00:10:10 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-417-g1387785 (34) 00:53:21 I'm still unable to login to tavern 00:53:25 after some days passed 01:24:46 Unstable branch on crawl.develz.org updated to: 0.22-a0-417-g1387785 (34) 01:56:53 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-417-g1387785 02:53:28 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-417-g1387785 03:15:28 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-417-g1387785 (34) 09:49:38 man, I've worked with many challenging bits of crawlcode but the code for what happens when you see a monster is ... special 10:07:18 one thing I had no idea of is that the wander ai is special-cased so that a just seen monster will try to spend one turn in your los, even if that's not what their current movement target would have them do 10:07:41 even if it can't see you 10:17:43 New branch created: pull/760 (1 commit) 13https://github.com/crawl/crawl/pull/760 10:17:43 03NormalPerson702 07https://github.com/crawl/crawl/pull/760 * 0.22-a0-418-ga483067: Escape the | character in crawl-manual.rst to fix some formatting 10(81 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a483067e3af0 10:22:57 03NormalPerson702 07https://github.com/crawl/crawl/pull/760 * 0.22-a0-419-g59d816f: Remove some obsolete references to rods 10(2 minutes ago, 1 file, 1+ 13-) 13https://github.com/crawl/crawl/commit/59d816f15bc8 10:27:36 I wonder what "Not reentrant." in a comment means, presumably nothing in crawl can be assumed to be reentrant 10:28:14 maybe it's a warning about recursion 11:28:57 unfortunate ghost on cjr that I've run into 11:29:09 tho the cjr admins seem pretty mia these days 13:11:47 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-417-g1387785 (34) 13:18:33 well, at least it's specific, unlike the majority of crawlcode 14:39:43 Molten Gargoyles untargetable by LRD 13https://crawl.develz.org/mantis/view.php?id=11471 by DeliriousApe 15:32:47 -!- nikheize1 is now known as nikheizen 16:35:28 -!- harry is now known as Guest94380 18:20:42 Unstable branch on underhound.eu updated to: 0.22-a0-417-g1387785b41 (34) 18:49:56 03advil02 07* 0.22-a0-418-gae1bc95: Handle just seen monsters better, especially fast ones (791) 10(39 minutes ago, 4 files, 41+ 4-) 13https://github.com/crawl/crawl/commit/ae1bc95d447d 18:52:55 I'll be interested to see what weird consequences that change has 18:54:03 digging the last sentence of that commit message 18:54:28 I think there's a reason that was the oldest open bug still marked as "new" 18:55:28 well, longest un-updated, there are a few older things in there 18:56:20 in fact it was the 11th oldest bug 19:09:45 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-418-gae1bc95d44 (34) 19:15:34 anyone have opinions about the idea of making nets always mulch? 19:16:18 It would be vexing to never get to use one after having it chucked at you 19:16:40 can you make other ammo always mulch first 19:19:39 we can't all be hellcrawl 19:21:32 advil: nice commit, that behaviour has vexed people a lot 19:21:34 well, we'll see if I really got it 19:21:56 but optimistic thanks :) 19:22:35 advil: Oooh, yes, that one's maddening 19:22:47 way back when I spent absolutely hours on fixing the drawing code related to invis monsters and how they get the sensed monster glyph displayed, trying to simplify cases and make nice consistent behaviour 19:22:58 all so I could implement monsters blinding players, which MPA rejected :) 19:23:09 but this vaguely reminds me of that for some reason 19:23:24 octopode crushers were going to have dazzling spray, you see 19:23:56 draconian breath attacks should show their range right? currently in the abilities menu description they don't 19:23:57 the invis simplification stuff did remain, at least 19:26:47 %git 4a7354f52 19:26:47 07gammafunk02 * 0.14-a0-3090-g4a7354f: Fix various issues with invisible monster indicators. 10(4 years, 2 months ago, 8 files, 212+ 74-) 13https://github.com/crawl/crawl/commit/4a7354f52e5f 19:26:58 I'm kind of afraid to go back and read this commit now 19:27:03 and maybe find problems I introduced 19:55:44 heh 19:57:08 player blinding would suck 19:57:33 I guess nethack has it, too 19:58:12 apparently there's even a conduct around it, which sounds horrible 20:01:30 Zen samurai, originally 20:01:34 hm, getting some random travis crashes 20:01:58 Telepathy and warning mean Zen samurai isn't too bad, apparently, once you're over the initial hump 20:09:41 I'm going to have to revert this and look at it later 20:10:54 03advil02 07* 0.22-a0-419-g492bfec: Revert "Handle just seen monsters better, especially fast ones (791)" 10(34 seconds ago, 4 files, 4+ 41-) 13https://github.com/crawl/crawl/commit/492bfec93232 20:11:52 oh no 20:12:21 !pr 791 20:12:22 https://github.com/crawl/crawl/pull/791 20:12:34 oh, is that a bug number? 20:12:37 !bug 791 20:12:37 https://crawl.develz.org/mantis/view.php?id=791 20:12:39 haha yep 20:12:43 dang, nice 20:12:45 ancient bug 20:12:46 I even preemptively closed it 20:12:51 hey guys 20:12:53 well I'll look at this later tonight 20:12:59 i recently reinstalled everything on my computer 20:13:08 i backed up my morgue, but my high scores list is blank 20:13:21 those don't come from morgues lobf 20:13:27 they come from... 20:13:28 oh noo 20:14:05 saves/scores 20:17:31 curses 20:17:40 i might have backed up my saves folder 20:17:54 i did! 20:19:41 cool thanks 20:31:05 -!- fmul_ is now known as fmul 20:39:14 advil: making nets always mulch would be good imo, especially for net traps it's a longstanding thing on my todo list 20:39:29 for like, the one place where net traps are still a thing i guess 20:53:46 MarvinPA_: since you're here, another question: how do you feel about removing the ability for LRD to actually break walls? 20:53:53 and leave that behaviour to shatter 20:54:56 you could allow LRD to continue to work on rock, I suppose, and just not allow it to break rock/metal, as a kind of compromise 20:57:26 oh that sounds good yeah, maybe better to not dig rock either since lrd already has a lot of complicated behaviour 21:00:46 i'm against reliable/infinite digging in general! but removing the wand would require checking a ton of vaults so that's another thing i've delayed thinking about for ages 21:01:06 -!- MarvinPA_ is now known as MarvinPA 21:07:54 The build was fixed. (master - 492bfec #9641 : advil): https://travis-ci.org/crawl/crawl/builds/378988500 21:09:46 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-419-g492bfec932 (34) 23:59:23 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-419-g492bfec (34)