02:45:56 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-422-g9628fc8 04:08:55 -!- amalloy is now known as amalloy_ 04:37:52 -!- CaptainFruitcake is now known as CanOfWorms 11:45:49 when making a new arrival vault that should probably go in simple where do you put it? 11:46:02 the file instructs # Please do not rearrange the vaults. The order is chosen so that readers are 11:46:05 # introduced to new features one by one. 12:19:52 ebering: you should probably put them at the end; the vaults at the end of small.des are all relatively new 12:26:41 aidanh: ok 13:13:05 New branch created: pull/762 (1 commit) 13https://github.com/crawl/crawl/pull/762 13:13:05 03ebering02 07https://github.com/crawl/crawl/pull/762 * 0.22-a0-423-gc9969fe: A knot of arrival vaults. 10(5 minutes ago, 1 file, 56+ 0-) 13https://github.com/crawl/crawl/commit/c9969fe3731e 13:37:44 -!- amalloy_ is now known as amalloy 13:41:36 03Aidan Holm02 07[xlvl-travel] * 0.22-a0-423-g40afa54: Add CK_RESIZE to console input handling 10(7 months ago, 4 files, 57+ 15-) 13https://github.com/crawl/crawl/commit/40afa54ec294 13:41:36 03Aidan Holm02 07[xlvl-travel] * 0.22-a0-424-g9c81420: Add tile_def_info() helper 10(7 months ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/9c81420327c5 13:41:36 03Aidan Holm02 07[xlvl-travel] * 0.22-a0-425-gcdeb0bbf: Add hierarchical UI system 10(7 months ago, 4 files, 770+ 1-) 13https://github.com/crawl/crawl/commit/cdeb0bbf3a59 13:41:36 03Aidan Holm02 07[xlvl-travel] * 0.22-a0-426-gb9aa74b: Add widget preferred size caching 10(7 months ago, 2 files, 15+ 0-) 13https://github.com/crawl/crawl/commit/b9aa74b9f7f0 13:41:36 03Aidan Holm02 07[xlvl-travel] * 0.22-a0-427-gc001bc3: Add crt/sdl-specific widget margin helpers 10(7 months ago, 1 file, 13+ 0-) 13https://github.com/crawl/crawl/commit/c001bc30f27c 13:41:36 03Aidan Holm02 07[xlvl-travel] * 0.22-a0-428-g604e0ee: Add rowspan, colspan, and flex_grow to grid 10(6 months ago, 2 files, 90+ 56-) 13https://github.com/crawl/crawl/commit/604e0ee300fb 13:41:36 03Aidan Holm02 07[xlvl-travel] * 0.22-a0-429-g2aa3a6f: Add UI scissor stack 10(6 months ago, 2 files, 50+ 2-) 13https://github.com/crawl/crawl/commit/2aa3a6ff3d6c 13:41:36 03Aidan Holm02 07[xlvl-travel] * 0.22-a0-430-g01fd88e: Add text widget 10(5 months ago, 2 files, 190+ 0-) 13https://github.com/crawl/crawl/commit/01fd88edfe37 13:41:36 03Aidan Holm02 07[xlvl-travel] * 0.22-a0-431-gbdea120: Only render visible grid rows 10(6 months ago, 2 files, 39+ 10-) 13https://github.com/crawl/crawl/commit/bdea1206f112 13:41:36 03Aidan Holm02 07[xlvl-travel] * 0.22-a0-432-gd609316: Add UI widget event observer API 10(5 months ago, 4 files, 341+ 50-) 13https://github.com/crawl/crawl/commit/d60931632369 13:41:36 ... and 100 more commits 13:42:55 damn, wrong branch 13:46:43 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-511-ga3f1cff: Prevent webtiles game body from scrolling 10(5 weeks ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/a3f1cff94e94 13:46:43 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-512-g1a46871: Fix SDL tiles arena UI bugs 10(4 weeks ago, 6 files, 83+ 18-) 13https://github.com/crawl/crawl/commit/1a468711a37f 13:46:43 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-513-g7d21292: Remove easy_exit_menu option 10(2 weeks ago, 15 files, 14+ 54-) 13https://github.com/crawl/crawl/commit/7d212923f31a 13:46:43 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-514-gc8939a8: Add menu title indentation automatically 10(2 weeks ago, 4 files, 15+ 7-) 13https://github.com/crawl/crawl/commit/c8939a8c767e 13:46:43 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-515-gfbd99da: Add item/spell/ability menu adjust mode 10(2 weeks ago, 7 files, 163+ 5-) 13https://github.com/crawl/crawl/commit/fbd99daaa5c2 13:46:43 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-516-g84481dc: Add MF_SWAP_MODE menu mode 10(2 weeks ago, 9 files, 31+ 116-) 13https://github.com/crawl/crawl/commit/84481dc03afe 13:46:43 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-517-g0885dd5: Add more event handling