 13https://github.com/crawl/crawl/commit/cae90e3dcecc 15:37:17 03advil02 07* 0.22-a0-427-g154e428: Tweak passwall range/power 10(11 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/154e428b3a0b 16:09:51 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-427-g154e428b3a (34) 16:11:35 -!- Guest86737 is now known as bhaak 16:45:44 03advil02 07* 0.22-a0-428-ge766b1c: Automatically retract mandibles if wall jump is triggered as an ability 10(15 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/e766b1ce6f9c 16:45:44 03advil02 07* 0.22-a0-429-g97ce8ef: Tweak wall jump messaging 10(12 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/97ce8ef721b8 16:49:24 Today I have no questions and this is probably off-topic, but I'm really amused so I want to tell about it anyway. When I use ugly thing tile for player doll display - weapons appear higher than normal and fit perfectly in its tentacle. Whoever did this is a genius. I am a reddish blob of goo with runed axe and heraldic shield, cutting heads left and right. 16:53:33 sounds like gammafunk's doing 16:56:50 hm, does anyone know the pros and cons of map_grad::seen() vs. comparing to DNGN_UNSEEN (which is what I did in the passwall rewrite)? Also, map_grid::known() seems to check a flag that is never set (MAP_GRID_KNOWN)? 16:56:56 *map_grid 16:57:38 oh I guess MAP_GRID_KNOWN is a mask 16:57:50 nm 17:09:51 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-429-g97ce8ef721 (34) 17:27:48 -!- TabMasher is now known as FutureShock 18:20:14 Unstable branch on underhound.eu updated to: 0.22-a0-429-g97ce8ef721 (34) 19:30:38 -!- ebering is now known as squequelelelelel 19:31:04 -!- squequelelelelel is now known as ebering 19:49:17 New branch created: pull/765 (2 commits) 13https://github.com/crawl/crawl/pull/765 19:49:17 03ebering02 07https://github.com/crawl/crawl/pull/765 * 0.22-a0-430-geef8019: Update options_guide.txt for teleporter->transporter 10(12 minutes ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/eef8019bd3a6 19:49:17 03ebering02 07https://github.com/crawl/crawl/pull/765 * 0.22-a0-431-gaf63fbe: Update old glyph sets for teleporter->transporter 10(9 minutes ago, 3 files, 4+ 3-) 13https://github.com/crawl/crawl/commit/af63fbe84a83 20:12:33 -!- amalloy_ is now known as amalloy 20:19:08 Poking around as a side project at my crawl data, made https://github.com/Jozrael/crawl_data. I know part of its functionality is overlapped with the data online, but currently it can show you who you died to/what race/class/deity options you play. Making it more generic too with easier config options. Just FYI, feedback on useful things to analyze welcome :). New to Python and not a seasoned coder either, so all feedback welcome, really :p. 23:50:30 -!- amalloy is now known as amalloy_