01:25:47 Unstable branch on crawl.develz.org updated to: 0.22-a0-414-gacd343e (34) 02:07:05 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-414-gacd343e 02:53:05 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-414-gacd343e 03:12:02 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-414-gacd343e (34) 03:31:17 aciddrop (L15 DsBe) ASSERT(xp >= 0) in 'player.cc' at line 2750 failed. (Orc:1) 06:50:59 -!- amalloy is now known as amalloy_ 07:05:53 -!- TAS-2012v is now known as TAS_2012v 08:49:51 i may have found a bug 08:50:15 i noticed gastronok on d8. then somehow he climbed the stairs on his own to d7, where i noticed him again and killed him. i'm sure he didn't follow me. 08:52:04 because he is very slow and i made sure to run away from him and it was quite easy too. 08:52:31 in fact the level annotation for d8 still auto annotates it as Gastronok but i have already killed him on d7, so it should be gone now. 10:16:05 -!- over is now known as Guest96442 10:28:43 -!- XXX is now known as Guest70073 10:39:11 !crashlog aciddrop 10:39:11 No milestones for aciddrop (crash). 14:21:40 -!- dgc is now known as dontgetcocky 17:17:02 -!- amalloy_ is now known as amalloy 18:08:26 gammafunk: sure, push away 18:08:45 will do when I finish those up, thanks 18:09:02 advil: did you happen to see that pastebin I made about the mingw build? 18:09:09 er the msys2 build 18:09:11 yeah 18:09:14 seems to be failing again 18:09:32 I'm not really sure what's going on there but atm I don't have a VM to test it in 18:10:27 probably something about gcc version 18:11:06 though it's possible that the system .h file changed again 18:11:21 this was you compiling right? 18:11:36 yes 18:11:36 I had a report from someone else too but I couldn't tell if they were compiling 18:11:58 it's easy to fix manually if you need to, just comment the conditional define stuff 18:48:16 Would changing the spell Inner Flame to have a higher spell power cap and taking 2 magic instead of 3 be a reasonable proposition? 18:49:08 "Taking 2 magic instead of 3" is equivalent to making it a level 2 spell. 18:50:24 Yes, of course 18:50:44 assuming inner flame is going to stick around, it should either not check magic resistance or be smite targeted, imo 18:53:34 I don't think it's much more appealing at level 2 than it is now 20:23:20 03advil02 07* 0.22-a0-415-ge82b8a9: Properly handle previous offlevel travel targets in map view (11466) 10(10 minutes ago, 1 file, 13+ 2-) 13https://github.com/crawl/crawl/commit/e82b8a919a24 21:09:46 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-415-ge82b8a919a (34) 21:25:24 advil: I finally spent some time carefully reading the map placement code to see what happens when you have vaults with a common chance_ tag but where maps have differing chances 21:25:35 oh heh 21:25:39 what does happen? 21:25:45 I still haven't tweaked any of those things 21:25:59 what happens is that it chooses one representative map for a given chance_ tag and rolls the chance of this map 21:26:25 if that chance roll is successful (with the chance being whatever's defined in that map), it resolves a random map from all vaults with that chance_ tag 21:27:04 I'm not sure if the selector does a shuffle at some point when getting the list of chance vaults for a given depth 21:27:27 but basically it keeps a set of seen chance tags when assembling the representatives 21:28:21 random_chance_map_in_depth() 21:28:28 oh weird 21:28:35 and then random_chance_map_in_list() 21:28:40 if you'd like to read yourself 21:28:49 so if you don't keep the chance values the same its behavior is basically undefined? 21:29:21 I would say so yes 21:29:57 whether there's a shuffle done that might allow that differing chance to be relevant based on that (so that this differing chance is the one used for the roll) I'm not sure 21:30:15 I guess it'd be good to simplify a lot of this code, but it's spooky 21:30:31 yeah, this stuff is hard to mess with 21:30:53 and I guess it's good to just use WEIGHT if you want a chance_FOO vault to have lower odds of selection 21:31:18 the tag to select a set of vaults by tag does always look at weight as I recall from the last time I looked at that 21:31:35 hi guys, i tried to run git clone git://gitorious.org/crawl/crawl.git but it said my connection was refused 21:31:35 that's the old url lobf 21:31:39 oh what's the new one? 21:31:49 03advil02 07* 0.22-a0-416-gb7b63b2: Relax restrictions on wizmode monster moving 10(6 minutes ago, 3 files, 11+ 3-) 13https://github.com/crawl/crawl/commit/b7b63b23af5e 21:31:59 https://github.com/crawl/crawl.git 21:31:59 we're on github now 21:31:59 thank you very much! 21:31:59 wow :) 21:32:05 tell reaver to update this 21:32:05 https://crawl.develz.org/tavern/viewtopic.php?f=9&t=8462&p=114701#p114701 21:32:41 oh, that's the unofficial "compiling under OS X" thread 21:32:48 advil might know more about that than anyone else 21:33:04 ah...yeah that's 4 years old, I'm not even sure if reaver(b) is even active much any more 21:33:40 instructions are very similar still though 21:33:40 yeah he's not really around these days, although I have seen him play from time to time 21:33:53 I think install has up to date compilation instructions? 