to ui_pump_events (Currency) 10(12 days ago, 1 file, 20+ 0-) 13https://github.com/crawl/crawl/commit/0885dd59c965 13:46:43 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-518-gf391aed: Use menu for yesno prompt outside game (Currency) 10(10 days ago, 1 file, 40+ 30-) 13https://github.com/crawl/crawl/commit/f391aed28b0c 13:46:43 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-519-gfd73a41: Replace prompt yes/no icons 10(10 days ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/fd73a418ffaf 13:46:43 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-520-ge18d56d: Linebreak save-update prompt text 10(10 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e18d56d67ad1 13:46:43 ... and 10 more commits 13:46:46 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-511-ga3f1cff: Prevent webtiles game body from scrolling 10(5 weeks ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/a3f1cff94e94 13:46:46 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-512-g1a46871: Fix SDL tiles arena UI bugs 10(4 weeks ago, 6 files, 83+ 18-) 13https://github.com/crawl/crawl/commit/1a468711a37f 13:46:46 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-513-g7d21292: Remove easy_exit_menu option 10(2 weeks ago, 15 files, 14+ 54-) 13https://github.com/crawl/crawl/commit/7d212923f31a 13:46:46 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-514-gc8939a8: Add menu title indentation automatically 10(2 weeks ago, 4 files, 15+ 7-) 13https://github.com/crawl/crawl/commit/c8939a8c767e 13:46:46 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-515-gfbd99da: Add item/spell/ability menu adjust mode 10(2 weeks ago, 7 files, 163+ 5-) 13https://github.com/crawl/crawl/commit/fbd99daaa5c2 13:46:46 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-516-g84481dc: Add MF_SWAP_MODE menu mode 10(2 weeks ago, 9 files, 31+ 116-) 13https://github.com/crawl/crawl/commit/84481dc03afe 13:46:46 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-517-g0885dd5: Add more event handling to ui_pump_events (Currency) 10(12 days ago, 1 file, 20+ 0-) 13https://github.com/crawl/crawl/commit/0885dd59c965 13:46:46 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-518-gf391aed: Use menu for yesno prompt outside game (Currency) 10(10 days ago, 1 file, 40+ 30-) 13https://github.com/crawl/crawl/commit/f391aed28b0c 13:46:46 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-519-gfd73a41: Replace prompt yes/no icons 10(10 days ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/fd73a418ffaf 13:46:46 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-520-ge18d56d: Linebreak save-update prompt text 10(10 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e18d56d67ad1 13:46:46 ... and 10 more commits 14:03:47 The build failed. (xlvl-travel - 8a7e933 #9656 : Aidan Holm): https://travis-ci.org/crawl/crawl/builds/381784580 16:38:03 -!- amalloy is now known as amalloy_ 18:05:18 MarvinPA: How would you feel about spellpower display just being the number instead of the pretty weird non-linear bar we have? 18:05:43 Or to put it another way, do you think this non-linear bar system we have for spellpower is actually good 18:09:08 hmm, i don't know that current system is great but also i'm not sure displaying a number would be any better 18:11:45 i don't see that it would communicate anything more meaningful and it would mean a whole lot of slightly different numbers on one screen 18:11:51 where those differences aren't very important 18:12:18 yeah, I think people get confused about the way the pips at the very end work 18:12:32 but I agree that just showing a number is also not great 18:13:14 or maybe the best criticism I've heard of it is how it's not clear that the display of that bar is nonlinear 18:15:38 i guess one option would be to have all the power bars be the same length and fill the whole space 18:16:12 since their function is just "how close is this spell to max power", and then spells with low power caps would just fill more quickly 18:18:08 not sure if there's a better way to communicate that they aren't