00:01:15 The build passed. (gcc_cxx_assert - 7b63a65 #9622 : advil): https://travis-ci.org/crawl/crawl/builds/377550065 00:55:05 I still think iood should work like a giant spore 01:24:33 Unstable branch on crawl.develz.org updated to: 0.22-a0-410-g97be04f (34) 01:27:54 -!- PsyMar2 is now known as PsyMar 01:57:34 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-410-g97be04f 02:35:42 Hello! I'm sorry for trashing this irc with stupid questions, but its hard to reverse-engineer on my own. I'm currently trying to understand how mutations work and to copy some demigod exclusive stuff. So there is a file "mut_species.lua". Header says it is for "test mutation + species" - what does it mean? 02:36:39 It is a simple tool to check how mutations interact cross-species or what? It looks kind of confusing, there is no gnoll and demonspawn has its own chunk of code. 02:36:59 I don't have to tinker with it if I do new MUTs? 02:46:18 it's a test script, and from a quick glance it tries species+mutation combinations 02:46:25 you shouldn't have to tinker with it, no 02:50:20 yay! thanks! 02:53:19 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-410-g97be04f 03:11:42 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-410-g97be04f (34) 03:42:45 I'm unable to login to tavern after creating a mantis account 03:42:56 Are there any special blocks I should be aware of? 05:57:28 -!- pikaro_ is now known as pikaro 08:35:13 !tell Sergeek yes, mut_species.lua checks the interaction of the mutation system in general with species mutations...ds are handled as a special case because their mutations are so complex 08:35:13 advil: OK, I'll let sergeek know. 08:36:00 I guess I might as well add gnolls 08:40:48 03advil02 07[gcc_cxx_assert] * 0.22-a0-410-g79b273c: Add gnolls to mutation test (Sergeek) 10(32 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/79b273cd3e34 08:43:18 advil: wrong branch? 08:43:55 also, I'm pretty surprised that branch came up green on travis 08:45:50 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-506-gac93766: Use menu for yesno prompt outside game (Currency) 10(6 hours ago, 1 file, 40+ 30-) 13https://github.com/crawl/crawl/commit/ac93766f152d 08:45:50 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-507-g9172fe6: Replace prompt yes/no icons 10(5 hours ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/9172fe6a8b1b 08:45:50 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-508-g61f7339: fixup! Render menus with new UI framework 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/61f7339a15bf 08:45:50 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-509-gf787798: Linebreak save-update prompt text 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f787798eb573 08:45:52 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-506-gac93766: Use menu for yesno prompt outside game (Currency) 10(6 hours ago, 1 file, 40+ 30-) 13https://github.com/crawl/crawl/commit/ac93766f152d 08:45:52 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-507-g9172fe6: Replace prompt yes/no icons 10(5 hours ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/9172fe6a8b1b 08:45:52 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-508-g61f7339: fixup! Render menus with new UI framework 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/61f7339a15bf 08:45:52 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-509-gf787798: Linebreak save-update prompt text 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f787798eb573 08:45:53 oops 08:45:58 yeah, I was expecting more bugs like that one I fixed 08:46:05 have you been running with that setting? 08:46:47 03advil02 07* 0.22-a0-411-gbeac91d: Add gnolls to mutation test (Sergeek) 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/beac91de7af6 08:47:28 no, but I'm about to build and play a game with the fixed auto-travel patches; I'll throw that into the build options as well 08:48:34 I'm not sure if any of the tests actually exercise save/load 08:48:44 which is where the red hat people found a crash 08:50:18 I did spend an afternoon a few while backs fuzzing crawl save loading with afl 08:51:20 didn't make much progress unfortunately; crawl isn't too fast at saving and loading 09:09:47 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-411-gbeac91de7a (34) 09:35:46 VanClaymore (L7 OpTm) (D (Sprint)) 10:05:47 03Aidan Holm02 07* 0.22-a0-412-g2b68d14: Add spell library contents to dump 10(2 minutes ago, 1 file, 67+ 1-) 13https://github.com/crawl/crawl/commit/2b68d144a410 10:07:59 does the morgue file of a win show which source gave the character a mutation? it shows for some mutations [potion of mutation] but i know i gained a -10% mp from a zot trap and it doesn't say anything about the source on the -10% mp mutation. 10:12:21 sounds like a bug, if the notes section doesn't say what the source was when it logs you getting the mutation 10:12:52 it's possible a zot trap contaminated you rather than giving them mutations directly though, in which case the source would be "magical contamination" iirc 10:13:22 wheals: there is no source listed for the mutation 10:16:06 wheals: sorry false alarm it does say [mutagenic glow] 11:09:47 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-412-g2b68d144a4 (34) 11:39:24 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-502-g1f07b2c: Add item/spell/ability menu adjust mode 10(5 days ago, 7 files, 163+ 5-) 13https://github.com/crawl/crawl/commit/1f07b2cd5aa1 11:39:24 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-503-g95c2f7e: Add MF_SWAP_MODE menu mode 10(4 days ago, 9 files, 31+ 116-) 13https://github.com/crawl/crawl/commit/95c2f7e18ade 11:39:24 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-504-ge7a875f: Add more event handling to ui_pump_events (Currency) 10(2 days ago, 1 file, 20+ 0-) 13https://github.com/crawl/crawl/commit/e7a875f317e9 11:39:24 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-505-gc48edc4: fixup! Spruce up the god UI 10(26 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/c48edc43dc10 11:39:24 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-506-g958df2c: Use menu for yesno prompt outside game (Currency) 10(8 hours ago, 1 file, 40+ 30-) 13https://github.com/crawl/crawl/commit/958df2ca5fc2 