21:33:56 maybe it doesn't 21:33:59 ??install 21:34:00 install[1/1]: See the following for installation and compilation: https://github.com/crawl/crawl/blob/master/crawl-ref/INSTALL.txt 21:35:10 oh yeah that thread is really just giving slightly more user-friendly detail on doing compilation 21:35:51 guess I can mod edit that thread just so anyone who finds it doesn't get confused 21:36:39 huh, didn't gitorious shut down? that url is actually still working 21:36:48 just hasn't been updated since 2015 21:37:55 that thread is much more readable for the layman than the new instructions 21:37:59 ...fyi 21:38:19 yeah, we could potentially put something a little nice in install.txt 21:38:29 not sure we want to have that level of hand-holding in the document though 21:38:39 in any case, I updated the thread url and added a note 21:39:01 ok, thanks 21:39:13 i mean, one handholding guide would preclude people coming in here and asking for directions :) 21:39:17 I like to play trunk 21:39:43 what server is it that is doing the autobuilding of trunk for other targets? 21:39:46 and i don't know how things are now, but for a long time the mac versions were old 21:40:13 lobf: the thing is, we can't make the install document too hand-holdy, and compiling crawl is just not going to be very noob friendly in general 21:40:13 well, the stable versions aren't old, but nothing builds trunk os x versions 21:40:30 questions here aren't really a problem for us, but we could certainly expand the os x section a little at least 21:40:51 advil: CDO does the builds, and yeah it can only do windows+linux 21:41:07 well as long as i'm not bothering anybody :P 21:42:27 I wonder if those instructions couldn't just have people make the app 22:09:32 03advil02 07* 0.22-a0-417-g1387785: Clear seen flags when wizmode moving a monster out of view 10(2 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/1387785b4189 22:09:45 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-416-gb7b63b23af (34) 22:53:37 / TODO: This doesn't seem to work right. Fix, or remove? 23:09:44 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-417-g1387785b41 (34) 23:09:50 there's some more weirdness for chance tags, namely there's this "fallback_" tag support that's apparently supposed to get used when a chance vault fails to place 23:10:23 but the weird thing is no chance vaults use fallback_ tags; the only vaults that do are dummy pan/hell/abyss entrance vaults 23:10:28 which are not chance vaults in the first place 23:10:53 this is in _place_chance_vaults() 23:11:04 might need to do some git archaeology to figure out what's happened there 23:11:38 advil: final question about ghost vaults, aside from those guidelines you created, do you have any particular thing that you want to preserve with ghost vaults yourself? 23:12:17 not sure what you mean 23:12:34 in terms of the "ghost vault experience" 23:12:34 looking at the ones you've made, I'd probably remove generate_awake since it doesn't seem necessary to nerf e.g. stabbers trying to use stealth there, unless there's some particular reason you wanted that 23:12:47 oh, you can feel free to edit those if you want 23:13:02 I will probably make the loot more conditioned on depth instead of the simple flat 50% between useful item or nothing 23:13:05 ok 23:13:07 generate_awake was in response to some feedback iirc, but I don't remember what it was exactly 23:13:24 yeah I was trying to think of what the reason for that would be 23:13:36 we do it in zigs to make zigs harder and not so free for stabbers 23:13:44 but doesn't seem particularly necessary in ghost vaults 23:14:03 it's a pretty minor point either way 23:15:35 I guess the ghost 3x3 box vault is a pretty good one to have since when it's selected, it should have the highest chance to place in a way that won't cause vetoes, but for any others I'll probably try to make them a little fancier at least 23:42:57 yeah, that seems reasonable 23:44:02 fr: ghost vault that looks like poop emoji