useful for comparing to each other, though 18:40:17 Opening a door with a movement key while serpents lash is active consumes a charge of serpents lash 13https://crawl.develz.org/mantis/view.php?id=11478 by mibe420 19:01:28 gammafunk: are you interested in the abyss thing I mentioned a while ago? I put it into PR form 19:01:49 (the thing being sometimes abyss teleports make a player go deeper, depending on xl) 19:02:41 you could display the spellpower number, but divide user-visible numbers by 20 20:09:45 ebering: would you mind asking elliptic about that when you seeing him around? I think it might be ok to make abyss harder later, I definitely don't like making it easier earlier on 20:10:18 but the argument could be made that the abyss is actually not too easy for late game chars right now and this could end up being more annoying; I'd be curious to hear what others devs think about it 20:11:47 gammafunk: sure 20:12:43 also there is a code-cleanup in 758 that I noticed while doing it; a duplicate function call 20:14:12 yeah I was going to merge that! 20:14:36 but I got a bit confused as to whether it was truly redundant 20:14:36 due to the early return that's after that call 20:14:40 I need to reread that one, maybe I can do today 20:15:10 chequers: I'm still planning on contacting the admins very soon, sorted wanted to hear from |amethyst if he had any final thoughts on the script 20:15:35 he's a good one to ask about any unforseen problems server-wise, especially dgl-related, although I don't think this will have any particular interaction with that 20:16:01 more about how serious he was about not wanting to introduce a python script related dependency, but I don't think he was too serious about that 20:17:03 gammafunk: the early return happens after a call to down_stairs or a teleport (in case of A:5), neither of which require setting up the abyss for the first time 20:17:19 after that return banished() is escorting a player from the dungeon to the abyss and needs features pushed 20:18:22 right, it seemed to me though that this would potentially cause that featury copying to happen when going down stairs? 20:18:27 that's sort of what I was trying to see 20:18:43 and whether that was the intended reason for said (apparently redundant) call 20:23:35 If I remember right both down_stairs and abyss_teleport ignore the feature array set up by push_features 20:23:45 for sure abyss_teleport ignores it 20:26:49 -!- amalloy_ is now known as amalloy 20:27:58 yeah that's probably the case, so I'll look over that again and then merge it, thanks 20:28:06 you know, abyss code, it's pretty weird and confusing 20:29:37 kind of like... the abyss 21:32:15 gammafunk: yeah happy to defer to |amethyst especially since CPO isn't running dgl-admin like everyone else. I'm not sure I quite have the stomach to rewrite my cute, clear, compelling Python in crufty, complicated, creation-era Perl, so hopefully he's kidding :P 21:32:46 I'm starting to think about phase two though -- eg what this new datafiles approach will allow in terms of code separation 21:56:38 chequers: one possible target (although it'd take a lot of work) is loading species data at startup 21:59:33 the idea being that you could write new species as some sort of modpack separate from the rest of crawl (presumably using lua for everything not datified) 21:59:59 so if you wanna play faerie dragon, just download the faerie dragon mod 22:03:28 that would be extremely lit 22:30:20 definitely 22:31:55 Napkin: Yo, what version of phpBB is tavern running on? I had to shorten my random password without symbols other than alphanumerics of 38 characters to a shorter one before I was able to login. 22:32:47 the current phpbb seems to support passwords of 4096 bytes in length 22:32:54 the real challenge there is providing a sensible API that's not over fitted to current species functionality 22:33:34 one option is just to allow mods to link shared objects, but that comes with ABI pains 22:50:48 yeah there's a lot of deep stuff you'd have to plug into there, potentially