11:39:24 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-507-g1cea765: Replace prompt yes/no icons 10(8 hours ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/1cea76529154 11:39:24 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-508-g1d16fcc: fixup! Render menus with new UI framework 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1d16fcc4c25b 11:39:24 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-509-gccc1bed: Linebreak save-update prompt text 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ccc1bed786da 11:39:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-502-g1f07b2c: Add item/spell/ability menu adjust mode 10(5 days ago, 7 files, 163+ 5-) 13https://github.com/crawl/crawl/commit/1f07b2cd5aa1 11:39:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-503-g95c2f7e: Add MF_SWAP_MODE menu mode 10(4 days ago, 9 files, 31+ 116-) 13https://github.com/crawl/crawl/commit/95c2f7e18ade 11:39:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-504-ge7a875f: Add more event handling to ui_pump_events (Currency) 10(2 days ago, 1 file, 20+ 0-) 13https://github.com/crawl/crawl/commit/e7a875f317e9 11:39:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-505-gc48edc4: fixup! Spruce up the god UI 10(26 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/c48edc43dc10 11:39:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-506-g958df2c: Use menu for yesno prompt outside game (Currency) 10(8 hours ago, 1 file, 40+ 30-) 13https://github.com/crawl/crawl/commit/958df2ca5fc2 11:39:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-507-g1cea765: Replace prompt yes/no icons 10(8 hours ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/1cea76529154 11:39:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-508-g1d16fcc: fixup! Render menus with new UI framework 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1d16fcc4c25b 11:39:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-509-gccc1bed: Linebreak save-update prompt text 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ccc1bed786da 11:46:13 -!- pikaro_ is now known as pikaro 12:04:16 johnstein: hey, any news about the possibility of an experimental sometime? 12:53:44 -!- Nomi is now known as NomiAtWork 12:54:18 -!- GiantOwl is now known as Kalir 13:05:20 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-412-g2b68d14 (34) 14:30:09 -!- amalloy_ is now known as amalloy 16:07:59 gammafunk: you're probably the last one to make any big changes to monster placement rules, right? any opinion on https://www.reddit.com/r/dcss/comments/8ip15e/only_1_enemy_on_dungeon_4/ ? 16:11:57 -!- PsyMar2 is now known as PsyMar 16:28:00 thoughts on https://i.imgur.com/Gxht0en.png ? seems much less ambiguous than the last swastika-shaped entrance vault 16:52:15 aidanh: I want to say that this got removed already 16:53:02 %git 910c0f972a9 16:53:02 07advil02 * 0.22-a0-350-g910c0f9: Remove a swastika-ish arrival vault (11428) 10(4 weeks ago, 1 file, 0+ 17-) 13https://github.com/crawl/crawl/commit/910c0f972a9f 16:53:16 guess it's not the same one 16:56:58 yeah the one in advil's commit honestly just looks like a spiral to me even in console and not realy close to a swastika, but I agree the vault in that image is just a swastika that's been mirrored 17:00:29 amalloy: yeah, I see that MONS_NO_MONS has weight starting exactly at D:4, and if 3d12 rolled extremely low and that got picked a couple times, you could get 1 monster (potentially even 0 monsters) 17:00:47 yeah, i'll have a hunt for the vault file tomorrow if noone else gets it first 17:01:26 I would like to remove that weighting for MONS_NO_MONS because it is especially annoying for vaults that use 8 and 9 where those glyphs place no monster no-infrequently due to how the monster list is smaller 17:03:03 there are multiple entries for the non-monster and those should probably all just be removed with a slight adjustment in _num_mons_wanted() and just spreading some of that weight to actual monsters 17:04:17 another thing that could be done is to put a higher floor in _num_mons_wanted() so that no fewer than some reasonable number placed 17:07:23 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-510-g25de7bc: fixup! Add item/spell/ability menu adjust mode 10(4 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/25de7bc535fb 17:07:23 03Aidan Holm02 07https://github.com/crawl/crawl/pull/728 * 0.22-a0-511-gad8124c: fixup! Render menus with new UI framework 10(4 hours ago, 1 file, 21+ 6-) 13https://github.com/crawl/crawl/commit/ad8124c3187e 17:07:25 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-510-g25de7bc: fixup! Add item/spell/ability menu adjust mode 10(4 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/25de7bc535fb 17:07:25 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-511-gad8124c: fixup! Render menus with new UI framework 10(4 hours ago, 1 file, 21+ 6-) 13https://github.com/crawl/crawl/commit/ad8124c3187e 17:07:52 exclamation points in commit titles? I'm not sure we can allow that 17:10:03 oh, that's a git feature; when doing an interactive rebase, those commits will automatically become fixups and reposition themselves 17:11:11 git commit --fixup= 17:16:21 hah 17:16:55 how do you mean reposition themselves? 17:17:07 amalloy: I responded to that thread and will probably open a bug about that to remind myself 17:17:54 I should just read what --fixup does I guess 17:23:18 when git rebase opens the edit list, the lines for your fixup commits are moved underneath the commits they are fixups for 17:39:28 gammafunk: i think the majority of the mons_no_mons instances are like, cases where really weak monsters got removed without wanting to spread the weight elsewhere 17:39:55 (so removing them and maybe adjusting the base number of monsters to place totally sounds reasonable to me) 17:45:59 yeah 18:21:02 Unstable branch on underhound.eu updated to: 0.22-a0-412-g2b68d144a4 (34) 22:02:52 advil: looks like msys2 still has compilation issues: http://dpaste.com/2S2ERV2 22:03:09 This is msys2 with current master and updated submodules 22:03:21 cross-compilation using mingw works just fine for tiles 23:59:46 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-412-g2b68d14 (34)